This card will completely wreck so many things in combination with existing cards. Control rogue will no longer be a dream! Sure this would likely eventually be nerfed to 1/2, but until then...
In case te wording is confusing, this silences the minion, not the weapon, obviously.
This card summons two cannons and then two pirates, dealing 8 random damage from the cannonfire. The ship is destroyed after the Battlecry effect resolves. If you have a weapon equipped, your two deckhands also have Charge!
My submission this week. Blessings are: Blessing of Wisdom, Blessing of Might and Blessing of Kings. This can get insane value, but it does have to survive a turn. The Blessing cast is obviously cast after the Silver Hand Recruit is summoned, just like other cards with Inspire that buff friendly minions.
A great counter to combo and OTK decks that use spells(Combo Druid, any form of Malygos deck, etc), and if your opponent doesn't use spells, it's a 9 mana 8/8 which is not great but not THAT bad either.
Last week's finalists kinda brought my mood down, but I had a great idea about a mage 9 mana spell just before competion #40 started!
So, here it is:
Note:it is at the END of the second turn.
The basic idea is that you can pretty much clean the board and even get some value on top if you manage to do it in the first turn after Arcane Illusion has been played or use Arcane Illusion just before cleaning the board(Flamestrike, Blizzard, Frost Nova + Doomsayer, etc.) to possibly gain lethal.It is made for Freeze or Control mage.
This card's cost grows with the number of minions your opponent has. If he has one, you pay 3 mana, if he has two-4 and so on. The power of this card is to know when to trade the minions to gain maximum value and when to start pushing for lethal.
If you like the card, consider upvoting it(means a LOT to me <3) and have a nice day :)
EDIT: Small changes in the way card text was written, so that it sounds more natural.
Entrance: "Secrets, secrets are TONS of fun..." Attack: "Psssst" Death: "You told?!" Combos well with Freeze mage but utility with tempo. Also gives a counter type effect to enemy secret players. Art credit: Voidmage Husher - MTG -by Chippy
EDIT: Name change. Secretkeeper exists (durr) so "Secret Keeper" probably not the best choice...& typo fix.
To make up for Poisoned Blade.
This card will completely wreck so many things in combination with existing cards. Control rogue will no longer be a dream! Sure this would likely eventually be nerfed to 1/2, but until then...
In case te wording is confusing, this silences the minion, not the weapon, obviously.
This card summons two cannons and then two pirates, dealing 8 random damage from the cannonfire. The ship is destroyed after the Battlecry effect resolves. If you have a weapon equipped, your two deckhands also have Charge!
This idea was improved from my original Dread Ship Vazuvius thread.
My submission this week. Blessings are: Blessing of Wisdom, Blessing of Might and Blessing of Kings. This can get insane value, but it does have to survive a turn. The Blessing cast is obviously cast after the Silver Hand Recruit is summoned, just like other cards with Inspire that buff friendly minions.
I hope you like it! Give it a thumbs up!
ALWAYS Huffer!!!!!!!!!
Artwork by Chippy.
Hunter lacks cool control stuff and card draw. This solves it a bit.
Flavor text: "Yeah, everybody knows to shoot at poeple's faces, mon. But real hunters make it interesting." Zon'watta.
Click to see my Hearthstone projects:
Let's start making taunt warrior a thing with a good, beefy minion.
Immune to Whirlwind effects to keep protecting your board.
In case it isn't obvious - it's a Shaman Weapon.
Sorry, but face is NOT place :P
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Mana Cost: 0
Class: Rogue
This card would easily enable Combo abilities and allow rogue players to make a plethora of strong on curve plays with cards like Deadly Poison, Buccaneer, Undercity Valiant, SI:7 Agent, Tinker's Sharpsword Oil, Goblin Auto-Barber, etc. Comparable in power level to Light's Justice yet with less durability to compensate for the lack of mana investment yet still more powerful than the hero power Wicked Knife.
Best thief ever.
The Coin.
Beast flavour.
Ramp flavour.
A great counter to combo and OTK decks that use spells(Combo Druid, any form of Malygos deck, etc), and if your opponent doesn't use spells, it's a 9 mana 8/8 which is not great but not THAT bad either.
Hello there!
Last week's finalists kinda brought my mood down, but I had a great idea about a mage 9 mana spell just before competion #40 started!
So, here it is:
Note:it is at the END of the second turn.
The basic idea is that you can pretty much clean the board and even get some value on top if you manage to do it in the first turn after Arcane Illusion has been played or use Arcane Illusion just before cleaning the board(Flamestrike, Blizzard, Frost Nova + Doomsayer, etc.) to possibly gain lethal.It is made for Freeze or Control mage.
This card's cost grows with the number of minions your opponent has. If he has one, you pay 3 mana, if he has two-4 and so on. The power of this card is to know when to trade the minions to gain maximum value and when to start pushing for lethal.
If you like the card, consider upvoting it(means a LOT to me <3) and have a nice day :)
EDIT: Small changes in the way card text was written, so that it sounds more natural.
Entrance: "Secrets, secrets are TONS of fun..." Attack: "Psssst" Death: "You told?!"
Combos well with Freeze mage but utility with tempo. Also gives a counter type effect to enemy secret players.
Art credit: Voidmage Husher - MTG -by Chippy
EDIT: Name change. Secretkeeper exists (durr) so "Secret Keeper" probably not the best choice...& typo fix.
Balancing busted cards version 1.0.
REMOVED
mill rogue card