I would take out Swamp King Dred. Regardless of how big the stats of the card is, it has little to no synergy with your deck expect its a beast and has a chance to be returned through the bowman, which you rather get a deathrattle beast anyway.
maybe add in some Cloaked huntresses? they work well with the secrets and with Professor Putricide
or hound master is a strong enough for a replacement.
I really love Control/Fatigue Warrior so i put in this List for Ppl to discuss. I think All The "dmg all" effects can be used very effectively vs Aggro. When played vs Control u can get some serious value, while cycling through ur deck. Dead man's Hand of course is a control only Thing, but in exactly that case its insane. For Rotface u wanna equip bloodrazor before and activate the Deathrattle after u played him. Most value combo in Standart would be animated Berserk into Rotface into Whirlwind + Bloodrazor Deathrattle makin it (10 Mana) 4/3 + 1/1 + 3 Random Legendarys + 2 DMG AOE.
Elise and Hatchling further Help not reaching Fatigue. U can "dead man's Hand" the Elise-Pack, or the Elise herself, to get even more Value.
Meaningless which minion gets buffed from Grimy Gadgeteer, it's good. Really hoped for more good buff cards for warrior, since i don't really like stolen goods, but i guess it's allright..
In control Matchups u should try buffing Rotface as First priority. Of course try to bait removals first.
I would like to go with Stonehill Defender for the extra Card Value, but it's hard to find a Place for him right now.
I sure think about shuffling extra Cards into ur Deck lowers the Chance of drawing the right Card in certain circumstances, but overall Warrior has lots of Tools to stay alive.
Warrior DK will have a place in this deck for sure i think, can only hope it's something nice <3.
I'd love too look at ur Try at Fatigue/control Warrior.
Whoa big problem i see Immediately is not having a second Dead Man's Hand. That is your Fatigue win condition so you will never go in to fatigue. i would add a second one in.
This list won't be truly finished until all the cards are revealed, but here is the general skeleton of what I think will be a strong warrior deck. You need a real win condition other than fatiguing forever, but never running out of cards definitely helps you win the game.
This list is still kind of fluid, but mostly set for what I think the meta will be. If you see an odd card, you can check the deck page out because I responded to a couple people already.
This list won't be truly finished until all the cards are revealed, but here is the general skeleton of what I think will be a strong warrior deck. You need a real win condition other than fatiguing forever, but never running out of cards definitely helps you win the game.
This list is still kind of fluid, but mostly set for what I think the meta will be. If you see an odd card, you can check the deck page out because I responded to a couple people already.
Let start with the warrior deck. I like the idea, as yes its a strong deck...but it is just quest warrior. i mean, the win condition is already clear in the deck and you dont really need to go infinite to win per say..The deck already pretty strong whiteout Dead Man's Hand., that why its played so much atm. Maybe add some cards like Elise the Trailblazer [/card]? if you want to go infinite on ungoro packs which makes more sense to add [card]dead man's hand. Also i would add weapons, this decks needs weapons to be able to control the early game, i say add a Fiery War Axe in, but overall i think its a strong deck.
Second is priest. I have to be honest i do like the deck alot, however i think Shadow Word: Horror [/card]is a dead card. people normally combo it with [card]pint size potion , but you dont run it so many remove it and put Holy nova which i think it a better card in that kind of deck.
Another deck idea. In the spirit of the old blood rage patron warrior decks. The plan is to cycle through the deck with wild pyro/commanding shout/acolyte of pain. Then drop free giants/set up big boards with Rotface and clones the cards back to hand.
Possibly would be more viable in wild. As rotface/bloodwarriors could be played in the same turn using emperor.
I like the idea, but if you up against an aggro deck you will have a hard time!
You only have 9 minions in your deck and they are kinda combo based: acolyte of pain + wild pyromancer + armorsmith. I would take out the battle rage, since you won't get much early value from it. Most of the times you don't have a minion on the board, so it's a dead card in the early stage. Ravenging ghoul would work fine in this deck. Animated berserker would be a good 1 drop and perhaps valkyr soulclaimer would work in this deck.
