This card is almost like Lord Jaraxxus. You destroy your hero, but instead of replacing it with a minion, you replace it with a weapon. Your hero is now Durendal (the sword), and you can't be dealt any damage by the enemy. Also, abilities or spells that affect weapons do not affect Durendal. However, you are forced to attack every turn, and each time you attack, you lose one durability. You only have four durability as Durendal, so you only have four rounds to try to kill the enemy hero, or else you are automatically destroyed. The mana cost, damage, and durability probably have to be tweaked a little bit, but they seem pretty reasonable right now. I did not want to make the amount of durability too high, or else your victory is basically assured. Too much damage, and you will be able to destroy the enemy hero pretty much single-handedly. The expensiveness of this card is because it is basically making you immune for four rounds, dealing damage without facing repercussions. This card is not designed to win the game for you. However, it is meant to buy you time, time where you can try to do enough damage with spells or minions in order to kill your opponent. Don't kill your opponent in that time however, and you are dead.
Keeping with the LoE theme of giving punny Murloc cards to Murloc classes, I figured Warloc could use some love, being the original and the best. With the +3/+6 stat distribution, we avoid easy OTKs and make them at least somewhat difficult to kill. Notable turn 10 combos include Enhance-o Mechano and Wailing Soul.
Vaelastrasz the Corrupt is a red dragon and the second boss in Blackwing Lair. He has become enslaved by Nefarian and begs players to put him out of his misery before he kills them. One of World of Warcraft's original DPS checks, Vael puts a debuff called Burning Adrenaline on raid members that boosts their stats but eventually kills them, regardless of immunities or health.
A card made to support Zoolock that can finish out a game very quickly. Though it might seem like a bad idea to play it, it's really useful on turn 6 when you're likely down to a small hand size anyway, and can Life Tap to keep yourself from dying. At that point, you have a huge body on the board, and your opponent has to evaluate their chances of making you kill yourself through repeated Life Tapping, and whether that chance is worth taking a Fireball to the face of to a minion for free every turn. This card has some synergy with a possible discard Warlock deck, while being an insane draw from Voidcaller if you have other cards in your hand.
A pretty strong effect, but never the less I do believe it balanced. Why? Well, playing it as a handlock would find you very quickly milling yourself, while playing it as an aggro deck results in a pretty serious tempo loss. However, you get the advantage of drawing three cards every turn with your hero power.
Priest version of Mal'Ganis. Except that this minion itself is Immune as well. So the win criteria of the opponent is to drop his health below 10. Heroes with weapon equipped can deliberately attack opposing high-attack minion, spell-heavy hero can cast spell to damage himself etc. Opponent can also Alexstrasza himself and deal another 6 damage to himself to win the game.
Downside is that you have to pull off at least 10-15 damage in one turn to defeat your opponent.
Hi guys, here's my submission for this week. Hope you like it!
Concept and design thought process:
Since the competition theme requires a card to be able to lose you the game, in return for its risk it should be able to give you a lot of value (or be a potential win condition);
6/10 stats are proportional to Fel Reaver with the exception that this way it's more board-oriented and it doesn't die to Big Game Hunter (reward for the risk you take);
Since the card has a relatively low mana cost (which makes it easier to play late-game), its drawback effect has to stay relevant throughout the game - hence why 'Madness' costs 3 mana.
Who is this "Athena"? And what on Azeroth is an Anti-Shadow Suppression Weapon?
Good vs. Control decks, Freeze Mage
Weak vs. Decks with many sources of damage (like Aggro decks), other Paladins
When you play this, you basically have 1 Health, but 11 Divine Shields stacked on you. Unfortunately, Tirion Fordring's deathrattle will kill you. And as for your opponent, he won't be able to use, say, the effect of Acidic Swamp Ooze on it (however, Blingtron 3000 will LOVE this very much).
It may not be used in current decks, but it may give rise to a different control-type Paladin.
TRIVIA:
Flavor text references Aigis from Persona 3, Persona 4 Arena (Ultimax) and Persona Q.
This card is almost like Lord Jaraxxus. You destroy your hero, but instead of replacing it with a minion, you replace it with a weapon. Your hero is now Durendal (the sword), and you can't be dealt any damage by the enemy. Also, abilities or spells that affect weapons do not affect Durendal. However, you are forced to attack every turn, and each time you attack, you lose one durability. You only have four durability as Durendal, so you only have four rounds to try to kill the enemy hero, or else you are automatically destroyed. The mana cost, damage, and durability probably have to be tweaked a little bit, but they seem pretty reasonable right now. I did not want to make the amount of durability too high, or else your victory is basically assured. Too much damage, and you will be able to destroy the enemy hero pretty much single-handedly. The expensiveness of this card is because it is basically making you immune for four rounds, dealing damage without facing repercussions. This card is not designed to win the game for you. However, it is meant to buy you time, time where you can try to do enough damage with spells or minions in order to kill your opponent. Don't kill your opponent in that time however, and you are dead.
"All elephantish creatures are afraid of mice, in the large Olipanths' case, everyone tiny looks like mice."
My card for this week's card creation competition: Boom!
REMOVED
Keeping with the LoE theme of giving punny Murloc cards to Murloc classes, I figured Warloc could use some love, being the original and the best. With the +3/+6 stat distribution, we avoid easy OTKs and make them at least somewhat difficult to kill. Notable turn 10 combos include Enhance-o Mechano and Wailing Soul.
You can find me here! Good luck everyone!
Pleas vote on my submission on the Weekly Card Design Competition: Fahrum Specter!
Vaelastrasz the Corrupt is a red dragon and the second boss in Blackwing Lair. He has become enslaved by Nefarian and begs players to put him out of his misery before he kills them. One of World of Warcraft's original DPS checks, Vael puts a debuff called Burning Adrenaline on raid members that boosts their stats but eventually kills them, regardless of immunities or health.
A card made to support Zoolock that can finish out a game very quickly. Though it might seem like a bad idea to play it, it's really useful on turn 6 when you're likely down to a small hand size anyway, and can Life Tap to keep yourself from dying. At that point, you have a huge body on the board, and your opponent has to evaluate their chances of making you kill yourself through repeated Life Tapping, and whether that chance is worth taking a Fireball to the face of to a minion for free every turn. This card has some synergy with a possible discard Warlock deck, while being an insane draw from Voidcaller if you have other cards in your hand.
Because shamans obviously need more tribal tags.
A pretty strong effect, but never the less I do believe it balanced. Why? Well, playing it as a handlock would find you very quickly milling yourself, while playing it as an aggro deck results in a pretty serious tempo loss. However, you get the advantage of drawing three cards every turn with your hero power.
Priest version of Mal'Ganis. Except that this minion itself is Immune as well. So the win criteria of the opponent is to drop his health below 10. Heroes with weapon equipped can deliberately attack opposing high-attack minion, spell-heavy hero can cast spell to damage himself etc. Opponent can also Alexstrasza himself and deal another 6 damage to himself to win the game.
Downside is that you have to pull off at least 10-15 damage in one turn to defeat your opponent.
Kept you waiting, huh?
This is a story all about how I am so tired of looking at pictures of dragons.
Basically, once you cast this, you have 3-4 turns to do what you can to win. A sudden surge of power and then kaput.
Art by Scott Chou.
Hi guys, here's my submission for this week. Hope you like it!
Concept and design thought process:
My entry for this week:
This costs 5 because your opponent can't use his hero power for the rest of the game unless he plays Shadowform.
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
Spoiler
43Fely#2...
Empty
Bonus Spoiler
Who is this "Athena"? And what on Azeroth is an Anti-Shadow Suppression Weapon?
Good vs. Control decks, Freeze Mage
Weak vs. Decks with many sources of damage (like Aggro decks), other Paladins
When you play this, you basically have 1 Health, but 11 Divine Shields stacked on you. Unfortunately, Tirion Fordring's deathrattle will kill you. And as for your opponent, he won't be able to use, say, the effect of Acidic Swamp Ooze on it (however, Blingtron 3000 will LOVE this very much).
It may not be used in current decks, but it may give rise to a different control-type Paladin.
TRIVIA:
Flavor text references Aigis from Persona 3, Persona 4 Arena (Ultimax) and Persona Q.
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.