I just tested out the new Paladin card Air Raid with Righteous Cause and Sky Claw for an AMAZING 1-2-3 curve!!! and with coin, you can play Brazen Zealot into the combo for a board of a 6/2 Zealot, two 2/2 Taunts, and your 3 buffed Sky Claw mechs, two 3/2's and the central 2/3!
Pretty cool opener or midgame play.
Thought I would share the game highlites to hype it up a bit, but HSReplay hasnt uploaded the games yet!
Very powerful curve!! I beat a Handlock on turn 5 and a Pirate Warrior. The Combo saved my game and forced him to trade his Leeroy Jenkins to stay alive!
Super excited to try all the new cards as the come out!
every deck is awesome if u have the perfect hand. without righteous cause turn 1 air raid sucks.
Dude, its a brand new card and why so judgemental and sure about it? Have you tested it? I have. Its a great card that can protect your board, and it has Twinspell!! Amzing card, amazing combo. And just the Brazen Zealot into Air Raid sets up an easy turn 5 win. POG
I think both of you are too quick to judge it. I would give it a few days to see how powerful it actually is. He has a point though. Having the right cards in the opener can make some decks completely insane.
The whole point of aggro decks is to front-load strong cards into the early curve.
Seems weird to accuse OP of over-hyping an aggro play that is actually just following accepted aggro protocol. If he had drawn slightly differently, he would surely still have a reasonable amount of pressure.
I just think Air Raid is overall decent. Being able to go wide fast helps stuff like Righteous Cause. A pair of taunts makes it harder for an opponent to trade into low-health minions like Brazen Zealot, Sandwasp Queen, and Micro Mummy. Any time a minion deck makes it hard for an opponent to trade well, that's usually handy. This one card takes four enemy attacks to clear.
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I just tested out the new Paladin card Air Raid with Righteous Cause and Sky Claw for an AMAZING 1-2-3 curve!!! and with coin, you can play Brazen Zealot into the combo for a board of a 6/2 Zealot, two 2/2 Taunts, and your 3 buffed Sky Claw mechs, two 3/2's and the central 2/3!
Pretty cool opener or midgame play.
Thought I would share the game highlites to hype it up a bit, but HSReplay hasnt uploaded the games yet!
Very powerful curve!! I beat a Handlock on turn 5 and a Pirate Warrior. The Combo saved my game and forced him to trade his Leeroy Jenkins to stay alive!
Super excited to try all the new cards as the come out!
every deck is awesome if u have the perfect hand. without righteous cause turn 1 air raid sucks.
Dude, its a brand new card and why so judgemental and sure about it? Have you tested it? I have. Its a great card that can protect your board, and it has Twinspell!! Amzing card, amazing combo.
And just the Brazen Zealot into Air Raid sets up an easy turn 5 win. POG
I think both of you are too quick to judge it. I would give it a few days to see how powerful it actually is. He has a point though. Having the right cards in the opener can make some decks completely insane.
The whole point of aggro decks is to front-load strong cards into the early curve.
Seems weird to accuse OP of over-hyping an aggro play that is actually just following accepted aggro protocol. If he had drawn slightly differently, he would surely still have a reasonable amount of pressure.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I just think Air Raid is overall decent. Being able to go wide fast helps stuff like Righteous Cause. A pair of taunts makes it harder for an opponent to trade into low-health minions like Brazen Zealot, Sandwasp Queen, and Micro Mummy. Any time a minion deck makes it hard for an opponent to trade well, that's usually handy. This one card takes four enemy attacks to clear.