Hey, I've played almost exclusively Priest since launch, and dragon priest was my favorite deck for a long time. Here's the version I'm currently using. It leans a bit more control, and none of the legendaries are must-haves, but the rest is a solid core to build on.
Cheers for sharing that deck! I'm missing those dragon legends, and most the epics. I can see a good use of Brann in your deck. Definitely doubles the value of some of those cards! Not sure if Twilight Guardian and Dragonfire Potion are worth crafting. They look really good, especially in a dragon deck, but I'm still a bit stingy with my dust. I'm yet to crack a Nightscale Matriarch, but am still opening WW packs. Fingers crossed!
I've done a bit of tweaking to my deck, made it a lot more aggressive, and it seems to be playing a whole lot better. Here is the latest update:
I can see a good use of Brann in your deck. Definitely doubles the value of some of those cards! Not sure if Twilight Guardian and Dragonfire Potion are worth crafting. They look really good, especially in a dragon deck, but I'm still a bit stingy with my dust. I'm yet to crack a Nightscale Matriarch, but am still opening WW packs. Fingers crossed!
I've done a bit of tweaking to my deck, made it a lot more aggressive, and it seems to be playing a whole lot better.
Brann Bronzebeard has been classically played in all dragon priest decks because of the great synergy and he's a good craft for other decks as well. Don't bother with Dragonfire Potion; it was a decent card but in wild it's interchangeable with all the other great priest board clears and shined in standard mostly because the other ones have rotated out. Wild dragon priests most closely resemble the dragon priests of the MSG period and those did not play dragonfire potion despite the more limited card pool. Any board clear was negative synergy to the goal of this pure tempo deck, despite the "synergy" with dragons. Dragonfire potion was more of a card you stick in control decks, like Razakus priest. 5 damage AOE is also quite bad in the current wild metagame; you want to be hitting 1's and 3's mostly. Twilight Guardian is a great card in any dragon deck, but dragon decks are underpowered in wild currently. Craft with caution
For reasons mentioned above, I'd cut the board clears except for the duskbreakers. If you are facing tons of tempo mage and paladins, maybe keep the excavated evils. Not sure why you have 2x mass dispel in your deck when inner fire priests (who depend on this card a lot more than you) only run 1. What are you even trying to hit with them?
Make sure to stick in Power Word: Shields if you have them; they are must haves in any non-spiteful, non-big priest. Other powerful tempo cards of note you're not including: Velen's Chosen, Dark Cultist. You can also consider Void Rippers if you have them; dragon priest things have much more HP than attack so this guy, who is already played in many tempo decks, turns into a bloodlust often
If you have 2 Shadow Visions, you can also try inner fire dragon priest. IMO, it's by far the most powerful dragon priest deck in wild right now but it plays very differently from the usual tempo builds. If you intend to keep using the tempo builds, however, aggression is definitely the way to go. In wild, control decks require lots of tech and counter cards because of the high volume of OTK and infinite value/pressure decks. Even then, they are still weak because of the chance to not draw the right techs in the right match. Putting someone midrange-y guys on the board that generate decent value isn't good enough, you'll need to rush them down
Brann Bronzebeard has been classically played in all dragon priest decks because of the great synergy and he's a good craft for other decks as well. Don't bother with Dragonfire Potion; it was a decent card but in wild it's interchangeable with all the other great priest board clears and shined in standard mostly because the other ones have rotated out. Wild dragon priests most closely resemble the dragon priests of the MSG period and those did not play dragonfire potion despite the more limited card pool. Any board clear was negative synergy to the goal of this pure tempo deck, despite the "synergy" with dragons. Dragonfire potion was more of a card you stick in control decks, like Razakus priest. 5 damage AOE is also quite bad in the current wild metagame; you want to be hitting 1's and 3's mostly. Twilight Guardian is a great card in any dragon deck, but dragon decks are underpowered in wild currently. Craft with caution
For reasons mentioned above, I'd cut the board clears except for the duskbreakers. If you are facing tons of tempo mage and paladins, maybe keep the excavated evils. Not sure why you have 2x mass dispel in your deck when inner fire priests (who depend on this card a lot more than you) only run 1. What are you even trying to hit with them?
