I played with this personal Dragon Priest build to climb all the way up from Rank 13 to Rank 5 and therefore felt the need to share this with you.
With cards like Doomsayer, Tar Creeper and Duskbreaker you ensure that you'll enter the mid-game with a tempo advantage or at least being on par with your opponent - that means your 4th turn is very crucial, luckily we got the needed tools to make sure we will achieve our goals. That aforementioned thing is vital, because your Dragons are best used when they can pressure your opponent during the mid stages of the game.
Against quicker decks, Duskbreaker and Co. ensure that your opponent won't have a board starting from turn 5 and against slower decks, Twilight Drake starts off your own variation of "Curvestone".
Following up the Drake with Cobalt Scalebane just to play Bonemare applies huge pressure for your Control playing opponent. Playing Drakonid Operative on an empty board applies pressure and allows you to take full control of the game by choosing the fitting card with his effect. Netherspite Historian also gives you some variety choices to adapt to your opponent. Ysera or Onyxia can be very handy against Control, while you might want another Operative or Duskbreaker against other matchups...
The Lich King is also a huge beneficiary to the fact that my deck is built to set up its plays by clearing the board beforehand, as the chance of him surviving longer than a turn is increased a lot by that - moreover he is a taunt, which is handy.
Dragonfire Potion makes sure that your minions will be the only ones and also helps you mow down a huge board of him, in case something bad happens. Psychic Scream is in here as a last resort or a huge value clean. You can also treat the card as a way to set up your tempo plays. For example playing the clear followed by a Scalebane + Drake turn is super good. The amount of clears in this deck is big enough to outlast even Control decks.
Let's say: Your opponent is a Warlock who played the DK Gul'dan last turn and you used your Duskbreaker + Dragonfire Potion combo to clear his board as well as possible. A little later on he takes you by surprise and drops N'Zoth. Well, Psychic Scream helps removing that board quite well, so you can juuust win with a Bonemare + Tar Creeper or a Scalebane + Drakonid Operative follow-up, because your opponent could not recover anymore.
If you liked this deck profile, feel free to try it out yourself and to give me an upvote!
Interesting deck, will try it (might swap lich King with ysera as it helps trigger dragon based card and synergies with dragonfire potion. (plus, since there are a lot of priests out there, they 'll struggle much more in removing ysera than lk
Would you say the doomsayers in this deck are absolutely necessary?
Yes.
I found myself getting meh results with Dragon Priest at first, which was mostly due to the fact that my health was drained too much in the first few turns while my opponent got some huge tempo going. When I had Duskbreaker, it was alright. but each time I did not, it was ugly. I first tried to play cards like Greater Healing Potion to mitigate that, but I did not like the results either. Same happened with another early game builld-up consisting of Shadow Ascendant and others early game cards, which tried to combat the mulligans of faster decks like Tempo Rogue. As one could expect, the results were mixed.
So I went with another approach. In order to make my mid-game/late-game minions as threatening as possible, I would use the first few turns to set them up as good as possible. So, I started using Tar Creeper and Doomsayer, which really do help get you safely and most importantly with no tempo disadvantage into the mid-game.
Although cards like Drakonid Operative and Cobalt Scalebane are very good, they are kinda mediocre when played while you trail behind, because then "just" their naked bodies matter, which might not be enough to turn the game around.
Interesting deck, will try it (might swap lich King with ysera as it helps trigger dragon based card and synergies with dragonfire potion. (plus, since there are a lot of priests out there, they 'll struggle much more in removing ysera than lk
Your way of arguing makes perfect sense - but as dumb as it might sound, I don't own Ysera. I can't get myself to craft her, as there are always other cards I need more, also Netherspite Historian gives me Ysera pretty often...
Still, I would really think that idea through. I mostly face Warlock, Mage and Rogue players and against Warlock for instance, the Lich King really saved me a couple of times. He, being a taunt, is more protective as well, which for example can help you against Rogues. The chance of you getting a damaging card for that finishing blow or a board clear is higher when using him than when using Ysera. I also stole Antonidas from a Mage once, which was hilarious.
Moreover, I really did not have too much difficulties triggering the Dragon synergies.
But sure, against Priests, Ysera is clearly better. Also, it has a higher chance to survive obviously to net you more cards.
Hey guys,
I played with this personal Dragon Priest build to climb all the way up from Rank 13 to Rank 5 and therefore felt the need to share this with you.
With cards like Doomsayer, Tar Creeper and Duskbreaker you ensure that you'll enter the mid-game with a tempo advantage or at least being on par with your opponent - that means your 4th turn is very crucial, luckily we got the needed tools to make sure we will achieve our goals. That aforementioned thing is vital, because your Dragons are best used when they can pressure your opponent during the mid stages of the game.
Against quicker decks, Duskbreaker and Co. ensure that your opponent won't have a board starting from turn 5 and against slower decks, Twilight Drake starts off your own variation of "Curvestone".
Following up the Drake with Cobalt Scalebane just to play Bonemare applies huge pressure for your Control playing opponent. Playing Drakonid Operative on an empty board applies pressure and allows you to take full control of the game by choosing the fitting card with his effect. Netherspite Historian also gives you some variety choices to adapt to your opponent. Ysera or Onyxia can be very handy against Control, while you might want another Operative or Duskbreaker against other matchups...
The Lich King is also a huge beneficiary to the fact that my deck is built to set up its plays by clearing the board beforehand, as the chance of him surviving longer than a turn is increased a lot by that - moreover he is a taunt, which is handy.
Dragonfire Potion makes sure that your minions will be the only ones and also helps you mow down a huge board of him, in case something bad happens. Psychic Scream is in here as a last resort or a huge value clean. You can also treat the card as a way to set up your tempo plays. For example playing the clear followed by a Scalebane + Drake turn is super good. The amount of clears in this deck is big enough to outlast even Control decks.
Let's say: Your opponent is a Warlock who played the DK Gul'dan last turn and you used your Duskbreaker + Dragonfire Potion combo to clear his board as well as possible. A little later on he takes you by surprise and drops N'Zoth. Well, Psychic Scream helps removing that board quite well, so you can juuust win with a Bonemare + Tar Creeper or a Scalebane + Drakonid Operative follow-up, because your opponent could not recover anymore.
If you liked this deck profile, feel free to try it out yourself and to give me an upvote!
Sincerely,
Macropod
Would you say the doomsayers in this deck are absolutely necessary?
Interesting deck, will try it (might swap lich King with ysera as it helps trigger dragon based card and synergies with dragonfire potion. (plus, since there are a lot of priests out there, they 'll struggle much more in removing ysera than lk
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