While the hero powers are the same as with Justicar, the fact they are active from turn 1 rather than turn 6 (at earliest) makes a big difference for some classes.
Of particular note, no one used Justcar in rogue because by turn 6 you were usually damaged enough to not want to use the hero power much for attacking minions, but to have a 2 attack weapon in the early game might be a much bigger deal. Druid and mage would also benefit greatly from having the upgrade much earlier, as would paladin.
With the other classes i doubt there is much desire to use the hero power that much in the early game, so I expect them to be good or bad in much the same way as they were with Justicar (namely warrior and priest do well, the others less so).
Justiciary was only used competitively in control warrior. Midrange Paladin also made occasionally use of justicar. No other class used her. But that might have had different reasons. For one, you needed to draw her. Priest did not have strong decks at that time, neither had shaman. Hunter never had remotely enough carddraw and on turn 6 playing a 6/3 was far too bad to make it into hunter decks. Thus, I do not think that the use of justicar at that time is any indication for what classes will use Baku. The upgraded hero power is good in almost all classes (maybe not rogue) and we have now plenty of new cards in all classes.
While the hero powers are the same as with Justicar, the fact they are active from turn 1 rather than turn 6 (at earliest) makes a big difference for some classes.
Of particular note, no one used Justcar in rogue because by turn 6 you were usually damaged enough to not want to use the hero power much for attacking minions, but to have a 2 attack weapon in the early game might be a much bigger deal. Druid and mage would also benefit greatly from having the upgrade much earlier, as would paladin.
With the other classes i doubt there is much desire to use the hero power that much in the early game, so I expect them to be good or bad in much the same way as they were with Justicar (namely warrior and priest do well, the others less so).
good point on the early game difference
Warlock dont have an advantage of drawing without drawback ?
Face hunter would not gain more from the upgrade hero power ?
While the hero powers are the same as with Justicar, the fact they are active from turn 1 rather than turn 6 (at earliest) makes a big difference for some classes.
Of particular note, no one used Justcar in rogue because by turn 6 you were usually damaged enough to not want to use the hero power much for attacking minions, but to have a 2 attack weapon in the early game might be a much bigger deal. Druid and mage would also benefit greatly from having the upgrade much earlier, as would paladin.
With the other classes i doubt there is much desire to use the hero power that much in the early game, so I expect them to be good or bad in much the same way as they were with Justicar (namely warrior and priest do well, the others less so).
good point on the early game difference
Warlock dont have an advantage of drawing without drawback ?
Face hunter would not gain more from the upgrade hero power ?
With Warlock you actually wanted to damage yourself due to cards like Molten Giant. And Justicar was just way to slow for how aggressive Face Hunter used to be back then and the one point of extra damage was not worth the tempo loss.
It was different with Justicar but in my opinion on Baku hero power order:
1. Warrior
2. Paladin
3. Priest
4. Hunter
5. Druid
6. Mage
7. Rogue
8. Warlock
9. Shaman
Only Warlock and Shaman can't really make good use of an upgraded hero power from when the game begins. And both of those could actually still make decent use.
I am in no regard talking about the upcoming Standard or Wild meta because we have not seen all the cards arriving with Witchwood and performance is strongly based upon meta.
Mage and rogue never uses Justicar because the time you played her the upgrated hero power don't make much diference, can kill a 2 health minion in turn 2 (or 1 with coin) is a totally diferent history.
Mage and rogue never uses Justicar because the time you played her the upgrated hero power don't make much diference, can kill a 2 health minion in turn 2 (or 1 with coin) is a totally diferent history.
Exactly :) How would you rate it (you may compare to my order if you want to)
i think baku will only make it to warrior, shaman and possibly paladin and rogue.
Priests have too many important even cost cards like shadow visions, duskbreaker, etc.
Likewise, mage with glyph, fireball, meteor, blizzard.
Warlocks with spellstone, guldan, nether etc.
Hunter without 2 drops sound horrible, maybe spell hunter without secret which still doesnt sound good.
Druid without wild growth and UI. cant imagine.
