Let's start off by congratulating the top-voted finalists of our "Evening the Odds" competition. Fantastic work! And we'll be reaching out to our winner to help us determine what's in store for you all next week.
This week's theme comes from ZiombalaBoms, whose Illiterate Hero won our "Walk of Giants" competition one week ago. Whether you're giving out candy to trick-or-treaters for Halloween, planning your Thanksgiving canned food drives, or wrapping presents for your Winter-Solstice-adjacent Holiday of choice, it's getting to be that season of year marked by generosity and the giving of gifts. It is in this spirit that we bring you this week's restrictions:
Entry Restrictions: Your card must "give" your opponent one or more minions. These minions may be summoned (like Hungry Dragon or The Beast), put into your opponent's hand or deck (like Mulch, but read below), or be transferred from your control to theirs (like a reverse Mind Control). Your card cannot interact in any way with minions that already belong to your opponent, including minions in their hand or deck or minions of theirs that died previously. Though not an exhaustive list, this would include dealing damage to them, destroying them, transforming them, silencing them, taking control of them, summoning them from or returning them to your opponent's hand or deck, or even giving them buffs.
Competition Rules
We, the Fan Creation Forum Moderators, may edit and/or disqualify your entry if you neglect the competition's rules, so please read carefully. These measures are designed to ensure everyone has a fair and enjoyable experience during the contests!
You are allowed to submit one (1) entry per competition. Your entry must be a card of your own creation. You may add minimal comments to explain your card's design, balance, and/or qualities. You may not significantly alter your card once it has been submitted. (Although minor tweaks, such as to adjust balance or correct spelling errors, are acceptable.) You may not delete your submission post. Manipulating votes in any way is strictly forbidden. Any violators will receive a warning and a possible ban / disqualification from future contests. Any discussion of entries, ideas, and so on should take place in this week's designated Discussion Topic. This is the Submission Topic, and it is for submission posts and up-voting only. Recent New Rule - So called "troll entries" can be submitted but will not be able to advance to the final. Fun entries are OK, but outright, unbalanced parodies are not. If you're unsure, check with a moderator before submitting. Recent New Rule -You MUST upload your submission to a site that stores images, for example Imgur.com, Photobucket.com etc. This is for your own good as Hearthcards only keeps your image for a limited time and sometimes has problems resulting in lost images.
PSA: Don't attach your images. Insert them instead. It honestly gives your card a much better chance of being up-voted. Don't know how? First, you have to have your image hosted online (see the competition rules below). Then, copy the image's URL. Go to your post, and click the "Insert/edit image" button. It's the one that looks like this on the tool bar above the text box. Paste your images' URL where it says "Source" and presto! You've got yourself an inserted image. It's not against the rules to attach your images if you prefer, but we've had a lot of people asking us about this recently, so we wanted to make sure we included it in the Submission Thread from now on.
Competition Process
Entry Phase and Early Voting (Starts 20:00 UTC 29/October/2015, Ends 18:00 UTC 3/November/2015) It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 18:00 UTC 3/November/2015, Ends 18:00 UTC 4/November/2015) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 19:00 UTC 4/November/2015, Ends 19:00 UTC 5/November/2015) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and a 24-hour poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll take the highest-voted entry on each page of the submission topic. Then, we'll fill in the rest using the formula detailed here...
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score. It will be the ~15-25 entries that receive the highest final scores (depending on the popularity of this week's competition) that move on to the Final Phase.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
To encourage your competitive spirit, we do of course offer a few rewards to competition winners: Their card forever immortalized in our Winners' Gallery! The power to choose the theme for a future competition! A unique Avatar Border & "Card Design Champion" Title, as depicted below!
This is one of my older cards, but one of my most favourite ones, so im glad i can put her to use again :) I would like to have something like this in the game, to be able to give your opponent "crap" and take advantage of it and priest is a perfect class to do so. The description of the card is in the spoiler ;-)
Hope u like it and enjoy!
I wanted to make a strong priest 4drop, that can be played "naked" but also have potential to do some craaazy combos (well Holy Champion was introduced since i made this, so this part is already achieved in the game i guess :)
U can give your opponent minions like damaged Deathlord, Zombie Chow so u get the heal, Fel Reaver and burn him half a deck :), could make Lorewalker Cho playable in certain decks, since opponent would not be able to easilly kill his own minion, give him Acolyte of Pain/Northshire Cleric and try to burn his card via heals, give Auchenai Soulpriest to a warlock with Mistress of Pain for instakill :D or just give your opponent 4th minion to set yourself for Mind Control Tech. I think ppl would create crazy things with this :)
Stats r a bit on a high side, but considering that the battlecry is basicly a downside, i think it is ok.
Hi, my design for this week is a Common Rogue spell Elusive Agents.
