@mysticsnake: I really like the idea of a buff-focused class, but the hero power seems way too strong. I really like purification, concept AND execution. Also: Pacifism? C'mon, at least change the name.
@SleepyPanda123: I don't know the show, so A, B, and C classes might mean something, but I'd probably change the name. The mechanic is confusing. You do have a good focus for the class though. Why not just make them all 1 class instead of three different ones. Mumen Rider seems a tad overpowered, maybe just +1/+1?
@layrit: I LOVE discworld. This made me so happy! Maybe a hero power having to do with coins or drawing cards? Bribery? Just ideas. The librarian is hilarious, but I don't think his two abilities go together. Maybe buff statline and remove second ability?
@hackergrad: Samurai class is a great concept, but I would try to give the class more focus, your "equal number of minions" thing is more gimmicky than a class theme. Also, every card has at least 3 lines of text. I think that's too much for commons. I'd try to simplify and focus. On the legendary, I would remove the "equal minions" clause.
@DKPaladinMDL: Yes, I think it does make sense. Nice, clean card.
@ThatFennecFoxGuy: I quite like your hero power. This class seems a bit too much like the paladin, however, for example the legendary is basically Tirion. Try to find ways to differentiate.
Gosh this class idea is so cool I can't wait to see your final entry :D Although I think Morpork Pernicious Poison might be a tad bit over the top escpecially compared to the other poisons
Just my usual and personal heads up: Your hero power should be usable without anything on the board. Some class concepts are an exception, but they are very rare.
My hero power is pretty much this :[ I haven't posted it yet but there's a lot of card to make it viable.
Just a question also, are those perfectly fine with the competition? It says outside Warcraft but yea...
Just my usual and personal heads up: Your hero power should be usable without anything on the board. Some class concepts are an exception, but they are very rare.
My hero power is pretty much this :[ I haven't posted it yet but there's a lot of card to make it viable.
Just a question also, are those perfectly fine with the competition? It says outside Warcraft but yea...
Dawnblade is from Warcraft Lore, so these would not be okay. Switch the names to something else and it would be fine.
Even if it has the same art? or do I have to re-do it all.
I don't think art should be a big deal. People use non-warcraft art to represent warcraft characters all the time, so I don't see why you couldn't do the opposite, as long as it isn't too obviously associated with warcraft (e.g., it's Thrall). Those images seem fine to me.
After reading the whole "Basic cards don't have special keywords in them" thing I had to go ahead and redo one of my cards. Unfortunately I'm a complete imgur nub and I deleted by mistake my previous album. I made a new one with the the one card changed (Novice Bounty Hunter used to be Basic) but as a result I had to change the links in the submission images... Does that invalidate my submission (because of image deletion) ? I hope not...
Hi guys, after my defeat in the semi finalsof the last class competition due to my lack of time, I am back. And i need your help to decide what cards should I choose as example cards. I will post the cards i made as a spoiler so I wont flood make the post too big. Please do tell me what you like. =) Good Luck to you all.
Ok so I decided to do an existing class from another MMO called Guild Wars. I give you the MESMER.
Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.
So let's meet the hero. Gwen Thackeray.
Captain Gwen Thackeray was a commander of the Ebon Vanguard in antiquity, and the founder of Ebonhawke.
Her Hero power is Summon Illusion.
It summons a random Illusion ( a new tribe exclusive to mesmers). The hero power will summon one of two possible Illusions. A phantasm or a clone. Both will die at the start of your turn so you can get at least some use out of them.
The class specific mechanic is called Shatter.
Shatter will allow you to sacrifice Illusions (from your HP or your minions) to gain activate the effect of a card.
The cards:
The first problem is that I want to make alot of cards that give you illusions, but due to the rule that i cant make cards that summon tokens i will have to do with what i have. Please tell me what you think.
Hmm people will eat it up due to tit being DB and the mechanic is good lore wise. But mechanic wise i cannot give you any advice (haha rhyme) because i saw only one card using your class mechanic.
Rollback Post to RevisionRollBack
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
Your concept looks really cool, but I think Illusionary Leap is off... It looks like a zoo card but requires you to a) have three Illusions on the board which (as far as I know) are weak bodies, taking up almost half of your board space and b) sacrifice them.
Doesn't that seem quite counterproductive ? Either you flood your board with what are essentially Imps which is a waste or you sacrifice decent-sized minions to bypass the taunt only one turn ? I'd rather trade the three decent bodies away as they would be likely to kill the taunt for good anyway (Even Deathlord would be dead or close enough)
This one equates to a 1 Mana lesser Healing Touch, but I have a feeling I should revise it to heal 1 less Health at the end of one turn, to make it in line with Healing Wave if the joust fails. Please let me know.
