The new Imp synergy seems pretty promising and cards like Fiendish Circle which previously have not seen any serious play, are now quite playable. There are couple of cards which synergize with 1-cost Imps:
We are talking about insane early game pressure. Knife Juggler with 4-5 summoned imps can easly clear early game boards and Grim-Rally can ensure that the board can survive small AoE Spells. Evil Genius can kill one of the IMP's and the Lackeys can discover Impferno or other situational cards, maybe even another Grim Rally.
If the opponent manages to clear the board, chances are that you had an Jumbo Imp on hand, which will now be a 3-4 cost minion. If you have Leeroy Jenkins on hand, you can go for Spirit of the Bat + Rafaam's Scheme and buff your Leeory if your opponent clears the board, probably reaching lethal territory with a 9-10 attack Leeroy Jenkins. Most standard-AoE spells are now below 3 damage, which means that the chance is high for Spirit of the Bat to significantly buff your hand.
If he does not clear the board, buff the imps with Impferno, which will yield equal damage as well and if that's augmented with Leerory's base damage... well, GG.
One of the lackey variants ([Witchey Lackey]) has the ability to transform a minion into a minion that costs 1-more. An ideal target for Leeroy Jenkins and since the Lackey only costs 1 mana, you can play them both together at 6 mana, which means that even if your Leeroy is not buffed by the Spirit of the Bat, you get 6 damage + 1 6-cost minion for 6 mana, which is quite amazing with cards like Reckless Rocketeer and Argent Commander.
The current standard-pool for 6 mana is pretty decent:
Overall this deck provides insane early game pressure and if the opponent can somehow survive the early game, simply play Arch-Villain Rafaam and finish him off. If you don't have him on hand at turn 7, chances are that you have Plot Twist on hand, which enables you to play him a turn later (most of the time).
Aranasi Broodmother is simply a filler card, meant to passively heal you and can be quite valuable in combination with Plot Twist and can probably save your game against match-ups like Spellhunter or other face-decks. Basically a zero-cost heal that later transforms into a legendary xD
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This will be my ladder deck once the expansion goes life, I can imagine that most early decks can not withstand the pressure. Sure, I will probably change some things around, by discovering new synergies or weaknesses, but the decks looks pretty powerful on paper.
Yes, I don't run any silence in this deck... but its meant to be a deck that kills the opponent on turn 7-8 and after that you will only have legendary-minions anyway... which makes it pretty useless to add silence minions to the deck.
The 1 cost imps and murlocs from hogsteed do not trigger the magic carpet because they are summoned, not played. RIP
Well, I did expect this but thanks for clearing it up. Than I will apply my backup plan by switching Magic Carpet with Impferno and Mecharoo with Scarab Egg.
Its still a pretty powerful deck, but more vulnerable to board clears.
Will a discounted jumbo imp be buffed by flying carpet? I assumed it would only work for cards that have a base cost of one, but i may be wrong.
Yes, it would be buffed by flying carpet, however the carpet does sadly not buff the imps as they are summoned (not played). That's why I ditched it for Impferno, which does the same but needs a established board for it to work.
Looks interesting on paper and I will definitely try something similar as well (maybe add a silence or 2 or something like Mojomaster Zihi or another tech card).
I have build decks before around the spirit of the bat and it's a really cool to have your 1-2 drops buffed even a couple of times from it. Never tried Hireek, the bat tho, but maybe he will work in such a deck as well.
Aggro and zoo archetypes always see a rise when new expansion hits until the people figure all the synergies and start building more control decks.
Thanks for sharing.
Rollback Post to RevisionRollBack
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I think that this (and maybe slight variances of it) will be the "ODD-Pala" deck of the new Meta.
Fiendish Circle is basically a double-tap (Baku) Pala-Hero Power and Rafaam's Scheme has really high value if it is played after 4+ turns. Chances are quite high that Jumbo Imp can hit the board around turn 5.
Looks interesting on paper and I will definitely try something similar as well (maybe add a silence or 2 or something like Mojomaster Zihi or another tech card).
I would probably ditch Spirit of the Bat for a silence... but I remain skeptical as the pressure is really high and all cards (hand + deck) will be transformed into legendaries on turn 7 (or 8 with plot-twist) anyway.