This spell summons 3 0/2 Elusive Agents(shown above) for your opponent that proceed to decimate their armies if left unchecked. Of course they could just as easily decimate each other.
Temporarily sacrifices board control to your opponent, but also gives you an opportunity to heal yourself. If you're playing against aggro, this could help you stabilize a bit longer, but of course it relies on you having a way to kill them immediately.
Edit: Buffed the health by 1 to balance it against the fact that you're giving your opponent two 1-drops, as opposed to Hungry Dragon, where you give them one and keep a similar statline.
Pretty simple anti-aggro tech concept, has better stats to cost ratio than Wyrmrest Agent but a pretty significant drawback when she dies. The "beauty" is of course that the old rallying cry of "But Silence" is less impactful here as it drops taunt but it gives a discounted Spider Tank to caster. EDIT*: Put token in a Spoiler to reduce size.
The next two turns your opponent will draw Sea Reavers, which could be pretty punishing if they're hoping to topdeck something specific. That could hurt in the early game (especially when their board is getting Arcane Explosioned twice) but it will give them a stronger late game, potentially!
"And by Torment we mean Illidan spent 10,000 years throwing him at a wall to pass the time."
Tormented Wisp - Neutral Rare Minion - 0 Mana 2/2 "If this minion survives damage, your opponent gains control of it."
My thought process behind the card:
Wanted to go with the wisp theme of being 0 mana, but give it bigger stats at the cost of a drawback. If your opponent deals one damage to it, e.g. mage hero power, they get a 2/1. However if it dies you just got 2 damage for 0 mana, not to dissimilar to Backstab. It's a risk/reward card that makes you consider what class and deck you're facing before you play it.
This is the Submission Topic. The Discussion Topic is here.
Week 38's Competition Results!
Let's start off by congratulating the top-voted finalists of our "Evening the Odds" competition. Fantastic work! And we'll be reaching out to our winner to help us determine what's in store for you all next week.
by Telefonkabel 2nd Place
by Asylum_Rhapsody 3rd Place
by Widzei
Competition #39 - Gifts that Keep on Giving
This week's theme comes from ZiombalaBoms, whose Illiterate Hero won our "Walk of Giants" competition one week ago. Whether you're giving out candy to trick-or-treaters for Halloween, planning your Thanksgiving canned food drives, or wrapping presents for your Winter-Solstice-adjacent Holiday of choice, it's getting to be that season of year marked by generosity and the giving of gifts. It is in this spirit that we bring you this week's restrictions:
Entry Restrictions:
Your card must "give" your opponent one or more minions. These minions may be summoned (like Hungry Dragon or The Beast), put into your opponent's hand or deck (like Mulch, but read below), or be transferred from your control to theirs (like a reverse Mind Control).
Your card cannot interact in any way with minions that already belong to your opponent, including minions in their hand or deck or minions of theirs that died previously. Though not an exhaustive list, this would include dealing damage to them, destroying them, transforming them, silencing them, taking control of them, summoning them from or returning them to your opponent's hand or deck, or even giving them buffs.
Competition Rules
We, the Fan Creation Forum Moderators, may edit and/or disqualify your entry if you neglect the competition's rules, so please read carefully. These measures are designed to ensure everyone has a fair and enjoyable experience during the contests!
You are allowed to submit one (1) entry per competition.
Your entry must be a card of your own creation.
You may add minimal comments to explain your card's design, balance, and/or qualities.
You may not significantly alter your card once it has been submitted. (Although minor tweaks, such as to adjust balance or correct spelling errors, are acceptable.)
You may not delete your submission post.
Manipulating votes in any way is strictly forbidden. Any violators will receive a warning and a possible ban / disqualification from future contests.
Any discussion of entries, ideas, and so on should take place in this week's designated Discussion Topic. This is the Submission Topic, and it is for submission posts and up-voting only.
Recent New Rule - So called "troll entries" can be submitted but will not be able to advance to the final. Fun entries are OK, but outright, unbalanced parodies are not. If you're unsure, check with a moderator before submitting.
Recent New Rule -You MUST upload your submission to a site that stores images, for example Imgur.com, Photobucket.com etc. This is for your own good as Hearthcards only keeps your image for a limited time and sometimes has problems resulting in lost images.
PSA: Don't attach your images. Insert them instead. It honestly gives your card a much better chance of being up-voted. Don't know how? First, you have to have your image hosted online (see the competition rules below). Then, copy the image's URL. Go to your post, and click the "Insert/edit image" button. It's the one that looks like this on the tool bar above the text box. Paste your images' URL where it says "Source" and presto! You've got yourself an inserted image. It's not against the rules to attach your images if you prefer, but we've had a lot of people asking us about this recently, so we wanted to make sure we included it in the Submission Thread from now on.
