I don’t see how that version works ok. How are you going to do combo then. What’s the point of removing quest but you still have one licensed adventurer left? And sanctuary would never works since DH use hero power every turn
I found this one on Out of Cards. I really like it, but I found that the quest is almost a waste of space beyond the benefits of a coin/two and double draw. So I switched Making Mummies for the Galvadon quest. You only need 1 coin, and normally I’m way ahead of draws and needing coin before I complete Galvadon quest. Continually, you don’t always want to play Libram of Wisdom in case of silence, so it’s really quite rare that I complete quest before Exodia, but it’s a nice alternative against midrange.
This one doesn’t run timeouts but has aldor and hands of adal.