Please try out my deck and give me feedback about it. I'd like to hear some constructive criticism and some tips on eventual changes. So far, i am on a win-streak 16-2. If you have any questions about specific cards in the deck - feel free to ask about them.
i mean it sounds good on paper, but because it is a reno deck you have only one copy of everything, secret mage you can outlast if they draw bad and you get reno othervise eater of secrets wont do much, priest is unbeatable uless you can swarm early which is also hard. Quest mage doesnt require any secrets anymore, they do their quest by turn 6 and afterwards there is nothing you can do, with rat maybe you can pull out a few giant but then you most proably cant deal with them.
i mean it sounds good on paper, but because it is a reno deck you have only one copy of everything, secret mage you can outlast if they draw bad and you get reno othervise eater of secrets wont do much, priest is unbeatable uless you can swarm early which is also hard. Quest mage doesnt require any secrets anymore, they do their quest by turn 6 and afterwards there is nothing you can do, with rat maybe you can pull out a few giant but then you most proably cant deal with them.
It's true that if your opponent has a god hand you lose, unless you have answers. Sorry but i disagree about priest, got a video not uploaded yet. You have to know when to use key cards, disruption effects. If used correctly, opponent's win condition is lost so they just concede. Better to have eater of secrets against mage because sometimes you use your zephrys early on and you don't have an answer later when they play a secret. This deck can deal with giants, just hold onto plague of flames long enough.
i mean it sounds good on paper, but because it is a reno deck you have only one copy of everything, secret mage you can outlast if they draw bad and you get reno othervise eater of secrets wont do much, priest is unbeatable uless you can swarm early which is also hard. Quest mage doesnt require any secrets anymore, they do their quest by turn 6 and afterwards there is nothing you can do, with rat maybe you can pull out a few giant but then you most proably cant deal with them.
It's true that if your opponent has a god hand you lose, unless you have answers. Sorry but i disagree about priest, got a video not uploaded yet. You have to know when to use key cards, disruption effects. If used correctly, opponent's win condition is lost so they just concede. Better to have eater of secrets against mage because sometimes you use your zephrys early on and you don't have an answer later when they play a secret. This deck can deal with giants, just hold onto plague of flames long enough.
The only way you can defeat priest if you pull both velen shadowspan and manage to kill them the same turn othervise no chance. What conserns secrets, i prefer using kazan mistic, sometimes a stole iceblock can be gamechanging,
i mean it sounds good on paper, but because it is a reno deck you have only one copy of everything, secret mage you can outlast if they draw bad and you get reno othervise eater of secrets wont do much, priest is unbeatable uless you can swarm early which is also hard. Quest mage doesnt require any secrets anymore, they do their quest by turn 6 and afterwards there is nothing you can do, with rat maybe you can pull out a few giant but then you most proably cant deal with them.
It's true that if your opponent has a god hand you lose, unless you have answers. Sorry but i disagree about priest, got a video not uploaded yet. You have to know when to use key cards, disruption effects. If used correctly, opponent's win condition is lost so they just concede. Better to have eater of secrets against mage because sometimes you use your zephrys early on and you don't have an answer later when they play a secret. This deck can deal with giants, just hold onto plague of flames long enough.
The only way you can defeat priest if you pull both velen shadowspan and manage to kill them the same turn othervise no chance. What conserns secrets, i prefer using kazan mistic, sometimes a stole iceblock can be gamechanging,
That's what i'm saying, you either pull velen or raza then it's game over, you can also use albatross to switch off the deck. I did these things and it always worked for me. Maybe I'm just lucky :)
You could pull a bad hand, but other than that I don't see any major problems. I personally don't like having no duplicates. Though your deck seems to look like it works with none. Oh and I don't like Doomsayer because sometimes it can be used against you.
Sweet deck. Can you comment on those card choices:
Krul the Unshackled seems super overkill, does it really wins you that many games ?
