My theory-craft deck is something similar, except with Zilliax and Lab Recruiter over the Dread Corsairs. Also 1 Fire Fly over a Vanish, because the deck has so many "combo" cards that need to be activated.
I would cut Valeera, seems too slow. If you are in the late game, then you auto win against a control deck and auto lose against a combo so no point in having an extra value generator other than kingsbane.
I would cut Valeera, seems too slow. If you are in the late game, then you auto win against a control deck and auto lose against a combo so no point in having an extra value generator other than kingsbane.
The combination with the other cards is just too good. And a stealth turn can let you stall an additional turn. Plus it grants an additional Kingsbane to prevent fatigue.
EDIT: the normal hero power can also prevent fatigue, nvm.
I would cut Valeera, seems too slow. If you are in the late game, then you auto win against a control deck and auto lose against a combo so no point in having an extra value generator other than kingsbane.
I don't know if you're trolling or not, but Valeera the Hollow is one of the most important cards in the deck. It basically means there will never be any fatigue damage, thus Control decks can hardly win.
This is simply untrue, if you are asserting Valeera is the reason to prevent fatigue.
You can simply break your kingsbane with your normal rogue hero power, and draw the kingsbane the next turn to prevent fatigue, albeit less efficiently at the cost of 2 mana instead of 1.
I would maybe think of cutting 1 elven minstrel and 1 doomerang. for elven, you only have 11 minions and with 2 raiding parties you are able to draw 4. with 2 elvens that is 8, which is a bit much in a 11 minion deck when you will just normally draw them all naturally. WIth raiding party you now have more consistency in getting kingsbane and so can do away with 1 doomerang.
with this extra 2 slots, maybe late game removal in the forms of vilespine, walk the plank or assassinate, whichever u prefer, or more aggro oriented defenses like backstabs, depending on the meta
Hi guys, I made a theorycraft for the new expansion that focuses on Kingsbane Rogue. I would love to get some feedback! Thanks!
My theory-craft deck is something similar, except with Zilliax and Lab Recruiter over the Dread Corsairs. Also 1 Fire Fly over a Vanish, because the deck has so many "combo" cards that need to be activated.
https://outof.cards
I would cut Valeera, seems too slow. If you are in the late game, then you auto win against a control deck and auto lose against a combo so no point in having an extra value generator other than kingsbane.
i hate kingsbane, and therefore this deck. i hope this deck dies.
Rejoice, for even in death, you have become children of Thanos.
The combination with the other cards is just too good. And a stealth turn can let you stall an additional turn. Plus it grants an additional Kingsbane to prevent fatigue.
EDIT: the normal hero power can also prevent fatigue, nvm.
https://outof.cards
This is simply untrue, if you are asserting Valeera is the reason to prevent fatigue.
You can simply break your kingsbane with your normal rogue hero power, and draw the kingsbane the next turn to prevent fatigue, albeit less efficiently at the cost of 2 mana instead of 1.
The reason why valeera is in this deck is to stall and buy yourself Some more time. Thanks for the feedback!!
I would maybe think of cutting 1 elven minstrel and 1 doomerang. for elven, you only have 11 minions and with 2 raiding parties you are able to draw 4. with 2 elvens that is 8, which is a bit much in a 11 minion deck when you will just normally draw them all naturally. WIth raiding party you now have more consistency in getting kingsbane and so can do away with 1 doomerang.
with this extra 2 slots, maybe late game removal in the forms of vilespine, walk the plank or assassinate, whichever u prefer, or more aggro oriented defenses like backstabs, depending on the meta
Thanks for your suggestion. Ill see how the meta goes.