Onaxia gives 28 stats on an empty board. For 9. 28 stats is worth 13.5. So you get a bonus 4.5 stats. And NOBODY plays it.
I'll go ahead and drop the health on all the minions to 4. So, that a flamestrike can clear. That might allay some fears. I agree with the other guy that it probably wouldn't see play as is, but I can see I'll get a lot of pushback if I don't nerf it some.
I'll also add a line to make it function as a pseudo-legendary so you can't play 2 copies. Another drawback. (sorta, I don't think you'd run 2x anyway)
And what about the AT LEAST 4 mana worth of card text you get? Once again, you completely ignored my points, even when I laid them out crystal clear. Onyxia gives you zero card text, and how much she gives you above curve is dependent on the board state. Dropping the health of your minions a little isn't going to solve the problem. The effects on them are still too powerful. The best solution would be to cut at least one of them out entirely, or have it give your 3 out of the 4 at random (RNG is a downside)
He actually get's six mana worth of stats in abilities if you look at my above post, and also if it was randomly 3 out of the 4 that would really solve the problem of this card, and it would go into the effect of his hero power because he could guarantee at least one of the minions that he wants.
Onaxia gives 28 stats on an empty board. For 9. 28 stats is worth 13.5. So you get a bonus 4.5 stats. And NOBODY plays it.
I'll go ahead and drop the health on all the minions to 4. So, that a flamestrike can clear. That might allay some fears. I agree with the other guy that it probably wouldn't see play as is, but I can see I'll get a lot of pushback if I don't nerf it some.
I'll also add a line to make it function as a pseudo-legendary so you can't play 2 copies. Another drawback. (sorta, I don't think you'd run 2x anyway)
And what about the AT LEAST 4 mana worth of card text you get? Once again, you completely ignored my points, even when I laid them out crystal clear. Onyxia gives you zero card text, and how much she gives you above curve is dependent on the board state. Dropping the health of your minions a little isn't going to solve the problem. The effects on them are still too powerful. The best solution would be to cut at least one of them out entirely, or have it give your 3 out of the 4 at random (RNG is a downside)
He actually get's six mana worth of stats in abilities if you look at my above post, and also if it was randomly 3 out of the 4 that would really solve the problem of this card, and it would go into the effect of his hero power because he could guarantee at least one of the minions that he wants.
Yeah, I agree that it probably is 6 mana worth of effects. I was being really conservative in my estimation to show that, even then, it is still crazy OP.
Out of curiosity, how much would you cost the following spell?
Blitzkrieg
Draw 3 cards. Put any minions drawn into play.
Once again, sidestepping the very concretely laid out issues we presented you with. In order to justify the card as you presented it, this Blitzkrieg spell would have to be worth over 10 mana. Varian Wrynn has 6.5 mana worth of stats, so to compare to your over 17 mana worth of stats and effects, his effect would have to be worth 10 mana. You aren't going to dig your way out of this hole. In truth, the drawing 3 cards is probably worth ~5 mana. How much is putting them directly into play worth? That's hard to tell, because it has positive and negative aspects to it. It has an RNG aspect to it, so it's cost will be discounted. We can say 2 tops (note that, once again, I am being conservative, this time on the high end). So, you might be justified in creating something that gives around 14 mana worth of stuff (assuming the card is a equivalent to a Legendary). That would be what your card would be like if you had it give you 3 out of the 4 minions randomly. Just because Varian Wrynn isn't played does not mean he is overcosted. That is a fatal flaw in your logic.
And you still, STILL, are completely ignoring the very explicit analysis of the cost of your minions and their effects. It is WAY more than 10 mana. It is not comparable to Onyxia or Varian Wrynn or Pyroblast or Deathwing or any other example you can come up with.
Drawing 3 is clearly worth 4.5. Then we have to accounts my for any mana discount my gained.
I figure it as
Number of minions on average about 1.5. So I'm saying about 50percent of an average deck is minions. It's probably more than 50 percent, but close enough. Then the average cost of those minions I'll say about 3.5. Could be off either way, but close enough. So you are getting 4.5 mana plus 1.5 times 3.5 or 5.25 mana. SSo 9.7t mana worth on average I'd guess. More with adeck optimized for it.
Drawing 3 is clearly worth 4.5. Then we have to accounts my for any mana discount my gained.
I figure it as
Number of minions on average about 1.5. So I'm saying about 50percent of an average deck is minions. It's probably more than 50 percent, but close enough. Then the average cost of those minions I'll say about 3.5. Could be off either way, but close enough. So you are getting 4.5 mana plus 1.5 times 3.5 or 5.25 mana. SSo 9.7t mana worth on average I'd guess. More with adeck optimized for it.
Except that effects are discounted when they're random (which is why Healing Wave can heal for 14), plus there is a negative effect for losing Battlecries (which are common) and the fact that you may have wanted to save some of those cards for later. Blitzkrieg is NOT worth 9.5 mana. That's crazy.
Just give it up. Your card is way OP. We have offered you a way to get it into line AND fit in with your RNG theme, yet you refuse to see the mountains of evidence before you. Seriously, your argument has become, essentially, "10 mana cards give you 17+ mana worth of effects". How do you not see how crazy that is?
OK, I give up. But what would ld you cost the blitzkrieg spell?
I already said, 7, tops. It's hard to quantify because the negative effects of losing Battlecries and not being able to save minions for later is hard to quantify (the minions you made have no RNG, so it is extremely straightforward to quantify their cost). Plus, how much does the RNG discount? And why are you so resistant to having your spell summon 3 out of the 4 cards randomly? It fits the class theme so well.
I find it comparable to Living Roots or Mirror Image. While Living roots has you chose one for the immediate damage, or two 1/1s, this one straight gives you the 1/1s and damage, should you go face. It notably doesn't get a bonus via spell damage, and cannot bypass taunt minions.
It also is meant to be a cheap activator for Turn( ) Cards, (Look at my submission, or here for some examples: http://imgur.com/a/08kVd)
I also intend to avoid cards like Savage Roar and Bloodlust for obvious reasons
About art, think of what you want, type "fantasy art" into google and any keywords. Or if your deck is anime-flavoured, "Anime art", or if it's related to a show "fan art".
Of course, it's understood that we're currently not crediting these artists, but it's all just for fun anyway.
Since no one addressed my cards, can someone PLEASE look them over and give them a critque?
Being as this requires a pretty massive sacrifice, I think 1 mana is fair. This could not be played until at LEAST turn 2, requiring a shift to spring (1 mana) AND playing a 1 drop during spring (1 mana). And then you would lose that minion with taunt, making you give up TWO FULL TURNS for two cards if you were going to rush this card. More likely, a rush would only be used if you seriously had nothing else to play. Later on, Spring-laying cards to use this, you're going to be adding 1 to the cost of the card you sacrifice to get the effect...and as such, it's more likely that this card would be used as an addition to a turn, not the purpose of one, to finish off a taunt minion ONLY if there's more value in two cards than surviving one extra face-hit the next round.
Ultimately, it would be a mid-range card after a turn or two in Spring, as a taunt minion was nearing death, or a use for a low-value card in the late game, when you have already placed multiple taunts on a turn.
About art, think of what you want, type "fantasy art" into google and any keywords. Or if your deck is anime-flavoured, "Anime art", or if it's related to a show "fan art".
Of course, it's understood that we're currently not crediting these artists, but it's all just for fun anyway.
Since no one addressed my cards, can someone PLEASE look them over and give them a critque?
Being as this requires a pretty massive sacrifice, I think 1 mana is fair. This could not be played until at LEAST turn 2, requiring a shift to spring (1 mana) AND playing a 1 drop during spring (1 mana). And then you would lose that minion with taunt, making you give up TWO FULL TURNS for two cards if you were going to rush this card. More likely, a rush would only be used if you seriously had nothing else to play. Later on, Spring-laying cards to use this, you're going to be adding 1 to the cost of the card you sacrifice to get the effect...and as such, it's more likely that this card would be used as an addition to a turn, not the purpose of one, to finish off a taunt minion ONLY if there's more value in two cards than surviving one extra face-hit the next round.
Ultimately, it would be a mid-range card after a turn or two in Spring, as a taunt minion was nearing death, or a use for a low-value card in the late game, when you have already placed multiple taunts on a turn.
This card is too weak. It only has a two mana discount over Arcane Intellect, and in exchange, you sacrifice a minion. A minion with Taunt, at that. The requirement that it have Taunt is way too restrictive. Were you trying to make sure it wasn't a token that was being sacced? I think you either need to take off the Taunt restriction so that you can sac a token, or increase the number of cards you get. Maybe 3 would work.
I like to make cards and discuss game balance.
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Out of curiosity, how much would you cost the following spell?
Blitzkrieg
Draw 3 cards. Put any minions drawn into play.
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I count that spell being worth about 9.5 mana.
Drawing 3 is clearly worth 4.5. Then we have to accounts my for any mana discount my gained.
I figure it as
Number of minions on average about 1.5. So I'm saying about 50percent of an average deck is minions. It's probably more than 50 percent, but close enough. Then the average cost of those minions I'll say about 3.5. Could be off either way, but close enough. So you are getting 4.5 mana plus 1.5 times 3.5 or 5.25 mana. SSo 9.7t mana worth on average I'd guess. More with adeck optimized for it.
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OK, I give up. But what would ld you cost the blitzkrieg spell?
Galavant Animation
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Opinions on this card?
I find it comparable to Living Roots or Mirror Image. While Living roots has you chose one for the immediate damage, or two 1/1s, this one straight gives you the 1/1s and damage, should you go face. It notably doesn't get a bonus via spell damage, and cannot bypass taunt minions.
It also is meant to be a cheap activator for Turn( ) Cards, (Look at my submission, or here for some examples: http://imgur.com/a/08kVd)
I also intend to avoid cards like Savage Roar and Bloodlust for obvious reasons
About art, think of what you want, type "fantasy art" into google and any keywords. Or if your deck is anime-flavoured, "Anime art", or if it's related to a show "fan art".
Of course, it's understood that we're currently not crediting these artists, but it's all just for fun anyway.
Since no one addressed my cards, can someone PLEASE look them over and give them a critque?
Being as this requires a pretty massive sacrifice, I think 1 mana is fair. This could not be played until at LEAST turn 2, requiring a shift to spring (1 mana) AND playing a 1 drop during spring (1 mana). And then you would lose that minion with taunt, making you give up TWO FULL TURNS for two cards if you were going to rush this card. More likely, a rush would only be used if you seriously had nothing else to play. Later on, Spring-laying cards to use this, you're going to be adding 1 to the cost of the card you sacrifice to get the effect...and as such, it's more likely that this card would be used as an addition to a turn, not the purpose of one, to finish off a taunt minion ONLY if there's more value in two cards than surviving one extra face-hit the next round.
Ultimately, it would be a mid-range card after a turn or two in Spring, as a taunt minion was nearing death, or a use for a low-value card in the late game, when you have already placed multiple taunts on a turn.
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Ok, I simplified it.
I think it fits the flavor of the D&D card better now anyway.
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