Just wanted to share some of the decks I've been playing recently, been seeing too much of the same old shit again. These decks are my own creations (as far as I know) and while they do get wins they are definitely off-meta. Most contain a fair few legendaries and at least one legendary that no meta deck plays. If any of them gets like 10 +'s or something I'll do a guide
Anyway, with the disclaimers done, lets dive right in
First up, a couple of Druid decks, no jades or anything silly like that, not even that much ramp but definitely a lot of fun
The Druid quest, Jungle Giants, received some much needed love in K&C, notably in Cursed Disciple and Oaken Summons. The former provides not only great offensive power but also double quest activation and great synergy with Summons, which becomes the unsung hero of this deck, not only bringing out your 5+ attack 3 and 4 drops but also pulling huge minions after dropping Barnabus the Stomper.
Next, the deck a lot of people were excited about when Hadronox was first revealed, the N'Zoth/Hadro mix, capable of summoning 3 full boards (2 entirely of taunts) off 2 big minions. This deck really benefitsfrom Druids K&C recruit package, making sure that not only enough of the required minions have died to activate the big boys but also thinning your deck enough to find them. There's also more than enough removal to stay in the game until then (extra points for cheekily activating Hadronox with Naturalize before a Mage or Shaman can get rid of your win condition).
Warrior has been having some difficulty measuring up since the decline of Pirate Warrior but I've been having both a lot of fun and a fair amount of success with this Big Recruit Warrior. The deck relies on a solid combination of aoe, removal, armour gain and recruiting huge, sticky minions at an often insane pace to subdue the enemy. I've won many games against faster decks that overextended because of my inaction in the opening turns, only to give up after turn 6,7,8 and onwards just getting slammed by insane armour gains, coupled with big taunt minions and a Deathwing (or 2 ;) )
Shaman is another class that has been struggling lately but unfortunately this deck can't help with that.. yet. We may well see some much needed support for this archetype in the future but I'm not sure it's even possible as the spellstone seems to have too much inherent anti-synergy. For now this remains an almost strictly for fun experience but oh how fun it is. The game plan is simple: draw, stall, heal and remove until you hold a fully activated Lesser Sapphire Spellstone, a 0-cost giant and sometimes either or both Ancestral Healing and Ancestral Spirit. If you can pull that off you win against most opponents, emphasis on if.
The last three decks I will present are all Hunter decks, a class which has, in my opinion, finally been given some interesting tools to play with.
The first of these is Quest Hunter and arguably the weakest of the 3, which is ok since it only has 1 legendary card, so if you happen to have opened it and not immediately dust it you may as well try this one out. The main idea is that the best 1 drop for the quest, Fire Fly and it's little brother Flame Elemental are enough of an elemental presence to justify including the rest. The result is a beast/ elemental hybrid deck that can seal out the game with solid tempo plays against faster decks or use the crazy value generated by Queen Carnassa against slower decks.
And I saved the best for last. I can't play a large enough sample of games to prove that this deck is as insane as I suspect it to be but I can say that it easily wins against a lot of decks, including cubelock and Razanduin. It's quite simple really, just all the non board dependent secrets plus Eaglehorn Bow, Cloaked Huntress and Lesser Emerald Spellstone along with one of, if not the, most powerful and consistent recruit packages out there. Basically, for most games, it doesn't matter if some of the cards are drawn out of order because all you need is one or two deathrattle activations to beat most decks into submission. I believe this may just be one of the most powerful hunter decks to ever emerge in hearthstone and may just be a serious contender in this meta.
Anyway, share your thoughts and let me know if there is any desire to see more in depth guides for any of these decks. I don't profess to being a grade A deckbuilder or anything but I find satisfactory success and more than enough enjoyment and figured I'd share the love :) :) :)
Nice selection of decks there - I'll admit I've skimmed them a bit, as there's a lot. Always love the Quest Druid decks - I've tried my hand at a few. though they often tend to feel a bit meme-y at times (not a bad thing by any stretch).
Your Dinohunter would really love a good King Krush to add to the mix (if you have him).
Your God Rattle deck might be a ltitle on the greedy side - in particular, I think I'd be worried about what Barnes might be pulling out (at first glance) since there's a few battlecry minions in there which would be annoying to get from him. Is he necessary in that deck?
For Forest Queen, I like the idea of this deck. Forgive me for asking - are the raptors that the Queen spawns beasts? If so, not to worry, if not then I think the Houndmaster might be worth replacing with something else. Actually, if the raptors ARE beasts, I'd consider getting another hound master in there in fairness? You could probably live without one of the 1-drops I reckon.
You're right, if I had king Krush I'd add him, but I don't and there's no way I'm crafting a classic legendary I will inevitably get (only have a few left). He would add a fair bit of power and would be easy to switch with a misdirection. However, being a 9-drop and not being pulled by Silver Vanguard and only Kathrena makes it a less than 100% increase in power. Basically, if ya got it add it, if not no biggie.
You're probably right about Barnes not pulling anything great at times but he's usually good enough to just be a 3/4 and 1/1 for 4. I dunno, probs could replace him for another Second-Rate Bruiser
Queen Carnassa's raptors are beasts but the synergy with houndmaster is pretty inconsequential. By that stage of the game the brood only really serves as pressure on the board against control decks. You want all the 1 drops, trust me
I see the OP has both Seeping Oozeling x2 and Deathwing, Dragonlord... you can play a fun deck with those. I only have 1 Oozeling right now so my deck is not very consistent, you can look for another one with Stitched Tracker though:
### Dragon Hunter # Class: Hunter # Format: Standard # Year of the Mammoth # # 2x (1) Alleycat # 2x (2) Crackling Razormaw # 1x (2) Flare # 2x (2) Novice Engineer # 2x (3) Acolyte of Pain # 2x (3) Animal Companion # 2x (3) Coldlight Oracle # 2x (3) Eaglehorn Bow # 2x (3) Stitched Tracker # 1x (3) Terrorscale Stalker # 2x (4) Cult Master # 2x (5) Cobalt Scalebane # 1x (6) Seeping Oozeling # 1x (7) The Curator # 1x (8) Primordial Drake # 1x (9) Nozdormu # 2x (9) Sleepy Dragon # 1x (9) Ysera # 1x (10) Deathwing, Dragonlord # AAECAR8ImwOAB6IJn7ACubIC2MICyccC7eoCC5wCtQOrBvgH+wz+DOq7Ao7DAsrLAtPNAubTAgA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I have Nozdormu in there for extra lulz, Deathwing would probably be better but I don't have that either.
Early game can be tweaked, Candleshot may help but you're probably losing to aggro anyway. Plan is to draw as many dragons as you can while hoping not to draw Deathwing, Dragonlord then Seeping Oozeling that (since it is the only deathrattle minion in the deck), then summon an enormous board of big dragons. Bonus points if Nozdormu is down against a combo deck.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
I really liked the look of this deck, so I have tried it out for a bit. Played about 8 games. 5 of them, Deathwing was drawn in first 5 turns. 2 of them, Ooze got silenced. 10/10 Would auto-concede again! Heheh!
But no, seriously I do like this deck a lot. It's fun. But - as you pointed out in your description, drawing the Deathwing can be game over a lot of the times - so I hope you don't mind, but I have made some changes to try and improve it slightly? (New deck attached). I'll explain the changes and why.
First up, the core premise of your deck is essentially dropping out a board of fat dragons and the Seeping Ooze is the trigger, so I've added another one. And a Deathwing. (I know you said you didn't have these cards, and they certainly help to improve). I also added a couple of Netherspite Historians too - these help add more dragons to your hand to keep you going and prevent fuel-drain. I also found that most of the time your hand is fairly starved of cards, let alone dragons, so adding more dragons to the mix was important. Hence the addition of Faerie Dragon and Twilight Drake.
The second problem I faced with this deck was it's weakness to aggro. So the obvious inclusion of the Explosive Trap and Candleshot helps deal with early minions. And the other traps provide an excellent early game plan for dealing with board control. Since we are employing the traps, it makes sense to use the spellstone to full effect. This also lures out board removals from the opponent since you want him to use those early on and not on your dragons.
The spellstone also solves the third problem with the deck which is a lack of a backup plan in the event of drawing Deathwing by mistake or having the Ooze silenced. This deck can work fairly well as a mid range aggro deck with the above inclusions.
I've been playing it in Wild recently, so I haven't had a chance to really test it Standard yet. Though I think the only real problem this deck may have is with Control Lock, due to the lack of silences.
I was trying a cube variant of what you have with some success. The Vanguard's probably create more consistent draw whereas the cubes create massive 1 turn combo damage.
Wonder if there's a way to work both into the deck without sacrificing something else... The cube deathrattle would be counter intuitive to the oozes though.
I have been trying with a similar Sapphire Overload Shaman, and indeed, worst problem seems to be inconsistency. But i also feel that with some more support, it can become a good deck.
In your list, i am not really sure of Jade Claws: you might as well just use Stormforged Axe?
And well, while we're here, let me shamelessly advertise a list of my own, which is totally off meta right now, but an Aggro killer as well. It somehow mimics Armor Warrior. I was even considering adding Malorne for infinity, but i am not sure it is a wise investment of dust...
It still loses against Exodia, Kingsbane, but even then you can try and mill them.
You will certainly surprise and disorient your opponents as as soon as you play Grove Tender. That card seems to be crap for its double effect, but its versatility is huge, if you know what you are doing.
I really liked the look of this deck, so I have tried it out for a bit. Played about 8 games. 5 of them, Deathwing was drawn in first 5 turns. 2 of them, Ooze got silenced. 10/10 Would auto-concede again! Heheh!
But no, seriously I do like this deck a lot. It's fun. But - as you pointed out in your description, drawing the Deathwing can be game over a lot of the times - so I hope you don't mind, but I have made some changes to try and improve it slightly? (New deck attached). I'll explain the changes and why.
First up, the core premise of your deck is essentially dropping out a board of fat dragons and the Seeping Ooze is the trigger, so I've added another one. And a Deathwing. (I know you said you didn't have these cards, and they certainly help to improve). I also added a couple of Netherspite Historians too - these help add more dragons to your hand to keep you going and prevent fuel-drain. I also found that most of the time your hand is fairly starved of cards, let alone dragons, so adding more dragons to the mix was important. Hence the addition of Faerie Dragon and Twilight Drake.
The second problem I faced with this deck was it's weakness to aggro. So the obvious inclusion of the Explosive Trap and Candleshot helps deal with early minions. And the other traps provide an excellent early game plan for dealing with board control. Since we are employing the traps, it makes sense to use the spellstone to full effect. This also lures out board removals from the opponent since you want him to use those early on and not on your dragons.
The spellstone also solves the third problem with the deck which is a lack of a backup plan in the event of drawing Deathwing by mistake or having the Ooze silenced. This deck can work fairly well as a mid range aggro deck with the above inclusions.
I've been playing it in Wild recently, so I haven't had a chance to really test it Standard yet. Though I think the only real problem this deck may have is with Control Lock, due to the lack of silences.
Yeah, I have no idea why I didn't put Netherspite Historian in the deck ;)
I think you need more card draw though (you now have none). I'd probably go down to 1 of each secret and drop the spellstones (although they are excellent, I use them in my normal secret hunter decks, I have a Kathrena one and one without Kathrena, both are ok decks). EDIT: I also don't think Twilight Drakes are very good if they get pulled by the Deathwing deathrattle since they have 1 health then. So I'd at least try getting rid of 6 cards for more draw (or silence as you said). Curator, Coldlights, Novice Engineer probably.
And losing Nozdormu loses the soul of the deck, it makes it much more hilarious to play. It's even fun conceding after Nozdormu and your entire board gets Twisting Nethered!
Disclaimer: I may have made this deck when I was drunk having reached a rank floor near the end of the season.
I really liked the look of this deck, so I have tried it out for a bit. Played about 8 games. 5 of them, Deathwing was drawn in first 5 turns. 2 of them, Ooze got silenced. 10/10 Would auto-concede again! Heheh!
But no, seriously I do like this deck a lot. It's fun. But - as you pointed out in your description, drawing the Deathwing can be game over a lot of the times - so I hope you don't mind, but I have made some changes to try and improve it slightly? (New deck attached). I'll explain the changes and why.
First up, the core premise of your deck is essentially dropping out a board of fat dragons and the Seeping Ooze is the trigger, so I've added another one. And a Deathwing. (I know you said you didn't have these cards, and they certainly help to improve). I also added a couple of Netherspite Historians too - these help add more dragons to your hand to keep you going and prevent fuel-drain. I also found that most of the time your hand is fairly starved of cards, let alone dragons, so adding more dragons to the mix was important. Hence the addition of Faerie Dragon and Twilight Drake.
