Decided to give (hopefully) a few useful legendaries to Hunters. The theory is that if you run these two in a midrange deck you have the option to either play more of a control game by playing Nathanos first, or an aggro game if you play Bloodwing first. Plus in the lore Nathanos Blightcaller is the Undead Hunter trainer in Undercity.
I tried to keep it simple. These two are really slow (reeeaaaally slow) but situationally highly valuable cards for priest. I tried to make the cards represent their naaru lore, the duality they have with void and light (also, that's why they are priest cards), and the numbers seemed like an obvious choice (also the Deathrattle on M'uru). This is a very light interaction that can make for some fairly interesting plays in the late game, the 'ideal' one beint saccing M'uru into something big, clearing your opponent's board and playing A'dal to heal your leftover minion(s) and most importantly, your face. What's really important about their interaction is that A'dal doesn't hinder you in sacrificing M'uru, and M'uru doesn't punish you for dropping A'dal before you sac him, for example if you have stuff at 4 or less health. I hope they might be playable either together or individually (they look like good minions in a slow meta), but they might be too slow. (EDIT: I've also been thinking about balance, since slower cards could be conditionally more powerful, feedbacks are welcome)
Terestian's interaction with Kil'rek can vary from OP to catastrophic if mismanaged. Adding Kil'rek to your hand without having mana to play him can lose you the game. If you have the mana to play both you get 10/13 worth of stats for 9 mana, decent value.
Both cards could be played without each other, Terestian being a 5/6 "draw a demon" (Ilidan ftw) for 6 mana while Kil'rek would be a great 3 drop with a big downside if you draw him later on.
The Twin Emperors - Explained over here at Wowwiki.
Basically, in WoW, both minions share the same health pool and Vek'lor is supposed to be immune to all physical damage. I tweaked it abit so that it's more viable in HS to play as~
Rngesus and Luckifer have varying costs and inverse Battlecries that present an interesting decision. Generally, players will want to play Luckifer second for the guaranteed face damage, but Rngesus needs to be played first and costs more.
If you play Rngesus without controlling Luckifer, you have a higher potential heal to a random damaged friendly character. But if you control Luckifer, you get to pick a specific target of a guaranteed 7 Health heal.
If you play Luckifer without controlling Rngesus, you have a higher potential of dealing more damage to a random enemy minion only. But if you control Rngesus, you get to pick the target, including the enemy hero, of a guaranteed 6 damage!
This is my first contest. :D The balancing in these cards is based on Razorfen Hunter and Gnomish Experimenter. These lovebirds having the same stats would have been boring.
The Gumps are a married couple from Stormwind who make a living as a florist and an herbalist. The flower token would be a rose as they both sell roses.
I think the Gumps would fit well in either a tempo deck or a control deck. Tempo decks love bodies that can stick on the board and provide card draw. Control decks love cards that can keep up with aggressive decks and the card draw option is there against slower decks.
Tired of getting wiped by Freeze Mage? Want to build a board, but scared of Lightbomb? Cheech and Chong will put a cloud over your board that protects from "untargeted" damage, including AoE, randomly targeted spells (e.g. Flamecannon), Random battlecries/abilities (Bomb Lobber, Knife Juggler), and Ogre-style mis-attacks. If your opponent didn't point the damage at the minion, it doesn't hit.
Note: Works for damage from both players, giving synergy with self-damaging effects like Hellfire, Ele Destruction, and Auchenai+Circle.
Lu'lin's Flavour Text:"Emotional, Dark, Mysterious Mogu seeks Thunder King for not caring what people think, listening to bands no-one heard of and maybe more... Very close with her sister... some would say too close..."
Suen's Flavour Text: "Responsible for 75% of Pandaria's random acts of arson. Would do anything for her sister, perpetually has her relationship status set to 'Its Complicated'... It really is complicated!!!"
The Twin Consorts. I tried to base them loosely off their wow counter parts. When you summon 1, the other is automatically summoned from the deck as a taunt wall but cannot attack. Based on the idea that in the boss fight in wow only 1 was "active" at a time.
The Deathrattle effect replicates the idea that the other sister retaliates for killing her twin.
Suens deathrattle mimics if you kill Suen, Lulin retaliates with a single target random minion kill. I used Ice Comet from the wow fight as inspiration for the deathrattle. I imagine it as a similar frost explosion effect translated to Hearthstone.
Lu'Lin's Deathrattle is the reverse, Suen retaliating with an aoe attack based loosely on "Nuclear Inferno" or a fire based AOE of some sort.
I may have over specc'd them as cards, im not sure tbh... was considering lowering the stats or upping the cost. This is a first time submission, so hopefully its liked! :)
Rollback Post to RevisionRollBack
If at first you don't succeed, Cheat, repeat until caught and then lie!
Alright, submissions are now over for this competition. As always, the next 24 hours are for upvoting, so go ahead and look through the submissions to see if there are any gems you missed.
Decided to give (hopefully) a few useful legendaries to Hunters. The theory is that if you run these two in a midrange deck you have the option to either play more of a control game by playing Nathanos first, or an aggro game if you play Bloodwing first. Plus in the lore Nathanos Blightcaller is the Undead Hunter trainer in Undercity.
One card hard to remove and the other weak to remove so probably hard to pull but the risk coulb be worth it! What is the laser beam!
I tried to keep it simple. These two are really slow (reeeaaaally slow) but situationally highly valuable cards for priest. I tried to make the cards represent their naaru lore, the duality they have with void and light (also, that's why they are priest cards), and the numbers seemed like an obvious choice (also the Deathrattle on M'uru). This is a very light interaction that can make for some fairly interesting plays in the late game, the 'ideal' one beint saccing M'uru into something big, clearing your opponent's board and playing A'dal to heal your leftover minion(s) and most importantly, your face. What's really important about their interaction is that A'dal doesn't hinder you in sacrificing M'uru, and M'uru doesn't punish you for dropping A'dal before you sac him, for example if you have stuff at 4 or less health. I hope they might be playable either together or individually (they look like good minions in a slow meta), but they might be too slow. (EDIT: I've also been thinking about balance, since slower cards could be conditionally more powerful, feedbacks are welcome)
Light the fuses...
The Kharazan dynamic duo.
Terestian's interaction with Kil'rek can vary from OP to catastrophic if mismanaged. Adding Kil'rek to your hand without having mana to play him can lose you the game. If you have the mana to play both you get 10/13 worth of stats for 9 mana, decent value.
Both cards could be played without each other, Terestian being a 5/6 "draw a demon" (Ilidan ftw) for 6 mana while Kil'rek would be a great 3 drop with a big downside if you draw him later on.
The Twin Emperors - Explained over here at Wowwiki.
Basically, in WoW, both minions share the same health pool and Vek'lor is supposed to be immune to all physical damage. I tweaked it abit so that it's more viable in HS to play as~
Opera Event Anyone?
We all want to wield the ashbringer, but how about weilding the currupted ashbringer that Darion and Alexandros had as death knights.
Rngesus and Luckifer have varying costs and inverse Battlecries that present an interesting decision. Generally, players will want to play Luckifer second for the guaranteed face damage, but Rngesus needs to be played first and costs more.
If you play Rngesus without controlling Luckifer, you have a higher potential heal to a random damaged friendly character. But if you control Luckifer, you get to pick a specific target of a guaranteed 7 Health heal.
If you play Luckifer without controlling Rngesus, you have a higher potential of dealing more damage to a random enemy minion only. But if you control Rngesus, you get to pick the target, including the enemy hero, of a guaranteed 6 damage!
This is my first contest. :D The balancing in these cards is based on Razorfen Hunter and Gnomish Experimenter. These lovebirds having the same stats would have been boring.
The Gumps are a married couple from Stormwind who make a living as a florist and an herbalist. The flower token would be a rose as they both sell roses.
I think the Gumps would fit well in either a tempo deck or a control deck. Tempo decks love bodies that can stick on the board and provide card draw. Control decks love cards that can keep up with aggressive decks and the card draw option is there against slower decks.
Let's do some dragon support.
My first DIY
Gamon and The Innkeeper
Using the opponent's HP works as if it's your own EXCEPT for Inspire effects.
Tired of getting wiped by Freeze Mage? Want to build a board, but scared of Lightbomb? Cheech and Chong will put a cloud over your board that protects from "untargeted" damage, including AoE, randomly targeted spells (e.g. Flamecannon), Random battlecries/abilities (Bomb Lobber, Knife Juggler), and Ogre-style mis-attacks. If your opponent didn't point the damage at the minion, it doesn't hit.
Note: Works for damage from both players, giving synergy with self-damaging effects like Hellfire, Ele Destruction, and Auchenai+Circle.
Lu'lin's Flavour Text: "Emotional, Dark, Mysterious Mogu seeks Thunder King for not caring what people think, listening to bands no-one heard of and maybe more... Very close with her sister... some would say too close..."
Suen's Flavour Text: "Responsible for 75% of Pandaria's random acts of arson. Would do anything for her sister, perpetually has her relationship status set to 'Its Complicated'... It really is complicated!!!"
The Twin Consorts. I tried to base them loosely off their wow counter parts. When you summon 1, the other is automatically summoned from the deck as a taunt wall but cannot attack. Based on the idea that in the boss fight in wow only 1 was "active" at a time.
The Deathrattle effect replicates the idea that the other sister retaliates for killing her twin.
Suens deathrattle mimics if you kill Suen, Lulin retaliates with a single target random minion kill. I used Ice Comet from the wow fight as inspiration for the deathrattle. I imagine it as a similar frost explosion effect translated to Hearthstone.
Lu'Lin's Deathrattle is the reverse, Suen retaliating with an aoe attack based loosely on "Nuclear Inferno" or a fire based AOE of some sort.
I may have over specc'd them as cards, im not sure tbh... was considering lowering the stats or upping the cost. This is a first time submission, so hopefully its liked! :)
If at first you don't succeed, Cheat, repeat until caught and then lie!
Alright, submissions are now over for this competition. As always, the next 24 hours are for upvoting, so go ahead and look through the submissions to see if there are any gems you missed.
You can find me here! Good luck everyone!