I deiced to make the lich king and make really Confusing and Complicated! (sorry for having it so long)
I think these 2 cards are balanced enough The way it would work is Arthas would die and that would trigger Frostmourne to transform into the frozen throne after arthas has changed into his Death knight Form.
Arthas maybe be a it'll over powered but I think hes fine for now. also the 2/2's arthas summons would read "does not trigger death knight arthas menethils ability" I didnt make the ghouls because I didnt want to add any more cards to this wall of text.
And Finally the lich king. Instead of Summoning 2/2's this guy summons 5/6's a little bit more powerful. I think he is balanced because Of how much investment is Required to make him and he can be killed by bgh sooooo yer. another thing is that cards like the Frozen throne can be silenced basically removing The chance of summoning the Lich king. if both players had a frozen throne on the board and 1 had a Dk arthas, arthas would deal 1 damage to both frozen throne.
What they would say:
On summoning arthas "I will save my people... no matter the costs". On summoning frostmourne: "aarrrtthhaaassss".
On summoning Dk darthas "arthas? what are you doing my son?" "succeeding you Father". No voice for the Frozen throne
On summoning the lich king "You speak of justice? Of cowardice? I will show you the justice of the grave... and the true meaning of fear."
On death of the lich king "father! is it... over" "at long last. no king rules for ever my son" "I see darkness, only before me"
EDIT: just made a change to something I typed. (removing The chance of summoning the Lich king.)
Remy:He aims to be the best prankster in all Tinker Town. He'll surely earn his prize this time.
Romy:His brother's pranks annoy him, yet he seems to leave him be. His secret? Shivan yoga.
QUOTES:
Remy:
Summon: I'll show you the meaning of true power.
Attack: Watch this!
Romy:
Summon: Are you ready for what's coming?
Attack: Come at me!
OVERVIEW:
Like Bolf Ramshield, Nexus-Champion Saraad, three quarters of the League of Explorers and Arch-Thief Rafaam, Remy and Romy Gearspark are nowhere to be found in Warcraft lore, but they are based on a Gnome Warlock and a Gnome Warrior, respectively, and as such, they are original to Hearthstone characters. Remy replaces Romy into a (hopefully better) Legendary minion, while Romy, with Remy's power, casts Consecration (albeit with a different animation, something like a combination of Blade Flurry, Demonwrath and Flamestrike) FOR ONLY 2 MANA. Romy is pretty niche compared to his brother Remy, but both are useful in their merits. Remy is used to gain value, while Romy is used to answer with board presence.
TRIVIA:
-Romy and Remy are named after Romulus and Remus, and their personalities are inspired by Rom and Ram, both respectively, given ROMy (ROMulus) is less of a prankster than REMy (REMulus).
My submission for the first card design contest of 2016 (woooo!) is the pair of paladins from Warlords of Draenor, Maraad and Yrel. In WoW, Maraad was a fairly minor character, a high ranking paladin among the Draeni, who finally got some characterization in WoD. Yrel was a new character, an enslaved Draeni priestess, who is rescued by the player and eventually becomes a Paladin (Yrel's battlecry, as she gains actual armor), and takes Maraad's position after his death. Maraad dies while saving Yrel from an explosion while on a dangerous mission against the main antagonists, the Iron Horde. In his final action, Maraad encases Yrel in a Divine Shield, saving her life (Maraad's deathrattle).
A combo created by 2 legendary minions. The combo has a very low chance to happen but when it happens, it would provide 5/5 stat startup for a rogue similar to Thaddius heroic encounter in Naxdramas where Thaddius summons both Feugen and Stalagg on turn one for free. Tempo rogue has for a long time needed a powerful tempo start and this one would finally provide one. Balancewise the combo is actually just slightly more powerful than vanilla Defias Ringleader + The Coin combo. In addition even Mana Wyrm + Arcane Missiles combo would work as a counter.
For those who are interested about the lore, Romulo and Julianne are the boss duo appearing in the Opera Event encounter in Karazhan. :)
These two characters are from the game Hinokakera. According to the story, although these two characters grew up and work together as kind of "friends", they always fight against each other in order to show who is stronger than another. I think these two fit the theme pretty well.
A few explanations about the cards. If you play one of them and your opponent does not have another in his/her deck, you get a 5 mana body for 4. But if your opponent does have another in the deck, you either get a 6/5 body and burn one of your opponent's card; or just REKT yourself, spending 4 mana giving your opponent a 6/5. And vice versa.
At worst you get a 5 mana 4/5 and a 7 mana 7/7 separately. But together you get both for only 8 mana and you are guaranteed to Discover a Demon since it happens at the end of your turn. Also, since Xia is a Demon, she can be summoned by Bane of Doom or put into play by Voidcaller. It is also possible to acquire a second copy of Xia through Joren's Discover effect. If that happens and Joren survives a turn, then you get a second 7/7 for only 3 mana.
COMING TO A BATTLEFIELD NEAR YOU, THE CREATORS OF THE HIT SINGLE "SOULS, MAN": THE REDD BROTHERS!
I have always thought low-cost Legendaries are fun, so why not make a duo; a band of brothers. Based on Gilnean dress and being worgen, the Redd Brothers allow the opportunity for a tempo play or a value play. Plus E.T.C. is a fun card with so much flavor, and his special Power Chord cards should be seen a bit more often. If you want the strict 4 mana Legendary for yourself, you are basically spending a turn play a 3/1 that will mostly likely be killed before the next turn vs. a majority of decks OR play the long con for the 5/5 legend himself.
Everyone's favorite naaru prisoners! Even in card format, these two don't get along very well and seem to enjoy watching the other suffer, to your benefit of course. As much as they might dislike it, they can make a very sticky combination when together.
In Wrath of the Lich King, Grand Necrolord Antiok tried to raise Galakrond as a frost wyrm, but ultimately failed. In Hearthstone, you can succeed! Galakrond shares the giant mechanic, except that the cost is lowered every time Antiok takes damage. Damaging him twice means Galakrond is playable. You can maximize the cost reduction by keeping Antiok out until he dies, but there is a trade off, in that if you can summon Galakrond while Antiok is still on the board, you are rewarded with Antiok's Deathrattle. One problem with these huge minions is that they are vulnerable to single target removal, and Antiok's Deathrattle helps prevent your opponent from removing him with spells.
For most classes, using these two legendaries is a gamble, since you can't rely on Antiok taking damage twice (against some classes, he won't even be damaged once sometimes). So, he would be best for classes that can damage him themself the turn they play him, with cards like Death's Bite, Whirlwind, Inner Rage, Hellfire, Unstable Ghoul, etc. And, of course, if your opponent is playing Antiok, too, you will both benefit from the damaging. Also, Paladin can get him out with a Dragon Consort.
My submissions are Scarlet Commander Mograine and High Inquisitor Whitemane from the Scarlet Monastery. The idea was based on the fight in WoW, where you fight Mograine and Whitemane comes in after you kill him and resurrects him. Whitemane's effect is activated as soon as she is summoned, so it is activated upon Mograine's deathrattle. However, I made the risen Mograine weaker by taking away the deathrattle and Divine Shield, so it wouldn't be too OP.
Dag is based on the holding a dragon mechanic and Ger is based on the Edwin VanCleef mechanic
not the most OP cards ever, but they are supposed to resemble a dagger which isn't the strongest but a 4/5 weapon if you have the hero power weapon equipped turn 6 and a 6/7 weapon if you dropped assassin's blade turn 5 is pretty dangerous
What if Arthas held back his urge of damnation and listened to the call of the light? Hello and my entry into this card design combination is internal struggle of Prince Arthas Menethil played out in cards. This chunk of lore is played out using two different cards that replace your hero with the champion of the light or the champion of darkness.
If Arthas falls in battle and the Lich King is played, the Lich King prevails and ascends to power.
If the Lich King falls in battle and Arthas is played, Arthas prevails and regains his faith in the light.
Collectible Cards
Both are a 5/15 minion which is not extremely threatening on board but could be taunted up and trades well with the board.
Arthas Menethil Path
Arthas' hero power is meant to tap into the Light as a source of victory. It gives you options of cards that can help you win the game at an extreme discount due to your hero being so low on health. Arthas' signature hammer Light's Vengeance is a small tool to help with removal as you set up your hero power.
The Lich King Path
The Lich King's hero is power is the signature raising dead to create his Undead Scourge. When used in the late game, you can potentially Discover huge threats that your opponent has to deal with or will eventually lose the game. The Lich King's Frostmourne is also equipped so you can deal some moderate damage to threats.
I hope you enjoyed this pairing and look forward to playing these cards in your deck!
Both Morchok and Kohcrom are collectible cards.
Lore: http://wow.gamepedia.com/Morchok
Synergies with all kinds of buffs and debuffs, no matter it's from minions like Flametongue Totem and Dire Wolf Alpha, or spells like Inner Fire and Inner Rage, or battlecries like Abusive Sergeant or Shrinkmeister.
THERE IS NO GAME.
I deiced to make the lich king and make really Confusing and Complicated! (sorry for having it so long)
I think these 2 cards are balanced enough The way it would work is Arthas would die and that would trigger Frostmourne to transform into the frozen throne after arthas has changed into his Death knight Form.
Arthas maybe be a it'll over powered but I think hes fine for now. also the 2/2's arthas summons would read "does not trigger death knight arthas menethils ability" I didnt make the ghouls because I didnt want to add any more cards to this wall of text.
And Finally the lich king. Instead of Summoning 2/2's this guy summons 5/6's a little bit more powerful. I think he is balanced because Of how much investment is Required to make him and he can be killed by bgh sooooo yer. another thing is that cards like the Frozen throne can be silenced basically removing The chance of summoning the Lich king. if both players had a frozen throne on the board and 1 had a Dk arthas, arthas would deal 1 damage to both frozen throne.
What they would say:
On summoning arthas "I will save my people... no matter the costs". On summoning frostmourne: "aarrrtthhaaassss".
On summoning Dk darthas "arthas? what are you doing my son?" "succeeding you Father". No voice for the Frozen throne
On summoning the lich king "You speak of justice? Of cowardice? I will show you the justice of the grave... and the true meaning of fear."
On death of the lich king "father! is it... over" "at long last. no king rules for ever my son" "I see darkness, only before me"
EDIT: just made a change to something I typed. (removing The chance of summoning the Lich king.)
Remy: He aims to be the best prankster in all Tinker Town. He'll surely earn his prize this time.
Romy: His brother's pranks annoy him, yet he seems to leave him be. His secret? Shivan yoga.
QUOTES:
Remy:
Summon: I'll show you the meaning of true power.
Attack: Watch this!
Romy:
Summon: Are you ready for what's coming?
Attack: Come at me!
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
They are both jailers (kind of?), so of course they both want to capture people! (kind of.)
The funny thing is that they can target each other in order to escape death.
Behold the 1-mana legendary combo.
Note: The Slime it spawns is the same 1/2 with Taunt as that of the Sludge Belcher
My submission for the first card design contest of 2016 (woooo!) is the pair of paladins from Warlords of Draenor, Maraad and Yrel. In WoW, Maraad was a fairly minor character, a high ranking paladin among the Draeni, who finally got some characterization in WoD. Yrel was a new character, an enslaved Draeni priestess, who is rescued by the player and eventually becomes a Paladin (Yrel's battlecry, as she gains actual armor), and takes Maraad's position after his death. Maraad dies while saving Yrel from an explosion while on a dangerous mission against the main antagonists, the Iron Horde. In his final action, Maraad encases Yrel in a Divine Shield, saving her life (Maraad's deathrattle).
A combo created by 2 legendary minions. The combo has a very low chance to happen but when it happens, it would provide 5/5 stat startup for a rogue similar to Thaddius heroic encounter in Naxdramas where Thaddius summons both Feugen and Stalagg on turn one for free. Tempo rogue has for a long time needed a powerful tempo start and this one would finally provide one. Balancewise the combo is actually just slightly more powerful than vanilla Defias Ringleader + The Coin combo. In addition even Mana Wyrm + Arcane Missiles combo would work as a counter.
For those who are interested about the lore, Romulo and Julianne are the boss duo appearing in the Opera Event encounter in Karazhan. :)
May your nets always be full! 🎣
These two characters are from the game Hinokakera. According to the story, although these two characters grew up and work together as kind of "friends", they always fight against each other in order to show who is stronger than another. I think these two fit the theme pretty well.
A few explanations about the cards. If you play one of them and your opponent does not have another in his/her deck, you get a 5 mana body for 4. But if your opponent does have another in the deck, you either get a 6/5 body and burn one of your opponent's card; or just REKT yourself, spending 4 mana giving your opponent a 6/5. And vice versa.
They are also pretty good pilots of Piloted Sky Golem.
At worst you get a 5 mana 4/5 and a 7 mana 7/7 separately. But together you get both for only 8 mana and you are guaranteed to Discover a Demon since it happens at the end of your turn. Also, since Xia is a Demon, she can be summoned by Bane of Doom or put into play by Voidcaller. It is also possible to acquire a second copy of Xia through Joren's Discover effect. If that happens and Joren survives a turn, then you get a second 7/7 for only 3 mana.
This is literally the best art I could find.
COMING TO A BATTLEFIELD NEAR YOU, THE CREATORS OF THE HIT SINGLE "SOULS, MAN": THE REDD BROTHERS!
I have always thought low-cost Legendaries are fun, so why not make a duo; a band of brothers. Based on Gilnean dress and being worgen, the Redd Brothers allow the opportunity for a tempo play or a value play. Plus E.T.C. is a fun card with so much flavor, and his special Power Chord cards should be seen a bit more often. If you want the strict 4 mana Legendary for yourself, you are basically spending a turn play a 3/1 that will mostly likely be killed before the next turn vs. a majority of decks OR play the long con for the 5/5 legend himself.
They are are bonded by a love that they have never acted upon but they cannot bear to see each other suffer.
REMOVED
(Reminder: Deleting Submission Topic posts is against the rules.)
Everyone's favorite naaru prisoners! Even in card format, these two don't get along very well and seem to enjoy watching the other suffer, to your benefit of course. As much as they might dislike it, they can make a very sticky combination when together.
In Wrath of the Lich King, Grand Necrolord Antiok tried to raise Galakrond as a frost wyrm, but ultimately failed. In Hearthstone, you can succeed! Galakrond shares the giant mechanic, except that the cost is lowered every time Antiok takes damage. Damaging him twice means Galakrond is playable. You can maximize the cost reduction by keeping Antiok out until he dies, but there is a trade off, in that if you can summon Galakrond while Antiok is still on the board, you are rewarded with Antiok's Deathrattle. One problem with these huge minions is that they are vulnerable to single target removal, and Antiok's Deathrattle helps prevent your opponent from removing him with spells.
For most classes, using these two legendaries is a gamble, since you can't rely on Antiok taking damage twice (against some classes, he won't even be damaged once sometimes). So, he would be best for classes that can damage him themself the turn they play him, with cards like Death's Bite, Whirlwind, Inner Rage, Hellfire, Unstable Ghoul, etc. And, of course, if your opponent is playing Antiok, too, you will both benefit from the damaging. Also, Paladin can get him out with a Dragon Consort.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
My submissions are Scarlet Commander Mograine and High Inquisitor Whitemane from the Scarlet Monastery. The idea was based on the fight in WoW, where you fight Mograine and Whitemane comes in after you kill him and resurrects him. Whitemane's effect is activated as soon as she is summoned, so it is activated upon Mograine's deathrattle. However, I made the risen Mograine weaker by taking away the deathrattle and Divine Shield, so it wouldn't be too OP.
Dag is based on the holding a dragon mechanic and Ger is based on the Edwin VanCleef mechanic
not the most OP cards ever, but they are supposed to resemble a dagger which isn't the strongest but a 4/5 weapon if you have the hero power weapon equipped turn 6 and a 6/7 weapon if you dropped assassin's blade turn 5 is pretty dangerous
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh
"They have been robbing unsuspecting adventurers longer than they can remember (like a few hours at least.)"
Arthas and the Lich King
What if Arthas held back his urge of damnation and listened to the call of the light? Hello and my entry into this card design combination is internal struggle of Prince Arthas Menethil played out in cards. This chunk of lore is played out using two different cards that replace your hero with the champion of the light or the champion of darkness.
If Arthas falls in battle and the Lich King is played, the Lich King prevails and ascends to power.
If the Lich King falls in battle and Arthas is played, Arthas prevails and regains his faith in the light.
Collectible Cards
Both are a 5/15 minion which is not extremely threatening on board but could be taunted up and trades well with the board.
Arthas Menethil Path
Arthas' hero power is meant to tap into the Light as a source of victory. It gives you options of cards that can help you win the game at an extreme discount due to your hero being so low on health. Arthas' signature hammer Light's Vengeance is a small tool to help with removal as you set up your hero power.
The Lich King Path
The Lich King's hero is power is the signature raising dead to create his Undead Scourge. When used in the late game, you can potentially Discover huge threats that your opponent has to deal with or will eventually lose the game. The Lich King's Frostmourne is also equipped so you can deal some moderate damage to threats.
I hope you enjoyed this pairing and look forward to playing these cards in your deck!
3.01 Finalist| 3.04 Finalist|3.05 Finalist