I have a question...this is the first time I'm considering submitting something and I am not familiar with the world of WoW or other Blizzard games. Do card submissions have to use existing Blizzard characters? Or can I use art or characters from some other franchise, or make something up, like a dragon-like creature with an original name?
Thanks!
I am literally about to submit a couple of my favorite Marvel Universe characters. There is no thematic restriction, at least not for this specific competition. Besides, since TGT, Hearthstone itself has introduced plenty of original characters with no previous Warcraft history. You're fine. =)
Thanks! I also looked through the submissions thread and got my answer from there haha. Good to hear from the mod though!
As for the question about the whole draw order, the intention behind that restriction according to the theme designer was that the ENTIRE interaction between the two cards cannot depend on a specific play order. If, like many people are doing, you get one specific benefit when they're played in one particular order but still get another specific benefit if they're played in the opposite order, that's fine.
Ohh ok. That makes sense. Thanks for the clarification!
@Vultrae The wording on the rules is very exact. It should matter what you DRAW first but it could be more beneficial to play them in a certain order. For example if I have both Feugen and Stalagg I would play Feugen first, he will be cleared and THEN I would play Stalagg because if my opponent doesn't have hard removal he won't kill Stalagg thus enabling a 7/4 to stick indefinitely
P.S. I'd value it a lot if you gave an opinion on my submission in this competition.
Thanks for the clarification! I'd be happy to check out your submission and give my opinion! I'll do that soon.
I remember seeing your cards, I guess I forgot to review them. Here are my thoughts:
I like the cards a lot. I noticed that you used Kael'thas Sunstrider as art for Voren'thal the Seer but I know how hard it is to find art for specific characters in World of Warcraft so that doesn't particularly bother me. I know I've spent hours searching for art for a specific character only to come up with nothing useful. I think it's a pretty cool concept. Just a question, since both minions mention that when their Battlecries trigger they destroy ALL minions, does that include themselves as well? If not it should probably be reworded to say "ALL other minions." I think it works well whether or not it destroys itself though.
What's this? Did Asylum make a mistake making one a Rogue minion and the other a Neutral minion?
I did not! Though these minions are certainly associated with and interact with one another in unique ways, they can also be used independently to great effect. Anybody can make use of Old Lace as a pseudo-Taunt minion, pseudo because although it can protect your hero same as any other Taunt minion it cannot protect your other minions. But Rogues also get the benefit of using Old Lace as more effective protection for Arsenic, whose card text is incredibly powerful but who's almost uselessly defenseless on her own.
Q: What happens if Arsenic and Old Lace are controlled by different players? A: Both benefits are still active. If you control Old Lace and attempt to attack your opponent's Arsenic, your own Old Lace will intervene.
Q: What happens if Old Lace attacks Arsenic? A: It can't! It'll attack itself and probably die unless it got Divine Shield somehow or something. This would be a unique situation, the only one in the game I know of where a minion can attack itself. It really speaks to Old Lace's loyalty!
One thing that I think lots of folks are failing to consider is what happens when who counterpart cards are played or controlled by different players. With Feugen and Stalagg, they deliberately function no matter who controlled who, and we're not seeing too many entries like that. We're seeing a lot more entries that specify both minions being controlled by the same player. But, unfortunately, we also have a few entries whose texts are ambiguous, seeming to assume that both minions are controlled by the same player but forgetting that wacky stuff might happen if they're controlled by different ones.
-Ricole Nichie and Haris Pilton by _Jorad (Seems like a troll entry to me for obvious reasons. Should not (in my opinion) be able to advance to the final poll.)
I'm just dipping my toe in to the fan creations, but it really wasn't meant to be a troll entry. On turn 3 you get a 5/5 body, comparable to King Mukla that can be silenced down to a 1/1 instead of bananas. If not dealt with, it could possibly get boosted to a 9/9 on turn 4, but if both are on the board like that, when one dies the other drops down to a 5/1 that is easily taken out. That felt fairly comparable to a murloc load, Old Murk-Eye combo play. The characters themselves come directly from WoW.
I'm enjoying this fan creation area, and would like to be contributing quality. Would you mind explaining what part of it seems like a troll entry so that I can avoid that sort of thing in the future?
