They brought a bunch of OP mechanics back, it's like throwing 4 T Rex's in a bit pit and having them fight over a scrap of food, should be interesting to say the least.
Rollback Post to RevisionRollBack
If you thought you knew what you think I know, then you'd know I knew you knew I know.
It's literally only good when it snowballs a Secretkeeper and you have MC on 6.
Granted, it could probably be improved by just doing the thing we did back in the day (Hardcurving like a motherfucker with mirange minions) but overall it's fairly mediocre when compared to the absolute powerhouse that is Cyclone Mage or the inevitable grinder that is N'zoth Quest Priest
Got something to hide as to why you think the deck is cancer? We don't know what you did. But, we understand that you hate this, which means you hunger for wins, therefore you are. And excuse me, sir, we respect that you dislike the deck as a whole. It is an incredible discovery to find that this is what you dislike most about WILD coming back to standard.
The deck I made is pretty good. I have not seen the specific list you guys must be talking about.
Which is the real point here -- they didn't bring back "the Secret Paladin deck." They brought back two cards. The rest of the original deck relied on the very curve-friendly (and OP) early game Paladin was blessed with at the time. We don't have that now.
It's actually been pretty fun getting it to work. I recommend it as a deckbuilding exercise if you aren't satisfied with whatever version is going around.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This deck is cancer, really why did they decided to bring it back in Standard. Brainless no sense deck!
None of your business.
Stop asking questions!
They brought a bunch of OP mechanics back, it's like throwing 4 T Rex's in a bit pit and having them fight over a scrap of food, should be interesting to say the least.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
The deck is bad tho...
the deck isn't even good though.
It's literally only good when it snowballs a Secretkeeper and you have MC on 6.
Granted, it could probably be improved by just doing the thing we did back in the day (Hardcurving like a motherfucker with mirange minions) but overall it's fairly mediocre when compared to the absolute powerhouse that is Cyclone Mage or the inevitable grinder that is N'zoth Quest Priest
I tried having fun once. It was awful.
Got something to hide as to why you think the deck is cancer? We don't know what you did. But, we understand that you hate this, which means you hunger for wins, therefore you are. And excuse me, sir, we respect that you dislike the deck as a whole. It is an incredible discovery to find that this is what you dislike most about WILD coming back to standard.
C'thun needs more attack for my full power to be unleashed.
The deck I made is pretty good. I have not seen the specific list you guys must be talking about.
Which is the real point here -- they didn't bring back "the Secret Paladin deck." They brought back two cards. The rest of the original deck relied on the very curve-friendly (and OP) early game Paladin was blessed with at the time. We don't have that now.
It's actually been pretty fun getting it to work. I recommend it as a deckbuilding exercise if you aren't satisfied with whatever version is going around.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
never mind secret pally is that a real deck have no played against it. Thought u we’re talking bout mage .