Any of ya'll excited for this archetype to come back? I wanted the veterans around these parts to maybe bring forth some great ideas I may not have thought of including in this deck! (I was thinking about it specifically for wild, but I will probably make a standard variant too!)
I tried to theory craft a bomb deck but I don't think it'll work very well. The bomb cards don't do anything right away and control decks could fill their hand to prevent bombs or find another ways around them and agro has won or lost by the point that bombs would start going off. We would need warrior cards that make your opponent draw cards or more cards that synergies with there being bombs in your opponent's deck.
I tried to theory craft a bomb deck but I don't think it'll work very well. The bomb cards don't do anything right away and control decks could fill their hand to prevent bombs or find another ways around them and agro has won or lost by the point that bombs would start going off. We would need warrior cards that make your opponent draw cards or more cards that synergies with there being bombs in your opponent's deck.
Aww :( no chance then? I'm so disappointed already! I was really looking forward to playing murlocs with the new cards and bomb warrior and both seem to have been shot down now haha.
I think the best chance for the package is in Rush Warrior; Rush will need to fill out their deck, and having a way to win even after you lose the board could be good. I'd probably cut Seaforium Bomber though.
I think the best chance for the package is in Rush Warrior; Rush will need to fill out their deck, and having a way to win even after you lose the board could be good. I'd probably cut Seaforium Bomber though.
Okay so this is feedback I can work with, and I completely understand cutting Seaforium Bomber , even though it generates a bomb. Just has a few bad things going for it being expensive and not being a mech. Are you taking into account that I would want to craft this in wild?
I think bomb warrior would be really good against certain decks like any form of control warlocks. Maybe even priest. Decks that usually draw their entire deck. However, warrior struggles in the early game so it might be a little too hard for warrior to survive
I think it will work. I have been playing since January 2016 pretty long time, I am a legend rank player and this archetype really gets me hyped up. The most formidable and at the same time winless control deck is Big spell mage, it had so many AOEs and single target removal that it felt like there was no way anyone was going to beat you but the problem was that deck had basically no win condition. It could stay alive forever but eventually, you would run out of board clears and loose because it had no win condition. In Bomb warrior just run upgrade and the two weapons and you can put up to 8 bombs in the other player's deck. Just play like a control warrior like very control and just add the bomb package ( the two weapons, the 3/3 that put a bomb and boom himself) and just stall the game until you outvalue him with dr boom mad genius or the bombs will get him. Few classes can get their health higher than 30 so 12 bombs by the time you hit fatigue you will have done 60 damage... If he is till alive then fatigue will get him while you run armor cards, taunts and board clear.
Here is my prospective Bomb Mech deck. It is a minion-heavy control warrior that uses minions to clear the board (e.g. Omega Devastator for tall minions and Dyn-o-matic for wide boards) while shuffling bombs into the opponent's deck.
Here is my prospective Bomb Mech deck. It is a minion-heavy control warrior that uses minions to clear the board (e.g. Omega Devastator for tall minions and Dyn-o-matic for wide boards) while shuffling bombs into the opponent's deck.
This deck is for standard. If I were making it for wild, I doubt that there would be room for either of those cards. You need to focus on surviving and controlling, rather than speeding up the game with symmetrical draw.
This deck is for standard. If I were making it for wild, I doubt that there would be room for either of those cards. You need to focus on surviving and controlling, rather than speeding up the game with symmetrical draw.
Okay that is kinda what I figured, but wasn't sure! I would like to make both a standard AND wild version. But yeah, I am a little more focused on working out a nice wild version right now.
I wanted to go a little more aggro with the deck. I figure it takes the best of classic for that masochist style Warrior and adds in the new bomb synergy to hit those finishers when you are also top-decking your own lethal. Kind of a double-sided aggressive Warrior where you have two paths to follow. The newer cards, since there are so few to utilize in Warrior in this style, need to act as a secondary source of damage instead of primary. However, that doesn't necessarily mean the deck has to be slow. I feel that going the pirate route may actually be onto something in my style, but I didn't have enough pirates to really take advantage of the early to mid game in an effective way. Mech definitely looks like an option, but at that point are you better off ditching the bomb cards for better mech synergy for true midrange?
Well here is where I am at with it, but this is actually the first crack at making a deck I have ever done! As such please go easy on me! > _ < I really want to try and make this work.
You have a lot of really powerful cards, but my worry is that you will run into a serious tempo issue. For example:
Zola, Lynchen and DMH all are powerful value tools, but they can't be played on curve and are essentially dead draws much of the time because the opponent has cleared the battlecry minions you may want to copy.
You lack strong early removal aside from one copy of execute and so a large early threat (e.g. from big priest, demon warlock or handlock) will snowball you hard (this is of particular concern because you run Hecklebot, which could draw out some really giant threats).
