Stratholme. Once the jewel of the kingdom of Lordaeron, fate turned its full wrath upon it with the advent of the Scourge. Plagued grain riddled the streets and the miasma of undeath seeped into every corner. Then came Arthas, and his mad race against the demon Mal'ganis to purge the city before the victims could fully become undead. In recent times, Stratholme has become the Scourge capitol in the Eastern Kingdoms, with their onslaught held up only by a small group of Scarlet Crusaders who present their own unique problems. There is no good solution for Stratholme. There is only one answer: the entire city must be purged.
Finale
- This is the last adventure I will ever make. After that I'm heading into 'retirement'.
When players first select the Struggle for Stratholme, they are met with Saidan Dathrohan, Grand Crusader and leader of the Scarlet Crusade.
Boss Cards
Wing One: The Gauntlet
Boss One: Nerub'enkan
Once a warrior of the Nerubian empire, Nerub'enkan has turned her strengths to aid the Scourge.
This hero power summons:
In addition to this hero power, Nerub'enkan has a special spell of her own.
First time she uses her hero power: Feast! Ahahaha! FEAST!
First time she uses Web Wrap:
Emote Response: So hungry... always so hu-u-ungry.
Defeated: I wasn't fini -
Reward
Someone has to operate the crypt's telephone booth after all.
For defeating Nerub'enkan, players earn 2 Crypt Caller cards.
Heroic Nerub'enkan Changes
+ 15 Armor
In addition to more health, Nerub'enkan's hero power now summons very, very strong scarabs.
In addition to that, her special spell...
Boss Two: Baroness Anastari
In life, she always got what she wanted. In death, that hasn't changed.
AUTOCAST
When Anastari uses her hero power, her hero portrait will float up, turn into a shadow spell and fly into YOUR hero. Your hero will then lift up and land in the enemy portrait. Her hero power changes into your hero's. Your hero power is destroyed, and things that would give you a hero power (Majordomo, Jaraxxus, etc.) are disabled.
Relying solely on your minions and spells, you need to bring your hero to 14 or less Health, at which point your hero and hero power are returned to you.
Baroness Anastari then takes her place in her hero portrait, with the power:
First time she uses her second hero power: Scream for me!
Defeated: *piercing scream*
Reward
She's going to join the chorus one day. No. No she isn't.
For defeating Baroness Anastari, players earn 2 Shrieking Banshee cards.
Heroic Baroness Anastari Changes
AUTOCAST
The Baroness herself doesn't have any more health, but now you'll have to deal 29 damage to your hero rather than just 16. This means it's more than possible to overshoot and destroy your hero... in which case you lose.
If you do manage to bring your hero EXACTLY to 1 Health, the Baroness returns with the hero power:
Boss Three: Maleki the Pallid
Maleki can hardly wait to become a Lich. You need to give him the bad news.
Maleki's hero power looks nasty, but nothing too dangerous. However, then you factor in his unique spell...
That is the first wing of the last adventure I will make. Everyone please leave a comment on the bosses, the dialogue, and the cards. Let me know how I did and how you can see the rewards being used. See you all next time for the second wing: Slaughter Square.
This hero power could go very right, or very wrong.
Basically, Barthilas will first select a target, then destroy a minion, then damage the target. if the target was destroyed first, the AI is allowed to pick a new target for the damage. Don't play Deathwing.
You're almost to Rivendare, but this abomination guards his lair!
Let the implication of that hero power sink in for a moment. You cannot trade. Unless you sap, or destroy, Ramstein's minions are not going anywhere, ever.
If you somehow give him Bolf Ramshield, the hero power will override Bolf, so Bolf will only have his stats.
In addition to that, Ramstein's got some charge in him...
That is the second wing of the last adventure I will make. Everyone please leave a comment on the bosses, the dialogue, and the cards. Let me know how I did and how you can see the rewards being used. See you all next time for the third wing: King's Square.
This counts 'damage taken' the same way that Molten Giants do, healing negates some of it.
Timmy is a very straightforward fight. Much like Patchwerk, he's going to go for your throat as soon as he can, and with his hero power he certainly can make good on his threat.
For defeating Timmy the Cruel, players earn 2 Plague Ghoul cards.
Heroic Timmy the Cruel Changes
+ 15 Armor
Timmy has more health, predictably, though his unique Frenzied Ghoul isn't stronger. His hero power, however, now also counts his friendly minions too.
Boss One: Lylia the Unforgiven
This ghost has no choice but to serve the Scourge. Put her out of her misery.
This hero power freezes for both sides. She also has one unique spell in:
Only repeats until the initial targets die. Collateral damage is ignored.
Boss Three: Balzaphon
Remember how Dathrohan said he was having trouble with a Lich? Yeah, this is the guy.
Be careful how many minions you put out, or you may very well find yourself regressing quickly.
Balzaphon has a lot of cards to ramp himself up, ironically as a lich, plus some standard frost and shadow spells. Outside of his hero power though, he won't have any special tricks.
Begin: Interloper! Armies of the Scourge, rise up against this mortal!
Start of Balzaphon's first turn: Lord Rivendare, your servant requests aid!
Start of Balzaphon's second turn: ... Lord Rivendare? Hello?
Emote Response: You would not believe what I have learned about the Grand Crusader.
Defeated: AAaaaaaAAAAAaaahhhhhh!
Reward
Plates of metal, part of this nutritious breakfast.
For defeating Balzaphon, players earn 2 Rockwing Gargoyle cards.
Heroic Balzaphon Changes
+ 15 Armor
Not a whole lot changes for Balzaphon, however his hero power now also counts your hero. If he wants to, he can in theory keep you at 4 mana forever. And that's without any minions on your side.
Wing Reward
Keeps demanding to be taken seriously by the Scourge leaders.
For clearing King's Square, players earn one Balzaphon.
Class Challenges
First, Warriors fight against Timmy the Cruel for 2:
Kel'thuzad didn't have need for an axe, so he just sort of tossed it down.
That is the third wing of the last adventure I will make, over halfway there. Everyone please leave a comment on the bosses, the dialogue, and the cards. Let me know how I did and how you can see the rewards being used. See you all next time for the penultimate wing: Scarlet Bastion.
Willey's hero power summons more Riflemen, even if they themselves aren't stronger. Players do not start with any Hijacked cannons, so they'll have to deal with the Riflemen on their own.
Boss Two: Archivist Galford
Archivist Galford keeps maps of the Scarlet Bastion with him. Take them and find your way to Dathrohan!
A more expensive, but on-demand Mind Vision is his hero power.
Archivist runs a very steal-ing deck. Embodying this idea is his card:
First time he uses his hero power: The Light deems you unworthy!
Emote Response: Silence, traitor!
Defeated: Monster... monsters all of...
Reward
Nothing shuts up a spellcaster like a quick kick to the... knee.
For defeating Malor the Zealous, players earn 2 Crimson Monk cards.
Heroic Malor the Zealous Changes
+ 15 Armor
Not into your hand, back into your deck.
To make matters worse, Hammer of the Crusade is now abominable:
Boss Four: Grand Crusader Saidan Dathrohan
Leader of the Scarlet Crusade. Put this mad dog down!
The 'vulnerability' effect from Holy Strike can stack indefinitely.
In addition to a fair amount of Paladin cards, including Mysterious Challenger and the secrets to go with him, Dathrohan has the spell:
But there's a trick at low health! When you have lethal and set the final attack to go kill Dathrohan, it pauses for a moment. Dathrohan is engulfed in smoke that fades away to reveal the equally injured...
... but then your lethal attack flies through anyway and he dies before he can do anything.
First time he uses his hero power: Doesn't seem like much? Give it a moment, soon it will be unbearable.
Emote Response: I am the Grand Crusader! I am invincible!
Dathrohan Wins: All is right.
First time he uses March of the Crusade: Through all adversary, we march onwards!
About to be defeated: *player's attack pauses* No more! I cast off this illusion. *Dathrohan becomes Balnazzar* Face the wrath of Balnazz - *player's attack kills Balnazzar* - AAAAAARRRRRRRRRRrrrrrr!
Reward
Not many mages appreciate the use of a sword, but is that really a surprise?
For defeating Grand Crusader Saidan Dathrohan, players earn 2 Crimson Battle Mage cards.
Heroic Grand Crusader Saidan Dathrohan Changes
+ 15 Armor
Holy Strike now has no mana cost and the damage escalates twice as fast. It's a race against the clock before your hero is burnt down.
In addition, his spell March of the Crusade is now:
Right before death, Dathrohan still transforms into Balnazzar and still dies anyway.
Wing Reward
Ready or not... it's hammer time.
For clearing the Scarlet Bastion, players earn one Malor the Zealous.
Class Challenges
The first challenge pits Rogues against Malor the Zealous for two copies of:
That is the penultimate wing. Everyone please leave a comment on the bosses, the dialogue, and the cards. Let me know how I did and how you can see the rewards being used. See you all next time for the last wing!
Balnazzar has returned and resurrected the Scarlet Crusaders! He's planning a demonic invasion, stop him!
Just outright remove it. The minion hit is flung backwards off the player's screen and simply ceases to exist. No Resurrect, no Deathrattle, no nothing. It's gone.
In addition Willey Hopebreaker, now that he's undead, has access not only to:
Begin: I will crush you in the name of Bal... of the Ligh... of Balnazzar!
First time he uses his hero power: Hrruh!
Second time he plays Headcrack: Not so tough now are you?
Emote Response: Wait... I remember you...
Defeated: My lord... it's happening again...
Reward
Those are some very nice spells you got there. Be a shame if something happened to them.
For defeating Commander Malor, players earn 2 Risen Monk cards.
Heroic Commander Malor Changes
+ 15 Armor
Malor's Ground Smash now only summons 1-3 Rubble for HIMSELF.
Plus, his Headcrack spell is now...
More effect, and cheaper. For 2 mana he can put the player to 14 Health. It's more damage than Alexstrasza, and you can't heal it back.
Plus, at the start of Malor's second turn and each turn after, Balnazzar summons a Succubus and 2 Voidwalkers for Malor.
Heroic Commander Malor Dialogue
First time Balnazzar summons demons:
Boss Four: Balnazzar
+ 10 Armor
It's time to hurt this demon. Badly.
What is Nathrezim Deceptions? Well more on that later.
Balnazzar plays a demonlock deck and no, you can't Sacrificial Pact him.
Balnazzar has a powerful boardclear in the form of:
It takes each minion's Remaining Health and deals that much damage to it. Only Divine Shield can protect a minion from Carrion Swarm.
As to what his hero power does, it makes your targeting go wonky.
Say you have three minions, and Balnazzar has three minions. Your left-most minion is ordered to attack his right-most minion. Instead, thanks to his hero power, your left-most minion will attack YOUR right-most minion, since it's across from Balnazzar's right-most.
If you had 3 and he had 4, then your minions don't line up and you can attack your minions into his regularly.
It also makes most things that happen to his hero happen to yours, and vice versa. Attacking his hero attacks yours instead. Pinging yourself pings him. Healing yourself heals him. However you have to do it, and some things won't work. His Flame Imps will damage him (As will yours) and his Mal'ganis will protect him (As will yours). Your Majordomo won't turn him into Ragnaros, and neither will your Jaraxxus go over to him.
You're going to need to constantly work against Nathrezim Deceptions to wear him down.
- Mage: Oh no, please, spare me your wrath mortal!
- Medivh: I've been playing much longer than you have.
- Paladin: Honor this honor that, is that all you fools think about?
- Priest: There is no light that can conquer true darkness.
- Rogue: I would give you the same advice.
- Shaman: You will serve us again, orc.
- Warlock: Gul'dan, I think you need a reminder of who works for whom.
- Warrior: Death it is.
- Muradin: For the Legion!
First time Nathrezim Deceptions triggers: Having some difficulty, mortal?
First time he plays Carrion Swarm: Scream in agony!
Player plays Jaraxxus: Jaraxxus? What is the meaning of this?!
Player plays Mal'ganis: This is almost enough to confuse even me.
Emote Response - Thanks: Shut it.
Emote Response - Well Played: I am Balnazzar! I only do good plays.
Emote Response - Greetings: Welcome to the future, mortal. You have no place in it.
Emote Response - Sorry: Spare your pity. I have none to give.
Emote Response - Oops: Quite.
Emote Response - Threaten: How... terrifying.
Nathrezim Deceptions kills the player: Oh, did something go wrong? Heh heh heh.
Defeated: The Legion is immortal, fool! I'LL BE BAAAAaaaack...
Reward
I'm walking on do-om! Whoa-oh-oh!
For destroying Balnazzar (again), clearing out the Scourge and ending the menace of the Scarlet Crusade, thereby purging Stratholme, players earn 2 Shivarra Doomwalker cards.
Heroic Balnazzar Changes
+ 30 Armor
Nathrezim Deceptions has gotten trickier.
For its effect on minions, it no longer counts how many minions each player has. When you do something to a minion, it happens to a random minion on the other side if possible. The only exception is that a minion will never attack 'itself'.
For heroes, it got more complicated. The mirrored 'damage-healing' thing still goes, but there's more. The health bars are on the other side. When the player takes damage, it is shown as Balnazzar taking damage instead, and vice versa. So if the player breaks Balnazzar's armor, that means they've done 30 damage to themselves, so they instantly lose.
So if the player targets Balnazzar with a ping, the ping will instead hit their hero and bring them to 29 health, but that actually means your opponent took the damage. In effect, the two layers of Nathrezim Deceptions cancel out on heroes.
However, that means the goal is for the player to bring themselves down to -30 Health. Their hero will continue to survive even at things like -5 and -13 Health, since that just means Balnazzar's lost his armor.
But a very complicated hero power isn't all. His boardclear is now...
This card does something no other card does. It lies. It appears to restore the Health to his opponent, aka you, but because of Nathrezim Deceptions that actually means he's healing himself, even restoring his armor if there's extra healing left over.
Wing Reward
What goes around, comes around.
For clearing the Legion's Bastion, players earn one Balnazzar.
Clarification: A hero 'losing' will not transfer over to the other. You can't drop Balnazzar, then concede and make your opponent lose. Pretty much everything else goes, however.
Damage you take is instead dealt to your enemy. Armor they gain is given to you. Dropping Mal'Ganis protects your opponent, but buffs your minions. Tree of Life heals the other hero, but technically it still heals both of you. Killing Majordomo Executus turns your enemy into Ragnaros, but they won't gain the effect of your Garrison Commander since it affects hero powers, not heroes.
Heroic Strike gives your opponent +4 Attack that turn. Your hero can equip weapons and attack as normal, but any trade damage will be dealt to your opponent instead. Deathwing still discards your hand, since he affects your hand, not your hero.
If you drop Jaraxxus, your enemy will turn into Jaraxxus instead of you. If you then Sacrificial Pact Jaraxxus while Balnazzar is still alive then Lord Jaraxxus heals for 5 and you instantly die. However, warlocks can't Sacrificial Pact themselves, otherwise that'd be a ridiculous OTK. There's a lot that Balnazzar reverses and odds are if you think it would work it probably does. First to 0 Health still loses though.
Class Challenges
The only class challenge here is for warlocks to go against Commander Malor to secure two copies of the card:
You can totally trust Dreadlords! I mean just look at their name!
Clarification: If you are in fatigue, your opponent will take the fatigue you would take instead.
It's over. Everything in Statholme is dead and deader than dead. The last Rivendare is gone and the Scourge is broken. The malevolence of the Scarlet Crusade has been explained: There was a Dreadlord manipulating them. Said Dreadlord will return in time, but for now you gave him a beating he won't soon forget. Collect your preorder Stratholme cardback and if you completed heroic, your Scarlet Crusade cardback. Time to get out of this hell hole.
Final Recap
New Race: Iron Soldier
New Mechanic: Negative Spell Damage
New Mechanic: Pause; A character turns grayscale and misses its next attack.
New Mechanic: Impervious; An orange bubble that protects from everything, from damage to Freeze to Silence to Destroy.
Tokens:
Wrapping it all Up
And that is the final wing of the absolute final adventure. This has been fun, and looking back it's definitely clear I've gotten better at designing cards. Still though, I'm retiring from Hearthstone and moving on to other things. I hope you've all enjoyed these past 10 adventures, 154 bosses, and 292 cards. Goodbye.
The Betrayer of Humanity seems a bit too good. It's a strictly better Arcanite Reaper (deals 2 more weapon damage), and a possibly better Assassins Blade with a positive battlecry on top of that.
@UndeadRebel13 Maybe. I was trying to balance it between Death's Bite and Reaper, but I think trying to use the minion-balancing formula for weapons was... maybe not a good idea.
Pretty cool concept, loved the dialog. It's a shame you won't be creating any more of these, but you've had one hell of a run, Thelkuzad! Thanks for sharing the creations <3
I'd not mind Cold Snap as a card, it could be quite interesting, albeit not useful atm. Would be quite different if it triggered on your turn or instead triggered at the start of your turn if you had previously frozen a minion on your last turn and that minion was still alive on the board as your turn began. Only other real way it could see use would be in mirror matchups, water ele + taunt buff, Emerg Coolant from mech decks, or some crazy brawl.
Personally, I'd much rather see that spell a non-secret, high mana cost (since it's a pretty op cooldown in wow) which gave you back spells you cast on that turn which had a freezing effect. Much more inline with the WoW spell ;)
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Stratholme. Once the jewel of the kingdom of Lordaeron, fate turned its full wrath upon it with the advent of the Scourge. Plagued grain riddled the streets and the miasma of undeath seeped into every corner. Then came Arthas, and his mad race against the demon Mal'ganis to purge the city before the victims could fully become undead. In recent times, Stratholme has become the Scourge capitol in the Eastern Kingdoms, with their onslaught held up only by a small group of Scarlet Crusaders who present their own unique problems. There is no good solution for Stratholme. There is only one answer: the entire city must be purged.
Finale
- This is the last adventure I will ever make. After that I'm heading into 'retirement'.
When players first select the Struggle for Stratholme, they are met with Saidan Dathrohan, Grand Crusader and leader of the Scarlet Crusade.
Boss Cards
Wing One: The Gauntlet
Boss One: Nerub'enkan
Once a warrior of the Nerubian empire, Nerub'enkan has turned her strengths to aid the Scourge.
This hero power summons:
In addition to this hero power, Nerub'enkan has a special spell of her own.
Nerub'enkan's Decklist
Nerubian Egg x2
Beneath the Grounds x2
Power Overwhelming x2
Haunted Creeper x2
Web Wrap x2
Crypt Caller x2
Shadow Bolt x2
Bite x2
Ravaged Cadaver x2
Rockwing Gargoyle x2
Healing Touch x2
Acolyte of Pain x2
Soulfire x2
Cult Master x2
Maexxna x1
Anub'arak x1
Dialogue
Begin: Dinner? Already?
First time she uses her hero power: Feast! Ahahaha! FEAST!
First time she uses Web Wrap:
Emote Response: So hungry... always so hu-u-ungry.
Defeated: I wasn't fini -
Reward
Someone has to operate the crypt's telephone booth after all.
For defeating Nerub'enkan, players earn 2 Crypt Caller cards.
Heroic Nerub'enkan Changes
+ 15 Armor
In addition to more health, Nerub'enkan's hero power now summons very, very strong scarabs.
In addition to that, her special spell...
Boss Two: Baroness Anastari
In life, she always got what she wanted. In death, that hasn't changed.
AUTOCAST
When Anastari uses her hero power, her hero portrait will float up, turn into a shadow spell and fly into YOUR hero. Your hero will then lift up and land in the enemy portrait. Her hero power changes into your hero's. Your hero power is destroyed, and things that would give you a hero power (Majordomo, Jaraxxus, etc.) are disabled.
Relying solely on your minions and spells, you need to bring your hero to 14 or less Health, at which point your hero and hero power are returned to you.
Baroness Anastari then takes her place in her hero portrait, with the power:
Baroness Anastari's Decklist
Shrieking Banshee x4
Garrison Commander x2
Coldarra Drake x2
Soulfire x2
Cackling Necromancer x2
Undertaker x2
Ravaged Cadaver x2
Silence x2
Ironbeak Owl x2
Shadow Madness x2
Convert x2
Mind Control x2
Spawn of Shadows x2
Corruption x2
Dialogue
Begin: Oh, I have BIG plans!
Baroness possesses the player:
The player is unpossessed: Nooo!
Emote Response: Dance, puppet!
First time she uses her second hero power: Scream for me!
Defeated: *piercing scream*
Reward
She's going to join the chorus one day. No. No she isn't.
For defeating Baroness Anastari, players earn 2 Shrieking Banshee cards.
Heroic Baroness Anastari Changes
AUTOCAST
The Baroness herself doesn't have any more health, but now you'll have to deal 29 damage to your hero rather than just 16. This means it's more than possible to overshoot and destroy your hero... in which case you lose.
If you do manage to bring your hero EXACTLY to 1 Health, the Baroness returns with the hero power:
Boss Three: Maleki the Pallid
Maleki can hardly wait to become a Lich. You need to give him the bad news.
Maleki's hero power looks nasty, but nothing too dangerous. However, then you factor in his unique spell...
Then, he's looking a bit tougher.
Maleki the Pallid's Decklist
Frostbolt x2
Shadow Bolt x2
Ice Lance x2
Ice Barrier x2
Ice Block x2
Frost Nova x2
Blizzard x2
Corruption x2
Shatter x2
Ravaged Cadaver x2
Cold Snap x2
Acolyte of Pain x2
Cone of Cold x2
Cackling Necromancer x2
Mad Scientist x2
Dialogue
Begin: Too soon! You have come too soon!
First time he uses his hero power: Can you feel it creeping up on you?
First time he uses Shatter:
Emote Response: Leave and come back tomorrow!
Defeated: No! I was so close!
Reward
He's more broken on the inside!
For defeating Maleki the Pallid, players earn 2 Ravaged Cadaver cards.
Heroic Maleki the Pallid Changes
+ 15 Armor
Just a Freeze? No, this is a permanent Freeze. Have fun getting around that.
To make matters worse, Shatter is now with armor:
Wing Reward
He'll become a Lich, or die trying. Wait...
For clearing the Gauntlet, players earn one Maleki the Pallid.
Class Challenges
The first class challenge pits Druids against Nerub'enkan. If they defeat her, they get two:
She, like, SO hates undead. All rotting and stuff. Ew.
Druid Challenge Decklist
Wrath x2
Mark of the Wild x2
Knife Juggler x2
Power of the Wild x2
Druid of the Saber x2
Druid of the Flame x2
Cenarion Cleanser x2
Power of the Wild x2
Druid of the Claw x2
Tomb Spider x2
Ravaged Cadaver x2
Starfire x2
Starfall x2
Healing Touch x2
Tree of Life x1
Cenarius x1
After that, Mages challenge Maleki the Pallid for two copies of:
Frost mages learn to snap their fingers at an early age.
Mage Challenge Decklist
Mana Wyrm x2
Ice Lance x2
Frostbolt x2
Frost Nova x2
Ice Barrier x2
Cold Snap x2
Ice Block x2
Fireball x2
Blizzard x2
Flamestrike x2
Doomsayer x2
Mad Scientist x2
Acolyte of Pain x2
Antique Healbot x2
Bloodmage Thalnos x1
Archmage Antonidas x1
Recap
That is the first wing of the last adventure I will make. Everyone please leave a comment on the bosses, the dialogue, and the cards. Let me know how I did and how you can see the rewards being used. See you all next time for the second wing: Slaughter Square.
Wing Two: Slaughter Square
Boss One: Magistrate Barthilas
Smarter and stronger than your average wight.
This hero power could go very right, or very wrong.
Basically, Barthilas will first select a target, then destroy a minion, then damage the target. if the target was destroyed first, the AI is allowed to pick a new target for the damage. Don't play Deathwing.
In addition, he has one unique card:
Magistrate Barthilas's Decklist
Plague Burster x2
Leper Gnome x2
Crypt Caller x2
Acolyte of Pain x2
Skeletal Berserker x2
Rockwing Gargoyle x2
Shade of Naxxramas x2
Black Guard Sentry x2
Draining Blow x2
Unleash the Hounds x2
Bash x2
Slam x2
Crush x2
Mortal Strike x2
Feugen x1
Stalagg x1
Dialogue
Begin: intruders at the Service Gate!
First time he uses his hero power: Away with you!
Emote Response: The Master is not taking visitors at this hour!
Defeated: Oh... oh why...
Reward
He spends more money than you'd think on deodorant.
For defeating Magistrate Barthilas, players earn 2 Plague Burster cards.
Heroic Magistrate Barthilas Changes
+ 15 Armor
Barthilas's hero power now deals a hideous amount of damage even for something like a Spider Tank.
His special card also grew stronger:
It's a better Holy Fire.
Boss Two: Ramstein the Gorger
You're almost to Rivendare, but this abomination guards his lair!
Let the implication of that hero power sink in for a moment. You cannot trade. Unless you sap, or destroy, Ramstein's minions are not going anywhere, ever.
If you somehow give him Bolf Ramshield, the hero power will override Bolf, so Bolf will only have his stats.
In addition to that, Ramstein's got some charge in him...
Ramstein the Gorger's Decklist
Zombie Chow x2
Shade of Naxxramas x2
Bile Slime x2
Echoing Ooze x2
Sludge Belcher x2
Crypt Caller x2
Deathlord x2
Abomination x2
Frothing Berserker x2
Lightning Rod x2
Anub'ar Ambusher x2
Dancing Swords x2
Heroic Strike x2
Whirlwind x3
The Beast x1
Dialogue
Begin: Ramstein hunger for flesh!
First time his hero power triggers: Ahaha!
Emote Response: *burp*
Ramstein wins:
First time he plays Lightning Rod: Ramstein don't feel so good.
Defeated: Ramstein -
Reward
Plays a vital role in the digestive track.
For defeating Ramstein the Gorger, players earn 2 Bile Slime cards.
Heroic Ramstein the Gorger Changes
+ 30 Armor
Ramstein's hero power doesn't change at all, but now he has a whopping 90 Health to go through, while you can only face, never trade.
Plus:
All characters, not all minions.
Boss Three: Aurius Rivendare
He's standing in while his father's off in Naxxramas.
That hero power does what you think. It doesn't deal damage, it just reduces their maximum health, slowly and steadily withering them away.
Plus, Rivendare has some unique spells of his own:
Which summons:
He can then use these skeletons for:
Other skeletal minions will NOT count for Bone Shield. Only Rivendare Skeletons will.
Aurius Rivendare's Decklist
Zombie Chow x2
Haunted Creeper x2
Shadow Bolt x2
Crypt Caller x2
Shrieking Banshee x2
Call Skeletons x4
Bone Shield x2
Death's Bite x2
Rockwing Gargoyle x2
Plague Burster x2
Twisting Nether x2
Hellfire x2
Black Guard Sentry x4
Dialogue
Begin: Time to take matters into my own hand!
First time he uses his hero power: Enter my domain and you challenge the might of the Scourge!
Emote Response: This is your grave, intruder.
First time he uses Bone Shield: Nothing goes to waste.
Defeated: I am one of... many...
Reward
One day he hopes to start the Black Guard Band.
For defeating Aurius Rivendare, players earn 2 Black Guard Sentry cards.
Clarification: Remaining Health, not Maximum Health.
Heroic Aurius Rivendare Changes
+ 15 Armor
Rivendare's hero power is four times as potent: Half the mana cost and double the effect.
His summoned skeletons are not any stronger, and neither is the spell that summon them. Bone Shield, on the other hand...
Wing Reward
Each day he practices shouting 'lambs to the slaughter' in the mirror.
For clearing Slaughter Square, players earn one Aurius Rivendare.
Class Challenges
First, it's Hunters against Magistrate Barthilas for two:
Ice to meet you. Wanna chill?
Hunter Challenge Decklist
Arcane Shot x2
Ice Trap x2
Animal Companion x2
Explosive Trap x2
Freezing Trap x2
Bear Trap x2
Snipe x2
Multi-Shot x2
Savannah Highmane x2
Mad Scientist x2
Explosive Shot x2
Imp Master x2
Secretkeeper x2
Sludge Belcher x2
Gladiator's Longbow x1
King Krush x1
After that, it's Priests against Aurius Rivendare for 2 copies of the card:
It's a thankless job, though she DID meet that charming blue dragon a while back...
Priest Challenge Decklist
Circle of Healing x2
Holy Smite x2
Light of the Naaru x2
Northshire Cleric x2
Power Word: Shield x2
Spirit Healer x2
Shadow Word: Pain x2
Shadow Word: Death x2
Auchenai Soulpriest x2
Dark Cultist x2
Lightbomb x1
Holy Nova x2
Holy Champion x2
Injured Blademaster x2
Deathlord x2
Kel'Thuzad x1
Recap
That is the second wing of the last adventure I will make. Everyone please leave a comment on the bosses, the dialogue, and the cards. Let me know how I did and how you can see the rewards being used. See you all next time for the third wing: King's Square.
Wing Three: King's Square
Boss One: Timmy the Cruel
You won't like him when he's angry.
This counts 'damage taken' the same way that Molten Giants do, healing negates some of it.
Timmy is a very straightforward fight. Much like Patchwerk, he's going to go for your throat as soon as he can, and with his hero power he certainly can make good on his threat.
Also, he has:
Timmy the Cruel's Decklist
Heroic Strike x2
Claw x2
Bite x2
Savagery x2
Frenzied Ghoul x2
Plague Ghoul x2
Skeletal Berserker x2
Shadowbomber x2
Flame Imp x2
Whirlwind x2
Execute x2
Abomination x2
Sludge Belcher x2
Bash x2
Mark of the Wild x2
Dialogue
Begin: TIMMY!
Emote Response: TIMMY!
First time Timmy uses his hero power:
Defeated: Timmy?
Reward
What's for dinner? Ghoulash.
For defeating Timmy the Cruel, players earn 2 Plague Ghoul cards.
Heroic Timmy the Cruel Changes
+ 15 Armor
Timmy has more health, predictably, though his unique Frenzied Ghoul isn't stronger. His hero power, however, now also counts his friendly minions too.
Boss One: Lylia the Unforgiven
This ghost has no choice but to serve the Scourge. Put her out of her misery.
This hero power freezes for both sides. She also has one unique spell in:
The Unforgiven's Decklist
Fallen Hero x2
Ice Lance x2
Wailing Soul x2
Unrelenting Anguish x4
Cone of Cold x2
Shadow Bolt x2
Plague Ghoul x2
Cackling Necromancer x2
Shrieking Banshee x2
Haunted Creeper x2
Ravaged Cadaver x2
Crypt Caller x2
Frost Nova x2
Mind Blast x2
Dialogue
Begin: Where is this place?
Emote Response: I did not mean to...
First time the player goes below 10 Health: Ooh...
Defeated: Please... don't...
Reward
An equal opportunity employer, the Scourge has weapons from all walks of life.
For defeating the Unforgiven, players earn 2 Skeletal Berserker cards.
Heroic Lylia the Unforgiven Changes
+ 15 Armor
The Unforgiven's hero power isn't stronger in effect, but it is now completely free.
She starts with a Cult Master on the board as well as a Sludge Belcher.
Her special spell now does:
Only repeats until the initial targets die. Collateral damage is ignored.
Boss Three: Balzaphon
Remember how Dathrohan said he was having trouble with a Lich? Yeah, this is the guy.
Be careful how many minions you put out, or you may very well find yourself regressing quickly.
Balzaphon has a lot of cards to ramp himself up, ironically as a lich, plus some standard frost and shadow spells. Outside of his hero power though, he won't have any special tricks.
Balzaphon's Decklist
Arcane Missiles x2
Arcane Intellect x2
Wild Growth x2
Blizzard x2
Black Guard Sentry x2
Skeletal Berserker x2
Cackling Necromancer x2
Zombie Chow x2
Flamestrike x2
Arcane Blast x2
Archmage x2
Corruption x2
Ravaged Cadaver x2
Plague Burster x2
Astral Communion x1
Kel'Thuzad x1
Dialogue
Begin: Interloper! Armies of the Scourge, rise up against this mortal!
Start of Balzaphon's first turn: Lord Rivendare, your servant requests aid!
Start of Balzaphon's second turn: ... Lord Rivendare? Hello?
Emote Response: You would not believe what I have learned about the Grand Crusader.
Defeated: AAaaaaaAAAAAaaahhhhhh!
Reward
Plates of metal, part of this nutritious breakfast.
For defeating Balzaphon, players earn 2 Rockwing Gargoyle cards.
Heroic Balzaphon Changes
+ 15 Armor
Not a whole lot changes for Balzaphon, however his hero power now also counts your hero. If he wants to, he can in theory keep you at 4 mana forever. And that's without any minions on your side.
Wing Reward
Keeps demanding to be taken seriously by the Scourge leaders.
For clearing King's Square, players earn one Balzaphon.
Class Challenges
First, Warriors fight against Timmy the Cruel for 2:
Kel'thuzad didn't have need for an axe, so he just sort of tossed it down.
Warrior Challenge Decklist
Cursed Blade x2
Upgrade! x2
Fiery War Axe x2
Saboteur x2
Death's Bite x2
Heroic Strike x2
Kor'kron Elite x2
Arcanite Reaper x2
Betrayer of Humanity x2
Acolyte of Pain x2
Dread Corsair x2
Southsea Deckhand x2
Bloodsail Raider x2
Skeletal Berserker x1
Faceless Manipulator x2
Emperor Thaurissan x1
After that, Shamans challenge the Unforgiven to secure two copies of the card:
Tortured air makes a sound like a lawnmower. It can lead to... incidents.
Shaman Challenge Decklist
Earth Shock x2
Flametongue Totem x2
Totem Golem x2
Lightning Storm x2
Elemental Destruction x2
Mana Tide Totem x2
Tuskarr Totemic x2
Bloodlust x2
Thunder Bluff Valiant x2
Zombie Chow x2
Piloted Shredder x2
Tortured Elemental x2
Crypt Caller x2
Skeletal Berseker x2
Al'Akir the Windlord x1
Ragnaros the Firelord x1
Recap
That is the third wing of the last adventure I will make, over halfway there. Everyone please leave a comment on the bosses, the dialogue, and the cards. Let me know how I did and how you can see the rewards being used. See you all next time for the penultimate wing: Scarlet Bastion.
Wing Four: Scarlet Bastion
Boss One: Cannon Master Willey
Dathrohan has turned against you! Really should've seen this coming.
This hero power summons:
In addition to his escalatingly strong hero power, Willey has access to:
Luckily, players are able to take his cannons and use them against him! Players start the game with 3:
Cannon Master Wiley's Decklist
Scarlet Crusader x2
Muster for Battle x2
Bombard x2
Fencing Coach x2
Garrison Commander x2
Explosive Shot x2
Powershot x2
Crimson Gallant x2
Crimson Guardsman x2
Shield Block x2
Crimson Monk x2
Crimson Battle Mage x2
Goldshire Footman x2
Truesilver Champion x2
Hammer of Zeal x2
Dialogue
Begin: The Crusade triumphs over all!
Emote Response: Haha!
First time he uses his hero power: Firing Squad, move!
First time the player uses a Hijacked Cannon:
Defeated: Arrrrgh!
Reward
Turns off the Light when he goes to sleep.
For defeating Cannon Master Willey, players earn 2 Crimson Gallant cards.
Heroic Cannon Master Willey Changes
+ 15 Armor
Willey's hero power summons more Riflemen, even if they themselves aren't stronger. Players do not start with any Hijacked cannons, so they'll have to deal with the Riflemen on their own.
Boss Two: Archivist Galford
Archivist Galford keeps maps of the Scarlet Bastion with him. Take them and find your way to Dathrohan!
A more expensive, but on-demand Mind Vision is his hero power.
Archivist runs a very steal-ing deck. Embodying this idea is his card:
So... have fun.
Archivist Galford's Decklist
Mind Vision x2
Scarlet Purifier x2
Scarlet Crusader x2
Hammer of Wrath x2
Holy Nova x2
Thoughtsteal x2
Mindgames x2
Shadow Madness x2
Faceless Manipulator x2
Lightbomb x2
Holy Smitex2
Mind Control Tech x2
Blood Knight x2
Flash Heal x2
Transcribe x1
Mind Control x1
Dialogue
Begin: Out, out! These documents are very sensitive!
First time he uses his hero power: What've you got there?
First time he uses Transcribe: Oh my, I like this.
Emote Response: Nothing to see here, heretic!
Defeated: The map, that's not the...
Reward
Shields up! Red alert!
For defeating Archivist Galford, players earn 2 Crimson Guardsman cards.
Heroic Archivist Galford Changes
+ 15 Armor
No longer is it just a random card. Every card in your hand is added to his, so good luck beating him in a topdeck battle.
To make matters worse, his Transcribe is now:
Boss Three: Malor the Zealous
You're almost to Dathrohan, but the most ardent of the Crusade stands before you!
A Sap, whenever he wants. That is going to slow you down a lot.
In addition, Malor has the special weapon:
He is going to try and control you, hard.
Malor the Zealous's Decklist
Shielded Minibot x2
Equality x2
Consecration x2
Truesilver Champion x2
Hammer of Wrath x2
Hammer of Zeal x2
Crimson Monk x2
Hammer of the Crusade x2
Enter the Coliseum x2
Crimson Battle Mage x2
Blessing of Wisdom x2
Blessing of Kings x2
Noble Sacrifice x2
Lay on Hands x2
Piloted Shredder x2
Dialogue
Begin: Yes, Grand Crusader!
First time he uses his hero power: The Light deems you unworthy!
Emote Response: Silence, traitor!
Defeated: Monster... monsters all of...
Reward
Nothing shuts up a spellcaster like a quick kick to the... knee.
For defeating Malor the Zealous, players earn 2 Crimson Monk cards.
Heroic Malor the Zealous Changes
+ 15 Armor
Not into your hand, back into your deck.
To make matters worse, Hammer of the Crusade is now abominable:
Boss Four: Grand Crusader Saidan Dathrohan
Leader of the Scarlet Crusade. Put this mad dog down!
The 'vulnerability' effect from Holy Strike can stack indefinitely.
In addition to a fair amount of Paladin cards, including Mysterious Challenger and the secrets to go with him, Dathrohan has the spell:
But there's a trick at low health! When you have lethal and set the final attack to go kill Dathrohan, it pauses for a moment. Dathrohan is engulfed in smoke that fades away to reveal the equally injured...
... but then your lethal attack flies through anyway and he dies before he can do anything.
Grand Crusader Saidan Dathrohan's Decklist
Noble Sacrifice x2
Avenge x2
Redemption x2
Repentance x2
Competitive Spirit x2
Secretkeeper x2
Crimson Monk x2
March of the Crusade x2
Crimson Battle Mage x2
Mysterious Challenger x2
Mind Blast x2
Haunted Creeper x2
Piloted Shredder x2
Muster for Battle x2
Pit Lord x1
Equality x1
Dialogue
Begin: Your heresy ends here!
First time he uses his hero power: Doesn't seem like much? Give it a moment, soon it will be unbearable.
Emote Response: I am the Grand Crusader! I am invincible!
Dathrohan Wins: All is right.
First time he uses March of the Crusade: Through all adversary, we march onwards!
About to be defeated: *player's attack pauses* No more! I cast off this illusion. *Dathrohan becomes Balnazzar* Face the wrath of Balnazz - *player's attack kills Balnazzar* - AAAAAARRRRRRRRRRrrrrrr!
Reward
Not many mages appreciate the use of a sword, but is that really a surprise?
For defeating Grand Crusader Saidan Dathrohan, players earn 2 Crimson Battle Mage cards.
Heroic Grand Crusader Saidan Dathrohan Changes
+ 15 Armor
Holy Strike now has no mana cost and the damage escalates twice as fast. It's a race against the clock before your hero is burnt down.
In addition, his spell March of the Crusade is now:
Right before death, Dathrohan still transforms into Balnazzar and still dies anyway.
Wing Reward
Ready or not... it's hammer time.
For clearing the Scarlet Bastion, players earn one Malor the Zealous.
Class Challenges
The first challenge pits Rogues against Malor the Zealous for two copies of:
Takes all kinds.
Rogue Challenge Decklist
Backstab x2
Eviscerate x2
Preparation x2
Deadly Poison x2
Blade Flurry x2
Tinker's Sharpsword Oil x2
Argent Assassin x2
Tomb Pillager x2
Southsea Deckhand x2
Violet Teacher x2
Sap x2
Skeletal Berserker x2
Sprint x2
Azure Drake x2
Edwin VanCleef x1
Loatheb x1
The second and final class challenge in this wing pits Paladins up against Dathrohan for two:
Not THAT Crusade!
Paladin Challenge Decklist
Shielded Minibot x2
Blessing of Might x2
Divine Favor x2
Muster for Battle x2
Seal of Champions x2
Warhorse Trainer x2
Truesilver Champion x2
Crusader Strike x2
Blessing of Kings x2
Abusive Sergeant x2
Argent Squire x2
Knife Juggler x2
Seal of Light x2
Consecration x2
Hammer of Wrath x2
Recap
That is the penultimate wing. Everyone please leave a comment on the bosses, the dialogue, and the cards. Let me know how I did and how you can see the rewards being used. See you all next time for the last wing!
Wing Five: Legion's Bastion
Boss One: Willey Hopebreaker
Balnazzar has returned and resurrected the Scarlet Crusaders! He's planning a demonic invasion, stop him!
Just outright remove it. The minion hit is flung backwards off the player's screen and simply ceases to exist. No Resurrect, no Deathrattle, no nothing. It's gone.
In addition Willey Hopebreaker, now that he's undead, has access not only to:
But also to:
Willey Hopebreaker's Decklist
Risen Gallant x2
Scarlet Crusader x2
Scarlet Purifier x2
Powershot x2
Sap x2
Bombard x2
Bombardment x2
Entomb x2
Risen Monk x2
Hammer of Zeal x2
Acolyte of Pain x2
Slam x2
Bash x2
Crush x2
Sea Reaver x2
Dialogue
Begin: The... Crusade...
First time he uses his hero power: Begone... begone...
Emote Response: Are those... my bones?
Defeated: What happened to me?
Reward
He regrets putting his face in the Light.
For defeating Willey Hopebreaker, players earn 2 Risen Gallant cards.
Heroic Willey Hopebreaker Changes
+ 15 Armor
Hopebreaker's hero power is now quite cheap. Not much else changes, however Balnazzar DOES provide him assistance.
At the start of Willey Hopebreaker's second turn, and each turn afterwards, Balnazzar summons three Imps for him.
Heroic Hopebreaker Willey Dialogue
First time Balnazzar summons demons:
Boss Two: Instructor Galford
All his documents were burned to ash. Now, he's returning the favor.
You're going to be discarding cards left and right with this guy.
To make matters worse, Instructor Galford has the unique spell:
This will pulse rapidly, and continue until no minion has more than 1 health. Pretty hefty boardclear, only the toughest minion will survive.
Instructor Galford's Decklist
Risen Gallant x2
Leper Gnome x2
Risen Guard x2
Armorsmith x2
Burning Winds x2
Hellfire x2
Coldlight Oracle x2
Shield Block x2
Risen Monk x2
Scarlet Crusader x2
Garrison Commander x2
Wild Pyromancer x2
Circle of Healing x2
Bash x2
Fireball x2
Dialogue
Begin: Undead? And... all my work! This is YOUR fault!
First time he uses his hero power: None of that!
First time he plays Burning Winds: Yes... YES! HAHAHAHAhahahaha!
Emote Response: If I can't have it, no one can!
Defeated: I feel... cold.
Reward
'Throwing armor plating at your enemies is stupid' they said!
For defeating Instructor Galford, players earn 2 Risen Guard cards.
Heroic Instructor Galford Changes
+ 15 Armor
On heroic, not only are you discarding from your hand, but also burning the top card of your deck.
Plus:
Burning Winds now not only hits minions, but also hits heroes until the minions have been cut down.
And lastly, at the start of Galford's second turn and each turn afterwards, Balnazzar summons 2 Imps and 1 Voidwalker for him.
Heroic Instructor Galford Dialogue
First time Balnazzar summons demons:
Boss Three: Commander Malor
You do not possess the means to permanently destroy a dreadlord, but just sending him back to lick his wounds is good enough.
This will send a tremor through the board, and from the ceiling each player has 1-3 Rubble spawn for them:
In addition to his hard hitting Taunt deck, Commander Malor can use:
Commander Malor's Decklist
Goldshire Footman x2
Risen Gallant x2
Sparring Partner x2
Bolster x4
Risen Monk x2
King's Defender x2
Obsidian Destroyer x2
Brawl x2
Headcrack x2
Shield Block x2
Hammer of Zeal x2
Demonfuse x2
Scarlet Crusader x2
Cackling Necromancer x2
Dialogue
Begin: I will crush you in the name of Bal... of the Ligh... of Balnazzar!
First time he uses his hero power: Hrruh!
Second time he plays Headcrack: Not so tough now are you?
Emote Response: Wait... I remember you...
Defeated: My lord... it's happening again...
Reward
Those are some very nice spells you got there. Be a shame if something happened to them.
For defeating Commander Malor, players earn 2 Risen Monk cards.
Heroic Commander Malor Changes
+ 15 Armor
Malor's Ground Smash now only summons 1-3 Rubble for HIMSELF.
Plus, his Headcrack spell is now...
More effect, and cheaper. For 2 mana he can put the player to 14 Health. It's more damage than Alexstrasza, and you can't heal it back.
Plus, at the start of Malor's second turn and each turn after, Balnazzar summons a Succubus and 2 Voidwalkers for Malor.
Heroic Commander Malor Dialogue
First time Balnazzar summons demons:
Boss Four: Balnazzar
+ 10 Armor
It's time to hurt this demon. Badly.
What is Nathrezim Deceptions? Well more on that later.
Balnazzar plays a demonlock deck and no, you can't Sacrificial Pact him.
Balnazzar has a powerful boardclear in the form of:
It takes each minion's Remaining Health and deals that much damage to it. Only Divine Shield can protect a minion from Carrion Swarm.
As to what his hero power does, it makes your targeting go wonky.
Say you have three minions, and Balnazzar has three minions. Your left-most minion is ordered to attack his right-most minion. Instead, thanks to his hero power, your left-most minion will attack YOUR right-most minion, since it's across from Balnazzar's right-most.
If you had 3 and he had 4, then your minions don't line up and you can attack your minions into his regularly.
It also makes most things that happen to his hero happen to yours, and vice versa. Attacking his hero attacks yours instead. Pinging yourself pings him. Healing yourself heals him. However you have to do it, and some things won't work. His Flame Imps will damage him (As will yours) and his Mal'ganis will protect him (As will yours). Your Majordomo won't turn him into Ragnaros, and neither will your Jaraxxus go over to him.
You're going to need to constantly work against Nathrezim Deceptions to wear him down.
Balnazzar's Decklist
Flame Imp x2
Voidwalker x1
Void Terror x1
Power Overwhelming x2
Imp Gang Boss x2
Dreadlord x2
Voidcaller x2
Doomguard x2
Siphon Soul x2
Shivarra Doomwalker x1
Dreadsteed x1
Nerubian Egg x2
Carrion Swarm x2
Mistress of Pain x2
Demonfire x2
Fearsome Doomguard x2
Twisting Nether x1
Mal'Ganis x1
Dialogue
Begin: Face the true might of the Nathrezim!
- Druid: All you protect will burn.
- Hunter: Indeed.
- Alleria: Your might is naught before mine.
- Mage: Oh no, please, spare me your wrath mortal!
- Medivh: I've been playing much longer than you have.
- Paladin: Honor this honor that, is that all you fools think about?
- Priest: There is no light that can conquer true darkness.
- Rogue: I would give you the same advice.
- Shaman: You will serve us again, orc.
- Warlock: Gul'dan, I think you need a reminder of who works for whom.
- Warrior: Death it is.
- Muradin: For the Legion!
First time Nathrezim Deceptions triggers: Having some difficulty, mortal?
First time he plays Carrion Swarm: Scream in agony!
Player plays Jaraxxus: Jaraxxus? What is the meaning of this?!
Player plays Mal'ganis: This is almost enough to confuse even me.
Emote Response - Thanks: Shut it.
Emote Response - Well Played: I am Balnazzar! I only do good plays.
Emote Response - Greetings: Welcome to the future, mortal. You have no place in it.
Emote Response - Sorry: Spare your pity. I have none to give.
Emote Response - Oops: Quite.
Emote Response - Threaten: How... terrifying.
Nathrezim Deceptions kills the player: Oh, did something go wrong? Heh heh heh.
Defeated: The Legion is immortal, fool! I'LL BE BAAAAaaaack...
Reward
I'm walking on do-om! Whoa-oh-oh!
For destroying Balnazzar (again), clearing out the Scourge and ending the menace of the Scarlet Crusade, thereby purging Stratholme, players earn 2 Shivarra Doomwalker cards.
Heroic Balnazzar Changes
+ 30 Armor
Nathrezim Deceptions has gotten trickier.
For its effect on minions, it no longer counts how many minions each player has. When you do something to a minion, it happens to a random minion on the other side if possible. The only exception is that a minion will never attack 'itself'.
For heroes, it got more complicated. The mirrored 'damage-healing' thing still goes, but there's more. The health bars are on the other side. When the player takes damage, it is shown as Balnazzar taking damage instead, and vice versa. So if the player breaks Balnazzar's armor, that means they've done 30 damage to themselves, so they instantly lose.
So if the player targets Balnazzar with a ping, the ping will instead hit their hero and bring them to 29 health, but that actually means your opponent took the damage. In effect, the two layers of Nathrezim Deceptions cancel out on heroes.
However, that means the goal is for the player to bring themselves down to -30 Health. Their hero will continue to survive even at things like -5 and -13 Health, since that just means Balnazzar's lost his armor.
But a very complicated hero power isn't all. His boardclear is now...
This card does something no other card does. It lies. It appears to restore the Health to his opponent, aka you, but because of Nathrezim Deceptions that actually means he's healing himself, even restoring his armor if there's extra healing left over.
Wing Reward
What goes around, comes around.
For clearing the Legion's Bastion, players earn one Balnazzar.
Clarification: A hero 'losing' will not transfer over to the other. You can't drop Balnazzar, then concede and make your opponent lose. Pretty much everything else goes, however.
Damage you take is instead dealt to your enemy. Armor they gain is given to you. Dropping Mal'Ganis protects your opponent, but buffs your minions. Tree of Life heals the other hero, but technically it still heals both of you. Killing Majordomo Executus turns your enemy into Ragnaros, but they won't gain the effect of your Garrison Commander since it affects hero powers, not heroes.
Heroic Strike gives your opponent +4 Attack that turn. Your hero can equip weapons and attack as normal, but any trade damage will be dealt to your opponent instead. Deathwing still discards your hand, since he affects your hand, not your hero.
If you drop Jaraxxus, your enemy will turn into Jaraxxus instead of you. If you then Sacrificial Pact Jaraxxus while Balnazzar is still alive then Lord Jaraxxus heals for 5 and you instantly die. However, warlocks can't Sacrificial Pact themselves, otherwise that'd be a ridiculous OTK. There's a lot that Balnazzar reverses and odds are if you think it would work it probably does. First to 0 Health still loses though.
Class Challenges
The only class challenge here is for warlocks to go against Commander Malor to secure two copies of the card:
You can totally trust Dreadlords! I mean just look at their name!
Clarification: If you are in fatigue, your opponent will take the fatigue you would take instead.
Warlock Challenge Decklist
Flame Imp x2
Voidwalker x1
Void Terror x1
Mistress of Pain x2
Demonfire x2
Voidcaller x2
Dreadlord x2
Power Overwhelming x2
Nerubian Egg x2
Doomguard x2
Floating Watcher x2
Dreadsteed x2
Sacrificial Pact x2
Demonheart x1
Demonfuse x1
Shivarra Doomwalker x2
Lord Jaraxxus x1
Mal'Ganis x1
Recap
Wrapping up Stratholme
It's over. Everything in Statholme is dead and deader than dead. The last Rivendare is gone and the Scourge is broken. The malevolence of the Scarlet Crusade has been explained: There was a Dreadlord manipulating them. Said Dreadlord will return in time, but for now you gave him a beating he won't soon forget. Collect your preorder Stratholme cardback and if you completed heroic, your Scarlet Crusade cardback. Time to get out of this hell hole.
Final Recap
New Race: Iron Soldier
New Mechanic: Negative Spell Damage
New Mechanic: Pause; A character turns grayscale and misses its next attack.
New Mechanic: Impervious; An orange bubble that protects from everything, from damage to Freeze to Silence to Destroy.
Tokens:
Wrapping it all Up
And that is the final wing of the absolute final adventure. This has been fun, and looking back it's definitely clear I've gotten better at designing cards. Still though, I'm retiring from Hearthstone and moving on to other things. I hope you've all enjoyed these past 10 adventures, 154 bosses, and 292 cards. Goodbye.
Crypt caller is a really awesome card. Bosses look pretty cool too.
I returned to this game much like how a recovering alcoholic can relapse.
@Nikolai_9114 All things must come to an end.
@Pmanda Thank you!
Wing Two has been added! Please leave a comment on it.
this one is at least in your top 3 adventures! really liked the cards and the mechanics plus the dialogue was hilarious XD
"Rogues do it from behind...sapped girls can't say no"
Well done! Though, the rewards are kinda bad.
RIP yogg-saron good things don't last forever :(
@stoneofdeath3 Thanks!
@Little_Muffin Thanks. Bad in what way?
Wing Three has been added! Please leave a comment on it.
The Betrayer of Humanity seems a bit too good. It's a strictly better Arcanite Reaper (deals 2 more weapon damage), and a possibly better Assassins Blade with a positive battlecry on top of that.
@UndeadRebel13 Maybe. I was trying to balance it between Death's Bite and Reaper, but I think trying to use the minion-balancing formula for weapons was... maybe not a good idea.
Nerfed Betrayer of Humanity.
I have added Wing Four, Scarlet Bastion.
I have added wing five. Please review.
Pretty cool concept, loved the dialog. It's a shame you won't be creating any more of these, but you've had one hell of a run, Thelkuzad! Thanks for sharing the creations <3
I'd not mind Cold Snap as a card, it could be quite interesting, albeit not useful atm. Would be quite different if it triggered on your turn or instead triggered at the start of your turn if you had previously frozen a minion on your last turn and that minion was still alive on the board as your turn began. Only other real way it could see use would be in mirror matchups, water ele + taunt buff, Emerg Coolant from mech decks, or some crazy brawl.
Personally, I'd much rather see that spell a non-secret, high mana cost (since it's a pretty op cooldown in wow) which gave you back spells you cast on that turn which had a freezing effect. Much more inline with the WoW spell ;)