So i've been working on this "infinite quest Priest" for a really long time since TWW started, and i've made a loooooot of changes, even using the dragon package with the dragon eggs and stuff.. The combo's idea is simple, recycle Amara with Zola, then recycle Zola the Gorgon with Youthful Brewmaster, do it again and you can even save another Amara with Baleful Banker.
The problem is, yeah i can have like 200 to even 240 health; but i dont have a finishin strike, nor i have some early game to defend me from aggro decks.
I NEED HELP!! I need some pro guideness
Im posting 2 versioins:
1) This is the last non-dragon version, removing The lady in white, removing the coffins, and Loot Hoarder, and adding Beetle, Lichking, abomination and some removals and silences
The second one is the dragon quest package..
I think it has some potential, but at this moment i only win for supreme fatigue; but early games beat my ass
Dragon list looks better, try Shadow Ascendant swapped for the dragon eggs. Will work out better, also agree with adding Stonehill Defender and Tar Creepers!
I feel like the end goal of the deck would be to fatigue out your oponent. Everytime you get close to death you just plop down the 5 mana 8/8 taunt and heal up to 40.
Like others have said Tar Creeper is pretty good against aggro, plus you also have Rotten Applebaum and Tortollan Shellraiser to help out with the taunt and their deathrattles help out with the quest nicely. You could also throw in some Stonehill Defender and try to discover more great deathrattle taunts.
if your objective is having 240 health you can't expect to have that and a finisher too, you should be winning by fatigue if you only strategy is being a bitch, you are welcome
Quest Priest barely work in Wild with all the better deathrattle from the previous sets, nevermind in Standard with only mediocre minions avaible.
Anyway the issue of a finisher as always been the weak point of Control Priest, but considering your gameplan then Fatigue is probably your best choice while considering eventualy cards like Ysera and Shadowreaper Anduin to get value and put some pressure/control the board. Against Aggro, cheap taunt like Tar Creeper are exceptionally good but the best is using the Dragon package for Duskbreaker.
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For what profit is it to a man, if he gains the world and loses his own soul?
Sorry guys I was sleeping, we have different time zones. I had a version with both Tar and Stonehil but then I was slow on getting the quest. As someone said, in Wild this would be more powerful. I have an idea anyway taking all advices, I'll try some quest spiteful with alextraza, with and without the dragon package. Lets see how that goes.
I think some cubes will get me more board and alextraza is a good way to finish. Of course, some time aggro can be stopped, yeah, but then I lose to the new infinite shaman, Or more faster decks. I love priest, like is the most played hero I have. I'll keep this post alive if you all want to help and see what happens
also the name of the deck seems to be wrong it's not infinite
Yes it is infinite, You play Zola, You brew it back, You Zola the brew, Then use that brew to get back your Zola, You can repeat that as many times as you like and then you banker zola, Then brew Zola, Then Zola the banker, Its a infinite loop, Is it affective, Probably not but it is infact infinite since the banker will keep adding Zola/brew to your deck and Zola will keep adding bankers/brews to your hand to keep repeating that so the deck could go infinite, Like i said not very affective but the deck name is indeed correct its just very unlikely to ever get to that stage with the power of the decks out there.
ohhh i see my bad, i would never see something like that because it seems extremely bad
Just for the record, the idea is not infinite. It can go a long time, but not infinitely. Each duplication effect (bounce/copy/put in deck) gives you one additional card. If you start using the effects on other duplication cards than that part can go infinite, but not Amara. Every time you use a duplicate effect on her, that effect is gone forever. It is just math. You can bounce the duplicates around all you want but every time you get an extra Tamara, that effect can't be gained back (yes you can use a bounce effect on Zola but then you have to choose to copy Amara again or the brewmaster. Likewise for the Baleful bankers. Except that they are slower.
So i've been working on this "infinite quest Priest" for a really long time since TWW started, and i've made a loooooot of changes, even using the dragon package with the dragon eggs and stuff.. The combo's idea is simple, recycle Amara with Zola, then recycle Zola the Gorgon with Youthful Brewmaster, do it again and you can even save another Amara with Baleful Banker.