Make sure to stick in Power Word: Shields if you have them; they are must haves in any non-spiteful, non-big priest. Other powerful tempo cards of note you're not including: Velen's Chosen, Dark Cultist. You can also consider Void Rippers if you have them; dragon priest things have much more HP than attack so this guy, who is already played in many tempo decks, turns into a bloodlust often
If you have 2 Shadow Visions, you can also try inner fire dragon priest. IMO, it's by far the most powerful dragon priest deck in wild right now but it plays very differently from the usual tempo builds. If you intend to keep using the tempo builds, however, aggression is definitely the way to go. In wild, control decks require lots of tech and counter cards because of the high volume of OTK and infinite value/pressure decks. Even then, they are still weak because of the chance to not draw the right techs in the right match. Putting someone midrange-y guys on the board that generate decent value isn't good enough, you'll need to rush them down
Cheers for that. I've got Brann Bronzebeard from doing LoE, so might have to slot him in. Thanks for the heads up with Dragonfire Potion and Twilight Guardian. I might hold off on crafting either of those.
I've got a single Shadow Visions, but have never had much luck playing inner fire decks. Maybe I just need to try get a feel for them better. No Void Rippers either. If I crack one, however, I'll be sure and slot him in.
I've not been convinced with Power Word: Shield as of yet. I've always figured there are better plays, especially with 8 minions under 2 mana. I usually find minions I pump up are quickly targeted for removel. I guess it works to cycle cards. Is it really worth using without inner fire?
I find Mass Dispel pretty handy to have. It might be just the matchups I've been in, but I often play both. Perhaps the fact I'm running two lulls opponents into a false sense of 'nah, he won't have another one.'
It's running pretty well at the moment. Not saying it can't be improved, of course, and I'm merely rank 19 in wild. (Think I hit 17 last month.)
I've not been convinced with Power Word: Shield as of yet. I've always figured there are better plays, especially with 8 minions under 2 mana. I usually find minions I pump up are quickly targeted for removel. I guess it works to cycle cards. Is it really worth using without inner fire?
It's running pretty well at the moment. Not saying it can't be improved, of course, and I'm merely rank 19 in wild. (Think I hit 17 last month.)
Power word: shield is absolutely OP. I'm pretty sure every priest deck in HS history has two copies of this, with the exceptions of the ones that have direct anti-synergy. Think of it this way, your hero power gives +2 to a minion. PWS gives +2 to a minion for half the mana and replaces itself, so you can't accuse it of being low impact. The more small minions you have to stick this on, the better too. At best it can help you trade up or play around AOE, at worse you can save it for when you have a spare mana floating. It's a bit like playing with a 28 card deck, and if you know card games, you'll know that's good. With how the wild meta is right now, the only time you hit fatigue is a turn or two before you're dead to Coldlight Oracle spam, so don't worry about fatigue
Power word: shield is absolutely OP. I'm pretty sure every priest deck in HS history has two copies of this, with the exceptions of the ones that have direct anti-synergy. Think of it this way, your hero power gives +2 to a minion. PWS gives +2 to a minion for half the mana and replaces itself, so you can't accuse it of being low impact. The more small minions you have to stick this on, the better too. At best it can help you trade up or play around AOE, at worse you can save it for when you have a spare mana floating. It's a bit like playing with a 28 card deck, and if you know card games, you'll know that's good. With how the wild meta is right now, the only time you hit fatigue is a turn or two before you're dead to Coldlight Oracle spam, so don't worry about fatigue
Fair enough. Yeah, I wasn't sure how good the cycle would be, but your worst case scenario point is quite valid. Hard thing is, I really like my combination. I might try dropping the Volcanic Drake and Potion of Madness in favour of it. Will definitely offer more consistency with the deck. Drops dragon count to 8, but with the 28 card deck, like you said, that smooths out nicely.
Back to the previous post, I have the Dark Cultist, and Brann Bronzebeard, but unsure where they fit into this deck. I feel like both would be a counter-intuitive of each other. I've only got 13 battlecry options, but also, only 3 x 3-drops. I can see that Bran would be amazing paired with a few cards in the deck, but does he hold the value without Twilight Guardian nor Wyrmrest Agent?
Just had a good run. Lost against another priest who ran dragon/control/deathrattle/quest. All looked good until a coined Psychic Scream, and it was all over. Well, not really. It was a very slow and tedious process, but when he had Amara in hand and played his second N'zoth, I gave up (I only had a whelp in hand).
Hi) Im Kabal main here. After I went trough all the posts in this thread I want to add my 2 cents. As someone mentioned already, OTK builds of Dragon Priests are the stongest one. If you want to climb in Wild ladder, I suggest you deck similar to this which can put up a good fight against all archetypes except maybe heavy Control and Combo decks:
### OTK+Midrange build # Class: Priest # Format: Wild # # 1x (1) Inner Fire # 2x (1) Northshire Cleric # 2x (1) Potion of Madness # 2x (1) Power Word: Shield # 2x (1) Twilight Whelp # 2x (2) Divine Spirit # 2x (2) Netherspite Historian # 2x (2) Radiant Elemental # 2x (2) Shadow Visions # 2x (2) Wyrmrest Agent # 2x (3) Kabal Talonpriest # 2x (4) Duskbreaker # 1x (4) Mass Dispel # 2x (4) Priest of the Feast # 2x (5) Azure Drake # 2x (5) Drakonid Operative # AAEBAa0GAvgC1goO5QS5BtEK8gzuEaQUkrQCgrUCtbsCursC8LsC0cEC2MECy+YCAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
It is more budget version and when you will have epics like Twilight Acolyte and Void Ripper, you can definitelly fit them there. Winrate with this deck should be above 50% and the only thing that it requires is planning your turns carefully. The deck is build around high health minions which can be buffed while being able to fight for tempo and board pressence on the board from early turns to 8-9 turns. This deck heavily punished your opponent for not removing stuff from the board because he puts himself in the risk of getting OTKed.
Fair enough. Yeah, I wasn't sure how good the cycle would be, but your worst case scenario point is quite valid. Hard thing is, I really like my combination. I might try dropping the Volcanic Drake and Potion of Madness in favour of it. Will definitely offer more consistency with the deck. Drops dragon count to 8, but with the 28 card deck, like you said, that smooths out nicely.
Back to the previous post, I have the Dark Cultist, and Brann Bronzebeard, but unsure where they fit into this deck. I feel like both would be a counter-intuitive of each other. I've only got 13 battlecry options, but also, only 3 x 3-drops. I can see that Bran would be amazing paired with a few cards in the deck, but does he hold the value without Twilight Guardian nor Wyrmrest Agent?
The main Brann targets in dragon priest are drakonid operative, netherspite historian, kabal talonpriest and blackwing corruptor. For Twilight guardian and wyrmrest agent, brann only gives +1 attack, which compared to the others isn't that impressive. In fact, throwing Brann out for such a small buff is considered a waste in most instances. "Only" 13 battlecry options is actually a lot, just compare it with literally any deck being played right now. Dragon priest is my go-to deck for completing those pesky "play x battlecry minions" daily quest
Dark Cultist is basically a slightly weaker kabal talonpriest; a 3 mana 3/7 so long as you have minions on board, which as tempo dragon priest, if you don't, you're already losing. I think it's a lot better than blackwing technician, which is a conditional 3 mana 3/5
Volcanic drake is a good cut, especially if you're also cutting the AOEs. It never saw play anywhere as it is too weak; it's only use is upping the dragon count in your deck and one of the big adventure legendary dragons is probably better for that. Potion of madness less so though. It's one of the few counters to a Barnes on curve from a big priest and a good tool against decks faster than you. As with all "answer" cards of course, these things are meta-dependant; if you're not seeing many decks with potion of madness targets around your rank, then it is still a good cut
Don't worry too much about losing to those slow, grindy control decks such as "dragon/control/deathrattle/quest" priest. As mentioned previously, these styles of decks do poorly vs other decks in the wild meta so you shouldn't see very many of them... or maybe you will because you're at low ranks and those bad decks cannot climb lol. In any case, good luck climbing!
It can be good near rank 15-10, but once you get past rank 5 in wild it will be too slow. Control decks do crazy broken things late game that will out value you and its too slow for aggro decks that can consistently beat you turn 5.
It can be good near rank 15-10, but once you get past rank 5 in wild it will be too slow. Control decks do crazy broken things late game that will out value you and its too slow for aggro decks that can consistently beat you turn 5.
You mean OTK and combo decks, not control decks. That's why I said Inner fire builds are the best; they aim to kill before such things happen. The other way to avoid this problem is to go fast and kill them directly. On the other hand, aggro shouldn't be an issue for dragon priest, historically speaking at least. I guess OP doesn't have twilight guardians or wyrmrest agents but the addition of duskbreakers should do work
The main Brann targets in dragon priest are drakonid operative, netherspite historian, kabal talonpriest and blackwing corruptor. For Twilight guardian and wyrmrest agent, brann only gives +1 attack, which compared to the others isn't that impressive. In fact, throwing Brann out for such a small buff is considered a waste in most instances. "Only" 13 battlecry options is actually a lot, just compare it with literally any deck being played right now. Dragon priest is my go-to deck for completing those pesky "play x battlecry minions" daily quest
Dark Cultist is basically a slightly weaker kabal talonpriest; a 3 mana 3/7 so long as you have minions on board, which as tempo dragon priest, if you don't, you're already losing. I think it's a lot better than blackwing technician, which is a conditional 3 mana 3/5
Volcanic drake is a good cut, especially if you're also cutting the AOEs. It never saw play anywhere as it is too weak; it's only use is upping the dragon count in your deck and one of the big adventure legendary dragons is probably better for that. Potion of madness less so though. It's one of the few counters to a Barnes on curve from a big priest and a good tool against decks faster than you. As with all "answer" cards of course, these things are meta-dependant; if you're not seeing many decks with potion of madness targets around your rank, then it is still a good cut
Don't worry too much about losing to those slow, grindy control decks such as "dragon/control/deathrattle/quest" priest. As mentioned previously, these styles of decks do poorly vs other decks in the wild meta so you shouldn't see very many of them... or maybe you will because you're at low ranks and those bad decks cannot climb lol. In any case, good luck climbing!
I switched Brann, and I can't agree more. Popping out him along with a Netherspite Historian turn five gives a great card advantage. He dies quick, but using him just the once makes him well viable!
I also cracked a second Potion of Madness last night, however I'm now running neither. I'll keep in mind the option to swap them in if I hit an aggro meta. I also cracked a single Wyrmrest Agent, however I'm unsure if he fits into the deck as it is now. Again, I might slot him in if I hit a lot of aggro.
As for tweaks, I dropped the Blackwing Technicians in favour of an extra Kabal Talonpriest and Brann Bronzebeard. I also purchased some TGT packs and cracked a Confessor Paletress. With the more aggressive set up, Psychic Scream feels helpful less often (although it is great for certain matchups, so I may bring it back). Yet to play with Paletress, but she looks like she could really swing some matches.
Cheers for sharing that deck! I'm missing those dragon legends, and most the epics. I can see a good use of Brann in your deck. Definitely doubles the value of some of those cards! Not sure if Twilight Guardian and Dragonfire Potion are worth crafting. They look really good, especially in a dragon deck, but I'm still a bit stingy with my dust. I'm yet to crack a Nightscale Matriarch, but am still opening WW packs. Fingers crossed!
I've done a bit of tweaking to my deck, made it a lot more aggressive, and it seems to be playing a whole lot better. Here is the latest update:
Brann Bronzebeard has been classically played in all dragon priest decks because of the great synergy and he's a good craft for other decks as well. Don't bother with Dragonfire Potion; it was a decent card but in wild it's interchangeable with all the other great priest board clears and shined in standard mostly because the other ones have rotated out. Wild dragon priests most closely resemble the dragon priests of the MSG period and those did not play dragonfire potion despite the more limited card pool. Any board clear was negative synergy to the goal of this pure tempo deck, despite the "synergy" with dragons. Dragonfire potion was more of a card you stick in control decks, like Razakus priest. 5 damage AOE is also quite bad in the current wild metagame; you want to be hitting 1's and 3's mostly. Twilight Guardian is a great card in any dragon deck, but dragon decks are underpowered in wild currently. Craft with caution
For reasons mentioned above, I'd cut the board clears except for the duskbreakers. If you are facing tons of tempo mage and paladins, maybe keep the excavated evils. Not sure why you have 2x mass dispel in your deck when inner fire priests (who depend on this card a lot more than you) only run 1. What are you even trying to hit with them?