Battlerage is key to the deck. Lay down a big wild pyromancer commanding shout turn and finish with battlerage to cycle through the deck. This draws a LOT of cards in the old patron version it was not uncommon to draw the whole deck by turn 8. It is kind of slow as the combo only becomes effective turn 5 or so (so up until then you need to stall with slam/weapons/shield block.
I cut ghoul to fit in blood razor. Maybe I need cut one of the copies of blood warriors - make the win condition less greedy. Or maybe squeeze in a copy of brawl.
I agree though. Aggro will be tough. But should do ok vs token decks.
I've run a similar, albeit more tempo style, warrior for all my "Warrior needs" in the entire Un'Goro meta. It's actually fairly close to being viable for ranked and I imagine some of the KFT additions might push it into the meta. My deck stomped all aggro and did decent vs control.
I believe you need more early/mid game minion pressence. I've been using 2x Bloodhoof Brave and 2x Ravaging Ghoul. I believe both would make excellent additions to your list. I also had 2x Kor'kron Elite and 1x Frothing Berserker. You can prolly leave those out. If Frothing stick for even a single turn you can often pump him up to a OTK in this deck tho :-)
Add 2nd Fiery War Axe! What kinda madman doesn't run double win axe in ALL decks? :-)
Pretty sure Rotface is just plain bad. Too slow and inconsistant. If you really want a late game legend bomb I'd suggest you swap in Grommash Hellscream for him.
Definitely keep both Battle Rages. Those are key to the deck. Removing one Blood Warriors sounds like a good idea. I run none of them. Also a bit unsure on the Shield Blocks. Never ran those. You may wanna consider a single Forge of Souls.
Edit: I got so tired of randomness, that I won't be playing any random bs in my decks anymore, so no Vicious Fledgling, even if it would be strong.
I've played a lot of Egg Druid since The BRM days and this deck looks really good to me. Only 1 thing seem very odd... Why Malfurion the Pestilent?!? Seems like a very strange/unfitting card to add... Am I missing something?
Totally agree on Flappy bird btw. Hate everything random and will happily leave it out even if it makes the deck worse.
I run Innervates in my token Druids. Not sure it actually makes the deck stronger tho. Glhf!
This list won't be truly finished until all the cards are revealed, but here is the general skeleton of what I think will be a strong warrior deck. You need a real win condition other than fatiguing forever, but never running out of cards definitely helps you win the game.
Saronite Chain Gang is probably worse than Bloodhoof Brave in this deck. IDK what the purpose of Dead Man's Hand is here. More Blood Razor, please. It's metagame dependent, but I think Bring it On is probably better than Armorsmith.
I really want this to work but I'm afraid of the coldlight negating the boardclears, but I don't know, I've never played that many. I also don't think holy fire is gonna do that much work beyond what shadow word death does. You could put Lyra in this deck, since it seems easy to go nuts with her. Another card draw package to consider is acolyte of pain+pyromancer which works with spirit lash too, which I feel is better but perhaps you omitted to keep servitude clean. Power word shield should be fine on both auctioneer and radiant elemental so I think you could run that safely as is.
Another dumb thing is that you can do anduin, which gives another "board clear", and the following turn you can eternal servitude into velen, hero power, mind blast, hero power, mind blast, hero power and thats 28 damage.
(Edit: I fucked that up, you only have mana for eternal servitude+2 mindblast+1 hero power so only marginally more damage than your combo already, but I do feel like, even if you shadow vision into an extra mindblast and do 30 damage in a turn, any additional armor or lifesteal (after iceblock) will quickly screw you over where drawing more AoE can keep activating anduins hero power to close out the game.)
