Hello, folks! Note that we're going to keep this discussion topic open, but if you have any comments on the current phase, including the polls, please make those in the polls themselves. We decided to keep the discussion topic open because we know some of you have already started discussing future phases, and we don't want to force that conversation to end but we also don't want it in the poll topics.
If I *finally* get the feedback on my legendaries, can I swap them granted I am not in the poll #1? (So nobody will notice it unless I tell them).
This would likely not be considered fair to most people. Effectively, it'd mean that you had more time to finalize your class than everybody else got. That said, I think there's a typo in the text of the legendary that you did end up using, and if you send us a corrected version ASAP I would be willing to swap it out. Also, for whatever it's worth now (sorry, I was at work before), I like the one that you submitted better anyway. =)
Man, I wish I was in the other poll. I have to go against DKPaladin... He's gonna bring up the average vote.
That's not how it works. We're not taking the percentage of total cast votes that your entry received. We're taking the percentage of voters that voted for you. Like... if we were having two polls each with two entries and were going to take the top two entries, and in the first poll the entries scored 50% and 60% and in the second poll the entries scored 70% and 80%, we'd only take forward the two from the second poll. We can do this because voters don't have to pick just one entry to vote for and are allowed to vote for all of the entries that they like.
Think of one of our WCDCs where you liked and voted for a ton of the entries versus one where you only liked and voted for a couple. If this ends up like that and, for example, the first poll gets tons of higher-percentage votes and the second poll gets tons of lower-percentage votes, it's very possible that we'll end up taking more entries forward from the first poll than from the second poll.
Man, I wish I was in the other poll. I have to go against DKPaladin... He's gonna bring up the average vote.
That's not how it works. We're not taking the percentage of total cast votes that your entry received. We're taking the percentage of voters that voted for you. Like... if we were having two polls each with two entries and were going to take the top two entries, and in the first poll the entries scored 50% and 60% and in the second poll the entries scored 70% and 80%, we'd only take forward the two from the second poll. We can do this because voters don't have to pick just one entry to vote for and are allowed to vote for all of the entries that they like.
Think of one of our WCDCs where you liked and voted for a ton of the entries versus one where you only liked and voted for a couple. If this ends up like that and, for example, the first poll gets tons of higher-percentage votes and the second poll gets tons of lower-percentage votes, it's very possible that we'll end up taking more entries forward from the first poll than from the second poll.
Okay, I think I get you. You're right that, in theory, it shouldn't skew the polls if DKPaladin has a large percentage of voters voting for him, as long as people independently decided whether to vote for each entry. Also, I was overblowing the impact it would have anyway. Bard is just intimidating.
Total side note, out of nowhere I was hit today as if by divine inspiration with an idea for my GvG legendary if I make it that far.
In a lot of other classes it might be horridly OP, but Agent has like nothing for significant attack buffs.
That's probably a bit too powerful at 4 mana. A little too easy to keep casting it every other turn. I think more balanced and more flavorful would be if it was shuffled into your deck instead of returned to your hand. It disappeared and no one knows when it will be spotted again! Also, it may need to be reworded so it doesn't get bounced before it attacks. When does the Stealth loss actually happen?
Total side note, out of nowhere I was hit today as if by divine inspiration with an idea for my GvG legendary if I make it that far.
In a lot of other classes it might be horridly OP, but Agent has like nothing for significant attack buffs.
That's probably a bit too powerful at 4 mana. A little too easy to keep casting it every other turn. I think more balanced and more flavorful would be if it was shuffled into your deck instead of returned to your hand. It disappeared and no one knows when it will be spotted again! Also, it may need to be reworded so it doesn't get bounced before it attacks. When does the Stealth loss actually happen?
Haha, I just got done changing it from "When" to "After just to be sure. XD
But without Charge, I feel like it'd just be too big of a tempo loss to be playing it every other turn, kind of for the same reason Anub'arak is too big of a tempo loss, only hopefully not quite that bad. At 4 mana, it's like a Fireball, but you have to wait a turn after playing it before it actually do anything, and even then it has to obey Taunts and stuff. Still, maybe bumping it up to 5 mana might not be so bad, considering that like Headcrack part of its advantage is it keeps giving you cards to play... And actually, it might not have Attack buffs, but just in its Basic and Classic Sets, Agent already has two cards, more than any other class, that can grant Spell Damage, one at only (2) mana, so that might be an interesting strategy to take with it. Of course, it'd be super damn slow, so I don't think it'd be broken, especially not bumped up to (5) mana. Though, then it'd be little you couldn't already do with Stranglethorn Tiger.
Aaanyway, I'm just excited about the basic concept. The balance and numbers tweaking can be done later iff I make it to Phase IV. =)
I'm not sure quite what the point would be, and indeed I worry that it'd only clutter the already long poll topics. This isn't like the WCDCs where if we don't include tokens in the poll topic those entries are just entirely out of luck. All of the entries here link directly to your submission posts, so anybody with any interesting in your tokens can easily look them up. And I say this personally, by the way, as somebody whose Hero Power produces a token (one that is in no way described in the Hero Power's text) and who also has an example card that produces a token. Indeed, almost everybody has something in their hero power or example cards producing tokens or using some new keyword not explained in the poll topic. =P
Total side note, out of nowhere I was hit today as if by divine inspiration with an idea for my GvG legendary if I make it that far.
There's a reason the photos always come out blurry.
In a lot of other classes it might be horridly OP, but Agent has like nothing for significant attack buffs.
This card alone kill every single Midrange deck in the game. You don't play it every other turn, you play it EVERY turn (because you attack with it => it goes to your hand => you replay it). A Midrange deck can't take advantage of you replaying her every turn because they themselves play 1 minion per turn and nearly always that minion dies to Nessie.
Total side note, out of nowhere I was hit today as if by divine inspiration with an idea for my GvG legendary if I make it that far.
There's a reason the photos always come out blurry.
In a lot of other classes it might be horridly OP, but Agent has like nothing for significant attack buffs.
This card alone kill every single Midrange deck in the game. You don't play it every other turn, you play it EVERY turn (because you attack with it => it goes to your hand => you replay it). A Midrange deck can't take advantage of you replaying her every turn because they themselves play 1 minion per turn and nearly always that minion dies to Nessie.
That is a good point. It will require some revision then. Hmm... I could take something like the Headcrack approach with it. "After this minion loses Stealth, Cover it Up, until the end of your turn. (It returns to your hand!)". That would be a unique use of the Cover Up mechanic too, returning something to somewhere other than where it came from. I was hoping only to use the Cover Up keyword on one class legendary, just as is the case for Choose One, Combo, and Overload, but it's probably not too big of a deal.
Total side note, out of nowhere I was hit today as if by divine inspiration with an idea for my GvG legendary if I make it that far.
There's a reason the photos always come out blurry.
In a lot of other classes it might be horridly OP, but Agent has like nothing for significant attack buffs.
This card alone kill every single Midrange deck in the game. You don't play it every other turn, you play it EVERY turn (because you attack with it => it goes to your hand => you replay it). A Midrange deck can't take advantage of you replaying her every turn because they themselves play 1 minion per turn and nearly always that minion dies to Nessie.
That is a good point. It will require some revision then. Hmm... I could take something like the Headcrack approach with it. "After this minion loses Stealth, Cover it Up, until the end of your turn. (It returns to your hand!)". That would be a unique use of the Cover Up mechanic too, returning something to somewhere other than where it came from. I was hoping only to use the Cover Up keyword on one class legendary, just as is the case for Choose One, Combo, and Overload, but it's probably not too big of a deal.
If you want her to be really big for not a lot of mana, her effect should be a drawback. Cover Up would fit nicely. If you Cover Up a minion that is already in play, can it be killed OR does it just go into stasis?
P.S. I messaged you with a fixed image of Chrysoprase the Troll, thx for helping with that.
It's not that I want her to be a big minion for not a lot of stats. That's not the driving concept. The driving concept is that she's a big minion that disappears after she loses Stealth. That's why she's so difficult to take non-blurry photos of. XD
It just happened that, with that concept, I thought it was a big enough drawback I could make her low-cost for her stats, especially since Agent doesn't have much of anything in the way of attack buffs. I just didn't consider how badly it'd absolutely screw mid-range tempo decks to an admittedly unreasonable degree.
I want to avoid shuffling back into the deck, because that's too similar to Malorne, and I also wasn't going to use Cover Up because my Classic legendary already uses that and, like I said before, the Druid, Rogue, and Shaman actually only each have one legendary that uses their class exclusive keyword. So, returning to hand seemed like the best and most interesting option.
And no, the only way to kill (or interact with in any way) a Covered Up minion is for your board to be full and for it to thus get destroyed when it tries to pop back in. Covered Up game elements are effectively removed from the game.
Anyway, I'm working on Poll #2 right now and have received your fixed image, so no worries. =)
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Hello, folks! Note that we're going to keep this discussion topic open, but if you have any comments on the current phase, including the polls, please make those in the polls themselves. We decided to keep the discussion topic open because we know some of you have already started discussing future phases, and we don't want to force that conversation to end but we also don't want it in the poll topics.
Also, for whatever it's worth now (sorry, I was at work before), I like the one that you submitted better anyway. =)
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Total side note, out of nowhere I was hit today as if by divine inspiration with an idea for my GvG legendary if I make it that far.
There's a reason the photos always come out blurry.
In a lot of other classes it might be horridly OP, but Agent has like nothing for significant attack buffs.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Would it be possible for you mods to add tokens in the poll topics under one big spoiler?
I'm not sure quite what the point would be, and indeed I worry that it'd only clutter the already long poll topics. This isn't like the WCDCs where if we don't include tokens in the poll topic those entries are just entirely out of luck. All of the entries here link directly to your submission posts, so anybody with any interesting in your tokens can easily look them up. And I say this personally, by the way, as somebody whose Hero Power produces a token (one that is in no way described in the Hero Power's text) and who also has an example card that produces a token. Indeed, almost everybody has something in their hero power or example cards producing tokens or using some new keyword not explained in the poll topic. =P
It's not that I want her to be a big minion for not a lot of stats. That's not the driving concept. The driving concept is that she's a big minion that disappears after she loses Stealth. That's why she's so difficult to take non-blurry photos of. XD
It just happened that, with that concept, I thought it was a big enough drawback I could make her low-cost for her stats, especially since Agent doesn't have much of anything in the way of attack buffs. I just didn't consider how badly it'd absolutely screw mid-range tempo decks to an admittedly unreasonable degree.
I want to avoid shuffling back into the deck, because that's too similar to Malorne, and I also wasn't going to use Cover Up because my Classic legendary already uses that and, like I said before, the Druid, Rogue, and Shaman actually only each have one legendary that uses their class exclusive keyword. So, returning to hand seemed like the best and most interesting option.
And no, the only way to kill (or interact with in any way) a Covered Up minion is for your board to be full and for it to thus get destroyed when it tries to pop back in. Covered Up game elements are effectively removed from the game.
Anyway, I'm working on Poll #2 right now and have received your fixed image, so no worries. =)