The second problem I faced with this deck was it's weakness to aggro. So the obvious inclusion of the Explosive Trap and Candleshot helps deal with early minions. And the other traps provide an excellent early game plan for dealing with board control. Since we are employing the traps, it makes sense to use the spellstone to full effect. This also lures out board removals from the opponent since you want him to use those early on and not on your dragons.
The spellstone also solves the third problem with the deck which is a lack of a backup plan in the event of drawing Deathwing by mistake or having the Ooze silenced. This deck can work fairly well as a mid range aggro deck with the above inclusions.
I've been playing it in Wild recently, so I haven't had a chance to really test it Standard yet. Though I think the only real problem this deck may have is with Control Lock, due to the lack of silences.
Yeah, I have no idea why I didn't put Netherspite Historian in the deck ;)
I think you need more card draw though (you now have none). I'd probably go down to 1 of each secret and drop the spellstones (although they are excellent, I use them in my normal secret hunter decks, I have a Kathrena one and one without Kathrena, both are ok decks). EDIT: I also don't think Twilight Drakes are very good if they get pulled by the Deathwing deathrattle since they have 1 health then. So I'd at least try getting rid of 6 cards for more draw (or silence as you said). Curator, Coldlights, Novice Engineer probably.
And losing Nozdormu loses the soul of the deck, it makes it much more hilarious to play. It's even fun conceding after Nozdormu and your entire board gets Twisting Nethered!
Disclaimer: I may have made this deck when I was drunk having reached a rank floor near the end of the season.
Hahaha - well I admit I don't think I actually have Nozdormu, I'll have to check. :-) Might be right about the card draw - though I am always hesitant to play Coldlight due to the huge advantage it gives the other player too. (Good tech against Razakus and Cubelock tho) No Acolyte? I generally find him a bit more useful than the Engineer - she's a pretty weak board presence for turn 2, even with the card draw. A bit more useful later in the game, but I feel like the mana curve is quite important in this deck. I thought about Kathrena as well (as I got her from my preorder packs). But it would mean diluting the deck with beasts - which provide another target for the Oozeling, but I thought it was maybe too much. I might give it a try tho.
You're right about the drakes being bad if pulled out - the reason I have used them is because they are often a really strong turn 4 play from what I've found. I could see maybe switching the Drakes for Acolytes perhaps. So get the Nethers on turn 2, then the Acolytes turn 3. Turn 4 is still a little conundrum, but maybe if you get a good 4-cost from the historian?
As for the disclaimer, not to worry - I happen to quite like decks like this. And I think it has merit. (It's good fun to play even when you are losing with it which is a rarity these days! Haha!)
Acolyte costs 3 and is vulnerable to potion of madness shenanigans, I found it rarely drew more than 1 anyway, but it does soak up more attack damage.
With 2 Oozelings I would definitely add 1 Play Dead so if the first one is silenced you can play the second and cast play dead on it.
You really need a ton of draw in the deck, you want as many dragons as you possibly can. Curator is also a taunt that nearly always draws 2, and one of the cards you draw from it draws 2 again.
I wouldn't rush to craft Nozdormu if I were you, it was my first legendary (got a golden one later on as well which turned into Patches). It is amusing though! You have Deathwing though, use that, much better.
EDIT: I wouldn't drop Stitched Tracker either even if I had 2 Oozelings - it doesn't draw a card, it gives you an extra copy of a minion you haven't yet drawn, which is very good for getting more dragons/card draw.
One thing I will say about Nozdormu is that it works well in the deck. The main thing is the element of surprise if you know that it will arrive on board from the Oozeling/Deathwing deathrattle and they don't. You need to plan your attacks out the turn before.
If they stupidly kill your Oozeling/Deathwing Dragonlord your whole board effectively gains charge if they haven't got time to deal with it and they have 15 seconds to react before it is your turn.
It's funny to play it against miracle rogue as well (and if they sap it keep replaying it).
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Just wanted to share some of the decks I've been playing recently, been seeing too much of the same old shit again. These decks are my own creations (as far as I know) and while they do get wins they are definitely off-meta. Most contain a fair few legendaries and at least one legendary that no meta deck plays. If any of them gets like 10 +'s or something I'll do a guide
Anyway, with the disclaimers done, lets dive right in
First up, a couple of Druid decks, no jades or anything silly like that, not even that much ramp but definitely a lot of fun
The Druid quest, Jungle Giants, received some much needed love in K&C, notably in Cursed Disciple and Oaken Summons. The former provides not only great offensive power but also double quest activation and great synergy with Summons, which becomes the unsung hero of this deck, not only bringing out your 5+ attack 3 and 4 drops but also pulling huge minions after dropping Barnabus the Stomper.
Next, the deck a lot of people were excited about when Hadronox was first revealed, the N'Zoth/Hadro mix, capable of summoning 3 full boards (2 entirely of taunts) off 2 big minions. This deck really benefits from Druids K&C recruit package, making sure that not only enough of the required minions have died to activate the big boys but also thinning your deck enough to find them. There's also more than enough removal to stay in the game until then (extra points for cheekily activating Hadronox with Naturalize before a Mage or Shaman can get rid of your win condition).
Warrior has been having some difficulty measuring up since the decline of Pirate Warrior but I've been having both a lot of fun and a fair amount of success with this Big Recruit Warrior. The deck relies on a solid combination of aoe, removal, armour gain and recruiting huge, sticky minions at an often insane pace to subdue the enemy. I've won many games against faster decks that overextended because of my inaction in the opening turns, only to give up after turn 6,7,8 and onwards just getting slammed by insane armour gains, coupled with big taunt minions and a Deathwing (or 2 ;) )
Shaman is another class that has been struggling lately but unfortunately this deck can't help with that.. yet. We may well see some much needed support for this archetype in the future but I'm not sure it's even possible as the spellstone seems to have too much inherent anti-synergy. For now this remains an almost strictly for fun experience but oh how fun it is. The game plan is simple: draw, stall, heal and remove until you hold a fully activated Lesser Sapphire Spellstone, a 0-cost giant and sometimes either or both Ancestral Healing and Ancestral Spirit. If you can pull that off you win against most opponents, emphasis on if.
The last three decks I will present are all Hunter decks, a class which has, in my opinion, finally been given some interesting tools to play with.
The first of these is Quest Hunter and arguably the weakest of the 3, which is ok since it only has 1 legendary card, so if you happen to have opened it and not immediately dust it you may as well try this one out. The main idea is that the best 1 drop for the quest, Fire Fly and it's little brother Flame Elemental are enough of an elemental presence to justify including the rest. The result is a beast/ elemental hybrid deck that can seal out the game with solid tempo plays against faster decks or use the crazy value generated by Queen Carnassa against slower decks.
Control Hunter has appealed to me greatly ever since the days of Steamwheedle Sniper but this N'Zoth version really takes the cake. In the early game you can often steal games with cheeky Devilsaur Egg + Terrorscale Stalker or Play Dead combos but usually you can at least stall to midgame. There some of the bigger threats come into play, Savannah Highmane's, Cairne Bloodhoof and surprise cleanups from Corrupted Seer and Primordial Drake which lead into devastating N'Zoth and Kathrena Winterwisp plays.
And I saved the best for last. I can't play a large enough sample of games to prove that this deck is as insane as I suspect it to be but I can say that it easily wins against a lot of decks, including cubelock and Razanduin. It's quite simple really, just all the non board dependent secrets plus Eaglehorn Bow, Cloaked Huntress and Lesser Emerald Spellstone along with one of, if not the, most powerful and consistent recruit packages out there. Basically, for most games, it doesn't matter if some of the cards are drawn out of order because all you need is one or two deathrattle activations to beat most decks into submission. I believe this may just be one of the most powerful hunter decks to ever emerge in hearthstone and may just be a serious contender in this meta.
Anyway, share your thoughts and let me know if there is any desire to see more in depth guides for any of these decks. I don't profess to being a grade A deckbuilder or anything but I find satisfactory success and more than enough enjoyment and figured I'd share the love :) :) :)
Nice selection of decks there - I'll admit I've skimmed them a bit, as there's a lot.
Always love the Quest Druid decks - I've tried my hand at a few. though they often tend to feel a bit meme-y at times (not a bad thing by any stretch).
Your Dinohunter would really love a good King Krush to add to the mix (if you have him).
Your God Rattle deck might be a ltitle on the greedy side - in particular, I think I'd be worried about what Barnes might be pulling out (at first glance) since there's a few battlecry minions in there which would be annoying to get from him. Is he necessary in that deck?
For Forest Queen, I like the idea of this deck. Forgive me for asking - are the raptors that the Queen spawns beasts? If so, not to worry, if not then I think the Houndmaster might be worth replacing with something else.
Actually, if the raptors ARE beasts, I'd consider getting another hound master in there in fairness? You could probably live without one of the 1-drops I reckon.
You're right, if I had king Krush I'd add him, but I don't and there's no way I'm crafting a classic legendary I will inevitably get (only have a few left). He would add a fair bit of power and would be easy to switch with a misdirection. However, being a 9-drop and not being pulled by Silver Vanguard and only Kathrena makes it a less than 100% increase in power. Basically, if ya got it add it, if not no biggie.
You're probably right about Barnes not pulling anything great at times but he's usually good enough to just be a 3/4 and 1/1 for 4. I dunno, probs could replace him for another Second-Rate Bruiser
Queen Carnassa's raptors are beasts but the synergy with houndmaster is pretty inconsequential. By that stage of the game the brood only really serves as pressure on the board against control decks. You want all the 1 drops, trust me
Sounds good to me! :-)
Shamelessly bumping cause i posted this just as a million threads were popping about the new nerfs
Interested in hearing peoples thoughts
I have more decks to upload if anyone is interested too
Quest druid and big hunter my top 2 decks right now :)
I love that you are enjoying Hearthstone in the way I prefer to play - designing your own decks and refining them.
More decks, please!
Agreed love the decks, hope to see more :)
More fun decks are always nice, if you have 'em!
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
I see the OP has both Seeping Oozeling x2 and Deathwing, Dragonlord... you can play a fun deck with those. I only have 1 Oozeling right now so my deck is not very consistent, you can look for another one with Stitched Tracker though:
### Dragon Hunter
# Class: Hunter
# Format: Standard
# Year of the Mammoth
#
# 2x (1) Alleycat
# 2x (2) Crackling Razormaw
# 1x (2) Flare
# 2x (2) Novice Engineer
# 2x (3) Acolyte of Pain
# 2x (3) Animal Companion
# 2x (3) Coldlight Oracle
# 2x (3) Eaglehorn Bow
# 2x (3) Stitched Tracker
# 1x (3) Terrorscale Stalker
# 2x (4) Cult Master
# 2x (5) Cobalt Scalebane
# 1x (6) Seeping Oozeling
# 1x (7) The Curator
# 1x (8) Primordial Drake
# 1x (9) Nozdormu
# 2x (9) Sleepy Dragon
# 1x (9) Ysera
# 1x (10) Deathwing, Dragonlord
#
AAECAR8ImwOAB6IJn7ACubIC2MICyccC7eoCC5wCtQOrBvgH+wz+DOq7Ao7DAsrLAtPNAubTAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I have Nozdormu in there for extra lulz, Deathwing would probably be better but I don't have that either.
Early game can be tweaked, Candleshot may help but you're probably losing to aggro anyway. Plan is to draw as many dragons as you can while hoping not to draw Deathwing, Dragonlord then Seeping Oozeling that (since it is the only deathrattle minion in the deck), then summon an enormous board of big dragons. Bonus points if Nozdormu is down against a combo deck.
If you draw Deathwing, Dragonlord good luck surviving till turn 10 ;)
The Curator is in to draw an extra dragon and a coldlight. You can also mill a bit if you are lucky.
EDIT: I see I have 2x Cult Master in the list, so I may want to add an Unleash the Hounds or 2. Play Dead looks better than Terrorscale Stalker as well, in case the Oozeling is silenced.
Oh, I am absolutely going to try out Dinohunter! Assuming I have the dust on hand, anyway... That deck looks awesome.
#gNOmeferatu
Played about 8 games. 5 of them, Deathwing was drawn in first 5 turns. 2 of them, Ooze got silenced.
10/10 Would auto-concede again! Heheh!
But no, seriously I do like this deck a lot. It's fun.
But - as you pointed out in your description, drawing the Deathwing can be game over a lot of the times - so I hope you don't mind, but I have made some changes to try and improve it slightly? (New deck attached).
I'll explain the changes and why.
