I spent about 30 seconds coming up with it in my head. That's how.
I think the other poster is poking fun at the use of "literal" rather than "figurative" - I don't think they're doubting your alacrity.
Yeah I'm quite new here, and not used to the friendlier environment lol. Most of the other forums that I've spent some time are a filled with constant negativity and a plethora of trolls. I guess it has left me in a defensive state, I wasn't trying to come across as an ass about it.
Mage: As someone said before, Mage needs a card that requires some combo so that it's not too strong in arena. Lore-wise I could see something frost related that you would get from Sapphiron. Probably a Frostwyrm that deals damage to frozen characters as Deathrattle, so you would have to combo it with a Frost Nova or something like that, On the other hand Kel'Thuzad was a Kirin Tor Mage once so the Mage card could also come from him.
Warlock: All Warlock minions (except for the Summoning Portal) are demons and there isn't a single demon in Naxxramas so I guess we will get a new spell (although I'd love to see some demon synergy but it wouldn't fit the Naxxramas theme). Most Warlock cards and hero power are very aggressive so maybe something more defensive? There are still many defensive Warlock spells/abilities left that aren't implemented in Hearthstone yet like Soulstone, Soulshatter, Twilight Ward, Fel Armor, etc.
Hunter: I think Hunters will get a Plague-dog from Gluth like Triskaidekaphilia already suggested. Probably something like Hungry Crab or Void Terror - destroy a Beast and gain some stats?
Priest: Guardian Spirit or Spirit of Redemption is what comes to my mind when I'm thinking of death related Priest spells from WoW but I have no idea how these could work in Hearthstone. Maybe a minion that heals all friendly characters when it dies but that would be too control-ish again and I think the new Priest card will be something that fits a more aggressive playstyle.
Kel'Thuzad was 'created' so that he could summon Archimonde. It's therefore also possible that the Warlock card will be Archimonde related.
I also think it's possible that they'll play up the "Necromancers were once Mages" aspect, and give the mage a healing spell that requires them to kill a friendly minion.
I hope Hunter gets a cheap value Beast, something like a Harvest Golem as a Beast, this is really what midrange Hunter needs. Maybe 3 mana, 2/3 Deathrattle: summon 2 1/1 Beasts. I'm not fmailiar with the lore, but maybe Spiders? The Deathrattle would fit in the Naxxramas theme.
I hope Hunter gets a cheap value Beast, something like a Harvest Golem as a Beast, this is really what midrange Hunter needs. Maybe 3 mana, 2/3 Deathrattle: summon 2 1/1 Beasts. I'm not fmailiar with the lore, but maybe Spiders? The Deathrattle would fit in the Naxxramas theme.
I think that would be too much, comparing it to Harvest Golem it has essentially the same stats but the opponent now has 2 minions to deal with rather than 1...even though they are only 1/1 it's still 2 targets to hit. And then the beast synergy would be really strong. Also, this seems like a baby Savannah Highmane and I think Blizzard will want to make the cards feel more unique.
I hope Hunter gets a cheap value Beast, something like a Harvest Golem as a Beast, this is really what midrange Hunter needs. Maybe 3 mana, 2/3 Deathrattle: summon 2 1/1 Beasts. I'm not fmailiar with the lore, but maybe Spiders? The Deathrattle would fit in the Naxxramas theme.
I think that would be too much, comparing it to Harvest Golem it has essentially the same stats but the opponent now has 2 minions to deal with rather than 1...even though they are only 1/1 it's still 2 targets to hit. And then the beast synergy would be really strong. Also, this seems like a baby Savannah Highmane and I think Blizzard will want to make the cards feel more unique.
-nttArc
I agree. Still: something solid early besides Animal Companion would be nice ;-)
Well the Hunter card probably isn't card draw, Blizzard just nerfed that. And it's probably not something that buffs when Beasts die or gives them Charge or Taunt (as those already exist as well).
However, if it's not some sort of Spider or Plague Hound, I could also see it being an Envenom effect that will give a Beast the Emperor Cobra ability (probably for 3 or 4 mana).
I expect traps for Mage and Hunter, to be honest, to keep parity with the paladin trap. There's some room for most classes still. There are a lot of triggers aready that cover most events, and we can expand on that like the paladin did. On Opposing Minion Death, on equipping a weapon (you or opponent), when opponent uses an emote, kill their hero, then shave all the pets at their house and give them an embarrassing tattoo. (I can dream.)
