Rush Control is one of the best, if not the best control deck right now.
Against the current meta decks:
Pretty much wrecks Paladins, all types. Rush mechanic puts bodies on board to let you fight for it. Tank Up gives you the armor to survive long enough to get Reckless Flurry off. Plenty of taunts in there to protect you along the way.
Destroys Odd Rogue. Use Rush or Slam to take out the Thugs, your hero power beats their upgraded weapon.
Face hunter. Kinda the same as Odd rogue. Your Tank Up just out paces their Ballista Shot, and Rush, Slam, and Flurry allow you to keep the board.
Cubelock. Its a toss up. Easy to handle the giants, will get away from you if they get too many Doomguards. But, that pretty much applies to any deck out there right now. Honestly, I am not seeing a lot of cubelock right now, because everything else is countering it.
Rin Control Lock. This one is fun! Azalina Soulthief is a blast with this one. Wait until about the 3rd or 4th seal, and swap hands, and give them a taste of their own medicine. If you are lucky, you will get Gul'Dan in there as well.
Face Mage. Easy win. Keep their minions out of your face, and mash that Tank Up. They just don't have enough burn in the deck to get around the armor.
Spitefuls. Depends on when they play their Summoner, and what they get. Tyrantus on Turn 6 is tough. Usually dont have enough armor built up by then to flurry them down. But, if you make it about Turn 8, you probably got it.
Hadronox Druid. Fairly easy. Use Tinkmaster if they hang Hadronox out. Get a Cornered Sentry from your Stonehills to mess up their Witching Hour.
Quest Rogue. Concede. Don't even bother.
Mind Blast Priest. Easy win. Tank Up ...
So far, I am about 65% win rate with the deck through about 30 games or so. Biggest drawback is it is slow. like all control decks. But it's pretty damn consistent. You will generally win the games you are supposed to win, and if you can win 40% of the bad matchups, you will climb.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
I play a more aggressive version of Rush Warrior, mainly to beat Cubelock and Taunt Druid more consistently. Its a really fun deck, especially against Paladin.
You should check my list out, it's not optimized but its my most fun deck.
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Unpopular opinion: Rogue is OP
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YesYester I heard about rush warrior and I heard that it's very good. Is it a strong and fun deck that it should craft?
Rush Control is one of the best, if not the best control deck right now.
Against the current meta decks:
Pretty much wrecks Paladins, all types. Rush mechanic puts bodies on board to let you fight for it. Tank Up gives you the armor to survive long enough to get Reckless Flurry off. Plenty of taunts in there to protect you along the way.
Destroys Odd Rogue. Use Rush or Slam to take out the Thugs, your hero power beats their upgraded weapon.
Face hunter. Kinda the same as Odd rogue. Your Tank Up just out paces their Ballista Shot, and Rush, Slam, and Flurry allow you to keep the board.
Cubelock. Its a toss up. Easy to handle the giants, will get away from you if they get too many Doomguards. But, that pretty much applies to any deck out there right now. Honestly, I am not seeing a lot of cubelock right now, because everything else is countering it.
Rin Control Lock. This one is fun! Azalina Soulthief is a blast with this one. Wait until about the 3rd or 4th seal, and swap hands, and give them a taste of their own medicine. If you are lucky, you will get Gul'Dan in there as well.
Face Mage. Easy win. Keep their minions out of your face, and mash that Tank Up. They just don't have enough burn in the deck to get around the armor.
Spitefuls. Depends on when they play their Summoner, and what they get. Tyrantus on Turn 6 is tough. Usually dont have enough armor built up by then to flurry them down. But, if you make it about Turn 8, you probably got it.
Hadronox Druid. Fairly easy. Use Tinkmaster if they hang Hadronox out. Get a Cornered Sentry from your Stonehills to mess up their Witching Hour.
Quest Rogue. Concede. Don't even bother.
Mind Blast Priest. Easy win. Tank Up ...
So far, I am about 65% win rate with the deck through about 30 games or so. Biggest drawback is it is slow. like all control decks. But it's pretty damn consistent. You will generally win the games you are supposed to win, and if you can win 40% of the bad matchups, you will climb.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
I play a more aggressive version of Rush Warrior, mainly to beat Cubelock and Taunt Druid more consistently. Its a really fun deck, especially against Paladin.
You should check my list out, it's not optimized but its my most fun deck.
Unpopular opinion: Rogue is OP