Spiritsinger Umbra's kinda the same - the combo w/ Sylvanas and eventually mistress is sweet, but besides that seems mediocre.
You run Valdris Felgorge but don't seem to benefit from the bigger hand in any way. If you need just more cycle aren't there more efficient options?
Cheers
Krul is op against slower decks, it plays everything in hand, even if it pulls out 1 card - it's a tempo play, it won me few games
umbra is versatile with any kind of deathrattle card, i remember a game against mech paladin in which umbra was on board and he didn't trade and then i drew voidcaller and i had a voidlord in hand so you know what happened
I used valdris a lot against priest and mages, because it draws faster to key cards, but other than that its just a fair card
Too many tech cards and weak win condition imho, even leeroy faceless or mechathun package is stronger in this situation than having nothing, unless you have some 500iq fatigue rng based plan.
Too many tech cards and weak win condition imho, even leeroy faceless or mechathun package is stronger in this situation than having nothing, unless you have some 500iq fatigue rng based plan.
Its a reno deck not a combo deck nor mechathun. you clearly haven't played a highlander deck since you say it has a weak win condition
I think as others have said they are at least 4 cards there that are bad. It's way way too greedy. Seems to me you trying to make a deck that's got no weaknesses but actually created one that's not great at anything except long grindy games. Renolock was my favourite deck for months and this build seems far from optimal. I agree with shad0wseek3r way too many tech cards. Cubelock would do what this deck does but better and yeah a good priest, quest mage and aggro player beats this if you don't draw godly. Nevermind any combo deck if the Rat fails.
Going 16-2 doesn't mean a great deal in all honesty I went 18-0 from Rank 5 to Rank 1 with mech paladin 2 months ago so it can be you just get a good run of match-ups, people playing poorly or good draws.
But hey if you enjoy playing it that's what matters. Still be able to hit legend with it but I'd drop Sylvanas, Krul and Umbra for pretty much any other cards. Also in most cases Zola is better than Panda except costing a mana more. Dark skies if a definite as this deck has a terrible early game so at least one more defensive tool is a must.
This is the Renolock I created on US server... played 3 games, won 2... probably things you might consider comparing my list with yours... maybe you will get some nice idea's out of it to increase the power of your deck...
Also... tips are welcome
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To live is to suffer, to survive is to find meaning in the suffer!
This deck has a lot of bad cards too dude. Deathlord can't be run in a meta of Quest Mage giants or imagine pulling Kael'thas in Jade Druid. Enforcer, Dreadlord, Spellstone I could go on are bad cards. The Tier 1 decks are all 3 mage types, Razakus Priest, Jade Druid and Cubelock and they would all beat this deck. The problem is Renolock just isn't a great deck at the moment whichever way you build it.
The best version for sure though would have the leeroy faceless PO combo in it. That could actually consistently win some games
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Hi,
Please try out my deck and give me feedback about it. I'd like to hear some constructive criticism and some tips on eventual changes. So far, i am on a win-streak 16-2. If you have any questions about specific cards in the deck - feel free to ask about them.
cheers!
Deck link:
https://www.hearthpwn.com/decks/1338262-wild-renolock-88-14-2
how do you deal with mages and priests?
if it's quest mages i brann + rat them or try to push for damage by swarming board with minions with priest it's the same
if it's secret then i hard mulligan for healing and board clear, i also teched eater of secrets
i mean it sounds good on paper, but because it is a reno deck you have only one copy of everything, secret mage you can outlast if they draw bad and you get reno othervise eater of secrets wont do much, priest is unbeatable uless you can swarm early which is also hard. Quest mage doesnt require any secrets anymore, they do their quest by turn 6 and afterwards there is nothing you can do, with rat maybe you can pull out a few giant but then you most proably cant deal with them.
