I've made some changes to get a more strong win condition which is having strong deathrattles such as cairne and mechanical welp.
Then using Waxadred or Undatakah as a finisher option too.
I was thinking of removing doomsayer with something like togwaggle's scheme or lab recruiter to get more copies of waxadred or undatakah, but if I do so I'll lose board removal and early game survive. it's too greedy
I think you have two major problems with your current list.
First, you have a mostly reactive early game. The only thing you can do in your first two turns that is proactive is drop cats and hope for good reborn minions. This isn't great for a class that is historically about tempo.
Second, your mid to late game plans will stumble because you lack cycle. You have no way to draw extra cards and pull out the first Waxadred or Whelp if they are buried. Rogue can't sustain long enough to hope and top deck their win condition, they either need to tempo play to keep pressure on, or they need to cycle until they get their cards.
Well, you can fight early with x2 cats, x2 backstab and the lackeys. You also have x2 evis and saps to remove minions.
In mid game your best drop is apothecary (the key card of the deck) so you always mulligan for it. If you don't draw it bad luck I guess.
The lack of card draw is a problem yes, but as I said before you NEED apothecary as soon as possible, this is similar as murloc paladin, if you don't draw prismatic lens you are on a bad situation right? So this is the same.
Deathrattle rogue has never been a tier 1/2 deck for a reason, but let's see if this card can made it, also a good point to remember that this is a theorycraft deck. I need to test it in game to really know the downsides. But I appreciate a lot your comments :D
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-RSK-
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I don't know if I'm missing something or not. Is this deck close enough to make deathrattle rogue viable?
How is going to work Da Undatakah with Waxadred?
-RSK-
What's your win condition?
I've made some changes to get a more strong win condition which is having strong deathrattles such as cairne and mechanical welp.
Then using Waxadred or Undatakah as a finisher option too.
I was thinking of removing doomsayer with something like togwaggle's scheme or lab recruiter to get more copies of waxadred or undatakah, but if I do so I'll lose board removal and early game survive. it's too greedy
-RSK-
I think you have two major problems with your current list.
First, you have a mostly reactive early game. The only thing you can do in your first two turns that is proactive is drop cats and hope for good reborn minions. This isn't great for a class that is historically about tempo.
Second, your mid to late game plans will stumble because you lack cycle. You have no way to draw extra cards and pull out the first Waxadred or Whelp if they are buried. Rogue can't sustain long enough to hope and top deck their win condition, they either need to tempo play to keep pressure on, or they need to cycle until they get their cards.
Well, you can fight early with x2 cats, x2 backstab and the lackeys. You also have x2 evis and saps to remove minions.
In mid game your best drop is apothecary (the key card of the deck) so you always mulligan for it. If you don't draw it bad luck I guess.
The lack of card draw is a problem yes, but as I said before you NEED apothecary as soon as possible, this is similar as murloc paladin, if you don't draw prismatic lens you are on a bad situation right? So this is the same.
Deathrattle rogue has never been a tier 1/2 deck for a reason, but let's see if this card can made it, also a good point to remember that this is a theorycraft deck. I need to test it in game to really know the downsides. But I appreciate a lot your comments :D
-RSK-