Paladin may play baku but im sure call to arms is more consistent. also tarim.
rogue. control-ish rogue will probably miss shadowstep, backstab, prep, vanish, and minstrel. on exchange for 2/2 weapon for 2 mana. sounds great for early board control
shaman does not really have much going on in the even slot especially with jades rotating. the idea of generating the totem you need at early stage is really exciting. you can stack healing totems for sticking your board, spell damage for when you need to AoE down your opponent, or maybe 1/1s for early trade, and now you dont have to worry over 25% chance over hitting the taunt totem.
warrior looks the most promising. with reckless flurry, the early armor can be used for aoe. you can also run quest with stonehill and the new echo taunt.
2. Paladin ( swarming the board with SHR hell yes!)
3. Hunter ( laugh now, but 1 more damage for cast adds up quite fast, 2 casts 4 dmg-> 6 dmg 3 casts 6 dmg-> 9dmg) played FH when it was at his peak you hero power as much as possible once oponents start cheating with taunts.
4. Mage ( best board control hero power in the game, having 2 damage means every 2/2 is much worse)
5. Druid ( almost same as mage, quite strong hero power)
6. Priest (worse than justicar cause it's not much effective than normal hero power till late game)
7. Rogue (not the worst, just not that good, and not that worth in my opinion, might be the surprise of the expansion since most people rank it low)
8. Warlock (negates what? 8 damage per game? at which price?)
9. Shaman (doesn't provide more value, AT ALL, less rng but basically not worth)
I didn't account for the limitation of cards since we don't have information on that aspect it's more or less in vacuum/compared to tgt usability analysis)
Mage and rogue never uses Justicar because the time you played her the upgrated hero power don't make much diference, can kill a 2 health minion in turn 2 (or 1 with coin) is a totally diferent history.
Exactly :) How would you rate it (you may compare to my order if you want to)
It is hard to rate right now because we have to see how many any class need to give up in even cost cards and what will get in odd cards to compensate.
For now I just can't see mage giving up glyph/fireball/frostbolt for a better hero power, rogue played keleseth then can give up eviscerate and sap...
Well just 4 armor a turn from turn 2 until you draw reckless flurry or brawl. I doubt any fast aggro deck with mostly 2 attack minion can kill warrior before that happen.
Mage and rogue never uses Justicar because the time you played her the upgrated hero power don't make much diference, can kill a 2 health minion in turn 2 (or 1 with coin) is a totally diferent history.
Exactly :) How would you rate it (you may compare to my order if you want to)
It is hard to rate right now because we have to see how many any class need to give up in even cost cards and what will get in odd cards to compensate.
For now I just can't see mage giving up glyph/fireball/frostbolt for a better hero power, rogue played keleseth then can give up eviscerate and sap...
You should be able to value the hero power without thinking about the decks and the metas.
With the upcoming new expansion and specific to Baku the Mooneater what class do you think will benefit the most ?
I was not playing when Justicar Trueheart was in standard (and dont own it) so i have no experience.
So what is your ranking ?
Spectacular !!!
Pretty obvious, Warrior
Don't mind me just passing by
Warrior and Priest have the best upgraded hero powers. (Atleast they used Justicar the most)
While the hero powers are the same as with Justicar, the fact they are active from turn 1 rather than turn 6 (at earliest) makes a big difference for some classes.
Of particular note, no one used Justcar in rogue because by turn 6 you were usually damaged enough to not want to use the hero power much for attacking minions, but to have a 2 attack weapon in the early game might be a much bigger deal. Druid and mage would also benefit greatly from having the upgrade much earlier, as would paladin.
With the other classes i doubt there is much desire to use the hero power that much in the early game, so I expect them to be good or bad in much the same way as they were with Justicar (namely warrior and priest do well, the others less so).
My opinion, in ascending order of overall utility and power.
1. Warrior
2. Priest
3. Paladin
4. Hunter
5. Shaman
6. Druid
7. Mage
8. Warlock
9. Rogue
Justiciary was only used competitively in control warrior. Midrange Paladin also made occasionally use of justicar. No other class used her. But that might have had different reasons. For one, you needed to draw her. Priest did not have strong decks at that time, neither had shaman. Hunter never had remotely enough carddraw and on turn 6 playing a 6/3 was far too bad to make it into hunter decks. Thus, I do not think that the use of justicar at that time is any indication for what classes will use Baku. The upgraded hero power is good in almost all classes (maybe not rogue) and we have now plenty of new cards in all classes.
Spectacular !!!