-Ricole Nichie and Haris Pilton by _Jorad (Seems like a troll entry to me for obvious reasons. Should not (in my opinion) be able to advance to the final poll.)
I'm just dipping my toe in to the fan creations, but it really wasn't meant to be a troll entry. On turn 3 you get a 5/5 body, comparable to King Mukla that can be silenced down to a 1/1 instead of bananas. If not dealt with, it could possibly get boosted to a 9/9 on turn 4, but if both are on the board like that, when one dies the other drops down to a 5/1 that is easily taken out. That felt fairly comparable to a murloc load, Old Murk-Eye combo play. The characters themselves come directly from WoW.
I'm enjoying this fan creation area, and would like to be contributing quality. Would you mind explaining what part of it seems like a troll entry so that I can avoid that sort of thing in the future?
Cheers, Jorad
I'll talk it over with the others, but this will probably not be considering it a troll entry. It is certainly humorously intended, yes, and the line between humorous and trollish intentions can sometimes be a blurry one, but the cards look perfectly functional to me, so I don't see the problem if they're also funny. Besides, these are actual Warcraft characters! XD
@Vultrae The wording on the rules is very exact. It should matter what you DRAW first but it could be more beneficial to play them in a certain order. For example if I have both Feugen and Stalagg I would play Feugen first, he will be cleared and THEN I would play Stalagg because if my opponent doesn't have hard removal he won't kill Stalagg thus enabling a 7/4 to stick indefinitely
P.S. I'd value it a lot if you gave an opinion on my submission in this competition.
Thanks for the clarification! I'd be happy to check out your submission and give my opinion! I'll do that soon.
I remember seeing your cards, I guess I forgot to review them. Here are my thoughts:
I like the cards a lot. I noticed that you used Kael'thas Sunstrider as art for Voren'thal the Seer but I know how hard it is to find art for specific characters in World of Warcraft so that doesn't particularly bother me. I know I've spent hours searching for art for a specific character only to come up with nothing useful. I think it's a pretty cool concept. Just a question, since both minions mention that when their Battlecries trigger they destroy ALL minions, does that include themselves as well? If not it should probably be reworded to say "ALL other minions." I think it works well whether or not it destroys itself though.
Overall, great job. I like them a lot.
Thx. The idea is that they hate each other so much that if they ever meet in the open they would forget about any other business and proceed to slaughter each other. Since their *lore-wise* power level is very similar they would end up killing each other and everything in a pretty meaningful radius as well.
The art I took for Voren'thal was named Firewarden Wyland Kaslinth on the wow tcg site. Essentially I took a blood elf associated with fire magic and called him Voren'thal.
How many lines of text am I allowed on the Card text?
If you feel like it you can write an essay on your card however most people's comment would be "TL;DR". I would suggest to avoid using any text over 4 lines on your card. I'd even try to avoid using 4 unless there is no other way to word the effect.
@_Jorad I have a couple of problems with your entry. Balance: If you play them individually (and you DO play them individually) it is a 3mana 5/5 without a drawback. That is as close as it gets to power creep (I can't say that it is objectively better than King Mukla because that is a beast and isn't affected by Silence). These cards would be played in EVERY SINGLE DECK.
Aesthetics: You are using WoW screenshots as images for your cards. I would recommend trying to find 2 pictures of female blood elves that would fit your expectations. Use wow tcg browser or devianart if you don't know any other sites.
-Ricole Nichie and Haris Pilton by _Jorad (Seems like a troll entry to me for obvious reasons. Should not (in my opinion) be able to advance to the final poll.)
I'm just dipping my toe in to the fan creations, but it really wasn't meant to be a troll entry. On turn 3 you get a 5/5 body, comparable to King Mukla that can be silenced down to a 1/1 instead of bananas. If not dealt with, it could possibly get boosted to a 9/9 on turn 4, but if both are on the board like that, when one dies the other drops down to a 5/1 that is easily taken out. That felt fairly comparable to a murloc load, Old Murk-Eye combo play. The characters themselves come directly from WoW.
I'm enjoying this fan creation area, and would like to be contributing quality. Would you mind explaining what part of it seems like a troll entry so that I can avoid that sort of thing in the future?
Cheers, Jorad
Oh the concept of the card was good. When I said I thought it was a joke entry I was referring to the card names (Ricole Nichie = Nicole Richie, Haris Pilton = Paris Hilton). Wasn't sure if you meant for them to be joke entries or not. I didn't know the characters were actually from WoW but after checking the Wiki it's clear that Blizzard made them as an easter egg, not you. I apologize for the confusion, there are, after all, a lot of characters in World of Warcraft that it makes it hard to remember them all.
Since the whole reason I thought they were troll entries was because I failed to recognize them as a WoW Easter Egg, I think they're valid entries. Sorry again for the confusion!:)
I present you guys the Orcish Legendary duo - Durotan and Orgrim!
Orgrim Flavor text: His surname is removed from the text because of its length, but you can figure it out.
Durotan Flavor text: Spirit Wolf and Frost Wolf are technically different things.
The sword and shield duo. They are fully healed as they return to the owner's hand, which might be slightly OP. Both of them are still viable on their own, Orgrim can fit in Aggro Shaman and Durotan is Shaman's new Dr. 7, which can fit in almost every Shaman deck.
The text are bit too long, but the effect is actually pretty simple, I appreciate any rephrase suggestion.
I think Orgrim is slightly OP and Durotan is slightly UP individually, and they might be too OP if they are together. Let me know what do you think :)
How many lines of text am I allowed on the Card text?
As far as I know the official rules don't specify but Hearthstone cards usually have 4 or fewer lines of text. Just remember to keep it clear, simple, and easy to understand and you'll be fine! Anything over 4 lines tends to get overcomplicated and confusing so that's what I like to use as a guideline, since that seems to be Blizzard's limit as well:)
-Ricole Nichie and Haris Pilton by _Jorad (Seems like a troll entry to me for obvious reasons. Should not (in my opinion) be able to advance to the final poll.)
I'm just dipping my toe in to the fan creations, but it really wasn't meant to be a troll entry. On turn 3 you get a 5/5 body, comparable to King Mukla that can be silenced down to a 1/1 instead of bananas. If not dealt with, it could possibly get boosted to a 9/9 on turn 4, but if both are on the board like that, when one dies the other drops down to a 5/1 that is easily taken out. That felt fairly comparable to a murloc load, Old Murk-Eye combo play. The characters themselves come directly from WoW.
I'm enjoying this fan creation area, and would like to be contributing quality. Would you mind explaining what part of it seems like a troll entry so that I can avoid that sort of thing in the future?
Cheers, Jorad
I'll talk it over with the others, but this will probably not be considering it a troll entry. It is certainly humorously intended, yes, and the line between humorous and trollish intentions can sometimes be a blurry one, but the cards look perfectly functional to me, so I don't see the problem if they're also funny. Besides, these are actual Warcraft characters! XD
I just want to clarify that I was actually unaware that these were actual Warcraft characters at first so I retract my original proposal to disqualify them from the final poll. After all they were easter egg characters made by Blizzard, so they should very much be allowed. I know a lot about World of Warcraft and the lore but there are always new things to learn! Glad I learned something new today!:)
What's this? Did Asylum make a mistake making one a Rogue minion and the other a Neutral minion?
I did not! Though these minions are certainly associated with and interact with one another in unique ways, they can also be used independently to great effect. Anybody can make use of Old Lace as a pseudo-Taunt minion, pseudo because although it can protect your hero same as any other Taunt minion it cannot protect your other minions. But Rogues also get the benefit of using Old Lace as more effective protection for Arsenic, whose card text is incredibly powerful but who's almost uselessly defenseless on her own.
Q: What happens if Arsenic and Old Lace are controlled by different players? A: Both benefits are still active. If you control Old Lace and attempt to attack your opponent's Arsenic, your own Old Lace will intervene.
Q: What happens if Old Lace attacks Arsenic? A: It can't! It'll attack itself and probably die unless it got Divine Shield somehow or something. This would be a unique situation, the only one in the game I know of where a minion can attack itself. It really speaks to Old Lace's loyalty!
One thing that I think lots of folks are failing to consider is what happens when who counterpart cards are played or controlled by different players. With Feugen and Stalagg, they deliberately function no matter who controlled who, and we're not seeing too many entries like that. We're seeing a lot more entries that specify both minions being controlled by the same player. But, unfortunately, we also have a few entries whose texts are ambiguous, seeming to assume that both minions are controlled by the same player but forgetting that wacky stuff might happen if they're controlled by different ones.
Old Lace is a powercreep of Oasis Snapjaw (but hey, if Dr. Boom can powercreep War Golem, why not this guy?) that is a slightly weaker Bolf Ramshield. Arsenic can have a point at Attack, I guess.
I present you guys the Orcish Legendary duo - Durotan and Orgrim!
Orgrim Flavor text: His surname is removed from the text because of its length, but you can figure it out.
Durotan Flavor text: Spirit Wolf and Frost Wolf are technically different things.
The sword and shield duo. They are fully healed as they return to the owner's hand, which might be slightly OP. Both of them are still viable on their own, Orgrim can fit in Aggro Shaman and Durotan is Shaman's new Dr. 7, which can fit in almost every Shaman deck.
The text are bit too long, but the effect is actually pretty simple, I appreciate any rephrase suggestion.
I think Orgrim is slightly OP and Durotan is slightly UP individually, and they might be too OP if they are together. Let me know what do you think :)
Orgrim IS slightly OP, and Durotan is okayish. Durotan is quite wordy though, but it can't be helped IMO. I am tempted to tell you to go "to hell with principle", but I highly recommend against that.
Thank you for your feedback, how do you think the interaction between Durotan and Orgrim?
Regarding to your submission :-
They are both 2/2/3, so principally they can be used with or without their battlecry effect, which I like a lot.
Having both legendary card in your hand and the same time is not a easy task, Remy's effect does worth all the trouble; however I am not sure about Romy.
2/4/4 taunt is definitely a good stuff, but you will only want to do this if you want the tempo/answering aggro deck desperately. However, having both card in early turn is a very unlikely scenario, so I believe they are more likely to be played as a normal 2/2/3 after all, not to mention the discard effect.
This pair of cards can be treated as a "Value vs Tempo" , which is also a very cool idea, however I think the tempo side is slightly too weak.
What's this? Did Asylum make a mistake making one a Rogue minion and the other a Neutral minion?
I did not! Though these minions are certainly associated with and interact with one another in unique ways, they can also be used independently to great effect. Anybody can make use of Old Lace as a pseudo-Taunt minion, pseudo because although it can protect your hero same as any other Taunt minion it cannot protect your other minions. But Rogues also get the benefit of using Old Lace as more effective protection for Arsenic, whose card text is incredibly powerful but who's almost uselessly defenseless on her own.
Q: What happens if Arsenic and Old Lace are controlled by different players? A: Both benefits are still active. If you control Old Lace and attempt to attack your opponent's Arsenic, your own Old Lace will intervene.
Q: What happens if Old Lace attacks Arsenic? A: It can't! It'll attack itself and probably die unless it got Divine Shield somehow or something. This would be a unique situation, the only one in the game I know of where a minion can attack itself. It really speaks to Old Lace's loyalty!
One thing that I think lots of folks are failing to consider is what happens when who counterpart cards are played or controlled by different players. With Feugen and Stalagg, they deliberately function no matter who controlled who, and we're not seeing too many entries like that. We're seeing a lot more entries that specify both minions being controlled by the same player. But, unfortunately, we also have a few entries whose texts are ambiguous, seeming to assume that both minions are controlled by the same player but forgetting that wacky stuff might happen if they're controlled by different ones.
So if Rogue has 4 mana (or 2 and dagger equiped) she can kill any minion so long as she facetanks it. Also what are the interaction between the Arsenic and Blade Flurry/Perdition's Blade's battlecry effect because technically the minion WILL be damaged by that weapon.
*I wanted to post this here before I post it in the submission topic to get feedback on which version I should use. I'm leaning more towards the Inspire version (version 2) but I'm not sure. I'd like to get some opinions!*
I present to you Priest Grimmin and Priest Alorah! Argent Crusade Priests. WoW fans will recognize them and their connection the the Valkyr Twins (Eydis Darkbane and Fjola Lightbane). Fore more info see the Lore Section below.
Version 1
Version 2
Lore (In Spoilers)
Priest Grimmin is dwarven priest in the service of the Argent Crusade at the Argent Tournament.
He appears when the dreadful Twin Valkyr (Eydis Darkbane and Fjola Lightbane) and their army of Vengeful Valkyr attack the tournaments npcs. After Argent Confessor Paletress wins against Fjola and Edyis, he and Priestess Alorah will chain the twins for awhile, after this they will despawn.
Priestess Alorah is a high elf priestess that works for the Argent Crusade at the Argent Tournament Grounds.
When the Twin Valkyr (Eydis Darkbane and Fjola Lightbane) and their Vengeful Valkyr army appear to destroy and harm the Argent Tournament. Argent Confessor Paletress will come and battle the twins and win, Alorah and Priest Grimmin will arrive and focus on the bonds that keep the twins captured, she and Grimmin will despawn sometime after they have been captured.
Screenshots from WoW (Grimmin on Left, Alorah on Right):
Clarifications: The buffs given to Alorah/Grimmin by the other minion will occur regardless if the minion is on board, in your hand, or in your deck. This is true for BOTH versions.
Please let me know which versions you like better!:)
What's this? Did Asylum make a mistake making one a Rogue minion and the other a Neutral minion?
I did not! Though these minions are certainly associated with and interact with one another in unique ways, they can also be used independently to great effect. Anybody can make use of Old Lace as a pseudo-Taunt minion, pseudo because although it can protect your hero same as any other Taunt minion it cannot protect your other minions. But Rogues also get the benefit of using Old Lace as more effective protection for Arsenic, whose card text is incredibly powerful but who's almost uselessly defenseless on her own.
Q: What happens if Arsenic and Old Lace are controlled by different players? A: Both benefits are still active. If you control Old Lace and attempt to attack your opponent's Arsenic, your own Old Lace will intervene.
Q: What happens if Old Lace attacks Arsenic? A: It can't! It'll attack itself and probably die unless it got Divine Shield somehow or something. This would be a unique situation, the only one in the game I know of where a minion can attack itself. It really speaks to Old Lace's loyalty!
One thing that I think lots of folks are failing to consider is what happens when who counterpart cards are played or controlled by different players. With Feugen and Stalagg, they deliberately function no matter who controlled who, and we're not seeing too many entries like that. We're seeing a lot more entries that specify both minions being controlled by the same player. But, unfortunately, we also have a few entries whose texts are ambiguous, seeming to assume that both minions are controlled by the same player but forgetting that wacky stuff might happen if they're controlled by different ones.
So if Rogue has 4 mana (or 2 and dagger equiped) she can kill any minion so long as she facetanks it. Also what are the interaction between the Arsenic and Blade Flurry/Perdition's Blade's battlecry effect because technically the minion WILL be damaged by that weapon.
The idea is quite interesting tho.
Blade Flurry is not affected because the damage is being done by the spell and not by the weapon. That's why it recieves spell damage and such. For an example of the opposite, look at Betrayal, which does not recieve spell damage because it's the target minion doing the damage. Perdition's Blade is fair game, though, as is Death's Bite or something if you can get your hands on that.
And yes, 4 mana (Arsenic + Hero Power) to kill anything is perfectly fine. After all, Rogue also has Assassinate, which costs 5 mana but goes around Taunt and Divine Shield and and doesn't require taking face damage. =)
I really like the concept of these cards, but I definitely like the first one more. Your cards need to both be in play at the same time to work together, and that isn't easy with only one copy of each in a deck. That means the cards need to either be good on their own and even better together or not a waste if played alone and absolutely amazing together.
I would never play your second versions in a real deck; I would play your first. A 2 mana tax to give a creature the Mass Dispel ability is fair. Mass dispel itself is a 4 cost card that silences and draws a card (an ability worth between 1 and 2 mana). So they might be a little stronger than average, but not brokenly so, especially for priest. Getting a big minion in return for probably wasting that second mass dispel effect (since you recently did it with the other minion) seems like a constructed-worthy play, but again not OP.
Blade Flurry is not affected because the damage is being done by the spell and not by the weapon. That's why it recieves spell damage and such. For an example of the opposite, look at Betrayal, which does not recieve spell damage because it's the target minion doing the damage. Perdition's Blade is fair game, though, as is Death's Bite or something if you can get your hands on that.
And yes, 4 mana (Arsenic + Hero Power) to kill anything is perfectly fine. After all, Rogue also has Assassinate, which costs 5 mana but goes around Taunt and Divine Shield and and doesn't require taking face damage. =)
Assassinate doesn't leave a threat behind (or doesn't heal you for 4 if that is the way you look at it). But I agree that Arsenic+Hero Power is alright.
However Arsenic+Perdition's Blade is unfair. Is it unfair enough to put into all Rogue decks of yours? Probably not. But it is a combo you need to be vary of.
I definitely like the first one more. Your cards need to both be in play at the same time to work together, and that isn't easy with only one copy of each in a deck. That means the cards need to either be good on their own and even better together or not a waste if played alone and absolutely amazing together.
I would never play your second versions in a real deck; I would play your first. A 2 mana tax to give a creature the Mass Dispel ability is fair. Mass dispel itself is a 4 cost card that silences and draws a card (an ability worth between 1 and 2 mana). So they might be a little stronger than average, but not brokenly so. Getting a big minion in return for probably wasting that second mass dispel effect (since you recently did it with the other minion) seems like a constructed-worthy play, but again not OP.
Thanks for the feedback. I personally thought the Battlecry version was better but I was leaning towards the inspire version more because of the Grand Tournament and the Argent Crusade. I think I'll go with the Battlecry version though.
I'm glad you don't think it's OP because I tried to keep it relatively balanced. That's why the minions have seemingly low stats for their costs. Grimmin costs 6 mana but has the stats of a Wrathguard. If you play Alorah and he gains the buff, even if your opponent had 7 minions on board, it's an 11/10 and it requires 10 mana to play the full combo in order to get both minions to be 11/10. With Brann it could be potentially OP but that's why the combo costs 10 mana all together, so that anything you need to rely on Emperor Thaurissan or other tricks to get other cards out on the same turn. Also, it won't destroy your opponent's minions, so if you *do* get them to be 11/10's, the opponent will still *most likely* have answers for at least one of them. I think they'd be great in a Combo Priest deck, just take a turn or two to set up by placing some taunts, and play the combo whenever it's best.
Thanks for the feedback! Going to post in the Submission Topic now!:)
How many lines of text am I allowed on the Card text?
Woohoo, I have an entry!
One thing that I think lots of folks are failing to consider is what happens when who counterpart cards are played or controlled by different players. With Feugen and Stalagg, they deliberately function no matter who controlled who, and we're not seeing too many entries like that. We're seeing a lot more entries that specify both minions being controlled by the same player. But, unfortunately, we also have a few entries whose texts are ambiguous, seeming to assume that both minions are controlled by the same player but forgetting that wacky stuff might happen if they're controlled by different ones.
Cheers,
Jorad
The art I took for Voren'thal was named Firewarden Wyland Kaslinth on the wow tcg site. Essentially I took a blood elf associated with fire magic and called him Voren'thal.
I would suggest to avoid using any text over 4 lines on your card. I'd even try to avoid using 4 unless there is no other way to word the effect.
@_Jorad
I have a couple of problems with your entry.
Balance:
If you play them individually (and you DO play them individually) it is a 3mana 5/5 without a drawback. That is as close as it gets to power creep (I can't say that it is objectively better than King Mukla because that is a beast and isn't affected by Silence). These cards would be played in EVERY SINGLE DECK.
You are using WoW screenshots as images for your cards. I would recommend trying to find 2 pictures of female blood elves that would fit your expectations. Use wow tcg browser or devianart if you don't know any other sites.
I present you guys the Orcish Legendary duo - Durotan and Orgrim!
Orgrim Flavor text: His surname is removed from the text because of its length, but you can figure it out.
Durotan Flavor text: Spirit Wolf and Frost Wolf are technically different things.
The sword and shield duo. They are fully healed as they return to the owner's hand, which might be slightly OP. Both of them are still viable on their own, Orgrim can fit in Aggro Shaman and Durotan is Shaman's new Dr. 7, which can fit in almost every Shaman deck.
The text are bit too long, but the effect is actually pretty simple, I appreciate any rephrase suggestion.
I think Orgrim is slightly OP and Durotan is slightly UP individually, and they might be too OP if they are together. Let me know what do you think :)
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
>Hackergrad >>
Thank you for your feedback, how do you think the interaction between Durotan and Orgrim?
Regarding to your submission :-
They are both 2/2/3, so principally they can be used with or without their battlecry effect, which I like a lot.
Having both legendary card in your hand and the same time is not a easy task, Remy's effect does worth all the trouble; however I am not sure about Romy.
2/4/4 taunt is definitely a good stuff, but you will only want to do this if you want the tempo/answering aggro deck desperately. However, having both card in early turn is a very unlikely scenario, so I believe they are more likely to be played as a normal 2/2/3 after all, not to mention the discard effect.
This pair of cards can be treated as a "Value vs Tempo" , which is also a very cool idea, however I think the tempo side is slightly too weak.
Dealing 2 damages to all enemies perhaps?
The idea is quite interesting tho.
*I wanted to post this here before I post it in the submission topic to get feedback on which version I should use. I'm leaning more towards the Inspire version (version 2) but I'm not sure. I'd like to get some opinions!*
I present to you Priest Grimmin and Priest Alorah! Argent Crusade Priests. WoW fans will recognize them and their connection the the Valkyr Twins (Eydis Darkbane and Fjola Lightbane). Fore more info see the Lore Section below.
Version 1
Version 2
Lore (In Spoilers)
Priest Grimmin is dwarven priest in the service of the Argent Crusade at the Argent Tournament.
He appears when the dreadful Twin Valkyr (Eydis Darkbane and Fjola Lightbane) and their army of Vengeful Valkyr attack the tournaments npcs. After Argent Confessor Paletress wins against Fjola and Edyis, he and Priestess Alorah will chain the twins for awhile, after this they will despawn.
Priestess Alorah is a high elf priestess that works for the Argent Crusade at the Argent Tournament Grounds.
When the Twin Valkyr (Eydis Darkbane and Fjola Lightbane) and their Vengeful Valkyr army appear to destroy and harm the Argent Tournament. Argent Confessor Paletress will come and battle the twins and win, Alorah and Priest Grimmin will arrive and focus on the bonds that keep the twins captured, she and Grimmin will despawn sometime after they have been captured.
Screenshots from WoW (Grimmin on Left, Alorah on Right):
Art Sources:
Priest Grimmin Art: Robekka on DeviantArt (http://robekka.deviantart.com/art/The-Dwarf-Warrior-343804787)
Priest Alorah Art: Jorsch on DeviantArt (http://jorsch.deviantart.com/art/WoW-Bloodelf-Priest-327950617)
Clarifications:
Clarifications: The buffs given to Alorah/Grimmin by the other minion will occur regardless if the minion is on board, in your hand, or in your deck. This is true for BOTH versions.
Please let me know which versions you like better!:)
I really like the concept of these cards, but I definitely like the first one more. Your cards need to both be in play at the same time to work together, and that isn't easy with only one copy of each in a deck. That means the cards need to either be good on their own and even better together or not a waste if played alone and absolutely amazing together.
I would never play your second versions in a real deck; I would play your first. A 2 mana tax to give a creature the Mass Dispel ability is fair. Mass dispel itself is a 4 cost card that silences and draws a card (an ability worth between 1 and 2 mana). So they might be a little stronger than average, but not brokenly so, especially for priest. Getting a big minion in return for probably wasting that second mass dispel effect (since you recently did it with the other minion) seems like a constructed-worthy play, but again not OP.
However Arsenic+Perdition's Blade is unfair. Is it unfair enough to put into all Rogue decks of yours? Probably not. But it is a combo you need to be vary of.