Garrosh, son of Grom. Warchief of the Horde. Forced into a role he himself declared beyond him, Garrosh has worked tirelessly towards bringing his vision of a world where the orcs are prosperous to reality. He showed no quarter to the Alliance, nor to the Black Dragonflight. But that was not enough. The entire world must be, in his mind, brought to heel before the orcs can rest. There will be peace when there is only the Horde. Pandaria trembled before his wrath and rage as he awoke the long dormant echoes of an unspeakable evil. Now, in his increasingly reckless drive for power, he has ousted many members of the very Horde he leads and has, most damningly, awoken the still-beating heart of the dread Old God, Y'Shaarj. There is far more at stake here than a power-mad orc. The longer he controls the Heart, the more the Heart controls him, and the last thing ANYBODY needs is an Old God running around freely and unrestrained...
New Mechanic: Impervious
- Garrosh has sequestered himself in Orgrimmar, building up his forces. Y'Shaarj uses this time to whisper poison in his ears. He has devised a way to surround his minions in an orange barrier that grants utter invincibility. No effect can weaken their attack, no assassination can destroy them, no ice can hinder them, no silence can cripple them.
When players select the Siege of Orgrimmar, they first meet Lorewalker Cho himself.
Wing One: The Vale of Eternal Sorrows
Boss One: Immerseus
Immerseus, guardian of the Vale, has been corrupted!
Immeseus is a giant water elemental, but he's been a little Sha-touched. It's up to you to... fix the problem.
Of course, he's not going to make it easy on you. His hero power is going to do some work, and he has a special minion for his own use:
Contaminated Puddles, when played, are on 2 Health out of their 3 Maximum Health.
That is the conclusion of my first wing of my Siege of Orgrimmar adventure. I encourage everyone to leave a comment on the bosses, the dialogue, the decks (Which I'm still not confident about) and the cards. What you like, what you don't like, everything helps. See you next time!
To progress further, pass this Titan Construct's test!
Norushen initially looks quite frightening, however, he's not the one the player will fight. When he uses his hero power he floats out of his portrait and remains hovering to the side. He draws a lot of shadow magic out from the player and into the portrait. This forms...
With the hero power:
Plus, the Amalgam has a few special boss cards just for you:
That is the conclusion of the second wing of my Siege of Orgrimmar adventure. I encourage everyone to leave a comment on the bosses, the dialogue, the decks, and the cards. What you like, what you don't like, everything helps. See you next time!
That concludes the third wing of my Siege of Orgrimmar adventure. I encourage everyone to leave a comment on the bosses, the dialogue, the decks, and the cards. What you like, what you don't like, any typos, everything helps. See you next time!
That concludes the fourth wing of my Siege of Orgrimmar adventure. I encourage everyone to leave a comment on the bosses, the dialogue, the decks, and the cards. What you like, what you don't like, any typos, everything helps. See you next time, for the final wing!
She's not a mercenary! She's just a hired sword on first come first served basis, that's all!
For defeating Siegecrafter Blackfuse, players earn 2 Blackfuse Sellsword cards.
Heroic Siegecrafter Blackfuse
+ 15 Armor
Overcharged weapons are the same type as the regular weapons, but they are quite a bit stronger:
Boss Two: Paragons of the Klaxxi
The nine Klaxxi Paragons have come to defend their god, Y'Shaarj!
Skeer's hero power summons:
There are NINE Paragons, but you'll only face three at a time. One in hero form, and two in minion form. When you destroy the current hero, the leftmost minion Paragon becomes the new hero, and a new Paragon comes in to the right of the remaining minion Paragon. They always come in the same order, too. Skeer as the hero, then Rik'kal, then Hisek, et cetera:
In their hero forms, they have their own unique hero powers:
If it tries to summon a nonexistent mana cost, like reduce a Molten Giant to a 19 cost minion, it destroys it instead.
In addition, there are two boss cards unique to them:
As well as:
Notice that ONLY Kaz'tik the Manipulator, the one who summons Kunchongs, will play Kovok. If he dies before Kovok is drawn, he will not be played.
For defeating the Paragons of the Klaxxi, players earn 2 Sra'thik Amber Master cards.
Heroic Paragons of the Klaxxi Changes
None of the hero powers change, but the Klaxxi Paragons each have 9 Health instead of 5, for a combined total of 81, over their normal mode's 45.
And in hero form:
And lastly, Kovok got FAR stronger:
Boss Three: Garrosh Hellscream
Garrosh has been draining power from the Heart of Y'Shaarj! Stop him!
Nothing too fancy, though his borders are alarmingly purple colored. Garrosh runs a fairly standard control warrior with a few minor changes, but with his AI getting through that should be simple.
It's when you kill him that things start to get interesting.
His portrait cracks but does not shatter. He then lifts up as if about to attack, but instead of hitting the board attacks to the left and hits the Heart of Y'Shaarj decoration. It sprays purple Old God blood on Garrosh, mending his portrait, healing him, and turning him into:
He has four hero powers, and each time he uses one he cycles through. First is Whirling Corruption. After that comes:
After which is:
After using Gripping Despair, he switches back to Whirling Corruption.
Once you bring this Garrosh below 10 Health, he again hits the Heart of Y'Shaarj and transforms into:
It SHOULD be noted, however, that he will only heal up to 15/30 Health.
The Sha it summons are:
The rest of Garrosh's hero powers grew stronger too:
Beat Garrosh's last 15 Health down, and he's finished.
Deathwing into Angry Chicken Deathwing into Angry Chicken Deathwing into Angry Chicken...
For defeating Garrosh Hellscream, ending his schemes of world domination, and utterly destroying the last echoes of the Old God Y'Shaarj, players earn 2 Harbinger of Y'Shaarj cards.
Heroic Garrosh Hellscream Changes
Not much is immediately different about Garrosh on Heroic. In fact, it plays out quite like normal at first.
Even when he reaches his second form, he's still unchanged.
However, instead of 10 Health you have to kill Garrosh ALL the way, and only then will he transform:
This time, Garrosh goes up to full 30 Health. The other change is that Empowered Whirling Corruption's Sha are stronger too:
The final change comes when you beat down his third form. Garrosh's portrait again cracks but does not shatter. He talks for a little, and then his portrait explodes.
But instead of winning, one of the shards flies into the camera and blacks out the screen. It fades back in to the battleground having changed to a ruined, corrupted Stormwind. The player has the same starting hand they had at the start of the game, and Garrosh...
Mercifully he starts injured, at only 36 Health out of 60.
All players' decks are reset. Their mana crystals are fresh. It's like a whole new game. Except for Garrosh's deck and hero power.
His deck now consists only of:
And his hero power, Malice. He'll try to cast it. If there is a minion for him to use it on, it will try to deal damage next to it. If it can't deal any damage, Garrosh gains mana. If there isn't a minion to use it on at all, he will NOT gain mana. You still have to kill him though, because once he hits 10 Mana his hero power changes into:
Down goes the Warchief! Vol'jin's in charge now and you have done the unthinkable: Killed an Old God. Absolutely, utterly destroyed, deader than dead and never coming back. Y'Shaarj is gone thanks to your efforts and Azeroth is safer now because of it. Gather your prepurchase Mogu cardback and, if you cleared Heroic, your Mantid cardback, and enjoy.
That concludes my Siege of Orgrimmar adventure. I encourage everyone to leave a comment on the bosses, the dialogue, the decks, and the cards. What you like, what you don't like, any typos, everything helps. See you next time!