Favorite Cards: Deathwing, Dragonlord, Ysera, Sindragosa, Chillmaw, Netherspite Historian, Kel'Thuzad, Elise Starseeker, Reno Jackson, Lorewalker Cho, Neptulon, Duplicate & Echo of Medivh
It was different with Justicar but in my opinion on Baku hero power order:
1. Warrior
2. Paladin
3. Priest
4. Hunter
5. Druid
6. Mage
7. Rogue
8. Warlock
9. Shaman
Only Warlock and Shaman can't really make good use of an upgraded hero power from when the game begins. And both of those could actually still make decent use.
I am in no regard talking about the upcoming Standard or Wild meta because we have not seen all the cards arriving with Witchwood and performance is strongly based upon meta.
Mage and rogue never uses Justicar because the time you played her the upgrated hero power don't make much diference, can kill a 2 health minion in turn 2 (or 1 with coin) is a totally diferent history.
1. Warrior
2. Priest
3. Hunter
4. Druid
5. Paladin
6. Mage
7. Warlock
8. Rogue
9. Shaman
My opinion
i think baku will only make it to warrior, shaman and possibly paladin and rogue.
Priests have too many important even cost cards like shadow visions, duskbreaker, etc.
Likewise, mage with glyph, fireball, meteor, blizzard.
Warlocks with spellstone, guldan, nether etc.
Hunter without 2 drops sound horrible, maybe spell hunter without secret which still doesnt sound good.
Druid without wild growth and UI. cant imagine.
Paladin may play baku but im sure call to arms is more consistent. also tarim.
rogue. control-ish rogue will probably miss shadowstep, backstab, prep, vanish, and minstrel. on exchange for 2/2 weapon for 2 mana. sounds great for early board control
shaman does not really have much going on in the even slot especially with jades rotating. the idea of generating the totem you need at early stage is really exciting. you can stack healing totems for sticking your board, spell damage for when you need to AoE down your opponent, or maybe 1/1s for early trade, and now you dont have to worry over 25% chance over hitting the taunt totem.
warrior looks the most promising. with reckless flurry, the early armor can be used for aoe. you can also run quest with stonehill and the new echo taunt.
1. Warrior - strongest hero power and never dependant on his even cards (expect Execute and Sleep with the Fishes but they rotate anyway)
2. Priest - same as warrior but harder to find good odd cards
3. Shaman - strong hero power (Taunt/spell dmg) one thing that really matter are boardclears and value (after jades rotating)
4. Hunter - smOrc
5. Mage - killing Flame Imp with hero power really matters
6. Druid - some more support and we could see Fatigue druid at standard
7. Rogue - tempoish hero power, needs a lot more support
8. Paladin - really good hero power but you cant use Knife Juggler, Sunkeeper Tarim, Call to Arms and Lightfused Stegodon
9. Warlock - overrated, cant even use Mountain Giant and Bloodreaver Gul'dan
E: when I think about it, maybe I underrated paladin, he should be good even without OP cards because the hero power will be insane
1. Warrior ( hand down best class with justicar)
2. Paladin ( swarming the board with SHR hell yes!)
3. Hunter ( laugh now, but 1 more damage for cast adds up quite fast, 2 casts 4 dmg-> 6 dmg 3 casts 6 dmg-> 9dmg) played FH when it was at his peak you hero power as much as possible once oponents start cheating with taunts.
4. Mage ( best board control hero power in the game, having 2 damage means every 2/2 is much worse)
5. Druid ( almost same as mage, quite strong hero power)
6. Priest (worse than justicar cause it's not much effective than normal hero power till late game)
7. Rogue (not the worst, just not that good, and not that worth in my opinion, might be the surprise of the expansion since most people rank it low)
8. Warlock (negates what? 8 damage per game? at which price?)
9. Shaman (doesn't provide more value, AT ALL, less rng but basically not worth)
I didn't account for the limitation of cards since we don't have information on that aspect it's more or less in vacuum/compared to tgt usability analysis)
Well just 4 armor a turn from turn 2 until you draw reckless flurry or brawl. I doubt any fast aggro deck with mostly 2 attack minion can kill warrior before that happen.
Paladin sucks since they cant use lightfused stegodon or sunkeeper tarim.
That's Incredible!
Everyone should throw out their Justicar era rankings. Starting with them upgraded is completely different.
Usefulness will highly dependent on next set.