Welcome to Season 3 of the HearthPwn Fan Creation Forum's Weekly Card Design Competition! Our first competition of the season comes from Cyg2112, whose theme won over seven other options in our Season's Greetings poll.
Your entry must consist of two, collectible, Legendary minions.
Each card must reference the other by name in their card texts.
The cards must have some sort of direct interaction with one another
You may not invent any new keywords for this competition.
For the sake of visual convenience, please present your cards side-by-side at ~ 300 x 430 size each like so:
You may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card (though, this week, it consists of two), plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Entry Phase and Early Voting (Starts Now! Ends 20:00 UTC 12/January/2016) It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 20:00 UTC 12/January/2016, Ends 20:00 UTC 13/January/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 13/January/2016, Ends 21:00 UTC 14/January/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
First, kudos to Cyg2112 for a great competition idea. I was rooting for it over my own.
I really love the idea of the minions having asymmetric synergy. It lets each card have very different personalities. Compared to Feugen and Stalagg, which have one possible outcome after playing both cards, these guys have three:
Discover a card with no penalty in minion stats, but only if you play both unique cards together, which is rare;
Have a 2 drop that gives you a 3 drop (making Watt-son a better early game card than a Loot Hoarder but worse than a Mad Scientist); or
A decent vanilla 3 drop and a decent vanilla 2 drop.
First try at this :) Tried to keep it in the flavor of Tyrande's and Dori'thur's in-game abilities, with Dori'thur being a "scout," and with Tyrande's iconic ability being starfall (also shadowmeld).
Tyrande herself has fairly strong stats, being a 5/4 with stealth for 5 (still vulnerable to Auchenai+CoH, flamestrike, etc.). Dori'thur's effect is also alright, as Discovering a card from your opponent's deck means you'll likely get something worthwhile. This means that in a pinch, they're still worth playing on their own.
Their strengths are mitigated by the fact that they are a two-card combo, which means you will need to draw both of them to make full use of their effects. Furthermore, because of Dori'thur's weak stats, these two will almost always need to be played on the same turn to get their "partner" effect. This essentially makes them a 7-drop.
Nontheless, when played together, these cards are very versatile. Playing Dori'thur into Tyrande acts as a bit of board clear with some utility, which is good for recovering against aggro. Playing Tyrande into Dori'thur is good against control, as you draw cards from outside of your deck.
REMEMBER THESE TWO FROM YOUR HEROIC RAID PROGRESSION IN WotLK???
THEY ARE LOW MANA COST LEGENDARY CARDS WITH THE ABILITY TO SUMMON SOMETHING VERY STRONG. THE CARDS UTILIZE THE "IF YOU'RE HOLDING" MECHANIC. THIS IS AN EXPANSION OF AN EXISTING MECHANIC WITH DRAGONS IN HEARTHSTONE.
PROFESSOR PUTRICIDE IS A CRAZY CARD WITH AN AMAZING ABILITY. THIS CARD WORKS LIKE THADDIUS (NOT AN AVAILABLE CARD IN YOUR COLLECTION). THIS CARD INSTANTLY CHANGES THE DYNAMIC OF ANY MATCH. ENJOY THE GLORY OF PROFESSOR PUTRICIDE!
THANK YOU FOR YOUR TIME AND KEEP THE CREATIONS COMING IN 2016!!!!
A 6/10 with taunt for 10 mana is garbage but it'll keep you alive and the payoff for getting them both out is enormous. Plus if your opponent sees one they are likely to try play around the other, possibly helping you out even if the other one is at the bottom of your deck :P
The Sunwell Plateau was the final raid dungeon in vanilla WoW and the 4th boss were the Ereda-Twins, Lady Sacrolash and Grand Warlock Alythess. In the encounter you faced both of them at the same time and if one of them died, the other would absorb the powers. I tried to translate that into a Hearthstone context.
Since each minion on their own isn't particularly strong, you invest into a strong turn in the future. While they are pretty good combined, they are also highly susceptible to any kind of silence (which also might give Light's Champion an actual reason to exist).
As long as you have the other card anywhere on your side of the field, hand or deck, it will receive the buff!
Play: "Shadow to the aid of fire!" Play with buff: "Alythess! Your fire burns within me!" Attack: "Shadows, engulf!" Death: "I... fade."
Grand Warlock Alythess
Play: "Fire to the aid of shadow!" Play with buff: "Sacrolash! Your shadows flow within me!" Attack: "Fire, consume!" Death: "Der'ek... manul."*
This pairing may not be obvious to most players. Back in vanilla there were 2 original outdoor bosses: Lord Kazzak and Azuregos. When they both spawned at the same time on a server, there was a lot of competition to try to get both of them killed. They tended to spread out raids to different locations, therefore "helping" each other.
You can play these separately, especially azuregos for +2 spell damage and dragon synergy, which would work well in dragon priest ( 4 damage holy nova for 10 mana). When they are together opponent would absolutely have to remove Azuregos from the board, otherwise Lord Kazzak would cause some serious pain.