So the main deck I've been playing this expansion has been handlock, with almost 200 games under my belt at this point (a decent percentage of those games were in casual though). I've been maintaining a winrate barely above 50%, and am looking to improve so that I can maybe shoot for legend. Any thoughts?
Is sunreaver warmage any good? Im playing a plot twist list with broodmothers, i did put in mechatun for the warrior matchups but i just lose to pressure. Im very happy with the performance from arnasi broodmothers with plot twist tho.
Is sunreaver warmage any good? Im playing a plot twist list with broodmothers, i did put in mechatun for the warrior matchups but i just lose to pressure. Im very happy with the performance from arnasi broodmothers with plot twist tho.
Yeah, she's almost like a mini-ziliax. Gets rid of a mid-size threat and puts a solid body on board. The extra Twisting Nether performs better than I thought it would initially.
If you've been playing 200 games with the deck you should be telling us!
I'd love to try with the Omega Agent and Barrista Lynchen combo, but I don't have Barrista and I don't want to craft her just to playtest. It does look like a stronger late game than Rafaam though.
Yeah rafaam isn't good in handlock.. it's probably not that good in zoo either he is fun but the legendary pool currently sucks quite a lot on average.
I think the warmage version is the best one, since what I realized is that when you lose you either get rushed down or you are missing a few hit points on your opponent, and warmage covers that..
Sadly I stopped trying to optimize handlock.. it's just a worse mage, there are only a few tools that warlock has that mage doesn't and mage just does that much better, if a giant survives in handlock you get 8 damage in, if it survives in mage you probably won the game.
A few points about your card choices:
Healing: healing is expensive, you lose tempo to heal, since there is currently no demon synergy, arasi broodmother is just MEH in handlock, would rather get rid of all healing and add more early game in the form of the silence package and shadowflames, those are much stronger actually since the best way to "recover" hp is not to lose it in the first place, play more taunt givers.
Also twisting nether is a weak card in handlock, your gameplan is not to control the game, but to overwhelm your opponent in the midgame with big threats every turn (sadly mage is better at it currently) -1 twisting nether, and yes 3 spells are enough for 2 warmages.
I hink I should try to go on a different direction with handlock try cards that weren't tried before and try to find a niche that is different of that of mage.
By the way - isn't the early silence package stronger?
With your deck you're currently controlling all game to go to a full RNG late with Rafaam, I don't even know how you get your win rate over 50% with that.
By the way - isn't the early silence package stronger?
With your deck you're currently controlling all game to go to a full RNG late with Rafaam, I don't even know how you get your win rate over 50% with that.
I found the silence package to be inconsistent. It always requires a two turn setup, and by that point you're already too far behind on board for a yeti to really matter. I guess it helps a little with aggro (rather than the big spell package), but I'm not seeing enough murloc shaman/token druid to make me reconsider.
So the main deck I've been playing this expansion has been handlock, with almost 200 games under my belt at this point (a decent percentage of those games were in casual though). I've been maintaining a winrate barely above 50%, and am looking to improve so that I can maybe shoot for legend. Any thoughts?
The weakest card by far is Rafaam, but he's really fun and I'm willing to accept a worse winrate with him in.
Unpopular opinion: Rogue is OP
Is sunreaver warmage any good? Im playing a plot twist list with broodmothers, i did put in mechatun for the warrior matchups but i just lose to pressure. Im very happy with the performance from arnasi broodmothers with plot twist tho.
Yeah, she's almost like a mini-ziliax. Gets rid of a mid-size threat and puts a solid body on board. The extra Twisting Nether performs better than I thought it would initially.
Unpopular opinion: Rogue is OP
If you've been playing 200 games with the deck you should be telling us!
I'd love to try with the Omega Agent and Barrista Lynchen combo, but I don't have Barrista and I don't want to craft her just to playtest. It does look like a stronger late game than Rafaam though.
Yeah rafaam isn't good in handlock.. it's probably not that good in zoo either he is fun but the legendary pool currently sucks quite a lot on average.
I think the warmage version is the best one, since what I realized is that when you lose you either get rushed down or you are missing a few hit points on your opponent, and warmage covers that..
Sadly I stopped trying to optimize handlock.. it's just a worse mage, there are only a few tools that warlock has that mage doesn't and mage just does that much better, if a giant survives in handlock you get 8 damage in, if it survives in mage you probably won the game.
A few points about your card choices:
Healing: healing is expensive, you lose tempo to heal, since there is currently no demon synergy, arasi broodmother is just MEH in handlock, would rather get rid of all healing and add more early game in the form of the silence package and shadowflames, those are much stronger actually since the best way to "recover" hp is not to lose it in the first place, play more taunt givers.
Also twisting nether is a weak card in handlock, your gameplan is not to control the game, but to overwhelm your opponent in the midgame with big threats every turn (sadly mage is better at it currently) -1 twisting nether, and yes 3 spells are enough for 2 warmages.
I hink I should try to go on a different direction with handlock try cards that weren't tried before and try to find a niche that is different of that of mage.
By the way - isn't the early silence package stronger?
With your deck you're currently controlling all game to go to a full RNG late with Rafaam, I don't even know how you get your win rate over 50% with that.
I found the silence package to be inconsistent. It always requires a two turn setup, and by that point you're already too far behind on board for a yeti to really matter. I guess it helps a little with aggro (rather than the big spell package), but I'm not seeing enough murloc shaman/token druid to make me reconsider.
Unpopular opinion: Rogue is OP
You should check this link: https://www.reddit.com/r/CompetitiveHS/comments/bk2pku/oblivion_a_discourse_on_warlock_jaraxxus_and/
People are trying to refine handlock.