It's true that if your opponent has a god hand you lose, unless you have answers. Sorry but i disagree about priest, got a video not uploaded yet. You have to know when to use key cards, disruption effects. If used correctly, opponent's win condition is lost so they just concede. Better to have eater of secrets against mage because sometimes you use your zephrys early on and you don't have an answer later when they play a secret. This deck can deal with giants, just hold onto plague of flames long enough.
The only way you can defeat priest if you pull both velen shadowspan and manage to kill them the same turn othervise no chance. What conserns secrets, i prefer using kazan mistic, sometimes a stole iceblock can be gamechanging,
That's what i'm saying, you either pull velen or raza then it's game over, you can also use albatross to switch off the deck. I did these things and it always worked for me. Maybe I'm just lucky :)
You could pull a bad hand, but other than that I don't see any major problems. I personally don't like having no duplicates. Though your deck seems to look like it works with none. Oh and I don't like Doomsayer because sometimes it can be used against you.
I thought of kezan but didn't try her.
Put Zola, Kezan, Hellfire, dark skyes and dark bomb instead Brewmaster, Eater, Umbra, Valdris and Krull.
Expired merchant give much value but is so greedy. I prefer gnomeferatu or deathlord
Sweet deck. Can you comment on those card choices:
Krul the Unshackled seems super overkill, does it really wins you that many games ?
Spiritsinger Umbra's kinda the same - the combo w/ Sylvanas and eventually mistress is sweet, but besides that seems mediocre.
You run Valdris Felgorge but don't seem to benefit from the bigger hand in any way. If you need just more cycle aren't there more efficient options?
Cheers
Replacements for Krul?
thx i'll consider that changes and try them out
Krul is op against slower decks, it plays everything in hand, even if it pulls out 1 card - it's a tempo play, it won me few games
umbra is versatile with any kind of deathrattle card, i remember a game against mech paladin in which umbra was on board and he didn't trade and then i drew voidcaller and i had a voidlord in hand so you know what happened
I used valdris a lot against priest and mages, because it draws faster to key cards, but other than that its just a fair card
skull of manari
Too many tech cards and weak win condition imho, even leeroy faceless or mechathun package is stronger in this situation than having nothing, unless you have some 500iq fatigue rng based plan.
Its a reno deck not a combo deck nor mechathun. you clearly haven't played a highlander deck since you say it has a weak win condition
I think as others have said they are at least 4 cards there that are bad. It's way way too greedy. Seems to me you trying to make a deck that's got no weaknesses but actually created one that's not great at anything except long grindy games. Renolock was my favourite deck for months and this build seems far from optimal. I agree with shad0wseek3r way too many tech cards. Cubelock would do what this deck does but better and yeah a good priest, quest mage and aggro player beats this if you don't draw godly. Nevermind any combo deck if the Rat fails.
Going 16-2 doesn't mean a great deal in all honesty I went 18-0 from Rank 5 to Rank 1 with mech paladin 2 months ago so it can be you just get a good run of match-ups, people playing poorly or good draws.
But hey if you enjoy playing it that's what matters. Still be able to hit legend with it but I'd drop Sylvanas, Krul and Umbra for pretty much any other cards. Also in most cases Zola is better than Panda except costing a mana more. Dark skies if a definite as this deck has a terrible early game so at least one more defensive tool is a must.
This is the Renolock I created on US server... played 3 games, won 2... probably things you might consider comparing my list with yours... maybe you will get some nice idea's out of it to increase the power of your deck...
Also... tips are welcome
To live is to suffer, to survive is to find meaning in the suffer!
This deck has a lot of bad cards too dude. Deathlord can't be run in a meta of Quest Mage giants or imagine pulling Kael'thas in Jade Druid. Enforcer, Dreadlord, Spellstone I could go on are bad cards. The Tier 1 decks are all 3 mage types, Razakus Priest, Jade Druid and Cubelock and they would all beat this deck. The problem is Renolock just isn't a great deck at the moment whichever way you build it.
The best version for sure though would have the leeroy faceless PO combo in it. That could actually consistently win some games