Let start with the warrior deck. I like the idea, as yes its a strong deck...but it is just quest warrior. i mean, the win condition is already clear in the deck and you dont really need to go infinite to win per say..The deck already pretty strong whiteout Dead Man's Hand., that why its played so much atm. Maybe add some cards like Elise the Trailblazer [/card]? if you want to go infinite on ungoro packs which makes more sense to add [card]dead man's hand. Also i would add weapons, this decks needs weapons to be able to control the early game, i say add a Fiery War Axe in, but overall i think its a strong deck.
I did think about dropping 1 brawl and 1 direhorn for 2 axes, and also 1 primodial drake for Elise. It just kind of depends on what trends on release.
Second is priest. I have to be honest i do like the deck alot, however i think Shadow Word: Horroris a dead card. people normally combo it with pint size potion, but you dont run it so many remove it and put Holy nova which i think it a better card in that kind of deck
If token druid is a big thing, Shadow Word: Horror will be the stronger of the two. You will have have a lot of sub 3 attack minions that have 3 or more health that need to be cleared before the massive buffs come down the next turn. Same is true for pure aggro bloodlust/evolve shaman. Those decks' popularity will decide which one I will run or both and I will axe another card.
Saronite Chain Gang is probably worse than Bloodhoof Brave in this deck. IDK what the purpose of Dead Man's Hand is here. More Blood Razor, please. It's metagame dependent, but I think Bring it On is probably better than Armorsmith.
Saronite Chain Gang is a guaranteed 4/6 of taunt stats. Most aggro and tempo decks have the ability to remove one 2/6 easily. Making them remove 2 minions of taunt to deal face damage is harder. You also have two 2 attack minions to help set up a board clear like Sleeping with the Fishes. Small details that can be worth a lot when evaluating a card.
Also, Dead Man's Hand allows you to scale with the infinite warrior decks people will be trying. You destroy their stuff and hit them for 8 nearly every turn. You will eventually win against those decks with the only win condition being infinite value generation.
If anyone wants to give me feedback on my elemental mage I'd be happy to have it. It's a deck that wants to run too many things for me to get comfortable with it.
It has a scaffold and mana curve which looks a lot like burn mage. Then it runs polymorphs and sindragosa for stuff to ping as Frost Lich Jaina. Right now it runs 2 volcanic potion and 1 meteor, but those are flexible and will later include flamestrike - right now I just expect to see a lot of aggression from rank 10 to legend so I went with the cheaper removal.
I think Coldwraith while not a bad card is a bit weird in this deck, run a second Arcane Intellect as it is key in all mages and better reliability for card draw. Next I think Servant of Kalimos is a great addition to generate more elementals so add 2 of those in place of the other Coldwraith on your Elise the Trailblazer. Elise is a late game card Frost Lich Jaina is going to do this for you along with Sindragosa. Let me know what you think!
You're probably right about coldwraith, but the logic here is that arcane intellect isn't necessarily a turn 3 draw, and neither is coldwraith. But I'll admit, for now I just included them because I want to see how many freezes to run for them to proc enough. The lack of elementals is a function of Jainas DK hero power creating them, where Pyros is the only substantial one included in the deck - for the same reason I omitted so much of the elemental package, which makes servant unreliable (I don't know if it's the best way, but I hate playing curvestone and elementals suffer from that too heavily for me to bother). I would also remove water elementals if I remove coldwraith, probably.
Elise is surely debatable here, but at least she fills the 5 cost spot and helps if Sindragosa is hiding in the bottom of the pile or I'm up against a super greedy 'new expansion' type of deck. But overall I think you're right in that coldwraith and elise for servant and second arcane intellect is a more consistent package.
Another thing I considered is whether Baron Geddon and Ragnaros work with Jainas elemental Lifesteal, since those seem like really strong heals then and I think with iceblock and lifesteal it's possible to get greedy when the card both impacts the board and heals you all at once.
