So you wanna play Dragon Pally, but you just can´t fit all those Dragonmaw Scorchers and board clear tools in, while maintaining a decent curve?
Do I have the deck for you!
For a dragon deck to be viable, you need to have around 10 dragons in there, to get related triggers reliably. While this deck has 9, Bronze Herald will give you a refill on that with 2 4/4 dragons when he dies, Swamp Dragon Egg helps out, too.
Keep Hidden Wisdom and Mysterious Blade, if you got them in your mulligan. This deck benefits from the card draw, that Hidden Wisdom provides, and the reasoning goes something like this: IFHidden Wisdom gets triggered, draw 2 cards. IF not, get a buffed Mysterious Blade. Either outcome is beneficial to you. I actually think that Wisdom + Blade will become a staple in any Paladin deck that is looking for card draw and early survivability.
Call to Adventure will get you a buffed Swamp Dragon Egg, but if you play the egg just by itself, buff it with Blessing of Might or Blessing of Kings. These spells allow you to generally generate tempo on the board while keeping your dragons in reserve for later turns.
Mid game:
After getting those dragons from Bronze Herald, you don´t have to worry about running out of dragons in hand for a little while. Having those extra cards buffs Twilight Drake when played. You don´t mind playing Truesilver Champion instead because it means you have more dragons in hand for Dragon Speaker.
Late game:
Dragon Speaker is obviously a key card in this list. It allows you to effectively turn the midgame dragons in your hand into minions with late-game stats.
Tech choices:
Zilliax is always good but can latch on to Nightmare Amalgam here, making use of its multiple tribes.
Deathwing is the late game dragon of choice here because he lets you win some games that you otherwise would not. Also, this deck has no other board clears.
Heal/dragon paladin could be more efficient instead of secret/buff dragon one in my opinion but I am not saying "no, this doesn't work" .
I always appreciete different tastes of decks. Nice to see this one. It is inspiring to make new decks . :)
But for dragon Paladin, hero power limits the archetype. It can be so good in wild to change your hero power with using Sir Finley Mrrgglton. I am using one right now with healing assets and it feels so good to change the hero power with Warrior and Warlock one.
And Nefarian as a big boss Dragon feels well too. :)
Problem of Dargon paladin is mainly hero power, in my opinion. Everyone says it has no finisher but it is not a problem for some runs. Aggro hero power limits it so hard to make it a good control archetype. So Dragon paladin always evolves into Aggro Dragon or Midrange Dragon.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Such is the nature of a tempo deck... If you include board clears, you start needing more draw and have situational cards in hand that don´t push on the board like buffs do. Besides, you have Deathwing, if it all goes south. What are you suggesting, Teuuun?
Such is the nature of a tempo deck... If you include board clears, you start needing more draw and have situational cards in hand that don´t push on the board like buffs do. Besides, you have Deathwing, if it all goes south. What are you suggesting, Teuuun?
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
I will defenately make a nice wild version, maybe even a highlander deck. Why wild? Because The Curator can draw the dragons and the tiger. The murlocs will be the ones that discover a secret and when having The Curator it is easy to add a mech package by including zilliax abd kangors endless army. I will def. make something fun.
HEELJIN added a nice pally deck the other day also. Included guide and video showcase.
Dragon paladin, the deck archtype that gets 1 or 2 cards per year and not further support at all, it MEH I don't think it's there yet.. needs more support it got 2 cards which are ok this time but with the equality nerf MEH..
no draw. Secret is awful draw, like addition, it's ok, but not like your main draw. Opponent will play around it. 3 mana draw a card also not good, yes, it's great activator for egg, but playing egg without buffs is awful, you can't play awful card just because it will be ok card with 1 other card.
Handbuff is also really bad, it's my opinion, but i m still thinking dragon buffer is awful card, it's like all other buff cards who see no play. It's counter intuitive for tempo aggro decks, and your deck is tempo midrange. You will be killed with full aggro when you droping your 3-5 for 5 do nothing, you just can't return board after so slow card without board clears. If you played your buff card vs control, then you just wasted your push face damage turn for just buffing your drags, control will outvalued your buffs in late game anyway, coz it's control. Vs other midrange, again, you wasting turn for future investment when other midrange will dominant board and kills you with his board.
DW, it's working only when Opp don't know about it and also not 100% works. He is fun, but so bad vs removals and control always has removal for big threat, if your deck not have a lot of big threats, and your deck has only him as late game finisher.
Srsly, you must redisign your deck for full control with 7-4 scorchers or other stuff like this (dont believe it will work anyway), or clear control things and go for full midrange or aggro and add leeroy, 4-4 buff, other secrets and 2-3 girl who buffs on secrets. I believe in secret/dragon aggro without handbuffing, but not this kind of thing.
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YELLO!
So you wanna play Dragon Pally, but you just can´t fit all those Dragonmaw Scorchers and board clear tools in, while maintaining a decent curve?
Do I have the deck for you!
For a dragon deck to be viable, you need to have around 10 dragons in there, to get related triggers reliably. While this deck has 9, Bronze Herald will give you a refill on that with 2 4/4 dragons when he dies, Swamp Dragon Egg helps out, too.
Early game:
Mulligan for Firetree Witchdoctor and Cathedral Gargoyle.
