There are currently two largish groups of existing cards which could be catagorized under new keywords. While this would have the effect of shrinking card text, it would also greatly increase the potential for new card design and interactions.
The two card categories are as follows
1. Cards with the phrase "At the start of your turn"
Why make this change you ask? To allow for simple expansion of these interesting mechanics with further expansion. If you create a keyword for a mechanic, it can be described quickly and easily on other cards. You create an identifiable category.
My proposals for the names of these categories respectively are Initiate and Conclude. I am certainly open to suggestions that are more descriptive and or more thematic. My idea for this thread is to expand on the ideas that could be possible with these new keywords besides simply creating more cards that have them.
Some initial ideas:
1. Most of these effects are positive, there is no reason this always has to be so, it would be really interesting to create a minion that was overstatted but with a downside that was repetitive. This would fit in the mold of Fel Reaver.
2. Create cards which interact with these abilities. For example: doubling the effect, temporarily cancelling the effect, triggering the effect mid turn/on the opponents turn as well, etc.
3. Create cards which either benefit or harm the play of cards of this type
4. Create cards which benefit from the play of this type
Examples of all of the above exist more or less for most of the existing keywords in the game. As I filled out the categories I realized there were some gaps. I noticed there was room for a lot more Initiate cards, especially as class cards. Of course Initiate cards require far different balancing than Conclude cards as they are less likely to survive. A card with a negative Initiate ability may have less of a downside than the equivalent ability as Conclude. As Nat Pagle has shown, the reverse is dramatically true for positive abilities.
I'd love to hear some thoughts and ideas surrounding this idea. Feel free to design a card that fits as well.
The basic idea is to create two new Keywords: Initiate and Conclude (names up for discussion). The would essentially mean "At the start of your turn" and "At the end of your turn" respectively.
I would love to have some help designing some cards that fit this them as described in the thread and spoiler. I love coming up with card ideas/stats/abilities and I have a good handle on balance and overall design, but I don't particularly have great WoW lore knowledge to make thematic cards. I would love to share some ideas for cards and have people put the idea to a theme, or have people just create cards themselves that fit the general idea.
Cards I am looking for:
1. Cards with the Initiate and Conclude keywords. Including small effects, large effects and over-stat cards with negative effects. For example:
2. Cards that interact with the cards in #1 (some examples in the above thread). For Example:
Zeth the Timeweaver is actually a really cool design; your opponent doesn't want to kill him off on their turn, because they lose that 10 mana card debuff.
The legendary was the hardest to make... he costed 8 but i reduced his cost in the last moment.
Love the first two, they seem interesting and balanced. I have a question about Zeth, is the card cost change an aura which lasts until the next change or the minion dies, or is it a static change which remains until the cards cost is changed or you play the card? If its the first it would seem the cards abilities should be swapped. Otherwise I would change it to say "A random card in you hand's cost is changed to (X)." Which implies a static card cost change. (
The legendary was the hardest to make... he costed 8 but i reduced his cost in the last moment.
Love the first two, they seem interesting and balanced. I have a question about Zeth, is the card cost change an aura which lasts until the next change or the minion dies, or is it a static change which remains until the cards cost is changed or you play the card? If its the first it would seem the cards abilities should be swapped. Otherwise I would change it to say "A random card in you hand's cost is changed to (X)." Which implies a static card cost change. (
The card cost is changed forever or until its changed again by Zeth's Conclude and Initiate abilities.
I didnt understand your suggestion, could you please explain it again (English is not my native language) :(
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Some of my creations are below, sorted from new to old
The best way to describe it would be to say you worded Zeth like Stormwind Champion but with effects that switched back and forth. I suggest wording it like this:
So I had an idea I shared in the general discussion page that can be found here.
The basic idea is to create two new Keywords: Initiate and Conclude (names up for discussion). The would essentially mean "At the start of your turn" and "At the end of your turn" respectively.
I would love to have some help designing some cards that fit this them as described in the thread and spoiler. I love coming up with card ideas/stats/abilities and I have a good handle on balance and overall design, but I don't particularly have great WoW lore knowledge to make thematic cards. I would love to share some ideas for cards and have people put the idea to a theme, or have people just create cards themselves that fit the general idea.
Cards I am looking for:
1. Cards with the Initiate and Conclude keywords. Including small effects, large effects and over-stat cards with negative effects. For example:
2. Cards that interact with the cards in #1 (some examples in the above thread). For Example:
The legendary was the hardest to make... he costed 8 but i reduced his cost in the last moment.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Zeth the Timeweaver is actually a really cool design; your opponent doesn't want to kill him off on their turn, because they lose that 10 mana card debuff.
(
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
The best way to describe it would be to say you worded Zeth like Stormwind Champion but with effects that switched back and forth. I suggest wording it like this:
That is close to my original wording, but mine was longer than 5 lines of text and that makes the card look ugly. Yours is great.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Fantastic cards, love them. My goal is to put together a whole album and present it as a whole when we build up a solid card base.
I am hoping to end up with at least 2 class cards and 20ish neutrals for each keyword, including the cards that exist in game already.