Make sure to stick in Power Word: Shields if you have them; they are must haves in any non-spiteful, non-big priest. Other powerful tempo cards of note you're not including: Velen's Chosen, Dark Cultist. You can also consider Void Rippers if you have them; dragon priest things have much more HP than attack so this guy, who is already played in many tempo decks, turns into a bloodlust often
If you have 2 Shadow Visions, you can also try inner fire dragon priest. IMO, it's by far the most powerful dragon priest deck in wild right now but it plays very differently from the usual tempo builds. If you intend to keep using the tempo builds, however, aggression is definitely the way to go. In wild, control decks require lots of tech and counter cards because of the high volume of OTK and infinite value/pressure decks. Even then, they are still weak because of the chance to not draw the right techs in the right match. Putting someone midrange-y guys on the board that generate decent value isn't good enough, you'll need to rush them down
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Cheers for that. I've got Brann Bronzebeard from doing LoE, so might have to slot him in. Thanks for the heads up with Dragonfire Potion and Twilight Guardian. I might hold off on crafting either of those.
I've got a single Shadow Visions, but have never had much luck playing inner fire decks. Maybe I just need to try get a feel for them better. No Void Rippers either. If I crack one, however, I'll be sure and slot him in.
I've not been convinced with Power Word: Shield as of yet. I've always figured there are better plays, especially with 8 minions under 2 mana. I usually find minions I pump up are quickly targeted for removel. I guess it works to cycle cards. Is it really worth using without inner fire?
I find Mass Dispel pretty handy to have. It might be just the matchups I've been in, but I often play both. Perhaps the fact I'm running two lulls opponents into a false sense of 'nah, he won't have another one.'
It's running pretty well at the moment. Not saying it can't be improved, of course, and I'm merely rank 19 in wild. (Think I hit 17 last month.)
Power word: shield is absolutely OP. I'm pretty sure every priest deck in HS history has two copies of this, with the exceptions of the ones that have direct anti-synergy. Think of it this way, your hero power gives +2 to a minion. PWS gives +2 to a minion for half the mana and replaces itself, so you can't accuse it of being low impact. The more small minions you have to stick this on, the better too. At best it can help you trade up or play around AOE, at worse you can save it for when you have a spare mana floating. It's a bit like playing with a 28 card deck, and if you know card games, you'll know that's good. With how the wild meta is right now, the only time you hit fatigue is a turn or two before you're dead to Coldlight Oracle spam, so don't worry about fatigue
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Fair enough. Yeah, I wasn't sure how good the cycle would be, but your worst case scenario point is quite valid. Hard thing is, I really like my combination. I might try dropping the Volcanic Drake and Potion of Madness in favour of it. Will definitely offer more consistency with the deck. Drops dragon count to 8, but with the 28 card deck, like you said, that smooths out nicely.
Back to the previous post, I have the Dark Cultist, and Brann Bronzebeard, but unsure where they fit into this deck. I feel like both would be a counter-intuitive of each other. I've only got 13 battlecry options, but also, only 3 x 3-drops. I can see that Bran would be amazing paired with a few cards in the deck, but does he hold the value without Twilight Guardian nor Wyrmrest Agent?
Just had a good run. Lost against another priest who ran dragon/control/deathrattle/quest. All looked good until a coined Psychic Scream, and it was all over. Well, not really. It was a very slow and tedious process, but when he had Amara in hand and played his second N'zoth, I gave up (I only had a whelp in hand).