Hunters do not have a trigger for enemy casting a spell, summoning a weapon, or anything that triggers on death. Considering the theme so far, I expect some kind of death-based trigger, but there is room for 'frost-based' themes as well. Something that reduces all opposing minions attack for one turn (not permanent since it's AOE)
Perhaps summoning a creature on one of your creatures death. Y'know, if you skin a bear, you aggro all bears..
For mages, I like a living bomb idea so how about - when an opponent kills one of their own minions attacking yours (the wording could use work), deal X damage to minions adjacent to that minion. Or something when someone attacks their minions - They do not currently have a trigger for that event.
I like all the thoughts people are putting out, we'll probably see the next card released in the next day or two. Let's see if anyone get close!
-nttArc
Well I was wrong about a new Mage minion, I guess Blizzard wants to increase the Secrets pool.
-nttArc
Seems like it - although I still doubt that Hunters are getting a secret. For the most part the new cards support less commonly played archetypes, and Secrets hunter is one of the more common Hunter archetypes.
Seems like it - although I still doubt that Hunters are getting a secret. For the most part the new cards support less commonly played archetypes, and Secrets hunter is one of the more common Hunter archetypes.
So do you think that Hunter will get a card that favors control seeing as that seems like the least common Hunter archetype?
Seems like it - although I still doubt that Hunters are getting a secret. For the most part the new cards support less commonly played archetypes, and Secrets hunter is one of the more common Hunter archetypes.
So do you think that Hunter will get a card that favors control seeing as that seems like the least common Hunter archetype?
-nttArc
That or something which supports weapon-play, like a baby Tiron that gives a smaller weapon when it dies.
Yea that's pretty to close Duplicate. It's like a smaller AoE version and you know which minions will get the buff.
I agree with you that they will try and have Hunters use more weapons, especially since they want attention taken away from their combos as evidenced by the nerf to Unleash the Hounds, however, I think adding another Hunter Secret will help Hunter weapon play. Eaglehorn Bow will benefit greatly by an increased use of Secrets much like Kirin Tor Mage will benefit from Duplicate. I can see Blizzard encouraging this. Not to mention all Secrets have increased value when there are more possibilities of what it could be.
All the new cards are involved with dead rattle in one way or another. Since both Mage and Pally are getting secrets, I guess Hunter card will also be a secret.
Warlock has many ways to kill their own minions already so I guess the Warlock card will be a minion with strong death rattle to make use of that advantage.
Priest is hard to guess, but I think it will be a 2 or 3 mana minion to fill the mana gap.
I'm not so sure about Priest either. Right now I think that they can be very strong as control decks so I suppose if Blizzard intends to fills class gaps they might design a card that favors aggro. I don't think it'll be a spell since they already have a lot and if they want to buff aggro for Priest they probably need a minion to lay down early and have some board presence rather than just a spell.
What about a counter to all the deathrattles? This secret would have synergy with your Savannah Highmane (getting an additional two Hyenas). It would also feed of your enemy's deathrattles.
Waiting in the Shadows Spell Cost: 2 Secret. If a deathrattle is triggered, summon a 2/3 Plague Hound.
Plague Hound Minion Cost: 2 Whenever a deathrattle is triggered, add that deathratte to this minion. 2 / 3 Beast.
I spent about 30 seconds coming up with it in my head. That's how.
I think the other poster is poking fun at the use of "literal" rather than "figurative" - I don't think they're doubting your alacrity.
Yeah I'm quite new here, and not used to the friendlier environment lol. Most of the other forums that I've spent some time are a filled with constant negativity and a plethora of trolls. I guess it has left me in a defensive state, I wasn't trying to come across as an ass about it.
I like all the thoughts people are putting out, we'll probably see the next card released in the next day or two. Let's see if anyone get close!
-nttArc
Kel'Thuzad was 'created' so that he could summon Archimonde. It's therefore also possible that the Warlock card will be Archimonde related.
I also think it's possible that they'll play up the "Necromancers were once Mages" aspect, and give the mage a healing spell that requires them to kill a friendly minion.
I hope Hunter gets a cheap value Beast, something like a Harvest Golem as a Beast, this is really what midrange Hunter needs. Maybe 3 mana, 2/3 Deathrattle: summon 2 1/1 Beasts. I'm not fmailiar with the lore, but maybe Spiders? The Deathrattle would fit in the Naxxramas theme.
