I just wanted to get some feedback on this. I recently have been realizing that I am missing many key cards that most people have that are pretty decent cards but they are common or rare. I've decided lately to start crafting some key cards I like or want to add to a deck instead of saving up the 1600 and blowing it all on one legendary. For instance: I'm building a Rogue deck now and I'm thinking about crafting one or two SI:7 Agent's. I've also crafted a juggler since it seems like a necessity to have one. Thoughts? ideas?
I depends on how new you are to the game. If you just started, realize you will get those cards pretty quick over time and legends are not as easy to collect. However, if you are in need of those cards and played for sometime, you probably should craft since you have a decent amount of legends and other cards already.
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Curious about the rest of the community and their legends, tell me about yours in the link below!
Based on my experience, it is better to disenchant bad Legendary cards that you will never use to craft Commons, Rares and Epics for your decks. Rather than having one "good card" that may slightly impact your game, it is much better to have many solid cards to increase the consistency of your decks.
However if you pull a staple Legendary such as Vek'lor or N'Zoth, I do recommend keeping them, as their use will be long lasting.
Based on my experience, it is better to disenchant bad Legendary cards that you will never use to craft Commons, Rares and Epics for your decks. Rather than having one "good card" that may slightly impact your game, it is much better to have many solid cards to increase the consistency of your decks.
However if you pull a staple Legendary such as Vek'lor or N'Zoth, I do recommend keeping them, as their use will be long lasting.
I would agree. I've amassed a decent amount of legends over the course of a few months (talk a look at the link in my sig) and many of them I don't even use but collect merely for fun and are theoretically usable, just not good enough to reach the standard of competitive play. If you've only played for three months which is fairly new still, I'd advice you to DE some horrible legends you have in mind (tell us what you plan to DE) for some essentials, that are rare and epic and legend, as common's are far easier to get.
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In my opinion you should never disenchant 'bad legendaries'. As stated, they're hard to come by and some day it might backfire...
2 years ago i packed the black knight, back then he was useless so i dusted him. Boy do i regret that decision now
Black Knight was always a tech-card, and most people shouldn't DE tech cards anyway. I think you misinterpret bad legends. Some are just far too unplayable and horrible even if the meta-game changed. And besides that, how else will you ever get your dust.
Lorewalker Cho is fun, you might want to play with it for a day and disenchant him. I did with mine since Lore is pretty bad. Mukla, Tyrant of the Vale is OK but might not hit much competitive play either.
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Yup. There is literally no downside to doing so, as you are getting the dust amount back required to craft them again (if you change your mind in the future).
I crafted some rares like Azure drakes or Keepers of the Grove a while ago. I think it is worth crafting some rare cards. But commons I wouldn't recommend.
I crafted some rares like Azure drakes or Keepers of the Grove a while ago. I think it is worth crafting some rare cards. But commons I wouldn't recommend.
Speaking from my own experience, don't craft commons until you 9 times out of 10 get 40 dust from a particular pack, EVEN IF THEY ARE NECESSARY TO THE DECK YOU WANT. Until you get them, just play arena.
I just wanted to get some feedback on this. I recently have been realizing that I am missing many key cards that most people have that are pretty decent cards but they are common or rare. I've decided lately to start crafting some key cards I like or want to add to a deck instead of saving up the 1600 and blowing it all on one legendary. For instance: I'm building a Rogue deck now and I'm thinking about crafting one or two SI:7 Agent's. I've also crafted a juggler since it seems like a necessity to have one. Thoughts? ideas?
THANKS!
I depends on how new you are to the game. If you just started, realize you will get those cards pretty quick over time and legends are not as easy to collect. However, if you are in need of those cards and played for sometime, you probably should craft since you have a decent amount of legends and other cards already.
Curious about the rest of the community and their legends, tell me about yours in the link below!
So How Many Legends Do You Have?
I've been playing for about 3 months now.
Based on my experience, it is better to disenchant bad Legendary cards that you will never use to craft Commons, Rares and Epics for your decks. Rather than having one "good card" that may slightly impact your game, it is much better to have many solid cards to increase the consistency of your decks.
However if you pull a staple Legendary such as Vek'lor or N'Zoth, I do recommend keeping them, as their use will be long lasting.
Curious about the rest of the community and their legends, tell me about yours in the link below!
So How Many Legends Do You Have?
I try to avoid crafting Commons. They simply cost too much dust to craft compared to the likelihood of getting them in a pack.
I'll rarely craft Rares, but there are some times where it is worth it.
Ok so these are the legendaries I have as of now
C'Thun
Arch-Thief Rafaam
Emperor Thaurissan
Mukla, Tyrant of the Vale
Princess Huhuran
Elise Starseeker
Brann Bronzebeard
Lorewalker Cho
Sir Finley Mrrgglton
I also have Reno and Twin Emperor
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So How Many Legends Do You Have?
I also didn't DE any of the cards they nerfed yet. What the hell am I waiting for? haha
Curious about the rest of the community and their legends, tell me about yours in the link below!
So How Many Legends Do You Have?
Yup. There is literally no downside to doing so, as you are getting the dust amount back required to craft them again (if you change your mind in the future).
I crafted some rares like Azure drakes or Keepers of the Grove a while ago. I think it is worth crafting some rare cards. But commons I wouldn't recommend.
Curious about the rest of the community and their legends, tell me about yours in the link below!
So How Many Legends Do You Have?
Thanks for all the advice guys! Appreciate it.
Speaking from my own experience, don't craft commons until you 9 times out of 10 get 40 dust from a particular pack, EVEN IF THEY ARE NECESSARY TO THE DECK YOU WANT. Until you get them, just play arena.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild