Hey guys, MardyVain here! In 2017 I was playing Murloc Shaman, due to Blizzard printing my beloved Finja, the Flying Star.
Recently I came back to the game, and I started playing wild again. So I decided to update my old deck list, switching to a more aggro oriented version due to the amount of priests that you can find on the ladder. I went 21-1 with this deck (but just use it to climb from gold 10 to platinum 6 for now, so these are the ranks in which I tested the list) but, most important, I think the deck is quite fun and - mostly - it does somehow well because it is unexpected.
Just with 3-4 Murlocs on board you can fish for lethal on turn 5-7 using Gentle Megasaur or Bloodlust.
Most of my game ended on turn 7, even though you can bypass taunt only with Earth Shock and Devolve (apart from trading your minions).
What do you guys think about the list? Any suggestions or replacements? I was thinking about adding Old-Mursy Eye as another finisher, but it looks to me as an overkill. Anyway, if you want to try some wacky and unusual deck, let me know how do you perform with this list and with any murloc related deck!
Hey guys, MardyVain here! In 2017 I was playing Murloc Shaman, due to Blizzard printing my beloved Finja, the Flying Star.
Recently I came back to the game, and I started playing wild again. So I decided to update my old deck list, switching to a more aggro oriented version due to the amount of priests that you can find on the ladder.
I went 21-1 with this deck (but just use it to climb from gold 10 to platinum 6 for now, so these are the ranks in which I tested the list) but, most important, I think the deck is quite fun and - mostly - it does somehow well because it is unexpected.
Here's the list:
The craziest interaction I had while playing the deck are:
Leeroy Jenkins + Windfury on an empty board for 12 face damage (who's gonna playing against that anyway?)
Finja, the Flying Star recruiting Scargil, or Murloc Warleader/Bluegill Warrior to suddenly increase your damage output.
Scargil+Underbelly Angler for a mid-game refill.
Just with 3-4 Murlocs on board you can fish for lethal on turn 5-7 using Gentle Megasaur or Bloodlust.
Most of my game ended on turn 7, even though you can bypass taunt only with Earth Shock and Devolve (apart from trading your minions).
What do you guys think about the list? Any suggestions or replacements? I was thinking about adding Old-Mursy Eye as another finisher, but it looks to me as an overkill.
Anyway, if you want to try some wacky and unusual deck, let me know how do you perform with this list and with any murloc related deck!
Cheers and have fun!