There are only a few aspects of HS with no direct counter and one of them is taunt. Currently the only way to bypass taunt are the 50% chance to attack wrong enemy minions/weapons and it can be very powerful. Minions and spells that would grant a "Leap" mechanism to bypass taunt minions would be pretty strong but also balanced. It could be a +1 cost keyword but I could see it even being worth +2. A charge minion with Leap would be insane.
There are only a few aspects of HS with no direct counter and one of them is taunt. Currently the only way to bypass taunt are the 50% chance to attack wrong enemy minions/weapons and it can be very powerful.
People may disagree with me, but I don't think that taunt is a mechanic that needs a direct counter, as it itself counters aggro. It is the only way to keep your opponent from repeatedly hitting you in the face, and allows you to play slower, frailer minions as they can hide behind taunt.
Silence is definitely a taunt counter but it is mostly inefficient in that you are usually burning two cards to deal with a taunt or even bypass it. There are "counters" to just about everything but I meant direct/specific counter plays. As I mentioned it would be costed additionally so it is less of an aggro tool as it is a slight change to the game and usual plays/counterplays. Having more options in that regard is not a bad thing IMO.
There are only a few aspects of HS with no direct counter and one of them is charge. Currently the only way to bypass charge is the 0% chance that the opponent misclicks with their minions/weapons and it can be very powerful. Minions and spells that would grant a "Slow" mechanism to bypass charge minions would be pretty strong but also balanced. It could be a +1 cost keyword but I could see it even being worth +2. A taunt minion with Slow would be not at all insane, and probably still underpowered compared to charge.
Silence is definitely a taunt counter but it is mostly inefficient in that you are usually burning two cards to deal with a taunt or even bypass it. There are "counters" to just about everything but I meant direct/specific counter plays. As I mentioned it would be costed additionally so it is less of an aggro tool as it is a slight change to the game and usual plays/counterplays. Having more options in that regard is not a bad thing IMO.
What Are you Even Talking about? 2 Cards to Deal with it? You either have a decent Deck, Not only Full of 1-2-Drops? Kill the taunt with 1 minion, there you go. Or you silence it and go Face again, like a true aggro-retard. cards that realy Need 2 Cards to Deal with Are basically Strong battlecries or Strong deathrattles or ysera, but definitly Not taunts.
WTF ? ... Hearthstone is already the ONLY Card Game I know which you can bypass ALL minions and go face. In all other card games, you have to beat every single minion in the battlefield before going face at least you have a minion with flying ability. All tards players should be happy enough this mechanic is not in that game. So please no, go away with this stupid idea.
There are only a few aspects of HS with no direct counter and one of them is talltaunt. Currently the only way to bypass talltaunt are the 50% chance to attack wrong enemy minions/weapons and it can be very powerful. Minions and spells that would grant a "High Leap" mechanism to bypass talltaunt minions would be pretty strong but also balanced. It could be a +1 cost keyword but I could see it even being worth +2. A charge minion with High Leap would be insane
There are only a few aspects of HS with no direct counter and one of them is taunt. Currently the only way to bypass taunt are the 50% chance to attack wrong enemy minions/weapons and it can be very powerful. Minions and spells that would grant a "Leap" mechanism to bypass taunt minions would be pretty strong but also balanced. It could be a +1 cost keyword but I could see it even being worth +2. A charge minion with Leap would be insane.
Silence is a mechanism you know.
What about Silence?
People may disagree with me, but I don't think that taunt is a mechanic that needs a direct counter, as it itself counters aggro. It is the only way to keep your opponent from repeatedly hitting you in the face, and allows you to play slower, frailer minions as they can hide behind taunt.
please stop trying to buff aggro it is stupidly strong already
Would not see play - silence is a better and more flexible answer.
The Black Knight and Ironbeak Owl
Silencing or killing.... Basically everything that "counters" any (effect)-minion. What Are you Even Talking about?
Silence is definitely a taunt counter but it is mostly inefficient in that you are usually burning two cards to deal with a taunt or even bypass it. There are "counters" to just about everything but I meant direct/specific counter plays. As I mentioned it would be costed additionally so it is less of an aggro tool as it is a slight change to the game and usual plays/counterplays. Having more options in that regard is not a bad thing IMO.
Leave taunt alone. LEAVE IT ALONE.
Are you asking how to make your face decks stronger?
TAUNT IS CHEAT PLEASE NERF
Shaku, the Collector gave me the Plague
Yes, aggro decks really need a way to deal with taunt effectively, they've been struggling against it ever since the beginning of the beta.
Oh wait...
There are only a few aspects of HS with no direct counter and one of them is charge. Currently the only way to bypass charge is the 0% chance that the opponent misclicks with their minions/weapons and it can be very powerful. Minions and spells that would grant a "Slow" mechanism to bypass charge minions would be pretty strong but also balanced. It could be a +1 cost keyword but I could see it even being worth +2. A taunt minion with Slow would be not at all insane, and probably still underpowered compared to charge.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
The only way I could see a mechanic like this being interesting would be if it were like "Ignores Taunt but can't attack Heroes."
WTF ? ... Hearthstone is already the ONLY Card Game I know which you can bypass ALL minions and go face. In all other card games, you have to beat every single minion in the battlefield before going face at least you have a minion with flying ability. All tards players should be happy enough this mechanic is not in that game. So please no, go away with this stupid idea.
And after Leap we need Tall minions with Taunt.
All cards are balanced, but some cards are more balanced than others.