During my days playing arena on World of Warcraft I really enjoyed playing restoration Druid and so this card is a tribute to that era of my life.
I would like to add that I'm not sure about the integers of the card itself (not exactly an expert on balance) but they could obviously be changed to match balancing needs and this is just a conceptual piece for a possible spell mechanic! was evenm thinking having it be 5,5,5 but I figured having lower at the beginning would allow for possible rush decks to still have a chance before the 15 HP is fully on the board.
A versatile paladin spell. Make yourself a defensive minion or make that valuable enemy who hides behind the taunts killable or simply create more favorable trades (like your 3/4 for your opponent's 0/3, rather than 2/1).
Very last minute on the submission, Ancient of War is the nearest stat analog but we have no 6/10's in the game. trying to push a more control oriented rouge with big taunt dude, adding a deathrattle that could either be positive or negative depending on board state to play with the stealth mechanic more was a big desire, not too much happening with stealth now-n-days.
Technically you lose nothing while assisting you in gaining access to card requiring specific health amounts such as Mortal Strike and Revenge. Also helps power up Shield Slam
Paladin needs a 1 drop for it's control decks, but it can't be something to help their aggro decks. This suits that need, a 1/3 on turn one to try to help hold off aggro but it gives you a nice effect in control matchups as well.
Pushing forward the discard mechanic for a warlock. The cast effect requires that the target is viable, meaning Mortal Coil will not target the opponent hero and Hellfire will not be cast because it is unable to target a specific character. In addition Power Overwhelming will not be cast upon enemy characters. On the other hand "cast" means the additional effect of the spell, for example Siphon Soul's health restore or Bane of Doom's summoning effect would trigger.
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For when aggro gets TOO out of hand.
Flavor text "He will do it. Just give him one more reason to."
EDIT: Will fix soon. Suppose to be warrior spell.
EDIT2: Now the card is correct.
During my days playing arena on World of Warcraft I really enjoyed playing restoration Druid and so this card is a tribute to that era of my life.
I would like to add that I'm not sure about the integers of the card itself (not exactly an expert on balance) but they could obviously be changed to match balancing needs and this is just a conceptual piece for a possible spell mechanic! was evenm thinking having it be 5,5,5 but I figured having lower at the beginning would allow for possible rush decks to still have a chance before the 15 HP is fully on the board.
A versatile paladin spell. Make yourself a defensive minion or make that valuable enemy who hides behind the taunts killable or simply create more favorable trades (like your 3/4 for your opponent's 0/3, rather than 2/1).
Very last minute on the submission, Ancient of War is the nearest stat analog but we have no 6/10's in the game. trying to push a more control oriented rouge with big taunt dude, adding a deathrattle that could either be positive or negative depending on board state to play with the stealth mechanic more was a big desire, not too much happening with stealth now-n-days.
Technically you lose nothing while assisting you in gaining access to card requiring specific health amounts such as Mortal Strike and Revenge. Also helps power up Shield Slam
Paladin needs a 1 drop for it's control decks, but it can't be something to help their aggro decks. This suits that need, a 1/3 on turn one to try to help hold off aggro but it gives you a nice effect in control matchups as well.
Pushing forward the discard mechanic for a warlock. The cast effect requires that the target is viable, meaning Mortal Coil will not target the opponent hero and Hellfire will not be cast because it is unable to target a specific character. In addition Power Overwhelming will not be cast upon enemy characters. On the other hand "cast" means the additional effect of the spell, for example Siphon Soul's health restore or Bane of Doom's summoning effect would trigger.
May your nets always be full! 🎣
Am I the only one who likes the Joust mechanism?
With this card I would try to make Control Hunter and maybe even Dragon Hunter viable