Lore-wise, Raikiri is a katana wielded by Tachibana Dosetsu, named such after he sliced a lightning god within a thunderbolt that struck him with the very katana, which then was named Chidori.
Basically a card everyone's thought of before (been there done that yadda yadda), but I feel like if the class were to lean towards control/midrange, this weapon had to be. Also the only non-basic to be in here. To be honest, I'm not sure if this should be in the Classic set.
As for Keywords, I may develop one as time progresses.
Overall, what do you think?
I may respond to others later on.
Well damn you really did the class well balance wise. Every cost, attack and health seems spot on if you ask me. Voting for you and hoping to see more.
Rollback Post to RevisionRollBack
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
Your concept looks really cool, but I think Illusionary Leap is off... It looks like a zoo card but requires you to a) have three Illusions on the board which (as far as I know) are weak bodies, taking up almost half of your board space and b) sacrifice them.
Doesn't that seem quite counterproductive ? Either you flood your board with what are essentially Imps which is a waste or you sacrifice decent-sized minions to bypass the taunt only one turn ? I'd rather trade the three decent bodies away as they would be likely to kill the taunt for good anyway (Even Deathlord would be dead or close enough)
Thank you for the feedback =)
Well the point here is that since without a sacrifice this would be a broken tool for any aggro deck I had to make it a card that is not good for agro. I was planning to make more Illusions like Chaos Swordswoman that benefit from being Shattered, so this card could be played just for the big shatter. What cards did you like the most so I know what should i include in the submission topic?
Thank you again for the feedback!
Rollback Post to RevisionRollBack
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
YushyBushy, your class looks pretty nice. With the cards I see, it's still hard for me to see how good will Shatter be, as I can't see in the moment how many Illusions could you have active in a turn, maybe because of the thing youmentioned about the rules not allowing to post tokens, but maybe with some more Illusion minionsI could have made myself a good idea. At the moment I think all your minions are good or better, but most of your spells are underwhelming (the only one I think is ok is Phase Retreat), though I know all classes should have good and bad cards. Till the moment my favorite card is Chaos Swordswoman, as she helps me to see what do you need for a shatter deck to work.
YushyBushy, your class looks pretty nice. With the cards I see, it's still hard for me to see how good will Shatter be, as I can't see in the moment how many Illusions could you have active in a turn, maybe because of the thing youmentioned about the rules not allowing to post tokens, but maybe with some more Illusion minionsI could have made myself a good idea. At the moment I think all your minions are good or better, but most of your spells are underwhelming (the only one I think is ok is Phase Retreat), though I know all classes should have good and bad cards. Till the moment my favorite card is Chaos Swordswoman, as she helps me to see what do you need for a shatter deck to work.
Hey Thanks for the feedback.
Yeah the token rule is bringing this class down a bit, but i hope i can make it to at least the next phase so i can expand on it. And yeah the spells seem a bit bad but making them stronger or cheaper would make them too good if you ask me. I will make some more Illusion minions that will give you benefits if they are shattered so shatter will look a bit better as a mechanic. Thank you again =)
Rollback Post to RevisionRollBack
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
I see what you are trying to do now. But I still think having to give up three minions for a one turn benefit is mediocre. Killing only two would make it too aggro so this is out of the question, and purely silencing the taunt minion might be too strong in aggro too... That's a really tough one to balance ^^
Also I forgot to add that you need to specify when targets are chosen randomly on the card text. Unless you want to target which die, but Hearthstone has no card that need multiple targets.
My favourite cards are by a country mile Mind Wrack, Phase Retreat and Twilight Duelist. Mirage Channeler is also cool but somewhat subpar because she has to survive one turn (Then again if she summoned the Phantasm at the end of the turn getting the charge one would be useless)
On a side note the artwork you chose (made ?) is absolutely gorgeous
After reading the whole "Basic cards don't have special keywords in them" thing I had to go ahead and redo one of my cards. Unfortunately I'm a complete imgur nub and I deleted by mistake my previous album. I made a new one with the the one card changed (Novice Bounty Hunter used to be Basic) but as a result I had to change the links in the submission images... Does that invalidate my submission (because of image deletion) ? I hope not...
@Zazouza Terrify is extremely interesting, exciting, fitting for your class and ANTI-FUN. The problem here is that just by pressing that heropower you can ruin the gameplan of your opponent completely (as opposed to stalling of the Twilight Hammer). Let me give you an example: I have a slow Control deck that generally stalls, clears the board and has ~4 finishers to win the game. One of the finishers is Deathwing (as he also stalls via clearing the board). If ever somehow your heropower procs on Deathwing (which is likely because I will be holding onto him for the entire duration of the game) you just ruined my gameplan and sapped all the fun I was about to have. The way Hearthstone is designed you are able to have fun even while losing (I think I'm not the only person who buffed the opposing Ysera to 48/48 because I didn't draw into the Stormwind Knight).
@aaro54 The Star Wars theme is really nice and fun but your heropower looks very similar to the heropower of Asylum Rhapsody's Seer (look at his signature). Be aware of it and try to keep your hero unique.
@ChargingBadgerrr I agree that the second part doesn't fit. I wanted to make him more "shiny" if you know what I mean. I'll get rid of the drawing cards part WHILE making everything get silenced and stay silenced while The Librarian is on the board. Any ideas on how to word prolonged silence? I am thinking about "ALL other minions are silenced" but "Silence" is actually a keyword that has to be bolded so that when you mouse over the card it tells you what the Silence is.
@OxydizTheGreat The Pernicious Poison is actually the weakest one. If I design the class correctly it will be a Tempo OR Control class. This means that the health of the enemy hero is irrelevant until the point when you can actually kill him. I will consider making it only usable on the opposing minions so it can't be abused as a buff (it is designed to be a debuff).
Thx for the feedback, keep it coming. Also about that Ebony Cane image... no luck?
I see what you are trying to do now. But I still think having to give up three minions for a one turn benefit is mediocre. Killing only two would make it too aggro so this is out of the question, and purely silencing the taunt minion might be too strong in aggro too... That's a really tough one to balance ^^
Also I forgot to add that you need to specify when targets are chosen randomly on the card text. Unless you want to target which die, but Hearthstone has no card that need multiple targets.
My favourite cards are by a country mile Mind Wrack, Phase Retreat and Twilight Duelist. Mirage Channeler is also cool but somewhat subpar because she has to survive one turn (Then again if she summoned the Phantasm at the end of the turn getting the charge one would be useless)
On a side note the artwork you chose (made ?) is absolutely gorgeous
That spell was supposed to kill 3 random illusions so i have to fix that =) thanks for noticing. Shatter normaly lets you choose unless it says random Illusions. The artwork is art of mesmers from the Guild wars franchise half of them is mesmer fanart and half is official artwork.
On the side note @MvonTzeskagrad I made two more cards, Illusions to be precise and will add them into the list.
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I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
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Okay @Zukuu. You're right. Here goes.
@mysticsnake: I really like the idea of a buff-focused class, but the hero power seems way too strong. I really like purification, concept AND execution. Also: Pacifism? C'mon, at least change the name.
@SleepyPanda123: I don't know the show, so A, B, and C classes might mean something, but I'd probably change the name. The mechanic is confusing. You do have a good focus for the class though. Why not just make them all 1 class instead of three different ones. Mumen Rider seems a tad overpowered, maybe just +1/+1?
@layrit: I LOVE discworld. This made me so happy! Maybe a hero power having to do with coins or drawing cards? Bribery? Just ideas. The librarian is hilarious, but I don't think his two abilities go together. Maybe buff statline and remove second ability?
@hackergrad: Samurai class is a great concept, but I would try to give the class more focus, your "equal number of minions" thing is more gimmicky than a class theme. Also, every card has at least 3 lines of text. I think that's too much for commons. I'd try to simplify and focus. On the legendary, I would remove the "equal minions" clause.
@DKPaladinMDL: Yes, I think it does make sense. Nice, clean card.
@ThatFennecFoxGuy: I quite like your hero power. This class seems a bit too much like the paladin, however, for example the legendary is basically Tirion. Try to find ways to differentiate.
@layrit
Gosh this class idea is so cool I can't wait to see your final entry :D Although I think Morpork Pernicious Poison might be a tad bit over the top escpecially compared to the other poisons
Can I haz an achievement plz ?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Even if it has the same art? or do I have to re-do it all.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Hey Asylum,
After reading the whole "Basic cards don't have special keywords in them" thing I had to go ahead and redo one of my cards. Unfortunately I'm a complete imgur nub and I deleted by mistake my previous album. I made a new one with the the one card changed (Novice Bounty Hunter used to be Basic) but as a result I had to change the links in the submission images... Does that invalidate my submission (because of image deletion) ? I hope not...
Can I haz an achievement plz ?
Hi guys, after my defeat in the semi finalsof the last class competition due to my lack of time, I am back. And i need your help to decide what cards should I choose as example cards. I will post the cards i made as a spoiler so I wont flood make the post too big. Please do tell me what you like. =) Good Luck to you all.
Ok so I decided to do an existing class from another MMO called Guild Wars. I give you the MESMER.
Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.
So let's meet the hero. Gwen Thackeray.
Captain Gwen Thackeray was a commander of the Ebon Vanguard in antiquity, and the founder of Ebonhawke.
Her Hero power is Summon Illusion.
It summons a random Illusion ( a new tribe exclusive to mesmers). The hero power will summon one of two possible Illusions. A phantasm or a clone. Both will die at the start of your turn so you can get at least some use out of them.
The class specific mechanic is called Shatter.
Shatter will allow you to sacrifice Illusions (from your HP or your minions) to gain activate the effect of a card.
The cards:
The first problem is that I want to make alot of cards that give you illusions, but due to the rule that i cant make cards that summon tokens i will have to do with what i have. Please tell me what you think.
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
Thank you very much for the insight, I had my hopes dropped when I read the submission rules.
@aaro54
Like the concept, but might be a bit op with secret keeper, Jedi reflexes could be quite op if you ask me especially in the early game.
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
@YushyBushy
Your concept looks really cool, but I think Illusionary Leap is off... It looks like a zoo card but requires you to a) have three Illusions on the board which (as far as I know) are weak bodies, taking up almost half of your board space and b) sacrifice them.
Doesn't that seem quite counterproductive ? Either you flood your board with what are essentially Imps which is a waste or you sacrifice decent-sized minions to bypass the taunt only one turn ? I'd rather trade the three decent bodies away as they would be likely to kill the taunt for good anyway (Even Deathlord would be dead or close enough)
Can I haz an achievement plz ?
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
YushyBushy, your class looks pretty nice. With the cards I see, it's still hard for me to see how good will Shatter be, as I can't see in the moment how many Illusions could you have active in a turn, maybe because of the thing youmentioned about the rules not allowing to post tokens, but maybe with some more Illusion minionsI could have made myself a good idea. At the moment I think all your minions are good or better, but most of your spells are underwhelming (the only one I think is ok is Phase Retreat), though I know all classes should have good and bad cards. Till the moment my favorite card is Chaos Swordswoman, as she helps me to see what do you need for a shatter deck to work.
Click to see my Hearthstone projects:
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
I see what you are trying to do now. But I still think having to give up three minions for a one turn benefit is mediocre. Killing only two would make it too aggro so this is out of the question, and purely silencing the taunt minion might be too strong in aggro too... That's a really tough one to balance ^^
Also I forgot to add that you need to specify when targets are chosen randomly on the card text. Unless you want to target which die, but Hearthstone has no card that need multiple targets.
My favourite cards are by a country mile Mind Wrack, Phase Retreat and Twilight Duelist. Mirage Channeler is also cool but somewhat subpar because she has to survive one turn (Then again if she summoned the Phantasm at the end of the turn getting the charge one would be useless)
On a side note the artwork you chose (made ?) is absolutely gorgeous
Can I haz an achievement plz ?
@Zazouza
Terrify is extremely interesting, exciting, fitting for your class and ANTI-FUN. The problem here is that just by pressing that heropower you can ruin the gameplan of your opponent completely (as opposed to stalling of the Twilight Hammer). Let me give you an example:
I have a slow Control deck that generally stalls, clears the board and has ~4 finishers to win the game. One of the finishers is Deathwing (as he also stalls via clearing the board). If ever somehow your heropower procs on Deathwing (which is likely because I will be holding onto him for the entire duration of the game) you just ruined my gameplan and sapped all the fun I was about to have. The way Hearthstone is designed you are able to have fun even while losing (I think I'm not the only person who buffed the opposing Ysera to 48/48 because I didn't draw into the Stormwind Knight).
@aaro54
The Star Wars theme is really nice and fun but your heropower looks very similar to the heropower of Asylum Rhapsody's Seer (look at his signature). Be aware of it and try to keep your hero unique.
@ChargingBadgerrr
I agree that the second part doesn't fit. I wanted to make him more "shiny" if you know what I mean. I'll get rid of the drawing cards part WHILE making everything get silenced and stay silenced while The Librarian is on the board.
Any ideas on how to word prolonged silence? I am thinking about "ALL other minions are silenced" but "Silence" is actually a keyword that has to be bolded so that when you mouse over the card it tells you what the Silence is.
@OxydizTheGreat
The Pernicious Poison is actually the weakest one. If I design the class correctly it will be a Tempo OR Control class. This means that the health of the enemy hero is irrelevant until the point when you can actually kill him. I will consider making it only usable on the opposing minions so it can't be abused as a buff (it is designed to be a debuff).
Thx for the feedback, keep it coming. Also about that Ebony Cane image... no luck?
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.