I have a couple of observations that may help you polishing this deck
1) Oondasta is a great card, but it has terrible synergy with your Glitter Moths; moreover, he is used to pull big dudes from hand, but in the best case scenario you cheat "just" a Witchwood Grizzly or Baku the Mooneater. Not greedy enough in my opinion
2) Since you don't have a clear win condition, I suppose you want to with games with sheer value, am I right? I see the Glitter MothVoid Ripper combo, but it feels really inconsistent and difficult to pull off. It seems like this deck missed those two-three cards there are not printed yet to make its final breakthrough
3) Odd decks should abuse their Hero Power, but your deck really seems not to bother with it. Why limiting your deck design if you don't take advantage of what you get in exchange?
4) You run small packages of different tribes: elementals, beasts and dragons. In my opinion you should focus on just one of them.
My critiques may seem rude, but I really don't want to discourage you from trying new things! I love theory crafts and if I have the opportunity I always give my suggestions and, if I happen to have all the cards, my feedback too.
It's not really clear what the game plan is with this deck tbh, would you mind trying to explain your general idea with the deck? That will make it easier to give good suggestions :)
Hi would love your guys help. First time posting and first attempt at a deck too would love some guidance/help in refining it
thanks in advance
I have a couple of observations that may help you polishing this deck
1) Oondasta is a great card, but it has terrible synergy with your Glitter Moths; moreover, he is used to pull big dudes from hand, but in the best case scenario you cheat "just" a Witchwood Grizzly or Baku the Mooneater. Not greedy enough in my opinion
2) Since you don't have a clear win condition, I suppose you want to with games with sheer value, am I right? I see the Glitter Moth Void Ripper combo, but it feels really inconsistent and difficult to pull off. It seems like this deck missed those two-three cards there are not printed yet to make its final breakthrough
3) Odd decks should abuse their Hero Power, but your deck really seems not to bother with it. Why limiting your deck design if you don't take advantage of what you get in exchange?
4) You run small packages of different tribes: elementals, beasts and dragons. In my opinion you should focus on just one of them.
My critiques may seem rude, but I really don't want to discourage you from trying new things! I love theory crafts and if I have the opportunity I always give my suggestions and, if I happen to have all the cards, my feedback too.
My suggestion is to try using bigger minion with high health and then cheat them out with the upgraded versions of Lesser Diamond Spellstone. So no Fire Fly, no Northshire Cleric, no Dire Mole, no Acolyte of Pain and other non relevant stuff and put the second Psychic Scream and minions like Injured Blademaster, maybe a Wyrmguard if you want to run the Dragon package with Dragonmaw Scorcher and Nightscale Matriarch. You should put in Lyra the Sunshard too in order to upgrade your Spellstones faster. I'm just brainstorming here, so there may be even better cards. In the end, try with to a slower version.
Keep experimenting!
hi there i will take you criticism on board with a smile :) dont worry, thank you for the advice i will have a look into it now
It's not really clear what the game plan is with this deck tbh, would you mind trying to explain your general idea with the deck? That will make it easier to give good suggestions :)
I would definitely put Master Oakheart instead of Oondasta. It gives you much bigger value, even if it pulls Void Ripper