Keep Hidden Wisdom and Mysterious Blade, if you got them in your mulligan. This deck benefits from the card draw, that Hidden Wisdom provides, and the reasoning goes something like this: IF Hidden Wisdom gets triggered, draw 2 cards. IF not, get a buffed Mysterious Blade. Either outcome is beneficial to you. I actually think that Wisdom + Blade will become a staple in any Paladin deck that is looking for card draw and early survivability.
Call to Adventure will get you a buffed Swamp Dragon Egg, but if you play the egg just by itself, buff it with Blessing of Might or Blessing of Kings. These spells allow you to generally generate tempo on the board while keeping your dragons in reserve for later turns.
Mid game:
After getting those dragons from Bronze Herald, you don´t have to worry about running out of dragons in hand for a little while. Having those extra cards buffs Twilight Drake when played. You don´t mind playing Truesilver Champion instead because it means you have more dragons in hand for Dragon Speaker.
Late game:
Dragon Speaker is obviously a key card in this list. It allows you to effectively turn the midgame dragons in your hand into minions with late-game stats.
Tech choices:
Zilliax is always good but can latch on to Nightmare Amalgam here, making use of its multiple tribes.
Deathwing is the late game dragon of choice here because he lets you win some games that you otherwise would not. Also, this deck has no other board clears.
Happy theorycrafting to everyone,
CHEERS!
Dave
EDIT: For additional survivability, I have cut 2x Blessing of Kings and add in 2x Flash of Light!
EDIT 2: Here is alternative version of this deck, looking to control the board more consistently with Crowd Roaster and then heal with Nozari:
The only survivability you have is Zilliax and Truesilver Champion. I don't think it's enough. Once you fall behind a little on board, you lose.
Heal/dragon paladin could be more efficient instead of secret/buff dragon one in my opinion but I am not saying "no, this doesn't work" .
I always appreciete different tastes of decks. Nice to see this one. It is inspiring to make new decks . :)
But for dragon Paladin, hero power limits the archetype. It can be so good in wild to change your hero power with using Sir Finley Mrrgglton. I am using one right now with healing assets and it feels so good to change the hero power with Warrior and Warlock one.
And Nefarian as a big boss Dragon feels well too. :)
Problem of Dargon paladin is mainly hero power, in my opinion. Everyone says it has no finisher but it is not a problem for some runs. Aggro hero power limits it so hard to make it a good control archetype. So Dragon paladin always evolves into Aggro Dragon or Midrange Dragon.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Such is the nature of a tempo deck... If you include board clears, you start needing more draw and have situational cards in hand that don´t push on the board like buffs do. Besides, you have Deathwing, if it all goes south. What are you suggesting, Teuuun?
u made dragon deck without the best neutral dragons Crowd Roaster and Dragonmaw Scorcher
but other than that its cool
Although I have 0 faith in dragon paladin, this is my advice:
call to adventure seems too slow
hidden wisdom is the worst paladin secret
You probably don't have enough secrets for mysterious blade. To solve this issue and the previous one, I'd swap hidden wisdom for desperate measures
Swamp dragon egg is pretty bad (even if you can buff it)
You probably want a bit more late game (tirion for example)
Blessing of might might be too low value and not be good enough for this deck (because it's not an aggro deck)
Blessing of Kings + Blessing of Might seemed greedy to me. You can change them.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
I will defenately make a nice wild version, maybe even a highlander deck. Why wild? Because The Curator can draw the dragons and the tiger. The murlocs will be the ones that discover a secret and when having The Curator it is easy to add a mech package by including zilliax abd kangors endless army. I will def. make something fun.
HEELJIN added a nice pally deck the other day also. Included guide and video showcase.
I have taken all feedback into account and have made this edit to the deck:
For additional survivability, I have cut 2x Blessing of Kings and add in 2x Flash of Light!
Dragon paladin, the deck archtype that gets 1 or 2 cards per year and not further support at all, it MEH I don't think it's there yet.. needs more support it got 2 cards which are ok this time but with the equality nerf MEH..
Since many of you voiced concerns about board control and survivability, here is an alternative version of this deck:
I don't like it,
no draw. Secret is awful draw, like addition, it's ok, but not like your main draw. Opponent will play around it. 3 mana draw a card also not good, yes, it's great activator for egg, but playing egg without buffs is awful, you can't play awful card just because it will be ok card with 1 other card.
Handbuff is also really bad, it's my opinion, but i m still thinking dragon buffer is awful card, it's like all other buff cards who see no play. It's counter intuitive for tempo aggro decks, and your deck is tempo midrange. You will be killed with full aggro when you droping your 3-5 for 5 do nothing, you just can't return board after so slow card without board clears. If you played your buff card vs control, then you just wasted your push face damage turn for just buffing your drags, control will outvalued your buffs in late game anyway, coz it's control. Vs other midrange, again, you wasting turn for future investment when other midrange will dominant board and kills you with his board.
DW, it's working only when Opp don't know about it and also not 100% works. He is fun, but so bad vs removals and control always has removal for big threat, if your deck not have a lot of big threats, and your deck has only him as late game finisher.
Srsly, you must redisign your deck for full control with 7-4 scorchers or other stuff like this (dont believe it will work anyway), or clear control things and go for full midrange or aggro and add leeroy, 4-4 buff, other secrets and 2-3 girl who buffs on secrets. I believe in secret/dragon aggro without handbuffing, but not this kind of thing.