Hi) Im Kabal main here. After I went trough all the posts in this thread I want to add my 2 cents. As someone mentioned already, OTK builds of Dragon Priests are the stongest one. If you want to climb in Wild ladder, I suggest you deck similar to this which can put up a good fight against all archetypes except maybe heavy Control and Combo decks:
### OTK+Midrange build
# Class: Priest
# Format: Wild
#
# 1x (1) Inner Fire
# 2x (1) Northshire Cleric
# 2x (1) Potion of Madness
# 2x (1) Power Word: Shield
# 2x (1) Twilight Whelp
# 2x (2) Divine Spirit
# 2x (2) Netherspite Historian
# 2x (2) Radiant Elemental
# 2x (2) Shadow Visions
# 2x (2) Wyrmrest Agent
# 2x (3) Kabal Talonpriest
# 2x (4) Duskbreaker
# 1x (4) Mass Dispel
# 2x (4) Priest of the Feast
# 2x (5) Azure Drake
# 2x (5) Drakonid Operative
#
AAEBAa0GAvgC1goO5QS5BtEK8gzuEaQUkrQCgrUCtbsCursC8LsC0cEC2MECy+YCAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
It is more budget version and when you will have epics like Twilight Acolyte and Void Ripper, you can definitelly fit them there. Winrate with this deck should be above 50% and the only thing that it requires is planning your turns carefully. The deck is build around high health minions which can be buffed while being able to fight for tempo and board pressence on the board from early turns to 8-9 turns. This deck heavily punished your opponent for not removing stuff from the board because he puts himself in the risk of getting OTKed.
Moving into https://outof.cards/members/firepaladinhs/decks
The main Brann targets in dragon priest are drakonid operative, netherspite historian, kabal talonpriest and blackwing corruptor. For Twilight guardian and wyrmrest agent, brann only gives +1 attack, which compared to the others isn't that impressive. In fact, throwing Brann out for such a small buff is considered a waste in most instances. "Only" 13 battlecry options is actually a lot, just compare it with literally any deck being played right now. Dragon priest is my go-to deck for completing those pesky "play x battlecry minions" daily quest
Dark Cultist is basically a slightly weaker kabal talonpriest; a 3 mana 3/7 so long as you have minions on board, which as tempo dragon priest, if you don't, you're already losing. I think it's a lot better than blackwing technician, which is a conditional 3 mana 3/5
Volcanic drake is a good cut, especially if you're also cutting the AOEs. It never saw play anywhere as it is too weak; it's only use is upping the dragon count in your deck and one of the big adventure legendary dragons is probably better for that. Potion of madness less so though. It's one of the few counters to a Barnes on curve from a big priest and a good tool against decks faster than you. As with all "answer" cards of course, these things are meta-dependant; if you're not seeing many decks with potion of madness targets around your rank, then it is still a good cut
Don't worry too much about losing to those slow, grindy control decks such as "dragon/control/deathrattle/quest" priest. As mentioned previously, these styles of decks do poorly vs other decks in the wild meta so you shouldn't see very many of them...or maybe you will because you're at low ranks and those bad decks cannot climb lol. In any case, good luck climbing!Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
It can be good near rank 15-10, but once you get past rank 5 in wild it will be too slow. Control decks do crazy broken things late game that will out value you and its too slow for aggro decks that can consistently beat you turn 5.
You mean OTK and combo decks, not control decks. That's why I said Inner fire builds are the best; they aim to kill before such things happen. The other way to avoid this problem is to go fast and kill them directly. On the other hand, aggro shouldn't be an issue for dragon priest, historically speaking at least. I guess OP doesn't have twilight guardians or wyrmrest agents but the addition of duskbreakers should do work
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
I switched Brann, and I can't agree more. Popping out him along with a Netherspite Historian turn five gives a great card advantage. He dies quick, but using him just the once makes him well viable!
I also cracked a second Potion of Madness last night, however I'm now running neither. I'll keep in mind the option to swap them in if I hit an aggro meta. I also cracked a single Wyrmrest Agent, however I'm unsure if he fits into the deck as it is now. Again, I might slot him in if I hit a lot of aggro.
As for tweaks, I dropped the Blackwing Technicians in favour of an extra Kabal Talonpriest and Brann Bronzebeard. I also purchased some TGT packs and cracked a Confessor Paletress. With the more aggressive set up, Psychic Scream feels helpful less often (although it is great for certain matchups, so I may bring it back). Yet to play with Paletress, but she looks like she could really swing some matches.
So after my recent tweaks, here's the deck: