I'm not sure how well balanced it is. It is a pretty powerful effect, although it varies a lot depending on the situation. It would be very powerful against aggro decks, except that aggro decks should have won by turn 8, so it actually isn't very useful against them.
Just a point on the rules: How is Ysera's Dream cards different than Mechanical Yeti's Spare Parts cards? They're both non-collectible and randomly generated from a small pool of specific cards?
Because Dream Cards are unique to Ysera and Spare Parts are not unique to Mechanical Yeti. If somebody were entering Ysera into this competition, they would also have to tell us what Dream Cards are and enter those too. If somebody were entering Mechanical Yeti, we already know what Spare Parts are because plenty of other cards already use them, so they wouldn't have to explain those at all.
Basically, it's just all to say you can only make one new card. If it produces other cards, that's fine, but then those other cards have to already exist, whether collectable or not. You could make a card that produces Shieldbearers or Ambush!es or Dream Cards or random Pirates, and that's all fine. =)
Can't open any of the internal links to other heartpwn threads from the two opening posts. I think this is a common bug these days but I want to report it just in case.
Blessing of Hope: I always thought this would be an interesting idea. This can patch up your minion and give it Divine Shield, so for the next attack it will not get damaged. I'm not sure wheter it it's not overshadowed by other options Paladin has, though. It has a good theme, gaining power for the last battle that decides.
Empower Totem: Someone else has most likely thought of this. The main idea is, that you can buff a Totem to act as a Taunt when needed. Basically, the idea is not only a follow-up to a Totem Golem, but also a possible buff in late-game, or to gain that extra bit of damage.. it's meant to be versiatile, just like any other buff. Could it be better without Taunt?
I'm not sure what idea is the best.
Empower totem is a strictly worse Mark of the Wild. Rebalance it to make it stronger or cheaper, like 1 mana +2/+1 with taunt or something (most totems are 0/X minions so they would be 2/3 or 2/4 with taunt after the buff).
Um.. I don't think that's balanced, but I feel it can be.
No-one sane would miss on attacking your hero with every possible character. Considering this can and most likely will destroy minions, having a 6/4 for possibly eliminating an even higher threat doesn't seem balanced. Even control decks tend to go face, unless you are Handlock. It can be useless, though. But than you just do not play that.
Main problem is most of the time you will be playing this card, it will soak up the enemy board and leave a 6/4. And it's not like most control decks slow down aggro decks, to the point they stabilize. Something like a Control Warrior might purposefuly soak up damage just to crush you. Against Control, both decks will attack their faces, because removal exists and they need to start dealing damage at some point. It will be manageable against aggro, but rule against control, and that's where is the problem IMO.
The idea is interesting. I'm not sure how to balance it though.
Tauren Rogue: They do exist, but they're so good you never see them. Obviously his Stealth will cancel his Taunt when he is played, but after he has attacked, Stealth will dissapear and he will automatically become a Tauntminion. It some circumstances, he could replace two smaller minions. I am not sure about his stats. I hesitate between making him a 4-mana 3/4 or a 3-mana 3/3 (Ironfur Grizzly has been powercreeped for warriors in the form of [card]Fierce Monkey, so why not for rogues ?). Rogue players, do you think you would use this card ?
Healthstone: I initially wanted to do a Soulwell minion that gives Healthstones for the Warlock, but couldn't find any Soulwell art. Here is some nice, free self-healing for Gul'dan. It isn't a powercreep of Flash Heal since it can't apply to minions (not that warlocks would do that anyway). Warlock players, do you think you would use this card ?
Binding Heal: Simple and straightforward. It will spare you the choice of whether to heal yourself or your minion. Priest players, do you think you would use this card ?
Which one should I pick ? Do they need some adjustments (balance or otherwise) ?
Um.. I don't think that's balanced, but I feel it can be.
No-one sane would miss on attacking your hero with every possible character. Considering this can and most likely will destroy minions, having a 6/4 for possibly eliminating an even higher threat doesn't seem balanced. Even control decks tend to go face, unless you are Handlock. It can be useless, though. But than you just do not play that.
Main problem is most of the time you will be playing this card, it will soak up the enemy board and leave a 6/4. And it's not like most control decks slow down aggro decks, to the point they stabilize. Something like a Control Warrior might purposefuly soak up damage just to crush you. Against Control, both decks will attack their faces, because removal exists and they need to start dealing damage at some point. It will be manageable against aggro, but rule against control, and that's where is the problem IMO.
The idea is interesting. I'm not sure how to balance it though.
Well, I don't think it's fair to assume that everyone is going to just always attack face, especially if this card is in the meta. You could try to hold on to this card until the opponent attacks with a huge board, but that seems like a losing proposition in general. People don't put out huge boards unless it's with a bunch of tokens, cuz that's just asking for a board clear. I think in general, my card is probably gonna get you like 2 removals. But I can probably nerf it's stats some more, and increase its cost or something.
is any one else having problems generating cards on heathcards is it just my old xp computer. getting this error
Not Found
The requested URL /generator.php was not found on this server.
while I have a post here I had a idea of a minion that gave charge to the first minion summoned from the winter veil and I was thinking would it need small weakening or bigger weaking was thinking 5 mana 2/6 so you just lose 3 attack for the effect.
So here's my idea, i'm trying to balance the card, i was thinking to make it a beast, but since the ability is so strong i declined it. do you think it is ok like that? or should i increase its cost?
Also its legend is: Nothing escapes the revealing light of its nose, not even your secrets.
Actually, 2 removals is kind of a lot for 8 mana and a 6/4. Look at Rend Blackhand - this card, just to assassinate a minion with 8/4 stats has to hold a dragon and can only target Legendary minions. That's ALOT of restrictions to make this even remotely useful.
Maybe decrease it's stats.
@Sneaky_Raptor
You have suggested this, right? Well it does look better, forgot about Mark of the Wild. Would this card be plausible? I can see uses for it, aside from the ones I already posted. For example, a Vitality Totem + this can be a great play.
I'm actually quite proud of this one. Managed to restrain myself from making a super mindfuck card, so that's something.
@Angry Reaper: 5/7 is the stats of a 6 drop, and the Flare effect is very very situational, and basically useless even when it does trigger, MC comes out on turn 6, not 7, so you've already triggered like half the secrets by then, and against Freeze, Kezan does its job far better. Maybe add in a cycle effect for it, or lower the costs?
I have some cards I haven't submitted before that I wan't to submit. I will of course brainstorm a little more, but from the following four, which do you think is the best? (Submitted version will have the proper Watermark)
Actually, 2 removals is kind of a lot for 8 mana and a 6/4. Look at Rend Blackhand - this card, just to assassinate a minion with 8/4 stats has to hold a dragon and can only target Legendary minions. That's ALOT of restrictions to make this even remotely useful.
Maybe decrease it's stats.
@Sneaky_Raptor
You have suggested this, right? Well it does look better, forgot about Mark of the Wild. Would this card be plausible? I can see uses for it, aside from the ones I already posted. For example, a Vitality Totem + this can be a great play.
I only made a suggestion, you can rebalance it however you see fit. :)
I'm not sure if 1 mana +2/+2 would even be too strong, maybe. Playing it on turn 3 with your hero power would still be worse than Fierce Monkey in half of the cases (taunt totem and searing totem), but on the other hand it is more flexible than monkey and playing it on turn 3 is close to worse case scenario for your card.
I would look at it as a card similar to Southsea Deckhand. It is a 2/1 with situational charge if the totem was already in play from a previous turn. That is why i would make it +2/+1 personally.
A Christmas themed character. If your opponent's been naughty and greedy (hoarded too many cards) the Krampus will punish him. If your opponent has 6 or more cards in his hand you will be presented with a choice of three cards from his hand and you will select one. You do not steal his card you just get a copy.
What do you guys think, did i do ok?
Rollback Post to RevisionRollBack
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.
Asylum, might be a stupid question, but i forgot to add the Watermark to my card (its below) is it ok if i change that?
I'm not Asylum, but I can answer your question. You are always allowed to make small changes to your submission, as long as the spirit of the card is kept. Changing the watermark is perfectly allowable.
Rollback Post to RevisionRollBack
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Here's an idea I had:
I'm not sure how well balanced it is. It is a pretty powerful effect, although it varies a lot depending on the situation. It would be very powerful against aggro decks, except that aggro decks should have won by turn 8, so it actually isn't very useful against them.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Hawkstrider Duo
Also, this is what it would look like in-game :
Can't open any of the internal links to other heartpwn threads from the two opening posts. I think this is a common bug these days but I want to report it just in case.
