Hi, I've been playing a 'Budget-ish' (I only crafted the quest but I've also gotten two useful legenderies from card packs) Quest Druid deck for some time now with decent success. Given that in the 2020 rotation some important cards rotate out (mostly the Tending Taurens and Wardruid Loti, but also Mark of the Loa), I was wondering whether anyone can suggest a way for this deck to remain playable or should I abandon it and build some completely new deck for the Year of the Phoenix? I have some 6-7k dust on the side if necessary. Thanks for your feedback.
I’m gonna try a new build of Quest Druid, for sure. Will obviously include the new Druid Legendary Prime, as well as the dormant Satyr. Most importantly, we need to think about what Floop and Loti meant for the deck. Loti allowed 8/8’s to be eliminated by Starfall or just one big Edwin, and Floop was a very flexible card. We don’t have anything that effectively replaces these cards, but I’ll try nonetheless. Thinking about Keeper of the Grove just for Edwin, for example. It’s going to be a handy card for the enemy’s Prime too.
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Playing meme decks/characters does not entitle you to call a meta bad.
From the new expansion the Druid Prime Legendary I think earns a spot easily in quest druid. Other Druids cards I don't think are good enough for Quest Druid. As for Neutrals there isn't much but Imprisoned Vilefiend is a nice card to weave in the early turns since you are largely passing anyways.
As for currently existing cards, I would consider crafting Ysera, Unleashed or Cenarius as they can be game winners on their own, more so in the case of Ysera as the deck has a ton of draw. Oh and really try get the second wing of Galakrond's awakening for that Rising Winds as it really makes Quest Druid so much stronger with it especially in combination with Aoe buffs. You churn through your deck so fast.
Some random thoughts from my side: Floop was an amazingly flexible card that will be missed. Loti too, especially the spell damage came handy so many times.
I need to replace 6 cards overall. I didn't consider Cenarius necessary before as Tauren had a similar impact with less cost, but I feel it is now (once Tauren is no longer available) a much more useful card in order to be able to put some bodies in play
Card draw has never been an issue for me with this deck, but I guess Rising Winds can be a useful card, especially the Twinspell property and the card draw becomes even more handy if one also crafts Ysera, Unleased.
I checked the new legendary, Archspore Msshi'fn (how do you pronounce that?), it definitely belongs in quest druid.
I could add a 2nd Power of the Wild but it always felt like a low-impact card. I should perhaps also add a 2nd Innervate. It's a great card to start with if you go 1st and it comes in handy in the late game since many of my cards are 5- and 6- cost.
Overall it seems I need to craft 2-3 legendaries, I guess it's worth it, but it means I won't be building a 2nd competitive deck at this stage...
Some random thoughts from my side: Floop was an amazingly flexible card that will be missed. Loti too, especially the spell damage came handy so many times.
I need to replace 6 cards overall. I didn't consider Cenarius necessary before as Tauren had a similar impact with less cost, but I feel it is now (once Tauren is no longer available) a much more useful card in order to be able to put some bodies in play
Card draw has never been an issue for me with this deck, but I guess Rising Winds can be a useful card, especially the Twinspell property and the card draw becomes even more handy if one also crafts Ysera, Unleased.
I checked the new legendary, Archspore Msshi'fn (how do you pronounce that?), it definitely belongs in quest druid.
I could add a 2nd Power of the Wild but it always felt like a low-impact card. I should perhaps also add a 2nd Innervate. It's a great card to start with if you go 1st and it comes in handy in the late game since many of my cards are 5- and 6- cost.
Overall it seems I need to craft 2-3 legendaries, I guess it's worth it, but it means I won't be building a 2nd competitive deck at this stage...
It's probably a good idea to just craft one legendary for now, I would craft Ysera in case you get Misshi from packs.
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Hi, I've been playing a 'Budget-ish' (I only crafted the quest but I've also gotten two useful legenderies from card packs) Quest Druid deck for some time now with decent success. Given that in the 2020 rotation some important cards rotate out (mostly the Tending Taurens and Wardruid Loti, but also Mark of the Loa), I was wondering whether anyone can suggest a way for this deck to remain playable or should I abandon it and build some completely new deck for the Year of the Phoenix? I have some 6-7k dust on the side if necessary. Thanks for your feedback.
I’m gonna try a new build of Quest Druid, for sure. Will obviously include the new Druid Legendary Prime, as well as the dormant Satyr. Most importantly, we need to think about what Floop and Loti meant for the deck. Loti allowed 8/8’s to be eliminated by Starfall or just one big Edwin, and Floop was a very flexible card. We don’t have anything that effectively replaces these cards, but I’ll try nonetheless. Thinking about Keeper of the Grove just for Edwin, for example. It’s going to be a handy card for the enemy’s Prime too.
Playing meme decks/characters does not entitle you to call a meta bad.
From the new expansion the Druid Prime Legendary I think earns a spot easily in quest druid. Other Druids cards I don't think are good enough for Quest Druid. As for Neutrals there isn't much but Imprisoned Vilefiend is a nice card to weave in the early turns since you are largely passing anyways.
As for currently existing cards, I would consider crafting Ysera, Unleashed or Cenarius as they can be game winners on their own, more so in the case of Ysera as the deck has a ton of draw. Oh and really try get the second wing of Galakrond's awakening for that Rising Winds as it really makes Quest Druid so much stronger with it especially in combination with Aoe buffs. You churn through your deck so fast.
Thanks for the inputs.
Some random thoughts from my side: Floop was an amazingly flexible card that will be missed. Loti too, especially the spell damage came handy so many times.
I need to replace 6 cards overall. I didn't consider Cenarius necessary before as Tauren had a similar impact with less cost, but I feel it is now (once Tauren is no longer available) a much more useful card in order to be able to put some bodies in play
Card draw has never been an issue for me with this deck, but I guess Rising Winds can be a useful card, especially the Twinspell property and the card draw becomes even more handy if one also crafts Ysera, Unleased.
I checked the new legendary, Archspore Msshi'fn (how do you pronounce that?), it definitely belongs in quest druid.
I could add a 2nd Power of the Wild but it always felt like a low-impact card. I should perhaps also add a 2nd Innervate. It's a great card to start with if you go 1st and it comes in handy in the late game since many of my cards are 5- and 6- cost.
Overall it seems I need to craft 2-3 legendaries, I guess it's worth it, but it means I won't be building a 2nd competitive deck at this stage...
It's probably a good idea to just craft one legendary for now, I would craft Ysera in case you get Misshi from packs.