Very simple alternative hunter hero power and some class cards that I made up yesterday. Having different hero power for each class is needed in the game and would give much more option to deck creation.
Mechanic
Evade: 50% chance to avoid any incoming damage.
Elf type
Arrows
Those works like Spare Part and can only obtained from spells/minions.
I like it. Then again I'll like anything that doesn't say "the face is the place".
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If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
I like it. Then again I'll like anything that doesn't say "the face is the place".
Yes ! I hate the current hunter and I won't be playing til it change or something new like another hero power is there, I simply get no fun or satisfaction playing it.
Having different hero power for each class is needed in the game
So you copy and paste the mage hero power? Also, hardly any of those cards have anything to do with Warcraft. Alyndra's mechanic is interesting at least.
Having different hero power for each class is needed in the game
So you copy and paste the mage hero power? Also, hardly any of those cards have anything to do with Warcraft. Alyndra's mechanic is interesting at least.
This. Also basic minions and cards are not supposed to use the class's unique keywords. About 0% Warcraft lore influence here, and it seems like you spent a grand total of five seconds thinking of a new hero power for the hunter since this is already the Mage's hero power.
Having different hero power for each class is needed in the game
So you copy and paste the mage hero power? Also, hardly any of those cards have anything to do with Warcraft. Alyndra's mechanic is interesting at least.
This. Also basic minions and cards are not supposed to use the class's unique keywords. About 0% Warcraft lore influence here, and it seems like you spent a grand total of five seconds thinking of a new hero power for the hunter since this is already the Mage's hero power.
heh... For the basic card, I just felt lazy and didn't do it as a expert set, it's clearly not presented as what it typically is, clearly you can see there's only 2 spell. What's wrong in having that specific hero power granted to another class? Since it exist, it cannot be used for another class?! What about Shadowform or Charged Hammer? I think the way I put it there with quiver's instead of weapon to make use of the hero power is a good idea, if you think it's just being lazy and dumb, what can I say...
Having different hero power for each class is needed in the game
So you copy and paste the mage hero power? Also, hardly any of those cards have anything to do with Warcraft. Alyndra's mechanic is interesting at least.
This. Also basic minions and cards are not supposed to use the class's unique keywords. About 0% Warcraft lore influence here, and it seems like you spent a grand total of five seconds thinking of a new hero power for the hunter since this is already the Mage's hero power.
heh... For the basic card, I just felt lazy and didn't do it as a expert set, it's clearly not presented as what it typically is, clearly you can see there's only 2 spell. What's wrong in having that specific hero power granted to another class? Since it exist, it cannot be used for another class?! What about Shadowform or Charged Hammer? I think the way I put it there with quiver's instead of weapon to make use of the hero power is a good idea, if you think it's just being lazy and dumb, what can I say...
The problem with it is that it's not creative in the slightest. The quiver concepts are great, but you're forgetting that you literally took every bit of warcraft lore away from the class and essentially gave it a Mage Hero Power. Also, Charged Hammer and Shadowform are not available to every class, they must be copied in some way and they are not starting hero powers.
Please don't think I am trying to be rude, I'm just giving you my feedback on the class, which should be expected when posting your creations in the Fan Creations forum.
I think to play these cards will have too much RNG involved as the mechanic itself is RNG-based, so one could get really lucky and dodge a lot of damage, or vice versa.
Awesome mechanic behind this class, but I strongly dislike the RNG involved here. Considering how lucky some people are, Evade would be abused and they would possibly sustain little to no damage.
Awesome mechanic behind this class, but I strongly dislike the RNG involved here. Considering how lucky some people are, Evade would be abused and they would possibly sustain little to no damage.
Yes, totally agree. I made those cards within an hour and pretty much posted it way too early. I could of thought of something else for that mechanic but went the easy road with the night elf evasion but in the end, I still like my quiver/weapon idea.
Good job! Jungle Runner is my favourite 1 drop. I play rogue(dragon rogue lately) alot and I would find that lady is a problem. Plus who doesnt like elf? I also appreciate the phenomenon of "no more face hunter" from players perspective lol.
I would think if there is a 1-drop elf (can be a legendary like sir finy mrglton) to give players a more consistent Steamwheedle Sniper effect, this type of hunter is totally fun to play with and less boring when play against.
Good job! Jungle Runner is my favourite 1 drop. I play rogue(dragon rogue lately) alot and I would find that lady is a problem. Plus who doesnt like elf? I also appreciate the phenomenon of "no more face hunter" from players perspective lol.
I would think if there is a 1-drop elf (can be a legendary like sir finy mrglton) to give players a more consistent Steamwheedle Sniper effect, this type of hunter is totally fun to play with and less boring when play against.
Thanks, hunter badly needs card for a better mid range/control deck but the thing is, it's EXTREMELY hard to come up with idea for this without giving more tool for rush hunter to be even stronger... while keeping the hunter flavor. I just finished my cards for each class which I will post tomorrow but hunter was quite a challenge and still I don't think the card(s) I made are even worth playing, I'll see with people review.
... and still I don't think the card(s) I made are even worth playing, I'll see with people review.
You mean the windfury, destroy freeze minion and +1/+1 for elf race etc.? I wasnt paying to much attention to them, I would agree they are too general or predictable, just relax and keep creating, better unique mechanics will come to you eventually.
... and still I don't think the card(s) I made are even worth playing, I'll see with people review.
You mean the windfury, destroy freeze minion and +1/+1 for elf race etc.? I wasnt paying to much attention to them, I would agree they are too general or predictable, just relax and keep creating, better unique mechanics will come to you eventually.
No ! I wasn't talking about this topic cards lol, the ones I just finished today. Those mechanic were fully intended for this alternative hunter. If you want I can private message you my hunter cards that I will reveal tomorrow (on another topic).
No ! I wasn't talking about this topic cards lol, the ones I just finished today. Those mechanic were fully intended for this alternative hunter. If you want I can private message you my hunter cards that I will reveal tomorrow (on another topic).
ohh, haha. No need! Dont waste more time on writing a pm, just take your time and craft and perfect them, i can wait ha.
Very simple alternative hunter hero power and some class cards that I made up yesterday. Having different hero power for each class is needed in the game and would give much more option to deck creation.
Mechanic
Evade: 50% chance to avoid any incoming damage.
Elf type
Arrows
Those works like Spare Part and can only obtained from spells/minions.
I like it. Then again I'll like anything that doesn't say "the face is the place".
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
So you copy and paste the mage hero power? Also, hardly any of those cards have anything to do with Warcraft. Alyndra's mechanic is interesting at least.
I think to play these cards will have too much RNG involved as the mechanic itself is RNG-based, so one could get really lucky and dodge a lot of damage, or vice versa.
I bring life and BLAHHHHHH
I really like the idea of arrows and elves as hunter cards :-)
Awesome mechanic behind this class, but I strongly dislike the RNG involved here. Considering how lucky some people are, Evade would be abused and they would possibly sustain little to no damage.
Love your work man!! @Knetog
#PraiseYogg
Good job! Jungle Runner is my favourite 1 drop. I play rogue(dragon rogue lately) alot and I would find that lady is a problem. Plus who doesnt like elf? I also appreciate the phenomenon of "no more face hunter" from players perspective lol.
I would think if there is a 1-drop elf (can be a legendary like sir finy mrglton) to give players a more consistent Steamwheedle Sniper effect, this type of hunter is totally fun to play with and less boring when play against.