Malfurion the Pestilent is an alternative wincondition when the game goes longer when expected, because the +3 Attack Hero Power is very strong for pushing facedamage and you can either summon a couple of 5 Health Taunts in the Aggro mirror or a couple of Poisonous minions to kill big Taunts against Control. Its just a very flexible card for just 1 deckslot and 7 mana is cheap enough.
Innervate is only good in the first 3 turns and you absolutely don't want to draw it after that, so I don't really like them. Maybe you could add it as a one-off, but thats personal preference.
I agree DK Malfurion is a good card. It just does not fit a token deck imo.
Innervate is a horrible top-deck, but not necessarily limited to the first 3 turns. It allows you a power turn in the early game. Typically letting you play minions and buff them where it otherwise would not be possible. I guess it was a better fit in old style Egg Druids that had a higher curve and played more board control. The new token Druids are more all out hyper-aggro face decks. Where you used to refill with Jeeves and Soul of the Forest it's now more all-in and if your board is wasted you're dead. In such an environment Innervate just makes you even more all-in. You're prolly right it should be cut.
im thinking about to cut 2 spells for Snowfury Giant since i have overlaod cards
Pretty sweet. I would cut Mana Tide and Arfus for 2 Earth Elementals though. They don't seem critical, they don't help your early game and they delude your Barnes and Madam. I'd even run Thing From Below before them (maybe along with Spirit Echo) or Wild Pyro.
Oracle is a weak draw engine compared to Northshire Cleric + Wild Pyromancer + Circle of Healing. You should probably stick to that, or play both. You do run into the chance of Servitude not giving Velen as a discover option. But you can probably play around that. Just because the deck potentially gives you the option of playing more than 3 different dudes, doesn't mean that you have to play the fourth one. Auctioneer seems weak as well. Even with a Radiant Elemental on the field, I don't think you are realistically drawing more than 2 cards from it. And you should definitely run Power Word: Shield. Even though you don't have a lot of early game minions to land it on, it still draws you a card basically for free later in the game. Lyra also seems worth running as an alternative win condition (in case the combo is too slow or your opponent has armored out of reach).
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This list won't be truly finished until all the cards are revealed, but here is the general skeleton of what I think will be a strong warrior deck. You need a real win condition other than fatiguing forever, but never running out of cards definitely helps you win the game.
This list is still kind of fluid, but mostly set for what I think the meta will be. If you see an odd card, you can check the deck page out because I responded to a couple people already.
IDK what the purpose of Dead Man's Hand is here.
More Blood Razor, please.
It's metagame dependent, but I think Bring it On is probably better than Armorsmith.
What do you think about this OTK deck?
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Another dumb thing is that you can do anduin, which gives another "board clear", and the following turn you can eternal servitude into velen, hero power, mind blast, hero power, mind blast, hero power and thats 28 damage.
(Edit: I fucked that up, you only have mana for eternal servitude+2 mindblast+1 hero power so only marginally more damage than your combo already, but I do feel like, even if you shadow vision into an extra mindblast and do 30 damage in a turn, any additional armor or lifesteal (after iceblock) will quickly screw you over where drawing more AoE can keep activating anduins hero power to close out the game.)
Elise is surely debatable here, but at least she fills the 5 cost spot and helps if Sindragosa is hiding in the bottom of the pile or I'm up against a super greedy 'new expansion' type of deck. But overall I think you're right in that coldwraith and elise for servant and second arcane intellect is a more consistent package.
Another thing I considered is whether Baron Geddon and Ragnaros work with Jainas elemental Lifesteal, since those seem like really strong heals then and I think with iceblock and lifesteal it's possible to get greedy when the card both impacts the board and heals you all at once.
Dont forget that innervate helps you get an intimidating board before a lot of clears, and that it can help play cards after living mana.
this is my second approach of freeze shaman, any suggestion?
troll the enemy by messing with their hand/deck
The Ancient One
~~~Jobs Done~~~
Made a deck for each class, mixture of fun and playable. Enjoy!
What do you think about this? So greedy i guess...