The problem is, yeah i can have like 200 to even 240 health; but i dont have a finishin strike, nor i have some early game to defend me from aggro decks.
I NEED HELP!! I need some pro guideness
Im posting 2 versioins:
1) This is the last non-dragon version, removing The lady in white, removing the coffins, and Loot Hoarder, and adding Beetle, Lichking, abomination and some removals and silences
The second one is the dragon quest package..
I think it has some potential, but at this moment i only win for supreme fatigue; but early games beat my ass
just to be clear, your problems are early game stopping aggro, and finishing the game?
Try running Tar Creeper to help against aggro
Go for deathrattles that swamp board. Include a few increasing stat minions, did you try that?
play the deck in wild you can do way more with it. especially cause you can finish with N'zoth
Swamp board with taunt deathrattles, include Cube and deathrattle resummon/revive cards. Include an alexstrasza and shadowreaper anduin maybe.
Dragon list looks better, try Shadow Ascendant swapped for the dragon eggs. Will work out better, also agree with adding Stonehill Defender and Tar Creepers!
I feel like the end goal of the deck would be to fatigue out your oponent. Everytime you get close to death you just plop down the 5 mana 8/8 taunt and heal up to 40.
Like others have said Tar Creeper is pretty good against aggro, plus you also have Rotten Applebaum and Tortollan Shellraiser to help out with the taunt and their deathrattles help out with the quest nicely. You could also throw in some Stonehill Defender and try to discover more great deathrattle taunts.
if your objective is having 240 health you can't expect to have that and a finisher too, you should be winning by fatigue if you only strategy is being a bitch, you are welcome
also the name of the deck seems to be wrong it's not infinite
Guess the OP us playing his ass off rather than responding to the fine suggestions oeople are throwing his way. God speed, priestey.
I enjoy.
Quest Priest barely work in Wild with all the better deathrattle from the previous sets, nevermind in Standard with only mediocre minions avaible.
Anyway the issue of a finisher as always been the weak point of Control Priest, but considering your gameplan then Fatigue is probably your best choice while considering eventualy cards like Ysera and Shadowreaper Anduin to get value and put some pressure/control the board. Against Aggro, cheap taunt like Tar Creeper are exceptionally good but the best is using the Dragon package for Duskbreaker.
For what profit is it to a man, if he gains the world and loses his own soul?
Sorry guys I was sleeping, we have different time zones. I had a version with both Tar and Stonehil but then I was slow on getting the quest. As someone said, in Wild this would be more powerful. I have an idea anyway taking all advices, I'll try some quest spiteful with alextraza, with and without the dragon package. Lets see how that goes.
I think some cubes will get me more board and alextraza is a good way to finish. Of course, some time aggro can be stopped, yeah, but then I lose to the new infinite shaman, Or more faster decks. I love priest, like is the most played hero I have. I'll keep this post alive if you all want to help and see what happens
THANK YOU SO MUCH FOR YOUR HELP 😍😍😍
Sounds like a great idea man! Glad that you like the suggestions. Hope it works out.
Just for the record, the idea is not infinite. It can go a long time, but not infinitely. Each duplication effect (bounce/copy/put in deck) gives you one additional card. If you start using the effects on other duplication cards than that part can go infinite, but not Amara. Every time you use a duplicate effect on her, that effect is gone forever. It is just math. You can bounce the duplicates around all you want but every time you get an extra Tamara, that effect can't be gained back (yes you can use a bounce effect on Zola but then you have to choose to copy Amara again or the brewmaster. Likewise for the Baleful bankers. Except that they are slower.
Keep trying, eventually you will find the optimised list which has more than 50% win rate.
Dead but dreaming
Of course is not infinite, is just a name for fun ajajajaja I cant believe that's a theme.
I made some changes want to keep testing and I will you guys how it went. But is hard on standards, I may test it on wild and surrender to the Meta