I've received a golden Arch-Villain Rafaam in my pre-order, which made me want to build a good RoS Warlock deck. I came up with this:
The new Imp synergy seems pretty promising and cards like Fiendish Circle which previously have not seen any serious play, are now quite playable. There are couple of cards which synergize with 1-cost Imps:
Jumbo Imp
EVIL Genius
Grim Rally
Knife Juggler
We are talking about insane early game pressure. Knife Juggler with 4-5 summoned imps can easly clear early game boards and Grim-Rally can ensure that the board can survive small AoE Spells. Evil Genius can kill one of the IMP's and the Lackeys can discover Impferno or other situational cards, maybe even another Grim Rally.
If the opponent manages to clear the board, chances are that you had an Jumbo Imp on hand, which will now be a 3-4 cost minion. If you have Leeroy Jenkins on hand, you can go for Spirit of the Bat + Rafaam's Scheme and buff your Leeory if your opponent clears the board, probably reaching lethal territory with a 9-10 attack Leeroy Jenkins. Most standard-AoE spells are now below 3 damage, which means that the chance is high for Spirit of the Bat to significantly buff your hand.
If he does not clear the board, buff the imps with Impferno, which will yield equal damage as well and if that's augmented with Leerory's base damage... well, GG.
One of the lackey variants ([Witchey Lackey]) has the ability to transform a minion into a minion that costs 1-more. An ideal target for Leeroy Jenkins and since the Lackey only costs 1 mana, you can play them both together at 6 mana, which means that even if your Leeroy is not buffed by the Spirit of the Bat, you get 6 damage + 1 6-cost minion for 6 mana, which is quite amazing with cards like Reckless Rocketeer and Argent Commander.
The current standard-pool for 6 mana is pretty decent:
Cairne Bloodhoof
Illidan Stormrage
Eccentric Scribe
Damaged Stegotron
Mechanical Whelp
to name a few...
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Overall this deck provides insane early game pressure and if the opponent can somehow survive the early game, simply play Arch-Villain Rafaam and finish him off. If you don't have him on hand at turn 7, chances are that you have Plot Twist on hand, which enables you to play him a turn later (most of the time).
Aranasi Broodmother is simply a filler card, meant to passively heal you and can be quite valuable in combination with Plot Twist and can probably save your game against match-ups like Spellhunter or other face-decks. Basically a zero-cost heal that later transforms into a legendary xD
_______________________
This will be my ladder deck once the expansion goes life, I can imagine that most early decks can not withstand the pressure. Sure, I will probably change some things around, by discovering new synergies or weaknesses, but the decks looks pretty powerful on paper.
Yes, I don't run any silence in this deck... but its meant to be a deck that kills the opponent on turn 7-8 and after that you will only have legendary-minions anyway... which makes it pretty useless to add silence minions to the deck.
The 1 cost imps and murlocs from hogsteed do not trigger the magic carpet because they are summoned, not played. RIP
wow magic carpet would actually be really cool if it worked like that
Well, I did expect this but thanks for clearing it up. Than I will apply my backup plan by switching Magic Carpet with Impferno and Mecharoo with Scarab Egg.
Its still a pretty powerful deck, but more vulnerable to board clears.
Yes, it would be buffed by flying carpet, however the carpet does sadly not buff the imps as they are summoned (not played). That's why I ditched it for Impferno, which does the same but needs a established board for it to work.
Looks interesting on paper and I will definitely try something similar as well (maybe add a silence or 2 or something like Mojomaster Zihi or another tech card).
I have build decks before around the spirit of the bat and it's a really cool to have your 1-2 drops buffed even a couple of times from it. Never tried Hireek, the bat tho, but maybe he will work in such a deck as well.
Aggro and zoo archetypes always see a rise when new expansion hits until the people figure all the synergies and start building more control decks.
Thanks for sharing.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I think that this (and maybe slight variances of it) will be the "ODD-Pala" deck of the new Meta.
Fiendish Circle is basically a double-tap (Baku) Pala-Hero Power and Rafaam's Scheme has really high value if it is played after 4+ turns. Chances are quite high that Jumbo Imp can hit the board around turn 5.
I would probably ditch Spirit of the Bat for a silence... but I remain skeptical as the pressure is really high and all cards (hand + deck) will be transformed into legendaries on turn 7 (or 8 with plot-twist) anyway.