. Wild deck but can be convert to standart. That is an idea. The idea came out when i was in bathroom. That means i tell the idea and you guys improve it.
Okay, I get the idea, you kill the 1/1 imps with your face. But how do you kill your opponent? And what if you have the Twig already equipped? Still kill the enemy imp's? And you have only 2x Branching paths to buff your imps? Or the idea is - you always kill an opponent's minion/taunt with your face, then smack the opponent's face and that every turn? I don't understand....
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
The idea is that when you have 2 Gonk on the board, you get one extra attack per minion killed. So you kill 7 imps and then hit your opponent 7 (or is it 8?) times. At that point you'd only need 4 or so damage on your druid and you win. Pretty cool but the meemiest of decks. Disguised Toast would love it.
The idea is that when you have 2 Gonk on the board, you get one extra attack per minion killed. So you kill 7 imps and then hit your opponent 7 (or is it 8?) times. At that point you'd only need 4 or so damage on your druid and you win. Pretty cool but the meemiest of decks. Disguised Toast would love it.
Wait, you can keep and stack the extra attacks you get from 2nd Gonk? Lol, didn't know that. Need to check it myself. I thought, you attack and kill a minion, then attack face, then it's over with attacking this turn, no matter how many Gonks you have on the board.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
The idea is that when you have 2 Gonk on the board, you get one extra attack per minion killed. So you kill 7 imps and then hit your opponent 7 (or is it 8?) times. At that point you'd only need 4 or so damage on your druid and you win. Pretty cool but the meemiest of decks. Disguised Toast would love it.
Wait, you can keep and stack the extra attacks you get from 2nd Gonk? Lol, didn't know that. Need to check it myself. I thought, you attack and kill a minion, then attack face, then it's over with attacking this turn, no matter how many Gonks you have on the board.
they stack, like seriously?? you never saw someone get gonked???
I think the main problem with Gonk decks is that you essentially need Florist to proc twice on two different specific combo pieces (in Standard at least)
At the end of the day, Gonk is just a less consistent Malygos in most scenarios so there's no real reason to play it unless for the memes, in which case optimizing the deck is kinda pointless
I think the main problem with Gonk decks is that you essentially need Florist to proc twice on two different specific combo pieces (in Standard at least)
At the end of the day, Gonk is just a less consistent Malygos in most scenarios so there's no real reason to play it unless for the memes, in which case optimizing the deck is kinda pointless
OP's deck is wild but in any case, you shouldn't need more than 1 florist proc on combo things assuming the opponent overextends. No one plays around Gonk and the back up options is there in case the opponent is playing a deck with few minions
I reached legend with a Gonk/Malygos druid back in RR. This was when prince taldaram was standard and the opponent could just randomly die to Gonk+Taldaram and a few pounces without any florist procs. Gonk is good with Twig too since you can break it with a wide board and gain tempo, but that requires a secondary win condition like Malygos
My archived decklist here for reference. @ OP, as a druid main in both wild and standard, here's what I think you should look at in your deck:
since you're playing in wild and have no howls, you should get a taldaram in there for reasons mentioned above
Emperor seems pretty clunky. It needs to land on both Gonk and the faceless to do anything and this only enables the combo without summoner. It also gets in the way of your florist
Biology project should only be run in super fast combo druids like old star aligner druid unless it has synergy with the deck like in the Mecha'thun draw engine. This deck is neither, so you should probably cut it. Believe me, wild is a crazy place and you do not want to give your opponent mana lightly
Poison seeds is a staple in slow wild druids to counter big priest and other big styled shenanigans popular there. If you're low on the ladder or don't see such decks often, ignore this
Starfall is generally played in place on swipes in wild because of poison seeds synergy
You're playing spellstone without oaken summons or howl. This makes upgrading it difficult. Sometimes there's a good reason for not running them (like a Taldaram build) but you generally want to avoid this. If you don't have taldaram, I suggest fitting in either an oaken summons package, howls or both
Gloop is pretty bad, even in decks built for them. Believe me, I tried making it work. Only keep it if you enjoy the meme value
If you find yourself overdrawing with UI or being forced to throw away 0 mana cards often, consider adding arcane tyrants
Simple. You kill1/1 imps with your face. Here is the deck
Okay, I get the idea, you kill the 1/1 imps with your face. But how do you kill your opponent? And what if you have the Twig already equipped? Still kill the enemy imp's? And you have only 2x Branching paths to buff your imps? Or the idea is - you always kill an opponent's minion/taunt with your face, then smack the opponent's face and that every turn? I don't understand....
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
The idea is that when you have 2 Gonk on the board, you get one extra attack per minion killed. So you kill 7 imps and then hit your opponent 7 (or is it 8?) times. At that point you'd only need 4 or so damage on your druid and you win. Pretty cool but the meemiest of decks. Disguised Toast would love it.
Poison Seeds just seems better in almost every scenario
Wait, you can keep and stack the extra attacks you get from 2nd Gonk? Lol, didn't know that. Need to check it myself. I thought, you attack and kill a minion, then attack face, then it's over with attacking this turn, no matter how many Gonks you have on the board.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
they stack, like seriously?? you never saw someone get gonked???
I think the main problem with Gonk decks is that you essentially need Florist to proc twice on two different specific combo pieces (in Standard at least)
At the end of the day, Gonk is just a less consistent Malygos in most scenarios so there's no real reason to play it unless for the memes, in which case optimizing the deck is kinda pointless
I tried having fun once. It was awful.
OP's deck is wild but in any case, you shouldn't need more than 1 florist proc on combo things assuming the opponent overextends. No one plays around Gonk and the back up options is there in case the opponent is playing a deck with few minions
I reached legend with a Gonk/Malygos druid back in RR. This was when prince taldaram was standard and the opponent could just randomly die to Gonk+Taldaram and a few pounces without any florist procs. Gonk is good with Twig too since you can break it with a wide board and gain tempo, but that requires a secondary win condition like Malygos
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest