Taking the new mechanic "reborn" and mix it up whit the new quest that paladin has, how can someone stop this class? There is an anti-paladin deck that colud survive to this new aggro deck or we have to whait for some kind of nerf?
Sinceresly, I see how powerful is the new quest of this class and how good can be de new reborn minions. I think the request should have to be change just a little so other classes might have and opportunity,
There is no deck that can stop the advance of this agro expansion. The control cards are going to be so late that, when you play it, you have been kill at least 5 times!!
Paladin quest is obviously insane, its super easy to complete as all reborn minions are good and relayable on their own, so quest is like a bonus to a massively op reborn deck. And the quest reward is just bonkers, imagine summoning a 2/2 minion with a bonus effect each turn. Its gonna stop aggro for sure, theres no hope for fast decks when paladin quest is completed! Oh boy, and the ammount of value you get from those 2/2 can easily overcome even control warrior! Dont even get me started with those amazing one healt minions, they are so powerful its like an autoinclude in quest paly even. Geez luize what a great expansion for paladin
I think that it´s going to be the surprise of the expansion. At the end of hte day, you might not need a lot to make paladin quest the best option. The new expansion is creating a lot of agrro decks and the quest of paladin goes really well in that tipe of games.
About Shaman, i think that murloc shaman is gonna be the 80% of the decks, the other part are going to be big shaman and quest shaman.
Priest is to slow. Blizzard has trying to make agro priest since 2 o 3 expansions and fail. We could compare the new quest priest whit "Dinomancy". I dont see with good eyes that quest.
Finally Druid, the quest since preatty good, but looking on the other decks that are gonna be in the meta, is going to be risky not to play a good curve of mana at thestart of the game. In theory, most of the 50% of decks would be agrro, so if you don´t pick up the right hand in most of your game, you are dead. Thats what i think that is going to happend.
I think the only way to have a chance is in a mirror game. I was wondering if all other clases (or at least 2) would have and anser to that type of game. For example, priest. They gave " Plague of death" 9mana, silence and clean ALL board. I mean, yeah it´s a good answer card to aggro decks, but turn 9?! you might be dead at that point and, if magickly you are alive, you have to sacrifie your own board, whitout playing anithing after. Is gonna be hard until we finally find a way or Blizzard Nerf the paladin quest.
The reborn minions are the Key to the entire deck. You have mechs and murlocs on that reborn minions and some of them would do more than we think. In general, are early game cards, just lookig to put something on board, pinging anithing on board and staying alive one more turn, The idea is to make your opponent been carefully with your board, making you have some tempo. At the moment he tries to create a board, you will already complete the quest and (in this expansion) nothing will make you lose.
I wouldn’t say it’s crazy, especially not in an aggro deck ( since at least half of the reborn minions are defensive oriented and more important you have to skip turn 1 ) , but I already said days ago this quest has the potential to be the most powerful of them all.
Taking the new mechanic "reborn" and mix it up whit the new quest that paladin has, how can someone stop this class? There is an anti-paladin deck that colud survive to this new aggro deck or we have to whait for some kind of nerf?
Sinceresly, I see how powerful is the new quest of this class and how good can be de new reborn minions. I think the request should have to be change just a little so other classes might have and opportunity,
What you think about ?
I think we shall have to wati and see...
So you're saying this quest will be stronger than the shaman, druid and priest quest?
Very interesting.
Well Paladin quest can be completed very quick and can then get outta control real quick
I am especially worried out of my mind about those insanely OP 1-health minions. These are just unnerfable good... So. Much. Aggro. Power.
Control Warrior, enjoy your last day, Paladin is coming!
There is no deck that can stop the advance of this agro expansion. The control cards are going to be so late that, when you play it, you have been kill at least 5 times!!
It looks like it will be OP, run a lot of silence/board clears?
Paladin quest is obviously insane, its super easy to complete as all reborn minions are good and relayable on their own, so quest is like a bonus to a massively op reborn deck. And the quest reward is just bonkers, imagine summoning a 2/2 minion with a bonus effect each turn. Its gonna stop aggro for sure, theres no hope for fast decks when paladin quest is completed! Oh boy, and the ammount of value you get from those 2/2 can easily overcome even control warrior! Dont even get me started with those amazing one healt minions, they are so powerful its like an autoinclude in quest paly even. Geez luize what a great expansion for paladin
Trump used it on the Streamer day. And it was underwhelming. The reborn Minions seem to be to bad. But maybe Simeone will come Up with a better list.
It's pretty good if your opponent doesn't play any cards.
I think that it´s going to be the surprise of the expansion. At the end of hte day, you might not need a lot to make paladin quest the best option. The new expansion is creating a lot of agrro decks and the quest of paladin goes really well in that tipe of games.
About Shaman, i think that murloc shaman is gonna be the 80% of the decks, the other part are going to be big shaman and quest shaman.
Priest is to slow. Blizzard has trying to make agro priest since 2 o 3 expansions and fail. We could compare the new quest priest whit "Dinomancy". I dont see with good eyes that quest.
Finally Druid, the quest since preatty good, but looking on the other decks that are gonna be in the meta, is going to be risky not to play a good curve of mana at thestart of the game. In theory, most of the 50% of decks would be agrro, so if you don´t pick up the right hand in most of your game, you are dead. Thats what i think that is going to happend.
It´s only a theory xd
Yes! Exactly! Its a crazy 5 star card!
I think the only way to have a chance is in a mirror game. I was wondering if all other clases (or at least 2) would have and anser to that type of game. For example, priest. They gave " Plague of death" 9mana, silence and clean ALL board. I mean, yeah it´s a good answer card to aggro decks, but turn 9?! you might be dead at that point and, if magickly you are alive, you have to sacrifie your own board, whitout playing anithing after. Is gonna be hard until we finally find a way or Blizzard Nerf the paladin quest.
Kill Mechano-egg, win the game.
There, found a solution.
The reborn minions are the Key to the entire deck. You have mechs and murlocs on that reborn minions and some of them would do more than we think. In general, are early game cards, just lookig to put something on board, pinging anithing on board and staying alive one more turn, The idea is to make your opponent been carefully with your board, making you have some tempo. At the moment he tries to create a board, you will already complete the quest and (in this expansion) nothing will make you lose.
I wouldn’t say it’s crazy, especially not in an aggro deck ( since at least half of the reborn minions are defensive oriented and more important you have to skip turn 1 ) , but I already said days ago this quest has the potential to be the most powerful of them all.
You mean, Quest Druid? In general, you would be playing minions that can trade other minions and stay on board and other turn.
This seems like b8
I don't think quest palla will be good. It's just my opinion.