Any thoughts? Opinions? Changes? This is a bit of thought experiment/ trial and error kind of deal. The idea being, as the title suggests, taking advantage of the Shaman Hero power.
For a while, along with the Overload mechanic, the Shaman Hero Power, Totemic Call, was a contributing factor towards Shaman's ineptitude, largely considered as the worst hero power of them all.
With this expansion, especially with Thing from Below, Master of Evolution, and Evolve (Primal Fusion to a lesser extent), these all provide a reason to produce a random totem. So I figured, "Why not throw them all into the same deck?"
This isn't polished at all and will certainly be played extensively to test.
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Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
Wouldn't Nerubian Prophet be good for this deck? I mean, it would become a 7 drop when evolved, but otherwise you can hold it and drop it for 3 mana (from the mulligan, mind). I think it's a decent choice of card.
Wouldn't Nerubian Prophet be good for this deck? I mean, it would become a 7 drop when evolved, but otherwise you can hold it and drop it for 3 mana (from the mulligan, mind). I think it's a decent choice of card.
That's certainly something which can be looked into. *nods reassuringly* Maybe take out a Fire Elemental if overload becomes too much of a problem, like a 1/1 split.
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Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
Wouldn't Nerubian Prophet be good for this deck? I mean, it would become a 7 drop when evolved, but otherwise you can hold it and drop it for 3 mana (from the mulligan, mind). I think it's a decent choice of card.
I'm confused about Nerubian Prophet, does it go to 5 on the mulligan (so you keep it from mulligan, does it get its mana cost buff first turn, as in able to double innervate it out T1)
Also I assumed this thread was talking about the DE button (215 for me) and crafting cards for WoG lol
I'm confused about Nerubian Prophet, does it go to 5 on the mulligan (so you keep it from mulligan, does it get its mana cost buff first turn, as in able to double innervate it out T1)
Also I assumed this thread was talking about the DE button (215 for me) and crafting cards for WoG lol
That's a good question, I'm not entirely sure. I've been assuming so, since turn 1 does have a start, which would mean that on turn 3, it would cost 3 mana and could be played, but making assumptions when the game is unclear hasn't always worked out...
Sometimes i think Evolve is one of those card which is being overhyped a bit. I mean, how often do you see shaman with board with at least 3 minions on his side ? People mostly clear even his weakest totems just to not give him slightest chance to take initiative. In case where shaman has mediocre board he will probably win anyway in next one or two turns. Don't know how you guys but personaly i'd switch at least one evolve/primal fusion for some card draw such as drake/mana tide/ancestral knowledge. You have some really nice early game, which can run you out of steam pretty quickly and make you lose after one board clear. Personally i think one earthshock is enaugh. You could use at least one hex instead. or even 2 ; )
@Seagull: The point of the deck is to hero power as much as possible and buff them with Thunder Bluff Valiant... the deck has amazing synergy with Frost Giant.
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Any thoughts? Opinions? Changes? This is a bit of thought experiment/ trial and error kind of deal. The idea being, as the title suggests, taking advantage of the Shaman Hero power.
For a while, along with the Overload mechanic, the Shaman Hero Power, Totemic Call, was a contributing factor towards Shaman's ineptitude, largely considered as the worst hero power of them all.
With this expansion, especially with Thing from Below, Master of Evolution, and Evolve (Primal Fusion to a lesser extent), these all provide a reason to produce a random totem. So I figured, "Why not throw them all into the same deck?"
This isn't polished at all and will certainly be played extensively to test.
Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
Hey, how's it going?
What's poppin,' player?
Wouldn't Nerubian Prophet be good for this deck? I mean, it would become a 7 drop when evolved, but otherwise you can hold it and drop it for 3 mana (from the mulligan, mind). I think it's a decent choice of card.
Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
Hey, how's it going?
What's poppin,' player?
I'm confused about Nerubian Prophet, does it go to 5 on the mulligan (so you keep it from mulligan, does it get its mana cost buff first turn, as in able to double innervate it out T1)
Also I assumed this thread was talking about the DE button (215 for me) and crafting cards for WoG lol
Diehard druid player ^~^
Check out my theorycrafted Blistering Rot
Sometimes i think Evolve is one of those card which is being overhyped a bit. I mean, how often do you see shaman with board with at least 3 minions on his side ? People mostly clear even his weakest totems just to not give him slightest chance to take initiative. In case where shaman has mediocre board he will probably win anyway in next one or two turns. Don't know how you guys but personaly i'd switch at least one evolve/primal fusion for some card draw such as drake/mana tide/ancestral knowledge. You have some really nice early game, which can run you out of steam pretty quickly and make you lose after one board clear. Personally i think one earthshock is enaugh. You could use at least one hex instead. or even 2 ; )
I don't see how frost giant have any synergy with this deck.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
@Seagull: The point of the deck is to hero power as much as possible and buff them with Thunder Bluff Valiant... the deck has amazing synergy with Frost Giant.
Face is the place