- senti
I think that would be too much, comparing it to Harvest Golem it has essentially the same stats but the opponent now has 2 minions to deal with rather than 1...even though they are only 1/1 it's still 2 targets to hit. And then the beast synergy would be really strong. Also, this seems like a baby Savannah Highmane and I think Blizzard will want to make the cards feel more unique.
-nttArc
I agree. Still: something solid early besides Animal Companion would be nice ;-)
- senti
Well the Hunter card probably isn't card draw, Blizzard just nerfed that. And it's probably not something that buffs when Beasts die or gives them Charge or Taunt (as those already exist as well).
However, if it's not some sort of Spider or Plague Hound, I could also see it being an Envenom effect that will give a Beast the Emperor Cobra ability (probably for 3 or 4 mana).
Why not card draw? Outside the combo of course. Because card draw is so weak for Hunter outside the combo.
Idea: "2 mana 0/3 Taunt. Deathrattle: Draw a card."
But the more important question is: aren't we getting to see a new card today?
- senti
I expect traps for Mage and Hunter, to be honest, to keep parity with the paladin trap. There's some room for most classes still. There are a lot of triggers aready that cover most events, and we can expand on that like the paladin did. On Opposing Minion Death, on equipping a weapon (you or opponent), when opponent uses an emote, kill their hero, then shave all the pets at their house and give them an embarrassing tattoo. (I can dream.)
Hunters do not have a trigger for enemy casting a spell, summoning a weapon, or anything that triggers on death. Considering the theme so far, I expect some kind of death-based trigger, but there is room for 'frost-based' themes as well. Something that reduces all opposing minions attack for one turn (not permanent since it's AOE)
Perhaps summoning a creature on one of your creatures death. Y'know, if you skin a bear, you aggro all bears..
For mages, I like a living bomb idea so how about - when an opponent kills one of their own minions attacking yours (the wording could use work), deal X damage to minions adjacent to that minion. Or something when someone attacks their minions - They do not currently have a trigger for that event.
Well I was wrong about a new Mage minion, I guess Blizzard wants to increase the Secrets pool.
-nttArc
Seems like it - although I still doubt that Hunters are getting a secret. For the most part the new cards support less commonly played archetypes, and Secrets hunter is one of the more common Hunter archetypes.
So do you think that Hunter will get a card that favors control seeing as that seems like the least common Hunter archetype?
-nttArc
Well I got the class wrong, but Safety Dance wasn't that far off from Duplicate.
That or something which supports weapon-play, like a baby Tiron that gives a smaller weapon when it dies.
Yea that's pretty to close Duplicate. It's like a smaller AoE version and you know which minions will get the buff.
I agree with you that they will try and have Hunters use more weapons, especially since they want attention taken away from their combos as evidenced by the nerf to Unleash the Hounds, however, I think adding another Hunter Secret will help Hunter weapon play. Eaglehorn Bow will benefit greatly by an increased use of Secrets much like Kirin Tor Mage will benefit from Duplicate. I can see Blizzard encouraging this. Not to mention all Secrets have increased value when there are more possibilities of what it could be.
-nttArc
All the new cards are involved with dead rattle in one way or another. Since both Mage and Pally are getting secrets, I guess Hunter card will also be a secret.
Warlock has many ways to kill their own minions already so I guess the Warlock card will be a minion with strong death rattle to make use of that advantage.
Priest is hard to guess, but I think it will be a 2 or 3 mana minion to fill the mana gap.
I'm not so sure about Priest either. Right now I think that they can be very strong as control decks so I suppose if Blizzard intends to fills class gaps they might design a card that favors aggro. I don't think it'll be a spell since they already have a lot and if they want to buff aggro for Priest they probably need a minion to lay down early and have some board presence rather than just a spell.
-nttArc
What about a counter to all the deathrattles? This secret would have synergy with your Savannah Highmane (getting an additional two Hyenas). It would also feed of your enemy's deathrattles.
Waiting in the Shadows
Spell
Cost: 2
Secret. If a deathrattle is triggered, summon a 2/3 Plague Hound.
Plague Hound
Minion
Cost: 2
Whenever a deathrattle is triggered, add that deathratte to this minion.
2 / 3
Beast.