go to my decks from profile hunter called very overpowered hunter and my Druid deck Bloody Druid also have some others but I don’t think they are fully completed
I would add 2 Flanking Strike though, it is way too good. And you're missing 4 drops. Also I can't imagine you're facing enough Hunter and Mage to justify 2 Flares. Cut atleast 1, maybe even both. For an aggressive deck like this, you want to make sure you apply pressure from the very beginning of the game, Flare is a really slow card. Are you including it to draw your 'combo'-pieces like Tundra Rhino, Spellstone/Secrets and Leeroy? In that case you could experiment with Cult Master. Seems like it could fit your deck. Maybe Hunters Mark instead of Deadly Shot? It's cheaper, not random and synergizes with Unleash, Snake Trap and Candleshot. There is also the possibility of adding 2 more secrets and another Emerald Spellstone. Explosive Trap, Venom Strike, Snipe, Freezing and Rat Trap are all viable in my opinion. Depending on what you're facing alot, you can tech them in to counter specific decks.
Uhm, by now the deck would look quite different then yours actually. So, try keeping your deck mostly how it is and changing 2-3 cards at a time and see how they perform. Or make a completely new version and compare it to the old one. The good thing about Hunter is, is that it is very flexible and can adapt itself good to what gets played the most on ladder. Or how you enjoy it the most, whatever is more important to you lol
go to my decks from profile hunter called very overpowered hunter and my Druid deck Bloody Druid also have some others but I don’t think they are fully completed
Link for hunter https://www.hearthpwn.com/decks/1132602-very-overpowered-hunter
Link for Druid https://www.hearthpwn.com/decks/1132600-bloody-druid
In the deck descriptions, give us a description of the overall game plan
Ok
Seems alright to me. (only checked hunter)
I would add 2 Flanking Strike though, it is way too good. And you're missing 4 drops.
Also I can't imagine you're facing enough Hunter and Mage to justify 2 Flares. Cut atleast 1, maybe even both. For an aggressive deck like this, you want to make sure you apply pressure from the very beginning of the game, Flare is a really slow card. Are you including it to draw your 'combo'-pieces like Tundra Rhino, Spellstone/Secrets and Leeroy? In that case you could experiment with Cult Master. Seems like it could fit your deck.
Maybe Hunters Mark instead of Deadly Shot? It's cheaper, not random and synergizes with Unleash, Snake Trap and Candleshot.
There is also the possibility of adding 2 more secrets and another Emerald Spellstone. Explosive Trap, Venom Strike, Snipe, Freezing and Rat Trap are all viable in my opinion. Depending on what you're facing alot, you can tech them in to counter specific decks.
Uhm, by now the deck would look quite different then yours actually. So, try keeping your deck mostly how it is and changing 2-3 cards at a time and see how they perform. Or make a completely new version and compare it to the old one. The good thing about Hunter is, is that it is very flexible and can adapt itself good to what gets played the most on ladder. Or how you enjoy it the most, whatever is more important to you lol
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