What of you think of this? Works well with commanding shout, mostly it's only aiding board control, but offers a kinda winfury effect that might be used with a whirlwind combo finisher. Was thinking it might work well in Murloc s too with buffed murk eye.
Also, is the wording incorrect or is there a better version... doesn't sound exactly right but not wrong either :/
What of you think of this? Works well with commanding shout, mostly it's only aiding board control, but offers a kinda winfury effect that might be used with a whirlwind combo finisher. Was thinking it might work well in Murloc s too with buffed murk eye.
Also, is the wording incorrect or is there a better version... doesn't sound exactly right but not wrong either :/
I think the wording might be better as "When a friendly minion with Charge survives damage, return it to your hand." Seems like it wouldn't be that useful it a lot of cases because most Charge minion have low health. The Whirlwind or Commanding Shout combos are probably the best. I think it's balanced because of that.
[img]http://i.imgur.com/NFVj5Ue.png?1[/img] is the basic idea. I want it to essentially counter secret decks, though I imagine it's rather overtuned. Possibly make it +1/+1 instead and change it to 3/1?
So, you're saying at some point I could make a better version of Nozdormu and that would be okay?
I'd be more impressed if you managed to make it worse
We should definitely have a competition where people are asked to create the worst card possible (and by worst, of course, I mean unplayable or completely useless) lol nevermind that's a terrible idea.
It is certainly intersting that is it bolded on occasion, but Legendary doesn't mean anything beyond or other than Legendary. Last I checked anyway, no definition for it pops up when you hover over those cards.
Just a quick question - am I allowed to change my submission to a Paladin class card from a Priest class card to make it lore friendly to World of Warcraft or is that not allowed? Just want to ask before I go ahead and do it so I don't invalidate my submission.
So, you're saying at some point I could make a better version of Nozdormu and that would be okay?
I'd be more impressed if you managed to make it worse
We should definitely have a competition where people are asked to create the worst card possible (and by worst, of course, I mean unplayable or completely useless) lol nevermind that's a terrible idea.
Just take it to the extreme and make a card that explicitly loses you the game if its in your deck as soon as the match starts.
Just looked at your entry for like a few times already haha. I think the wording is fine, but could be better phrased a little bit. :)
"Battlecry: All future Discover effects grant you four options to choose from."
Currently, your card text feels a bit aura-ish; that is, when I read it, I get the feeling that it lasts only as long as it's on the board, even though there's a Battlecry in front.
"Future" makes it clearer that it will affect all other Discover effects as well haha.
Up to you to tweak it though! I think it's okay the way it is now haha, since your effect is pretty unique.
I am leaning towards the left one. I kinda want it to be neutral, so that it improves Spell Damage archetypes for all classes. I want it to have a good body, because it's supposed to be guarding your minions. If it dies too easily, it's not very good at its job.
First time participating! Here's my submission (which is at the bottom of page 4 of the submission thread). The intention was to come out with a creative counter to Secret Paladin while avoiding an straight up "destroy secrets/stop secrets from triggering" kind of effect which is antithetical to Blizzard's philosophy of not having too many cards that simply negate other cards' effects (e.g. Silence).
I made its effect trigger on all secrets because I didn't want this to become purely an anti-secret tech card. So it could possibly see play in, for example, Tempo Mage - the Unstable Ghouls could protect your Flamewakers and Mana Wyrms. I doubt it will work in Secret Paladin since the AOE is bad for that archetype.
I am leaning towards the left one. I kinda want it to be neutral, so that it improves Spell Damage archetypes for all classes. I want it to have a good body, because it's supposed to be guarding your minions. If it dies too easily, it's not very good at its job.
I also prefer the left one. I like the stat distribution plus it's a good neutral card. Just make sure to bold Spell Damage on that one;)
So I had a card in mind for the competition, but I don't know if I can submit it, does it match the restrictions?
This doesn't look like it violates the rules. The keyword you're choosing is Discover, and you card doesn't discover anything.
I think it would probably be worded differently though, like Battlecry: Summon a Vault. Whenever you Discover a card, for each unchosen card friendly Vaults gain "Deathrattle: Put a copy of the unchosen card into your hand."
This seemed kind of hard to evaluate without actually playtesting with it. Do you guys think this needs to be s 2/4, or a 5 mana 3/5?
I would increase the mana cost to 5 for 3/5 stats. As a 4-mana drop the stats should be as low as 4/3 or 3/3. The main issue is the card can be abused to activate Sylvanas Windrunner's or Sneed's Old Shredder's Deathrattles without even needing to play them. Compare it to Feign Death or Reincarnate, which do almost the same effect, while the minion is on the board, for 2-mana.
First time participating! Here's my submission (which is at the bottom of page 4 of the submission thread). The intention was to come out with a creative counter to Secret Paladin while avoiding an straight up "destroy secrets/stop secrets from triggering" kind of effect which is antithetical to Blizzard's philosophy of not having too many cards that simply negate other cards' effects (e.g. Silence).
I made its effect trigger on all secrets because I didn't want this to become purely an anti-secret tech card. So it could possibly see play in, for example, Tempo Mage - the Unstable Ghouls could protect your Flamewakers and Mana Wyrms. I doubt it will work in Secret Paladin since the AOE is bad for that archetype.
Any thoughts?
I thought that an unstable Ghoul was a strange choice when I read this in the submissions. I think there might be more interesting effects out there that aren't aimed exclusively at secret paladin and could be interesting vs, for example, Mage secrets. Might be interesting if she had a worse statline and summoned an Occult Practitioner when a secret was triggered?
This seemed kind of hard to evaluate without actually playtesting with it. Do you guys think this needs to be s 2/4, or a 5 mana 3/5?
I would increase the mana cost to 5 for 3/5 stats. As a 4-mana drop the stats should be as low as 4/3 or 3/3. The main issue is the card can be abused to activate Sylvanas Windrunner's or Sneed's Old Shredder's Deathrattles without even needing to play them. Compare it to Feign Death or Reincarnate, which do almost the same effect, while the minion is on the board, for 2-mana.
5 mana 3/5 makes sense. That way it's also sort of comparable to Kodo rider, where it's 1 mana cheaper and can summon a 4/5 Baine Bloodhoof, but you have to have Cairne in your hand and it's a class card to boot.
So I had a card in mind for the competition, but I don't know if I can submit it, does it match the restrictions?
This doesn't look like it violates the rules. The keyword you're choosing is Discover, and you card doesn't discover anything.
I think it would probably be worded differently though, like Battlecry: Summon a Vault. Whenever you Discover a card, for each unchosen card friendly Vaults gain "Deathrattle: Put a copy of the unchosen card into your hand."
There might be a better way to word it though.
I think it could read "Battlecry: Summon a Vault. Whenever you Discover a card, put the other two cards in the Vault."
This guy, though, is a pain to balance. Even if the Vault is silenced, it's a 5/4/6 with a 0/4 body several classes can use quite well, it soaks up random effects, heals your hero for 4, etc. Even if something has 0 attack it's still a kind of valuable body. Now let me change your mind... Yeah, this card is really strong against 8 of the classes and loses you the game against one of them. You actually made a 4 attack card that is terrible against priest. Wow.
I went through my collection and found a few cards that fit the description. Here are the ones i like the most. What do you think is balanced/unbalanced. Which do you like the most?
Thanks for any feedback!
My favourites are Deep Freeze and Koltira. Power Word: Inspire is also a well designed card, although the effect is really weak (except with Paletress or Saraad), and Lor'themar is just a more situational Shieldmaiden with an extra ,,o" in his card text.
I am leaning towards the left one. I kinda want it to be neutral, so that it improves Spell Damage archetypes for all classes. I want it to have a good body, because it's supposed to be guarding your minions. If it dies too easily, it's not very good at its job.
I also prefer the left one. I like the stat distribution plus it's a good neutral card. Just make sure to bold Spell Damage on that one;)
Yeah, it's annoying how Hearthcards doesn't do that one for you.
After a crappy false start where I came up with a card I really liked that totally violated one of the rules (oops), I have made another one. Would really appreciate some feedback :)
After a crappy false start where I came up with a card I really liked that totally violated one of the rules (oops), I have made another one. Would really appreciate some feedback :)
Immune minions can only be silenced by AoE, which means exactly two cards right now. Also Legendary cards are always named characters, while this is just a measly imp. You could either change the name or the rarity (Rare or Epic, so that it doesn't screw up Arena drafts as often, please) So it's an interesting card (a really interesting one), but if you aren't allowed two of this in the Wailing Soul deck, it's pretty useless.
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What of you think of this? Works well with commanding shout, mostly it's only aiding board control, but offers a kinda winfury effect that might be used with a whirlwind combo finisher. Was thinking it might work well in Murloc s too with buffed murk eye.
Also, is the wording incorrect or is there a better version... doesn't sound exactly right but not wrong either :/
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Thanks. ye, might a bit under whelming i think... it's kinda cute but lacks some punch. we'll see
[img]http://i.imgur.com/NFVj5Ue.png?1[/img] is the basic idea. I want it to essentially counter secret decks, though I imagine it's rather overtuned. Possibly make it +1/+1 instead and change it to 3/1?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Just looked at your entry for like a few times already haha. I think the wording is fine, but could be better phrased a little bit. :)
"Battlecry: All future Discover effects grant you four options to choose from."
Currently, your card text feels a bit aura-ish; that is, when I read it, I get the feeling that it lasts only as long as it's on the board, even though there's a Battlecry in front.
"Future" makes it clearer that it will affect all other Discover effects as well haha.
Up to you to tweak it though! I think it's okay the way it is now haha, since your effect is pretty unique.
The amount of Secret Paladin hate is real LOL.
Okay, which of these options is best:
I am leaning towards the left one. I kinda want it to be neutral, so that it improves Spell Damage archetypes for all classes. I want it to have a good body, because it's supposed to be guarding your minions. If it dies too easily, it's not very good at its job.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
First time participating! Here's my submission (which is at the bottom of page 4 of the submission thread). The intention was to come out with a creative counter to Secret Paladin while avoiding an straight up "destroy secrets/stop secrets from triggering" kind of effect which is antithetical to Blizzard's philosophy of not having too many cards that simply negate other cards' effects (e.g. Silence).
I made its effect trigger on all secrets because I didn't want this to become purely an anti-secret tech card. So it could possibly see play in, for example, Tempo Mage - the Unstable Ghouls could protect your Flamewakers and Mana Wyrms. I doubt it will work in Secret Paladin since the AOE is bad for that archetype.
Any thoughts?
It shows up here, but your entries are breaching the rules set for this week's card design competition.
Hey all, just submitted my entry:
This seemed kind of hard to evaluate without actually playtesting with it. Do you guys think this needs to be weaker, maybe a 2/4 or a 5 mana 3/5?
This doesn't look like it violates the rules. The keyword you're choosing is Discover, and you card doesn't discover anything.
I think it would probably be worded differently though, like
Battlecry: Summon a Vault. Whenever you Discover a card, for each unchosen card friendly Vaults gain "Deathrattle: Put a copy of the unchosen card into your hand."
There might be a better way to word it though.
May your nets always be full! 🎣
5 mana 3/5 makes sense. That way it's also sort of comparable to Kodo rider, where it's 1 mana cheaper and can summon a 4/5 Baine Bloodhoof, but you have to have Cairne in your hand and it's a class card to boot.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
After a crappy false start where I came up with a card I really liked that totally violated one of the rules (oops), I have made another one. Would really appreciate some feedback :)