Competition Process
Entry Phase and Early Voting (Starts 20:00 UTC 29/October/2015, Ends 18:00 UTC 3/November/2015)
It is during this Phase that you may submit entries to the Submission Topic. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 18:00 UTC 3/November/2015, Ends 18:00 UTC 4/November/2015)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 19:00 UTC 4/November/2015, Ends 19:00 UTC 5/November/2015)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and a 24-hour poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll take the highest-voted entry on each page of the submission topic. Then, we'll fill in the rest using the formula detailed here...
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score. It will be the ~15-25 entries that receive the highest final scores (depending on the popularity of this week's competition) that move on to the Final Phase.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
To encourage your competitive spirit, we do of course offer a few rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
The power to choose the theme for a future competition!
A unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
Sister of Elune: (artist: GENZOMAN)
This is one of my older cards, but one of my most favourite ones, so im glad i can put her to use again :) I would like to have something like this in the game, to be able to give your opponent "crap" and take advantage of it and priest is a perfect class to do so. The description of the card is in the spoiler ;-)
Hope u like it and enjoy!
I wanted to make a strong priest 4drop, that can be played "naked" but also have potential to do some craaazy combos (well Holy Champion was introduced since i made this, so this part is already achieved in the game i guess :)
U can give your opponent minions like damaged Deathlord, Zombie Chow so u get the heal, Fel Reaver and burn him half a deck :), could make Lorewalker Cho playable in certain decks, since opponent would not be able to easilly kill his own minion, give him Acolyte of Pain/Northshire Cleric and try to burn his card via heals, give Auchenai Soulpriest to a warlock with Mistress of Pain for instakill :D or just give your opponent 4th minion to set yourself for Mind Control Tech. I think ppl would create crazy things with this :)
Stats r a bit on a high side, but considering that the battlecry is basicly a downside, i think it is ok.
- Click Here To Join Us On Discord! -
EDIT: Changed text to be specific to minions.
Sorry, but face is NOT place :P
Hi, my design for this week is a Common Rogue spell Elusive Agents.
This spell summons 3 0/2 Elusive Agents(shown above) for your opponent that proceed to decimate their armies if left unchecked. Of course they could just as easily decimate each other.
My entry for this week:
And the minion it summons, which is very relevant to the overall effect of the card:
Flavour text: This DEFINITELY can't go wrong. He's such a good little dog!
Every time this dude dies, he summons himself on the opposite side of the board. Basically, a "Gift that keeps on giving" :)
Temporarily sacrifices board control to your opponent, but also gives you an opportunity to heal yourself. If you're playing against aggro, this could help you stabilize a bit longer, but of course it relies on you having a way to kill them immediately.
Edit: Buffed the health by 1 to balance it against the fact that you're giving your opponent two 1-drops, as opposed to Hungry Dragon, where you give them one and keep a similar statline.
CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist ---
Click on the images below to check out my different custom card threads!
Shaman spell.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Token:
Pretty simple anti-aggro tech concept, has better stats to cost ratio than Wyrmrest Agent but a pretty significant drawback when she dies. The "beauty" is of course that the old rallying cry of "But Silence" is less impactful here as it drops taunt but it gives a discounted Spider Tank to caster. EDIT*: Put token in a Spoiler to reduce size.
Balancing busted cards version 1.0.
Yaaaayyy.
Summons this for the opponent-->
;~;
http://s5.postimg.org/mk7wtabc7/edaf1535.png
The next two turns your opponent will draw Sea Reavers, which could be pretty punishing if they're hoping to topdeck something specific. That could hurt in the early game (especially when their board is getting Arcane Explosioned twice) but it will give them a stronger late game, potentially!
http://i.imgur.com/ADemGJ5.png
Clumsy Nest Theif
At the end of your turn, summon a random egg for each player
doesn't sound like there are any rules against giving both players a minion and i thought it could be interesting to have an egg generator.
this will summon either Dragon Egg or Nerubian Egg.
Summons:
The thrill of the hunt: Azeroth's most exiting Hunter activity.
...
Okay, SECOND most exiting. Right behind Boar-sliding down the mountains of Storms Peaks.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
"And by Torment we mean Illidan spent 10,000 years throwing him at a wall to pass the time."
Tormented Wisp - Neutral Rare Minion - 0 Mana 2/2
"If this minion survives damage, your opponent gains control of it."
My thought process behind the card:
Wanted to go with the wisp theme of being 0 mana, but give it bigger stats at the cost of a drawback. If your opponent deals one damage to it, e.g. mage hero power, they get a 2/1. However if it dies you just got 2 damage for 0 mana, not to dissimilar to Backstab. It's a risk/reward card that makes you consider what class and deck you're facing before you play it.