I wanted to make two legendaries that would make a 30 legendary deck for the druid possible. So these can act as small 3 drop early in the game if you need or later in the game they can fill your board up quite quickly. They summon Cenarius, which enters without his battlecry so you get 3 minions: 2 2/3s and a 5/8 for 6 mana and 2 cards. Also this can be comboed with Brann Bronzebeard to give you an extra 5/8 on the board plus brann himself for 10 mana.
Real-life pirate team that plundered the Caribbean way back when. They famously stole The Revenge ship.
Click the Spoiler to see the summoned ship and its token.
And the Swab token:
Edit: Thought I'd have some fun and add their flavor lines of dialogue.
Anne Bonny: Summon: "Fight like a man or die like a dog!" Summon with The Revenge: "Jack will be avenged!" Attack: "Hang 'em from the yardarm!" Death: "My... baby..."
Calico Jack: Summon: "Ye ain't seen 'nothin' like Calico Jack!" Summon with The Revenge: "Ye'll pay for what you've done!" Attack: "For the booty!" Death: "I fought... like a man..."
The Revenge: Summon: <Sound of pirate crew singing sea shanty with ocean sounds> Attack: <Cannons firing. Crew cheering.> Death: <Explosions. Crew members yelling.>
Swab: Summon: "There be a storm a'brewin'" Attack: "Aye aye!" Death: "Yaarr!"
The reason for why they are rouge cards is because if they were neutral, they could be used to abuse Mal'Ganis, so they had to be class cards and I felt that rouge was the most fitting class.
Also, Naisha's ability to deal random damage is meant to be her bouncing glaive.
What's this? Did Asylum make a mistake making one a Rogue minion and the other a Neutral minion?
I did not! Though these minions are certainly associated with and interact with one another in unique ways, they can also be used independently to great effect. Anybody can make use of Old Lace as a pseudo-Taunt minion, pseudo because although it can protect your hero same as any other Taunt minion it cannot protect your other minions. But Rogues also get the benefit of using Old Lace as more effective protection for Arsenic, whose card text is incredibly powerful but who's almost uselessly defenseless on her own.
Questions about balance and specific interactions are answered in the spoiler below.
Q: What happens if Arsenic and Old Lace are controlled by different players? A: Both benefits are still active. If you control Old Lace and attempt to attack your opponent's Arsenic, your own Old Lace will intervene.
Q: What happens if Old Lace attacks Arsenic? A: It can't! It'll attack itself and probably die unless it got Divine Shield somehow or something. This would be a unique situation, the only one in the game I know of where a minion can attack itself. It really speaks to Old Lace's loyalty!
Q: What about Arsenic + Blade Flurry!? A: Blade Flurry does damage via a spell, not via weapon, which is why it benefits from Spell Damage bonuses, so Arsenic would not affect it. Perdition's Blade would be affected, though, so that's a neat combo and could maybe get that thing seeing some use.
Q: Isn't 4 mana (Arsenic + Hero Power) to kill anything OP? A: Not really. Assassinate is also a Rogue card. It costs 5 mana, but it also ignores Taunt and Divine Shield, and it also doesn't require that your hero take a bunch of face damage to get rid of big minions.
Here are my (first-ever) entries. They probably aren't balanced but I'm still learning how to make realistic, playable Hearthstone cards haha. I'm a huge Zelda fan and decided on using these characters with pretty simple effects.
I thought about making them Warlock cards but their effects made me think of the Mage class (especially Kotake). Here's also the flavor text for them, taken from OoT:
Koume: With my flame, I will burn you to the bone!
Kotake: With my frost, I will freeze you to the soul!
If there's ever another competition I would tweak these a bit to maybe summon a Twinrova card if they are killed at the same time.
I present you guys the Orcish Legendary duo - Durotan and Orgrim!
Old version:
Orgrim Flavor text: His surname is removed from the text because of its length, but you can figure it out.
Durotan Flavor text: He loves wolves, but he also loves wolves fur.
Concept
The sword and shield duo. They are fully healed as they return to the owner's hand, which might be slightly OP. Both of them are still viable on their own, Orgrim can fit in Aggro Shaman and Durotan is Shaman's new Dr. 7, which can fit in almost every Shaman deck.
Clarification
Durotan cannot attack during the combo (he is on the field on enemy's turn), he is designed to tank things.
Durotan's battlecry is useless during the combo, but it will be way to op if he summons wolves whenever he hits the field.
It is up to the player to go all-in to summon Durotan while you have Orgrim on field already.
Combo
Summon Durotan first, gain the battlecry effect, if Durotan survive, you have Orgrim and potentially 2 wolves on field and ready to attack, and you can summon Durotan again for extra wolves.
Orgrim works with Rockbitten weapon and others minions buff; Durotan can use Ancestral Spirit.
Good synergy with Ancestral Call and Far see.
Control shaman is viable with these duo.
Change log:
Durotan now has 4 atk, so he has better chance against Persist.
I wanted hakkar and jindo because I wanted a gain power from my enemies demise kind of effect.
jindo gains power by draining it from hakkar and binding him with spirit chains. once the second chain is broken, jindo has to spend more power on keeping hakkar containted ad loses his immune.
when hakkar is played from hand after jindo dies, he has his full power and freely uses it. blood siphon is an old mechanic he used and makes him feel like an unstoppable monster because of the free healing he gets, unless u have hard removal.
I present you Ursol and Ursoc, two versatile minions: want a huge taunt early on? Ursoc's the answer! Need immediate healing? Ursol is coming to help you! Even if you can't get to trigger their effects, they still are strong minions on their own in case of emergency, what do you think of them, are they alright? I find it alright in terms of flavor due to Ursol's ability to heal in the trading game, while Ursoc is a minion on the offensive side (Mighty --> taunt, everyone'll want to kill him to gain fame out of it)
Their parents really liked Greek mithology. And explosives. Mainly explosives.
Simple effect, they have Chillwind Yeti stats because the Deathrattle, unlike the other bombers, targets ONLY enemies (like Arcane Missiles or Avenging Wrath). So you would've be getting 2 bodies and a split pyroblast for free.
EDIT: added the word "randomly" to both cards, it was missing.
I present to you Priest Grimmin and Priest Alorah! Argent Crusade Priests. WoW fans will recognize them and their connection the the Valkyr Twins (Eydis Darkbane and Fjola Lightbane). Fore more info see the Lore Section below.
Lore (In Spoilers)
Priest Grimmin is dwarven priest in the service of the Argent Crusade at the Argent Tournament.
He appears when the dreadful Twin Valkyr (Eydis Darkbane and Fjola Lightbane) and their army of Vengeful Valkyr attack the tournaments npcs. After Argent Confessor Paletress wins against Fjola and Edyis, he and Priestess Alorah will chain the twins for awhile, after this they will despawn.
Priestess Alorah is a high elf priestess that works for the Argent Crusade at the Argent Tournament Grounds.
When the Twin Valkyr (Eydis Darkbane and Fjola Lightbane) and their Vengeful Valkyr army appear to destroy and harm the Argent Tournament. Argent Confessor Paletress will come and battle the twins and win, Alorah and Priest Grimmin will arrive and focus on the bonds that keep the twins captured, she and Grimmin will despawn sometime after they have been captured.
Screenshots from WoW (Grimmin on Left, Alorah on Right):
Clarifications: The buffs given to Alorah/Grimmin by the other minion will occur regardless if the minion is on board, in your hand, or in your deck. This is true for BOTH minions.
Please let me know what you think and upvote if you liked the concept!:)
Edit: Changed image proportions to meet the requirements.
So here is my entry:
Hearthstone player since: May 2015
Favourite Class: Rogue. Favourite Card: Dr. Boom. First Legendary: Gahz'rilla.
REMOVED
(Reminder: Deleting Submission Topic posts is against the rules.)
Keenlots and Jul'Daar!!
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Ralph and Jacob, the brother assasins!!
For my two legendaries, I chose the druid class.
I wanted to make two legendaries that would make a 30 legendary deck for the druid possible. So these can act as small 3 drop early in the game if you need or later in the game they can fill your board up quite quickly. They summon Cenarius, which enters without his battlecry so you get 3 minions: 2 2/3s and a 5/8 for 6 mana and 2 cards. Also this can be comboed with Brann Bronzebeard to give you an extra 5/8 on the board plus brann himself for 10 mana.
legend is like a marriage, one day it'll actually be there.
Pirates!
Real-life pirate team that plundered the Caribbean way back when. They famously stole The Revenge ship.
Click the Spoiler to see the summoned ship and its token.
And the Swab token:
Edit: Thought I'd have some fun and add their flavor lines of dialogue.
Anne Bonny:
Summon: "Fight like a man or die like a dog!"
Summon with The Revenge: "Jack will be avenged!"
Attack: "Hang 'em from the yardarm!"
Death: "My... baby..."
Calico Jack:
Summon: "Ye ain't seen 'nothin' like Calico Jack!"
Summon with The Revenge: "Ye'll pay for what you've done!"
Attack: "For the booty!"
Death: "I fought... like a man..."
The Revenge:
Summon: <Sound of pirate crew singing sea shanty with ocean sounds>
Attack: <Cannons firing. Crew cheering.>
Death: <Explosions. Crew members yelling.>
Swab:
Summon: "There be a storm a'brewin'"
Attack: "Aye aye!"
Death: "Yaarr!"
Basically a turn 10 board clear with a remaining body. This seems pretty powerful but could be too slow :P
2-time Card Design finalist!
The reason for why they are rouge cards is because if they were neutral, they could be used to abuse Mal'Ganis, so they had to be class cards and I felt that rouge was the most fitting class.
Also, Naisha's ability to deal random damage is meant to be her bouncing glaive.
What's this? Did Asylum make a mistake making one a Rogue minion and the other a Neutral minion?
I did not! Though these minions are certainly associated with and interact with one another in unique ways, they can also be used independently to great effect. Anybody can make use of Old Lace as a pseudo-Taunt minion, pseudo because although it can protect your hero same as any other Taunt minion it cannot protect your other minions. But Rogues also get the benefit of using Old Lace as more effective protection for Arsenic, whose card text is incredibly powerful but who's almost uselessly defenseless on her own.
Questions about balance and specific interactions are answered in the spoiler below.
Q: What happens if Arsenic and Old Lace are controlled by different players?
A: Both benefits are still active. If you control Old Lace and attempt to attack your opponent's Arsenic, your own Old Lace will intervene.
Q: What happens if Old Lace attacks Arsenic?
A: It can't! It'll attack itself and probably die unless it got Divine Shield somehow or something. This would be a unique situation, the only one in the game I know of where a minion can attack itself. It really speaks to Old Lace's loyalty!
Q: What about Arsenic + Blade Flurry!?
A: Blade Flurry does damage via a spell, not via weapon, which is why it benefits from Spell Damage bonuses, so Arsenic would not affect it. Perdition's Blade would be affected, though, so that's a neat combo and could maybe get that thing seeing some use.
Q: Isn't 4 mana (Arsenic + Hero Power) to kill anything OP?
A: Not really. Assassinate is also a Rogue card. It costs 5 mana, but it also ignores Taunt and Divine Shield, and it also doesn't require that your hero take a bunch of face damage to get rid of big minions.
Here are my (first-ever) entries. They probably aren't balanced but I'm still learning how to make realistic, playable Hearthstone cards haha. I'm a huge Zelda fan and decided on using these characters with pretty simple effects.
I thought about making them Warlock cards but their effects made me think of the Mage class (especially Kotake). Here's also the flavor text for them, taken from OoT:
Koume: With my flame, I will burn you to the bone!
Kotake: With my frost, I will freeze you to the soul!
If there's ever another competition I would tweak these a bit to maybe summon a Twinrova card if they are killed at the same time.
I present you guys the Orcish Legendary duo - Durotan and Orgrim!
Old version:
Orgrim Flavor text: His surname is removed from the text because of its length, but you can figure it out.
Durotan Flavor text: He loves wolves, but he also loves wolves fur.
Concept
The sword and shield duo. They are fully healed as they return to the owner's hand, which might be slightly OP. Both of them are still viable on their own, Orgrim can fit in Aggro Shaman and Durotan is Shaman's new Dr. 7, which can fit in almost every Shaman deck.
Clarification
Combo
Change log:
REMOVED
legend is like a marriage, one day it'll actually be there.
REMOVED
Summons Chen Stormstout:
I wanted hakkar and jindo because I wanted a gain power from my enemies demise kind of effect.
jindo gains power by draining it from hakkar and binding him with spirit chains. once the second chain is broken, jindo has to spend more power on keeping hakkar containted ad loses his immune.
when hakkar is played from hand after jindo dies, he has his full power and freely uses it. blood siphon is an old mechanic he used and makes him feel like an unstoppable monster because of the free healing he gets, unless u have hard removal.
<===>
I present you Ursol and Ursoc, two versatile minions: want a huge taunt early on? Ursoc's the answer! Need immediate healing? Ursol is coming to help you! Even if you can't get to trigger their effects, they still are strong minions on their own in case of emergency, what do you think of them, are they alright? I find it alright in terms of flavor due to Ursol's ability to heal in the trading game, while Ursoc is a minion on the offensive side (Mighty --> taunt, everyone'll want to kill him to gain fame out of it)
mfw his Yogg steals my win
Their parents really liked Greek mithology. And explosives. Mainly explosives.
Simple effect, they have Chillwind Yeti stats because the Deathrattle, unlike the other bombers, targets ONLY enemies (like Arcane Missiles or Avenging Wrath). So you would've be getting 2 bodies and a split pyroblast for free.
EDIT: added the word "randomly" to both cards, it was missing.
Siras Terra, the Geomancer
I present to you Priest Grimmin and Priest Alorah! Argent Crusade Priests. WoW fans will recognize them and their connection the the Valkyr Twins (Eydis Darkbane and Fjola Lightbane). Fore more info see the Lore Section below.
Lore (In Spoilers)
Priest Grimmin is dwarven priest in the service of the Argent Crusade at the Argent Tournament.
He appears when the dreadful Twin Valkyr (Eydis Darkbane and Fjola Lightbane) and their army of Vengeful Valkyr attack the tournaments npcs. After Argent Confessor Paletress wins against Fjola and Edyis, he and Priestess Alorah will chain the twins for awhile, after this they will despawn.
Priestess Alorah is a high elf priestess that works for the Argent Crusade at the Argent Tournament Grounds.
When the Twin Valkyr (Eydis Darkbane and Fjola Lightbane) and their Vengeful Valkyr army appear to destroy and harm the Argent Tournament. Argent Confessor Paletress will come and battle the twins and win, Alorah and Priest Grimmin will arrive and focus on the bonds that keep the twins captured, she and Grimmin will despawn sometime after they have been captured.
Screenshots from WoW (Grimmin on Left, Alorah on Right):
Art Sources:
Priest Grimmin Art: Robekka on DeviantArt (http://robekka.deviantart.com/art/The-Dwarf-Warrior-343804787)
Priest Alorah Art: Jorsch on DeviantArt (http://jorsch.deviantart.com/art/WoW-Bloodelf-Priest-327950617)
Clarifications:
Clarifications: The buffs given to Alorah/Grimmin by the other minion will occur regardless if the minion is on board, in your hand, or in your deck. This is true for BOTH minions.
Please let me know what you think and upvote if you liked the concept!:)
Edit: Changed image proportions to meet the requirements.