Um.. I don't think that's balanced, but I feel it can be.
No-one sane would miss on attacking your hero with every possible character. Considering this can and most likely will destroy minions, having a 6/4 for possibly eliminating an even higher threat doesn't seem balanced. Even control decks tend to go face, unless you are Handlock. It can be useless, though. But than you just do not play that.
Main problem is most of the time you will be playing this card, it will soak up the enemy board and leave a 6/4. And it's not like most control decks slow down aggro decks, to the point they stabilize. Something like a Control Warrior might purposefuly soak up damage just to crush you. Against Control, both decks will attack their faces, because removal exists and they need to start dealing damage at some point. It will be manageable against aggro, but rule against control, and that's where is the problem IMO.
The idea is interesting. I'm not sure how to balance it though.
Behold Ragnaros the Firelord! He who was ancient, when this world was young!
Asylum, thank you for starting this CDC, i thought i was going to have to waint till January :D
Here are my 3 cards which I think are my best.
Tauren Rogue: They do exist, but they're so good you never see them. Obviously his Stealth will cancel his Taunt when he is played, but after he has attacked, Stealth will dissapear and he will automatically become a Tauntminion. It some circumstances, he could replace two smaller minions. I am not sure about his stats. I hesitate between making him a 4-mana 3/4 or a 3-mana 3/3 (Ironfur Grizzly has been powercreeped for warriors in the form of [card]Fierce Monkey, so why not for rogues ?). Rogue players, do you think you would use this card ?
Healthstone: I initially wanted to do a Soulwell minion that gives Healthstones for the Warlock, but couldn't find any Soulwell art. Here is some nice, free self-healing for Gul'dan. It isn't a powercreep of Flash Heal since it can't apply to minions (not that warlocks would do that anyway). Warlock players, do you think you would use this card ?
Binding Heal: Simple and straightforward. It will spare you the choice of whether to heal yourself or your minion. Priest players, do you think you would use this card ?
Which one should I pick ? Do they need some adjustments (balance or otherwise) ?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
This one sounds wonderful. Good job. Time to get creative now.
Asylum, might be a stupid question, but i forgot to add the Watermark to my card (its below) is it ok if i change that?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
is any one else having problems generating cards on heathcards is it just my old xp computer. getting this error
Not Found
The requested URL /generator.php was not found on this server.
while I have a post here I had a idea of a minion that gave charge to the first minion summoned from the winter veil and I was thinking would it need small weakening or bigger weaking was thinking 5 mana 2/6 so you just lose 3 attack for the effect.
So here's my idea, i'm trying to balance the card, i was thinking to make it a beast, but since the ability is so strong i declined it. do you think it is ok like that? or should i increase its cost?
Also its legend is: Nothing escapes the revealing light of its nose, not even your secrets.
@nurgling
Actually, 2 removals is kind of a lot for 8 mana and a 6/4. Look at Rend Blackhand - this card, just to assassinate a minion with 8/4 stats has to hold a dragon and can only target Legendary minions. That's ALOT of restrictions to make this even remotely useful.
Maybe decrease it's stats.
@Sneaky_Raptor
You have suggested this, right? Well it does look better, forgot about Mark of the Wild. Would this card be plausible?
I can see uses for it, aside from the ones I already posted. For example, a Vitality Totem + this can be a great play.
Behold Ragnaros the Firelord! He who was ancient, when this world was young!
I'm actually quite proud of this one. Managed to restrain myself from making a super mindfuck card, so that's something.
@Angry Reaper: 5/7 is the stats of a 6 drop, and the Flare effect is very very situational, and basically useless even when it does trigger, MC comes out on turn 6, not 7, so you've already triggered like half the secrets by then, and against Freeze, Kezan does its job far better. Maybe add in a cycle effect for it, or lower the costs?
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I have some cards I haven't submitted before that I wan't to submit. I will of course brainstorm a little more, but from the following four, which do you think is the best? (Submitted version will have the proper Watermark)
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
A Christmas themed character. If your opponent's been naughty and greedy (hoarded too many cards) the Krampus will punish him. If your opponent has 6 or more cards in his hand you will be presented with a choice of three cards from his hand and you will select one. You do not steal his card you just get a copy.
What do you guys think, did i do ok?
I am a servant of the world. And if I'm a servant, then you should consider yourself a tool, at best.