I am theorycrafting new decks and this idea came to my mind. First you play the new card that summons the lowest cost minion from your hand and it sumons mechthun. Then you play the plague that kills all your minions and win the game. This seams nuts. A three card combo that always win the game in the lategame with no need of galvanizers shenanigans. The thing i dont know is if mechthun works there because he dies at the same time as the other minion. Anyone knows how this interaction work?
If it does not work you can double grim rally both minions but that is a 4 card combo.
As everyone said the combo should work no problem but you definitely need to go Decoy into plague that summons Mecha'thun into a second plague, leaving the Mecha'thun up could be problematic as you more than likely can't kill it in the next turn either, it's just better to be safe and kill it immediatly. I actually came up with this deck:
Which is basically a bunch of card draw and also ways to survive with removal and a bit of healing. Let me explain some of the weird card inclusions:
The Soularium: This one both feels great and bad at the same time. It can be scary cause if you draw any of your 4 combo pieces you are fucked but at the same time a 1 mana draw 3 cards that also happens to discard them at the end of the turn is extremely convenient for a deck that needs to get rid of their deck and hand as fast as possible. You should usually wait until you have all the combo pieces (or at least like 3/4) to reduce the risk of discarding a combo piece but sometimes you'll need to draw and at that point it becomes a gamble. Nevertheless, with all the risks it has I feel like cutting it would be a huge mistake.
Sense Demons: This kinda looks like the MVP of this deck, no joke. You have 6 demons, Witchwood Piper, Aranasi Broodmother and Riftcleaver, the piper is nice to get off the sense as it creates a draw chain, you draw piper, it gives you one of your 2 drops and those all draw cards. The broodmother is an ok stated taunt that heals you when drawn so it helps you get to the end game and then the cleaver is a nice tool minion that comes with hard removal.
Mountain Giant: You might think it's weird to run giants on a combo deck with a lot of control tools but this guy can close games very early and with the amount of card draw you have it's gonna be fairly easy to get him on like turn 4-5 pretty consistently.
And here I'll explain cards that would be fine for this deck but simply don't make the cut for a variety of reasons (Mostly cause there isn't anymore space on the deck):
Shriek: Nice removal early on and can kill an entire aggro board, the discard part shouldn't be too problematic as it can be somewhat controlled but there simply isn't space in the deck to run it.
Doomsayer: Great tool that helps you survive and remove boards that are starting or could get problematic but sadly there isn't enough space for him, I wouldn't remove any card from the deck just to fit this card but would actually love to be able to run it.
Twilight Drake: Like Mountain Giant, this card is usually a no brainer if your deck is built around drawing, it gives you a beefy minion mid-game that can either trade a bunch or deal solid damage to the face but once again I couldn't find anything tu cut to run this buddy, it's pretty sad but I feel like cutting any of the other cards in the deck just to run this guy would be a mistake.
Harrison Jones: Just a tech card if we get a weapon meta but not worth to put it on this "base deck" as it could be a 5 mana 5/4 and nothing more. Depends heavily on how the meta looks.
Countess Ashmore: When first theorycrafting this deck, she looked promising, she gives you a decent body and in theory should draw 2 cards (Zilliax + one deathrattle) but the problem is that Zilliax is the only Rush AND Lifesteal card in your deck which means that if you draw him then Ashmore gets a lot worse. I had to cut cards and a 7 mana 6/6 that is just gonna draw 1 card a lot of games seemed a bit weak.
And that's it, feel free to ask any questions and also tell me if you have any feedback :)
**EDIT: Forgot to mention, I feel the deck can easily get to the end game and a fatigue scenario but the problem it has is gonna be dropping your entire hand before your opponent kills you, thankfully the plague destroys all your minions regardless of the opponent's board state so you don't have to worry about also having to trade everything and take more turns on that .
I really don't think The Soularium is a wise choice in any combo deck.
Well then you clearly haveno idea what you're talking about. Before rotation MEcha'thun warlock was a decent deck, and it needed one more card for it's combo, you needed 2 Galvanizer, Bloodbloom, Cataclysm and Mecha'thun compared to 4 you would need now in Blatant Decoy, 2 Plague of Flame and Mecha'thun and it still used to run Solarium.
So it the combo needed one more card which makes solarium riskier but it still run it, the key is simply knowing when to use the card but it definitely is a very powerful tool for a deck that needs to draw cards and get rid of them fast.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am theorycrafting new decks and this idea came to my mind. First you play the new card that summons the lowest cost minion from your hand and it sumons mechthun. Then you play the plague that kills all your minions and win the game. This seams nuts. A three card combo that always win the game in the lategame with no need of galvanizers shenanigans. The thing i dont know is if mechthun works there because he dies at the same time as the other minion. Anyone knows how this interaction work?
If it does not work you can double grim rally both minions but that is a 4 card combo.
It should work.
This combo should work, since the original warlock combo also destroys all your minions at the same time.
Blatant Decoy into Mecha'thun, play Plague of Flames or Cataclysm = profit?
I would say it should work too - At least the order is correct which mean that Blatant Decoy will always die first.
Well you need a way to kill off your Blatant Decoy first. So you need one more card for the combo.
So the real combo is
1. Blatant Decoy ( Mecha'thun, in hand)
2. play Plague of Flames or Grim Rally
3. play Plague of Flames or Grim Rally
Can be done with grim rally
Problem is you have to have no cards in your deck / hand. By that time you probably already drew into mecha'thun.
Well you want to draw it, because Blatant Decoy summons the card from your hand.
I misunderstood that part. But you still have to empty your deck and hand and that's not going to be easy most of the time. Cool combo though
As everyone said the combo should work no problem but you definitely need to go Decoy into plague that summons Mecha'thun into a second plague, leaving the Mecha'thun up could be problematic as you more than likely can't kill it in the next turn either, it's just better to be safe and kill it immediatly. I actually came up with this deck:
Which is basically a bunch of card draw and also ways to survive with removal and a bit of healing. Let me explain some of the weird card inclusions:
And here I'll explain cards that would be fine for this deck but simply don't make the cut for a variety of reasons (Mostly cause there isn't anymore space on the deck):
And that's it, feel free to ask any questions and also tell me if you have any feedback :)
**EDIT: Forgot to mention, I feel the deck can easily get to the end game and a fatigue scenario but the problem it has is gonna be dropping your entire hand before your opponent kills you, thankfully the plague destroys all your minions regardless of the opponent's board state so you don't have to worry about also having to trade everything and take more turns on that .
I really don't think The Soularium is a wise choice in any combo deck.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Well then you clearly haveno idea what you're talking about. Before rotation MEcha'thun warlock was a decent deck, and it needed one more card for it's combo, you needed 2 Galvanizer, Bloodbloom, Cataclysm and Mecha'thun compared to 4 you would need now in Blatant Decoy, 2 Plague of Flame and Mecha'thun and it still used to run Solarium.
So it the combo needed one more card which makes solarium riskier but it still run it, the key is simply knowing when to use the card but it definitely is a very powerful tool for a deck that needs to draw cards and get rid of them fast.