While Discover generally only works with neutral minions and class cards, this effect specifically targets 3 random enemy Secrets in play. This is a specialized use of Discover, just like Sir Finley Mrrgglton and his basic Hero Powers. This tech card is really only viable in a Secret-heavy meta thus the slightly more favorable stat distribution compared to Kezan Mystic and Big Game Hunter.
Effect includes Tokens, Spare Parts, Brawl Special cards, and cards from Bosses in Adventure Mode
(Edit Well it was supposed to be Deathrattle: Discover a non-collectable card, but after wrangling with the horrible image posting interface to get this up for an hour I could not really care anymore)
lore: as you have been searching for the lost treasure you came across a friendly bard who has helped keep your spirits high throughout the journey while coaching you on how to sing as well. However in your most recent battle your fate is dire and hope is little, until your friend bursts into the field with his Battlecry. Upon hearing this you discover your talent and succeed in composing a song ... your fate has turned, the battle no longer hopeless, and as you prepare for the finale the rest is history.
NOTHING HAPPENS if you play him and your opponent's health has no card equivalent. Play him when your opponent's health is 20 and you will discover a Molten Giant or play him when your opponent's health is 1 for Elven Archer for lethal.
I have tried to make this card balanced and as much in the spirit of LoE as possible. Note that overage for damage is counted, so if this minion has 1 health left and takes 3 damage, then you will Discover a 3-Cost card.
(Fixed to account for PupleMD's Review notes. Thanks PupleMD)
Notes: Under Review: "Whenever this minion takes damage" is not an appropriate trigger for Discover, it may require action on your opponents turn.
Here's hoping no one has beat me to this sort of thing!
I really wanted to make something that let us follow through with the djinn fight and give us wishes! So I decided the best thing would be a magic lamp of course! And after you get your wishes the djinn is set free to pound in your face for making him grant your dumb wishes. Take that smug adventurer!
You play it on turn three so by the time he gets the djinn is around turn 6, so I felt that was a pretty fair drop by then, especially when you consider how likely it is the mage has something to deal with the big minion but it's something that could be used on another minion, so sacrificing some cc for glorious wishes, or risking a pounding.
Not alot of explaining needed i think! Wanted to combine the Shuffe and Discover mechanic, so I made this. Hope you like it! Give it a thumbs up! :-)
Edit: Any spells discovered will obviously only be Rogue spells.
Mysterious Challenger Tech Card:
While Discover generally only works with neutral minions and class cards, this effect specifically targets 3 random enemy Secrets in play. This is a specialized use of Discover, just like Sir Finley Mrrgglton and his basic Hero Powers. This tech card is really only viable in a Secret-heavy meta thus the slightly more favorable stat distribution compared to Kezan Mystic and Big Game Hunter.
I presume?
A cool little card to get you some draw in synnergy decks. Isn't OP due to it's higher mana cost, preventing any early combos.
A kind of oddball Antonidas-esque Combo/Discover engine with the drawback that over time your opponent will also gain access to the same cards.
The discovered Combo cards are what gets shuffled into your opponents deck. FYI.
Effect includes Tokens, Spare Parts, Brawl Special cards, and cards from Bosses in Adventure Mode
(Edit Well it was supposed to be Deathrattle: Discover a non-collectable card, but after wrangling with the horrible image posting interface to get this up for an hour I could not really care anymore)
the power chords are the same 3 4-cost spells that Elite Tauren Chieftain can create.
lore: as you have been searching for the lost treasure you came across a friendly bard who has helped keep your spirits high throughout the journey while coaching you on how to sing as well. However in your most recent battle your fate is dire and hope is little, until your friend bursts into the field with his Battlecry. Upon hearing this you discover your talent and succeed in composing a song ... your fate has turned, the battle no longer hopeless, and as you prepare for the finale the rest is history.
;~;
no gold cards under review is a crock of shiat!
here it is once again for the turd time:
Phant4sm#1722
This is a duty of archeologist, isn't it?
NOTHING HAPPENS if you play him and your opponent's health has no card equivalent. Play him when your opponent's health is 20 and you will discover a Molten Giant or play him when your opponent's health is 1 for Elven Archer for lethal.
starting card means the ones you had when the game started
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
I have tried to make this card balanced and as much in the spirit of LoE as possible. Note that overage for damage is counted, so if this minion has 1 health left and takes 3 damage, then you will Discover a 3-Cost card.
(Fixed to account for PupleMD's Review notes. Thanks PupleMD)
Here's hoping no one has beat me to this sort of thing!
I really wanted to make something that let us follow through with the djinn fight and give us wishes! So I decided the best thing would be a magic lamp of course! And after you get your wishes the djinn is set free to pound in your face for making him grant your dumb wishes. Take that smug adventurer!
You play it on turn three so by the time he gets the djinn is around turn 6, so I felt that was a pretty fair drop by then, especially when you consider how likely it is the mage has something to deal with the big minion but it's something that could be used on another minion, so sacrificing some cc for glorious wishes, or risking a pounding.
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
More curses comin' at yah. Could be as nasty as Loatheb, putting your opponent a turn behind, or weak in the late game.
The "curse!" effects itself, making it essentially a 3 mana-crystal card. *NOTE* Perhaps this needs proper balance, but the card and idea are fun.
"Do you trust me?" -
Aladdin,ExplorerEdit: Forgot to change the set.