New player here, started to play less than a week ago. Since I started, I really enjoyed Druid, so I set out to become proficient with that class. However, I was continually pulling stuff for other classes from the Witchwood packs I got from the quests, and whenever I got enough gold the same thing happened with the classic packs. Eventually, I went online looking for the essential Druid cards that would be good to craft, and went ahead and disenchanted the two legendaries I had to get 'em. Below is the deck I made with them and it has a lotta problems.
My logic for it was "oh yeah, I'll make an anti-aggro deck that ramps into Ultimate Infestation, then I'll have free pickings on how to finish my opponent off" but almost immediately I ran into the issue of two Ultimate Infestations being much too draining, and I'd die from lack of cards, so I removed it, along with a lot of staple card-draw pieces like Gnomish Inventor, and replaced them with tokens in hopes of getting some more fast damage in. It's still a mess though and has me losing tons of matches. Help! What can I do with my current batch of cards to have a semi-alright deck? What cards will I need to put in or craft to make sure my past actions don't ruin me?
I think you have good core cards for any Druid deck, and if you're aiming for something like Taunt or Maly it's a good start, but you're missing other cards/legendaries to make those archetypes work of course. Don't worry too much about what you don't have, at first, and play around with what you do -- inb4 you disenchant anything else. Never disenchant legendaries (what were they?) unless you're certain they won't see any play.
Edit: This thread gives you a good idea of good legendaries to keep or aim for in a collection, but like I said, even "trash" legendaries might be good in a particular deck. Dusting them is almost never worth it and you may get them again from packs.
If you are new to the game, stay away from the crafting table. You want to build your collection and you only get 1/4 of the value if you dust. You might not have any use for them now, but having to re-craft cards you once had is a very bad feeling.
i think Ironbark Protector is not good because it can be countered by low mana cost cards like Sap, Hex or Polymorph and you lose a lot of tempo if you use 8 mana.
I also recommend you change Innervate because it was nerfed and now is not a good card, Claw is also a low tier card
I disenchanted the Beast and Glinda Crowskin. My logic with the Beast was that if I was ramping hard with Greedy Pixie and Wild Growth the benefit of a six-drop was minimal if I could get a comparable seven or eight-drop without the harm of the 3/3 being given to the opponent.
i think Ironbark Protector is not good because it can be countered by low mana cost cards like Sap, Hex or Polymorph and you lose a lot of tempo if you use 8 mana.
I also recommend you change Innervate because it was nerfed and now is not a good card, Claw is also a low tier card
For Innervate and Claw, what would ya recommend in their place?
The beast was actually a decent dust. It is alright for new players, but as you get better, youll start playing against stronger decks and against most good decks, the beast is awful.
i think Ironbark Protector is not good because it can be countered by low mana cost cards like Sap, Hex or Polymorph and you lose a lot of tempo if you use 8 mana.
I also recommend you change Innervate because it was nerfed and now is not a good card, Claw is also a low tier card
For Innervate and Claw, what would ya recommend in their place?
i think you have many 3 and 4 drops, you should find a 1 Fire Fly and 5 drop like Druid of the Claw, and i also think oaken summons is not very good in your deck, you can use an Acidic Swamp Ooze and another card
if not move on step 2 use ur credit card or just play casually otherwise meta decks will destroy ur hopes and fun . Keep things simple and try to learn arena
step 3 just forget step 1 and 2
Whizbang the Wonderful "One card to rule them all, One card to find them, One card to bring them all and in the darkness bind them."
+ 1 Spreading Plague (In case we fall behind or face Odd Paladin. You can add 2x if you face a lot of aggro)
+ 2 Power of the Wild (Swap 1 for Spreading Plague if you face a lot of aggro)
Here's the Deck. I'm going to test it and I'll reply with what I think may need to change.