You have 3 weapons and 2 upgrades, thus may end up with an equipped weapon making your weapons in hand useless.
Finally, you don't run any draw or cheap card generation (e.g. omega assembly) and so the dead cards mentioned above will be really disruptive.
Any of ya'll excited for this archetype to come back? I wanted the veterans around these parts to maybe bring forth some great ideas I may not have thought of including in this deck! (I was thinking about it specifically for wild, but I will probably make a standard variant too!)
I tried to theory craft a bomb deck but I don't think it'll work very well. The bomb cards don't do anything right away and control decks could fill their hand to prevent bombs or find another ways around them and agro has won or lost by the point that bombs would start going off. We would need warrior cards that make your opponent draw cards or more cards that synergies with there being bombs in your opponent's deck.
Aww :( no chance then? I'm so disappointed already! I was really looking forward to playing murlocs with the new cards and bomb warrior and both seem to have been shot down now haha.
I think the best chance for the package is in Rush Warrior; Rush will need to fill out their deck, and having a way to win even after you lose the board could be good. I'd probably cut Seaforium Bomber though.
Unpopular opinion: Rogue is OP
Okay so this is feedback I can work with, and I completely understand cutting Seaforium Bomber , even though it generates a bomb. Just has a few bad things going for it being expensive and not being a mech. Are you taking into account that I would want to craft this in wild?
https://www.hearthpwn.com/decks/1250639-bomb-control
Created specifically for standard I take it by the looks of it?
I think bomb warrior would be really good against certain decks like any form of control warlocks. Maybe even priest. Decks that usually draw their entire deck. However, warrior struggles in the early game so it might be a little too hard for warrior to survive
Yeah, but it might also be decent in wild. Considering that some people do just play standard zoolock in wild
https://youtu.be/SZX-KfawZbQ
I think it will work. I have been playing since January 2016 pretty long time, I am a legend rank player and this archetype really gets me hyped up. The most formidable and at the same time winless control deck is Big spell mage, it had so many AOEs and single target removal that it felt like there was no way anyone was going to beat you but the problem was that deck had basically no win condition. It could stay alive forever but eventually, you would run out of board clears and loose because it had no win condition. In Bomb warrior just run upgrade and the two weapons and you can put up to 8 bombs in the other player's deck. Just play like a control warrior like very control and just add the bomb package ( the two weapons, the 3/3 that put a bomb and boom himself) and just stall the game until you outvalue him with dr boom mad genius or the bombs will get him. Few classes can get their health higher than 30 so 12 bombs by the time you hit fatigue you will have done 60 damage... If he is till alive then fatigue will get him while you run armor cards, taunts and board clear.
Seen it, decent display of what it can do in a standard setting.
Here is my prospective Bomb Mech deck. It is a minion-heavy control warrior that uses minions to clear the board (e.g. Omega Devastator for tall minions and Dyn-o-matic for wide boards) while shuffling bombs into the opponent's deck.
If you get behind, Vicious Scraphound + Zilliax + Sweeping Strikes = deal 15 damage while gaining 15 armor and 15 health for 9 mana
I watched several of the theorycraft streams yesterday, and charging Boom Bots seems ABSURDLY overpowered in dealing with a board.
Do you see a point in using anything like Jeeves or Coldlight Oracle to force drawing?
This deck is for standard. If I were making it for wild, I doubt that there would be room for either of those cards. You need to focus on surviving and controlling, rather than speeding up the game with symmetrical draw.
Okay that is kinda what I figured, but wasn't sure! I would like to make both a standard AND wild version. But yeah, I am a little more focused on working out a nice wild version right now.
I wanted to go a little more aggro with the deck. I figure it takes the best of classic for that masochist style Warrior and adds in the new bomb synergy to hit those finishers when you are also top-decking your own lethal. Kind of a double-sided aggressive Warrior where you have two paths to follow. The newer cards, since there are so few to utilize in Warrior in this style, need to act as a secondary source of damage instead of primary. However, that doesn't necessarily mean the deck has to be slow. I feel that going the pirate route may actually be onto something in my style, but I didn't have enough pirates to really take advantage of the early to mid game in an effective way. Mech definitely looks like an option, but at that point are you better off ditching the bomb cards for better mech synergy for true midrange?
In wild, I would replace the Seaforium Bombers with Iron Juggernaut and Loatheb. Also depending on the decks I was facing, I might consider adding in Deathlord or Sylvanis Windrunner instead of Warpath.
Well here is where I am at with it, but this is actually the first crack at making a deck I have ever done! As such please go easy on me! > _ < I really want to try and make this work.
You have a lot of really powerful cards, but my worry is that you will run into a serious tempo issue. For example: