I personally like the cross-unverse themes in Blizzard games, so have decided to make diablo-unverse concept.
Any playable hero in Diablo is the descendant of Nefalems, the first people which was born from renegade angel Inarius and sly demoness Lilith. So:
and
These two are neutral legendaries that can help you to get class specific Nefalem-card. The reason for overstats is simple: they both dies to 1 fireball, shadow word death etc. And you need to put them both on board for sure, to activate the Battlecry.
If you want to learn more about first nefalems, you need to read the trilogyhttp://www.diablowiki.net/Diablo:_The_Sin_War . I've tried to compare HS and Diablo classes. So the Nefalem cards:
the first archer and hunter.
Demon hunters have a lot in common with wow hunters: traps, bow, animal companions. This card can minimize random with 3rd Huffer :D and can provide funny unexpected situiations with additional traps.
named by Crusadder's set from d3.
Crusadders and Paladins are basically the same. Light, Honor, Shields and Hammers. This card provides unique mechanic: you hero becomes Taunt to protect you minions and Divine shield to tank more. If Akkhan is dead, you lose both of this buffs.
the king of nefalems, first Barbarian.
Strong addition to dmg pushing and potential 6 aoe dmg source(with suiciding it).
the 'father' of witch doctors. had deals with the only D-universe dragon Trag'Oul.
the first Necromancer. Founded the 'Priests of Rathma' )
The creature that gives infinite inspired Ressurection.
the mother of all amazons and rogues)
Amazing card with tons of synergies, especcialy for Oil rogue.
one of the first monks.
It's hard to compare Shaman and Monk, but at least they have elemental powers, worship idols and have the same NECKLASES)))
the younger brother of Bul-Kathos became a druid.
IMO the loe moonking is super dangerous for yourself and druid removals like Naturalise or Mulch are bad too, so i've decided to solve these both problems in one card.
Glad to be back, Happy new year everyone! My entries for this week are a determined mother out for revenge of the death of her son, and her trusty companion...
The final boss from Scarlet Monastery! Poor Durand, can't do anything without his mistress ;3
For the sake of clarity: Whitemane also gives herself Divine Shield each turn. When Whitemane resurrects Durand, he's effectively a vanilla 7/2 with Charge.
I have no idea if these are any good and honestly I am rather new to card creation. I thought I would give this a shot though since you can't improve without some practice.
My decision and first time entry, I decided to take something from an instance I have fond memories of(when in vanilla wow), The Scarlet Monastery. So in a competition about duo legendary cards "complementing each other", there could be no other than one of the most loved duo couple in Hearthstone Lore.
Renault Mograine and Sally Whitemane. I tried to stay as true to the boss fight as possible( Soul of the Encounter ). Sally Whitemane is only obtainable through Renaults Deathrattle and isn't a craftable cards. The last card isn't part of the duo per default, but I added it to display how the circle breaks and avoid confusion. Competition aside, I really hope we get to see these two appear in HS one day(Blizzards Version)
here is my submission based on Inside Out's characters i liked.. Joy and Anger.. :)
so this is super flexible cards.. you can use this cards depending on your situations.. you can use Anger for lethal, or you can use Joy for board control.. :)
Originally they were simply Taunt and Charge minions with higher stats, but that makes Julianne too simple to deal with, so this is what I ended up with. Yes, Windfury and Divine Shield are normally Shaman and Paladin's territory; they used to be neutral, but that would make Romulo a more degenerate Leeroy that can be combo'd with Abusive and other things. So I gave them to Priest, probably the least offensive class in the game. Besides, their resurrection ability is the more prominent part of their flavor anyway, and it fits Priest perfectly.
Romulo summons at the end of your turn, meaning Romulo has to survive trading with enemies on the turn he's summoned, while Julianne summons at the start of your turn, meaning she has to last your opponent's turn. So there's some risk and thought involved in playing the cards. Both of them are great when combined with Priest's buff cards, though the strongest is definitely Romulo + Velen's Chosen, which is a 7-mana, 2-card, 10 damage combo. On par with Grommash + Taskmaster, but 3 mana cheaper. For this reason Romulo was a 2/4 at first... but this leads to the 'not trading with Shredder' problem. Priest's offensive power is so lacking compared to Warrior's, though, that I think it balances out having a cheaper combo finisher. Plus I think it's a nice idea to give Priests a minion-based solution to stuff like Belcher or Loatheb.
The <GG Engineering> team from Brawler's Guild.
- Max has a big rocket launcher and shoots all over the place indiscriminately
- Bo uses a gnomish death ray to deal damage and a shield generator to avoid Max's rockets.
I personally like the cross-unverse themes in Blizzard games, so have decided to make diablo-unverse concept.
Any playable hero in Diablo is the descendant of Nefalems, the first people which was born from renegade angel Inarius and sly demoness Lilith. So:
and
These two are neutral legendaries that can help you to get class specific Nefalem-card. The reason for overstats is simple: they both dies to 1 fireball, shadow word death etc. And you need to put them both on board for sure, to activate the Battlecry.
If you want to learn more about first nefalems, you need to read the trilogyhttp://www.diablowiki.net/Diablo:_The_Sin_War . I've tried to compare HS and Diablo classes. So the Nefalem cards:
the first archer and hunter.
Demon hunters have a lot in common with wow hunters: traps, bow, animal companions. This card can minimize random with 3rd Huffer :D and can provide funny unexpected situiations with additional traps.
Crusadders and Paladins are basically the same. Light, Honor, Shields and Hammers. This card provides unique mechanic: you hero becomes Taunt to protect you minions and Divine shield to tank more. If Akkhan is dead, you lose both of this buffs.
the king of nefalems, first Barbarian.
Strong addition to dmg pushing and potential 6 aoe dmg source(with suiciding it).
the 'father' of witch doctors. had deals with the only D-universe dragon Trag'Oul.
the first Necromancer. Founded the 'Priests of Rathma' )The creature that gives infinite inspired Ressurection.
the mother of all amazons and rogues)Amazing card with tons of synergies, especcialy for Oil rogue.
one of the first monks.It's hard to compare Shaman and Monk, but at least they have elemental powers, worship idols and have the same NECKLASES)))
the younger brother of Bul-Kathos became a druid.IMO the loe moonking is super dangerous for yourself and druid removals like Naturalise or Mulch are bad too, so i've decided to solve these both problems in one card.
the founder of wizards' community.super simple = super useful
Heroes never die.
note gul'necra says immune to not can't be targeted by, so even things like twisting nether can't effect gul'necra.
Glad to be back, Happy new year everyone! My entries for this week are a determined mother out for revenge of the death of her son, and her trusty companion...
The final boss from Scarlet Monastery! Poor Durand, can't do anything without his mistress ;3
For the sake of clarity: Whitemane also gives herself Divine Shield each turn. When Whitemane resurrects Durand, he's effectively a vanilla 7/2 with Charge.
Flavor Text
Sir Zeliek: He really hates houseguests and wishes they would just leave.
Lady Blaumeux: She is just dying for more guests.
While both of these cards are used in the four horsemen boss, I wanted to design them as if they were collectable rewards from completing Nax.
I have no idea if these are any good and honestly I am rather new to card creation. I thought I would give this a shot though since you can't improve without some practice.
http://www.hearthcards.net/cards/75b77e33.png
http://www.hearthcards.net/cards/72b207b5.png
These could be awful or over powered, I honestly have no idea...also I have yet to figure out how to make the image just show up....so yeah...
My decision and first time entry, I decided to take something from an instance I have fond memories of(when in vanilla wow), The Scarlet Monastery. So in a competition about duo legendary cards "complementing each other", there could be no other than one of the most loved duo couple in Hearthstone Lore.
Renault Mograine and Sally Whitemane. I tried to stay as true to the boss fight as possible( Soul of the Encounter ). Sally Whitemane is only obtainable through Renaults Deathrattle and isn't a craftable cards. The last card isn't part of the duo per default, but I added it to display how the circle breaks and avoid confusion. Competition aside, I really hope we get to see these two appear in HS one day(Blizzards Version)
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
here is my submission based on Inside Out's characters i liked.. Joy and Anger.. :)
so this is super flexible cards.. you can use this cards depending on your situations.. you can use Anger for lethal, or you can use Joy for board control.. :)
i hope you like it.. :)
thanks.
Wanna see Indonesian Wayang Kulit as a Hearthstone Class? check out and vote my Submission on Class Design Competition.
The dual bosses Romulo and Julianne.
Originally they were simply Taunt and Charge minions with higher stats, but that makes Julianne too simple to deal with, so this is what I ended up with. Yes, Windfury and Divine Shield are normally Shaman and Paladin's territory; they used to be neutral, but that would make Romulo a more degenerate Leeroy that can be combo'd with Abusive and other things. So I gave them to Priest, probably the least offensive class in the game. Besides, their resurrection ability is the more prominent part of their flavor anyway, and it fits Priest perfectly.
Romulo summons at the end of your turn, meaning Romulo has to survive trading with enemies on the turn he's summoned, while Julianne summons at the start of your turn, meaning she has to last your opponent's turn. So there's some risk and thought involved in playing the cards. Both of them are great when combined with Priest's buff cards, though the strongest is definitely Romulo + Velen's Chosen, which is a 7-mana, 2-card, 10 damage combo. On par with Grommash + Taskmaster, but 3 mana cheaper. For this reason Romulo was a 2/4 at first... but this leads to the 'not trading with Shredder' problem. Priest's offensive power is so lacking compared to Warrior's, though, that I think it balances out having a cheaper combo finisher. Plus I think it's a nice idea to give Priests a minion-based solution to stuff like Belcher or Loatheb.
Imgur: http://imgur.com/a/E3B82
Here are my favorite Pandaren c:
Ji: http://i24.photobucket.com/albums/c24/Gabriel_Antonio_Duran_Perla/Ji Firepaw_zps3bonwkxi.png
Aysa: http://s24.photobucket.com/user/Gabriel_Antonio_Duran_Perla/media/Aysa Cloudsinger_zpssyryvrhb.png.html?filters[user]=143779571&filters[recent]=1&sort=1&o=1
So, the order you play them depends on wheter you want some burst or take a chance with a legendary minion c:
REMOVED
If C'Thun and Flesh Tentacle are on your battlefield,you can put your minions between them to feed C'Thun.
If Tentacle devours a 3/2 enemy minion,C'Thun will gain +3/-1.Your opponent can throw unhealthy minions into the stomach of C'Thun to kill it.