First up, the core premise of your deck is essentially dropping out a board of fat dragons and the Seeping Ooze is the trigger, so I've added another one. And a Deathwing. (I know you said you didn't have these cards, and they certainly help to improve).
I also added a couple of Netherspite Historians too - these help add more dragons to your hand to keep you going and prevent fuel-drain. I also found that most of the time your hand is fairly starved of cards, let alone dragons, so adding more dragons to the mix was important. Hence the addition of Faerie Dragon and Twilight Drake.
The second problem I faced with this deck was it's weakness to aggro. So the obvious inclusion of the Explosive Trap and Candleshot helps deal with early minions. And the other traps provide an excellent early game plan for dealing with board control. Since we are employing the traps, it makes sense to use the spellstone to full effect.
This also lures out board removals from the opponent since you want him to use those early on and not on your dragons.
The spellstone also solves the third problem with the deck which is a lack of a backup plan in the event of drawing Deathwing by mistake or having the Ooze silenced. This deck can work fairly well as a mid range aggro deck with the above inclusions.
I've been playing it in Wild recently, so I haven't had a chance to really test it Standard yet. Though I think the only real problem this deck may have is with Control Lock, due to the lack of silences.
Lovin the dino hunter deck.
I was trying a cube variant of what you have with some success. The Vanguard's probably create more consistent draw whereas the cubes create massive 1 turn combo damage.
Wonder if there's a way to work both into the deck without sacrificing something else... The cube deathrattle would be counter intuitive to the oozes though.
Nice decks overall, thanks for sharing!
I have been trying with a similar Sapphire Overload Shaman, and indeed, worst problem seems to be inconsistency. But i also feel that with some more support, it can become a good deck.
In your list, i am not really sure of Jade Claws: you might as well just use Stormforged Axe?
And well, while we're here, let me shamelessly advertise a list of my own, which is totally off meta right now, but an Aggro killer as well. It somehow mimics Armor Warrior. I was even considering adding Malorne for infinity, but i am not sure it is a wise investment of dust...
It still loses against Exodia, Kingsbane, but even then you can try and mill them.
You will certainly surprise and disorient your opponents as as soon as you play Grove Tender. That card seems to be crap for its double effect, but its versatility is huge, if you know what you are doing.
Might be right about the card draw - though I am always hesitant to play Coldlight due to the huge advantage it gives the other player too. (Good tech against Razakus and Cubelock tho)
No Acolyte? I generally find him a bit more useful than the Engineer - she's a pretty weak board presence for turn 2, even with the card draw. A bit more useful later in the game, but I feel like the mana curve is quite important in this deck.
I thought about Kathrena as well (as I got her from my preorder packs). But it would mean diluting the deck with beasts - which provide another target for the Oozeling, but I thought it was maybe too much. I might give it a try tho.
Turn 4 is still a little conundrum, but maybe if you get a good 4-cost from the historian?
Flanking Strike is a good 4 cost card,
Acolyte costs 3 and is vulnerable to potion of madness shenanigans, I found it rarely drew more than 1 anyway, but it does soak up more attack damage.
With 2 Oozelings I would definitely add 1 Play Dead so if the first one is silenced you can play the second and cast play dead on it.
You really need a ton of draw in the deck, you want as many dragons as you possibly can. Curator is also a taunt that nearly always draws 2, and one of the cards you draw from it draws 2 again.
I wouldn't rush to craft Nozdormu if I were you, it was my first legendary (got a golden one later on as well which turned into Patches). It is amusing though! You have Deathwing though, use that, much better.
EDIT: I wouldn't drop Stitched Tracker either even if I had 2 Oozelings - it doesn't draw a card, it gives you an extra copy of a minion you haven't yet drawn, which is very good for getting more dragons/card draw.
Heh - don't worry, I wasn't about to craft him! ;-)
He's not very high on my list of legendary wants right now! ;-P
One thing I will say about Nozdormu is that it works well in the deck. The main thing is the element of surprise if you know that it will arrive on board from the Oozeling/Deathwing deathrattle and they don't. You need to plan your attacks out the turn before.
If they stupidly kill your Oozeling/Deathwing Dragonlord your whole board effectively gains charge if they haven't got time to deal with it and they have 15 seconds to react before it is your turn.
It's funny to play it against miracle rogue as well (and if they sap it keep replaying it).