Remember a few things. What do you lose against aggro/control? If you're facing more of aggro and losing, trade out 1-2 high mana cards, and pick something that will help you last a little longer (Tar Creeper) Losing to Control? Make your deck faster, try adding Savage Roar
1 Card that will help you is Malfurion the Pestilent. Try and save up to Craft him, or something from the Boom set.
Set your goal to add more epics to this deck. You can craft 4 epics for every Legendary. But you probably want 1 Legendary.
I've hit legend with Spiteful Druid and it is a deck that can hold its own against any deck, with some obvious "band-aid" spots. I like what @FergardStratoavis said, if you already have two UI's, get two spiteful summoners and play around with other cards in your collection. Cheap(er) cards like druid of the scythe and MC tech are also cards to consider in a Spiteful deck.
Or, what I would recommend is to get all your quests in that you can now, every day try and fulfill them, and then get as many cards from the very near Boomsday Project expansion that comes out in less than two weeks with that gold. This will keep you in the loop of the new cards, and also gives you about a month from now to grind to get more gold and/or dust to make a deck that is viable in the new meta we are about to embark on. And if first comes the worst, a card like Whizbang in the new expansion will get you 18 solid decks to grow experience from.
If you are new to the game, stay away from the crafting table. You want to build your collection and you only get 1/4 of the value if you dust. You might not have any use for them now, but having to re-craft cards you once had is a very bad feeling.
Not sure if you know this, but you can get a free legendary by completing the first battle of the frozen throne solo advenutre. takes about 10 minutes, and you might get Malfurion the Pestilent
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New player here, started to play less than a week ago. Since I started, I really enjoyed Druid, so I set out to become proficient with that class. However, I was continually pulling stuff for other classes from the Witchwood packs I got from the quests, and whenever I got enough gold the same thing happened with the classic packs. Eventually, I went online looking for the essential Druid cards that would be good to craft, and went ahead and disenchanted the two legendaries I had to get 'em. Below is the deck I made with them and it has a lotta problems.
# 2x (0) Innervate
# 2x (1) Claw
# 2x (1) Lesser Jasper Spellstone
# 2x (2) Wild Growth
# 2x (2) Wrath
# 2x (3) Greedy Sprite
# 1x (3) Harvest Golem
# 2x (3) Tar Creeper
# 2x (4) Dragonling Mechanic
# 2x (4) Ironwood Golem
# 2x (4) Oaken Summons
# 2x (4) Swipe
# 2x (6) Boulderfist Ogre
# 2x (6) Starfire
# 2x (8) Ironbark Protector
# 1x (10) Ultimate Infestation
My logic for it was "oh yeah, I'll make an anti-aggro deck that ramps into Ultimate Infestation, then I'll have free pickings on how to finish my opponent off" but almost immediately I ran into the issue of two Ultimate Infestations being much too draining, and I'd die from lack of cards, so I removed it, along with a lot of staple card-draw pieces like Gnomish Inventor, and replaced them with tokens in hopes of getting some more fast damage in. It's still a mess though and has me losing tons of matches. Help! What can I do with my current batch of cards to have a semi-alright deck? What cards will I need to put in or craft to make sure my past actions don't ruin me?
I think you have good core cards for any Druid deck, and if you're aiming for something like Taunt or Maly it's a good start, but you're missing other cards/legendaries to make those archetypes work of course. Don't worry too much about what you don't have, at first, and play around with what you do -- inb4 you disenchant anything else. Never disenchant legendaries (what were they?) unless you're certain they won't see any play.
Edit: This thread gives you a good idea of good legendaries to keep or aim for in a collection, but like I said, even "trash" legendaries might be good in a particular deck. Dusting them is almost never worth it and you may get them again from packs.
Thanks for the response! I'll play with the idea and report back!
If you are new to the game, stay away from the crafting table. You want to build your collection and you only get 1/4 of the value if you dust. You might not have any use for them now, but having to re-craft cards you once had is a very bad feeling.
i think Ironbark Protector is not good because it can be countered by low mana cost cards like Sap, Hex or Polymorph and you lose a lot of tempo if you use 8 mana.
