A heal/treant/token deck. The heal package helps against aggro and enables your crazy Stag plays. The treant aspect of the deck become insanely powerful when they're turned into Ancients. Of course we run standard token affair in order to create sticky boards and buff our minions
deck seems alright, but seems a bit slow as well for early game. im personally not a fan of Witchwood Apple because its a 2 mana do nothing for a turn on turn two, or late game its an 8 mana 6/6. other cards that might work in place are ones like Floop's Glorious Gloop for a more aggressive playstyle, or the new Lucentbark for a later game option along with Mulchmuncher. Im not saying Witchwood Apple is a bad card, just might be a little slower than what this deck wants to achieve.
On another note, when I look at this deck, i see that its main issue would be against heavy board control match ups, like most aggro decks. I believe that the new meta (at least right as the expansion comes out) will be a more value/control oriented play style with the addition of a zoo Warlock. So, could this deck be good? Yes! will it have some tougher match ups at first? probably.
deck seems alright, but seems a bit slow as well for early game. im personally not a fan of Witchwood Apple because its a 2 mana do nothing for a turn on turn two, or late game its an 8 mana 6/6. other cards that might work in place are ones like Floop's Glorious Gloop for a more aggressive playstyle, or the new Lucentbark for a later game option along with Mulchmuncher. Im not saying Witchwood Apple is a bad card, just might be a little slower than what this deck wants to achieve.
On another note, when I look at this deck, i see that its main issue would be against heavy board control match ups, like most aggro decks. I believe that the new meta (at least right as the expansion comes out) will be a more value/control oriented play style with the addition of a zoo Warlock. So, could this deck be good? Yes! will it have some tougher match ups at first? probably.
The problem with your suggestions is that they're too slow and require too much setup to actually be any good. Witchwood could possibly slotted out but it does have some pretty powerful uses in the deck. It has Treant Synergy to be transformed into Ancients and helps keep your hand size big for Whispering Woods.
A heal/treant/token deck. The heal package helps against aggro and enables your crazy Stag plays. The treant aspect of the deck become insanely powerful when they're turned into Ancients. Of course we run standard token affair in order to create sticky boards and buff our minions
</section>Deck Link: https://www.hearthpwn.com/decks/1244375-ancient-stag-druid
<section class="t-deck-details-card-list class-listing">Druid Cards (29)
<button class="lock">Lock Card Listing</button>Neutral Cards (1)
I feel like violet teacher could still have a home here. Especially with the cheap spells and the extra spells generated by Stelladris.
Possibly, however I really want to run a treant and heal package and I'm not sure what I could cut in order to put in Violet Teacher.
It looks pretty vulnerable to Aggro, and it lacks the draw power to close the game fast enough against Control.
But maybe it will be ok post-Rotation.
deck seems alright, but seems a bit slow as well for early game. im personally not a fan of Witchwood Apple because its a 2 mana do nothing for a turn on turn two, or late game its an 8 mana 6/6. other cards that might work in place are ones like Floop's Glorious Gloop for a more aggressive playstyle, or the new Lucentbark for a later game option along with Mulchmuncher. Im not saying Witchwood Apple is a bad card, just might be a little slower than what this deck wants to achieve.
On another note, when I look at this deck, i see that its main issue would be against heavy board control match ups, like most aggro decks. I believe that the new meta (at least right as the expansion comes out) will be a more value/control oriented play style with the addition of a zoo Warlock. So, could this deck be good? Yes! will it have some tougher match ups at first? probably.
Current homebrew variations of decks:
The problem with your suggestions is that they're too slow and require too much setup to actually be any good. Witchwood could possibly slotted out but it does have some pretty powerful uses in the deck. It has Treant Synergy to be transformed into Ancients and helps keep your hand size big for Whispering Woods.
Updated the list to provide a bit more early game.
<section class="t-deck-details-card-list class-listing">Druid Cards (29)
<button class="lock">Lock Card Listing</button>Neutral Cards (1)