I also recommend you change Innervate because it was nerfed and now is not a good card, Claw is also a low tier card
I disenchanted the Beast and Glinda Crowskin. My logic with the Beast was that if I was ramping hard with Greedy Pixie and Wild Growth the benefit of a six-drop was minimal if I could get a comparable seven or eight-drop without the harm of the 3/3 being given to the opponent.
For Innervate and Claw, what would ya recommend in their place?
The beast was actually a decent dust. It is alright for new players, but as you get better, youll start playing against stronger decks and against most good decks, the beast is awful.
I would suggest replacing mechanic with chillwind yeti. It is has great stats and is a much better pull off of oaken summons.
i think you have many 3 and 4 drops, you should find a 1 Fire Fly and 5 drop like Druid of the Claw, and i also think oaken summons is not very good in your deck, you can use an Acidic Swamp Ooze and another card
step 1 uninstall game .
if not move on step 2 use ur credit card or just play casually otherwise meta decks will destroy ur hopes and fun . Keep things simple and try to learn arena
step 3 just forget step 1 and 2
Whizbang the Wonderful
"One card to rule them all, One card to find them, One card to bring them all and in the darkness bind them."
Never mind the naysayers. They will always be here to drag you down. Your deck is an ok build for a new player.
Here are some cards to consider -
- 1 or 2 Innervate (It's not going to do much for you, 1 is fine in case you have Teacher on board)
- 1 or 2 Greedy Sprite (You already have Wild Growth, Nourish is a much better card you'll find)
- 2 Claw (Too weak for Druid, even with Teacher there are better cards. We have plenty of spells, plus we want Power of the Wild)
- 1 Starfire (Not a bad card, not good enough for 2x)
+ 1 or 2 Nourish (This card wins games when paired with Wild Growth. Early Protectors)
+ 1 or 2 Druid of the Claw (Can be a charge minion, or a Taunt to protect our tokens. Good Druid card for beginners to learn trading)
+ 2 Giant Wasp (We need to be able to kill those early Mountain Giant, flappy birds, Hench-Clan Thug)
+ 1 Mark of Nature (Good for trading, making Tokens. Kind of like Cold Blood)
+ 1 Guild Recruiter (Pulling out minions for Tempo)
+ 2 Violet Teacher (Create Tokens, every spell is like giving us +1/+1. Hoping to hit 1 Power of the Wild)
+ 1 Spreading Plague (In case we fall behind or face Odd Paladin. You can add 2x if you face a lot of aggro)
+ 2 Power of the Wild (Swap 1 for Spreading Plague if you face a lot of aggro)
Here's the Deck. I'm going to test it and I'll reply with what I think may need to change.
Remember a few things. What do you lose against aggro/control? If you're facing more of aggro and losing, trade out 1-2 high mana cards, and pick something that will help you last a little longer (Tar Creeper) Losing to Control? Make your deck faster, try adding Savage Roar
1 Card that will help you is Malfurion the Pestilent. Try and save up to Craft him, or something from the Boom set.
Set your goal to add more epics to this deck. You can craft 4 epics for every Legendary. But you probably want 1 Legendary.
Good Luck and have fun!
I've hit legend with Spiteful Druid and it is a deck that can hold its own against any deck, with some obvious "band-aid" spots. I like what @FergardStratoavis said, if you already have two UI's, get two spiteful summoners and play around with other cards in your collection. Cheap(er) cards like druid of the scythe and MC tech are also cards to consider in a Spiteful deck.
Or, what I would recommend is to get all your quests in that you can now, every day try and fulfill them, and then get as many cards from the very near Boomsday Project expansion that comes out in less than two weeks with that gold. This will keep you in the loop of the new cards, and also gives you about a month from now to grind to get more gold and/or dust to make a deck that is viable in the new meta we are about to embark on. And if first comes the worst, a card like Whizbang in the new expansion will get you 18 solid decks to grow experience from.
Not sure if you know this, but you can get a free legendary by completing the first battle of the frozen throne solo advenutre. takes about 10 minutes, and you might get Malfurion the Pestilent
Unpopular opinion: Rogue is OP